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https://github.com/FlightControl-Master/MOOSE.git
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Merge branch 'master' into develop
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@@ -1575,6 +1575,7 @@ WAREHOUSE = {
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delivered = {},
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defending = {},
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portzone = nil,
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harborzone = nil,
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shippinglanes = {},
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offroadpaths = {},
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autodefence = false,
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@@ -1783,7 +1784,7 @@ WAREHOUSE.version="1.0.2"
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-- TODO: Make more examples: ARTY, CAP, ...
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-- TODO: Check also general requests like all ground. Is this a problem for self propelled if immobile units are among the assets? Check if transport.
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-- TODO: Handle the case when units of a group die during the transfer.
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-- TODO: Added habours as interface for transport to from warehouses? Could make a rudimentary shipping dispatcher.
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-- DONE: Added harbours as interface for transport to/from warehouses. Simplifies process of spawning units near the ship, especially if cargo not self-propelled.
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-- DONE: Test capturing a neutral warehouse.
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-- DONE: Add save/load capability of warehouse <==> persistance after mission restart. Difficult in lua!
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-- DONE: Get cargo bay and weight from CARGO_GROUP and GROUP. No necessary any more!
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@@ -2728,6 +2729,18 @@ function WAREHOUSE:SetPortZone(zone)
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return self
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end
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--- Add a Harbor Zone for this warehouse where naval cargo units will spawn and be received.
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-- Both warehouses must have the harbor zone defined for units to properly spawn on both the
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-- sending and receiving side. The harbor zone should be within 3km of the port zone used for
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-- warehouse in order to facilitate the boarding process.
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-- @param #WAREHOUSE self
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-- @param Core.Zone#ZONE zone The zone defining the naval embarcation/debarcation point for cargo units
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-- @return #WAREHOUSE self
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function WAREHOUSE:SetHarborZone(zone)
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self.harborzone=zone
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return self
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end
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--- Add a shipping lane from this warehouse to another remote warehouse.
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-- Note that both warehouses must have a port zone defined before a shipping lane can be added!
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-- Shipping lane is taken from the waypoints of a (late activated) template group. So set up a group, e.g. a ship or a helicopter, and place its
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@@ -4430,8 +4443,8 @@ function WAREHOUSE:onafterRequest(From, Event, To, Request)
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elseif Request.transporttype==WAREHOUSE.TransportType.SHIP then
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self:_ErrorMessage("ERROR: Cargo transport by ship not supported yet!")
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return
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-- Spawn Ship in port zone
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spawngroup=self:_SpawnAssetGroundNaval(_alias, _assetitem, Request, self.portzone)
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elseif Request.transporttype==WAREHOUSE.TransportType.SELFPROPELLED then
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@@ -4559,6 +4572,8 @@ function WAREHOUSE:onafterRequestSpawned(From, Event, To, Request, CargoGroupSet
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--_boardradius=nil
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elseif Request.transporttype==WAREHOUSE.TransportType.APC then
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--_boardradius=nil
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elseif Request.transporttype==WAREHOUSE.TransportType.SHIP then
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_boardradius=6000
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end
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-- Empty cargo group set.
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@@ -4569,7 +4584,6 @@ function WAREHOUSE:onafterRequestSpawned(From, Event, To, Request, CargoGroupSet
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-- Find asset belonging to this group.
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local asset=self:FindAssetInDB(_group)
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-- New cargo group object.
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local cargogroup=CARGO_GROUP:New(_group, _cargotype,_group:GetName(),_boardradius, asset.loadradius)
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@@ -4578,6 +4592,7 @@ function WAREHOUSE:onafterRequestSpawned(From, Event, To, Request, CargoGroupSet
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-- Add group to group set.
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CargoGroups:AddCargo(cargogroup)
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end
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------------------------
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@@ -4623,23 +4638,52 @@ function WAREHOUSE:onafterRequestSpawned(From, Event, To, Request, CargoGroupSet
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-- Set home zone.
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CargoTransport:SetHomeZone(self.spawnzone)
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elseif Request.transporttype==WAREHOUSE.TransportType.SHIP then
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-- Pickup and deploy zones.
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local PickupZoneSet = SET_ZONE:New():AddZone(self.portzone)
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PickupZoneSet:AddZone(self.harborzone)
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local DeployZoneSet = SET_ZONE:New():AddZone(Request.warehouse.harborzone)
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-- Get the shipping lane to use and pass it to the Dispatcher
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local remotename = Request.warehouse.warehouse:GetName()
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local ShippingLane = self.shippinglanes[remotename][math.random(#self.shippinglanes[remotename])]
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-- Define dispatcher for this task.
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CargoTransport = AI_CARGO_DISPATCHER_SHIP:New(TransportGroupSet, CargoGroups, PickupZoneSet, DeployZoneSet, ShippingLane)
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-- Set home zone
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CargoTransport:SetHomeZone(self.portzone)
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else
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self:E(self.lid.."ERROR: Unknown transporttype!")
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end
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-- Set pickup and deploy radii.
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-- The 20 m inner radius are to ensure that the helo does not land on the warehouse itself in the middle of the default spawn zone.
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local pickupouter=200
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local pickupinner=0
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if self.spawnzone.Radius~=nil then
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pickupouter=self.spawnzone.Radius
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local pickupouter = 200
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local pickupinner = 0
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local deployouter = 200
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local deployinner = 0
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if Request.transporttype==WAREHOUSE.TransportType.SHIP then
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pickupouter=1000
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pickupinner=20
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end
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local deployouter=200
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local deployinner=0
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if self.spawnzone.Radius~=nil then
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deployouter=Request.warehouse.spawnzone.Radius
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deployinner=20
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deployouter=1000
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deployinner=0
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else
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pickupouter=200
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pickupinner=0
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if self.spawnzone.Radius~=nil then
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pickupouter=self.spawnzone.Radius
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pickupinner=20
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end
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deployouter=200
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deployinner=0
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if self.spawnzone.Radius~=nil then
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deployouter=Request.warehouse.spawnzone.Radius
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deployinner=20
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end
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end
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CargoTransport:SetPickupRadius(pickupouter, pickupinner)
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CargoTransport:SetDeployRadius(deployouter, deployinner)
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@@ -4718,7 +4762,7 @@ function WAREHOUSE:onafterRequestSpawned(From, Event, To, Request, CargoGroupSet
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-- Get cargo group object.
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local group=Cargo:GetObject() --Wrapper.Group#GROUP
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-- Get request.
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-- Get request.
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local request=warehouse:_GetRequestOfGroup(group, warehouse.pending)
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-- Add cargo group to this carrier.
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@@ -7053,8 +7097,12 @@ function WAREHOUSE:_CheckRequestValid(request)
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elseif request.transporttype==WAREHOUSE.TransportType.SHIP then
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-- Transport by ship.
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self:E("ERROR: Incorrect request. Transport by SHIP not implemented yet!")
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valid=false
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local shippinglane=self:HasConnectionNaval(request.warehouse)
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if not shippinglane then
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self:E("ERROR: Incorrect request. No shipping lane has been defined between warehouses!")
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valid=false
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end
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elseif request.transporttype==WAREHOUSE.TransportType.TRAIN then
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@@ -8212,7 +8260,7 @@ function WAREHOUSE:_GetAttribute(group)
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-- Ships
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local aircraftcarrier=group:HasAttribute("Aircraft Carriers")
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local warship=group:HasAttribute("Heavy armed ships")
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local armedship=group:HasAttribute("Armed ships")
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local armedship=group:HasAttribute("Armed Ship")
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local unarmedship=group:HasAttribute("Unarmed ships")
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