Merge pull request #2189 from shaji-Dev/Heartbreaker

New New Capture OpsZone PlayerTask and Time Limit Conditions
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Thomas 2024-11-18 06:17:00 +01:00 committed by GitHub
commit 13419171a9
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@ -299,6 +299,9 @@ function PLAYERTASK:_GetTaskTypeForTarget(Target)
auftrag = AUFTRAG.Type.BOMBING auftrag = AUFTRAG.Type.BOMBING
elseif Target:IsInstanceOf("OPSZONE")
or Target:IsInstanceOf("SET_OPSZONE") then
auftrag = AUFTRAG.Type.CAPTUREZONE
end end
if group then if group then
@ -351,6 +354,38 @@ function PLAYERTASK:_GetTaskTypeForTarget(Target)
end end
--- [Internal] Check OpsZone capture success condition.
-- @param #PLAYERTASK self
-- @param Ops.OpsZone#OPSZONE OpsZone The OpsZone target object.
-- @param #string CaptureSquadGroupNamePrefix The prefix of the group name that needs to capture the zone.
-- @param #number Coalition The coalition that needs to capture the zone.
-- @param #boolean CheckClientInZone Check if any of the clients are in zone.
-- @return #PLAYERTASK self
function PLAYERTASK:_CheckCaptureOpsZoneSuccess(OpsZone, CaptureSquadGroupNamePrefix, Coalition, CheckClientInZone)
local isClientInZone = true
if CheckClientInZone then
isClientInZone = false
for _, client in ipairs(self:GetClientObjects()) do
local clientCoord = client:GetCoordinate()
if OpsZone.zone:IsCoordinateInZone(clientCoord) then
isClientInZone = true
break
end
end
end
local isCaptureGroupInZone = false
OpsZone:GetScannedGroupSet():ForEachGroup(function(group)
if string.find(group:GetName(), CaptureSquadGroupNamePrefix) then
isCaptureGroupInZone = true
end
end)
return OpsZone:GetOwner() == Coalition and isClientInZone and isCaptureGroupInZone
end
--- [Internal] Add a PLAYERTASKCONTROLLER for this task --- [Internal] Add a PLAYERTASKCONTROLLER for this task
-- @param #PLAYERTASK self -- @param #PLAYERTASK self
-- @param Ops.PlayerTask#PLAYERTASKCONTROLLER Controller -- @param Ops.PlayerTask#PLAYERTASKCONTROLLER Controller
@ -471,6 +506,7 @@ end
-- @return #PLAYERTASK self -- @return #PLAYERTASK self
function PLAYERTASK:AddStaticObjectSuccessCondition() function PLAYERTASK:AddStaticObjectSuccessCondition()
local task = self local task = self
-- TODO Check if the killer is one of the task clients
task:AddConditionSuccess( task:AddConditionSuccess(
function(target) function(target)
if target == nil then return false end if target == nil then return false end
@ -496,6 +532,49 @@ function PLAYERTASK:AddStaticObjectSuccessCondition()
return isDead return isDead
end, task:GetTarget() end, task:GetTarget()
) )
-- TODO Check if the killer is one of the task clients
--task:AddConditionFailure(
-- function()
--
-- end)
return self
end
--- [USER] Adds task success condition for AUFTRAG.Type.CAPTUREZONE for OpsZone or OpsZone set target object.
--- At least one of the task clients and one capture group need to be inside the zone in order for the capture to be successful.
-- @param #PLAYERTASK self
-- @param #SET_BASE CaptureSquadGroupNamePrefix The prefix of the group name that needs to capture the zone.
-- @param #number Coalition The coalition that needs to capture the zone.
-- @return #PLAYERTASK self
function PLAYERTASK:AddOpsZoneCaptureSuccessCondition(CaptureSquadGroupNamePrefix, Coalition)
local task = self
task:AddConditionSuccess(
function(target)
if target:IsInstanceOf("OPSZONE") then
return task:_CheckCaptureOpsZoneSuccess(target, CaptureSquadGroupNamePrefix, Coalition, true)
elseif target:IsInstanceOf("SET_OPSZONE") then
local successes = 0
local isClientInZone = false
target:ForEachZone(function(opszone)
if task:_CheckCaptureOpsZoneSuccess(opszone, CaptureSquadGroupNamePrefix, Coalition) then
successes = successes + 1
end
for _, client in ipairs(task:GetClientObjects()) do
local clientCoord = client:GetCoordinate()
if opszone.zone:IsCoordinateInZone(clientCoord) then
isClientInZone = true
break
end
end
end)
return successes == target:Count() and isClientInZone
end
return false
end, task:GetTarget()
)
return self return self
end end
@ -524,6 +603,24 @@ function PLAYERTASK:AddReconSuccessCondition(MinDistance)
return self return self
end end
--- [USER] Adds a time limit for the task to be completed.
-- @param #PLAYERTASK self
-- @param #number TimeLimit Time limit in seconds for the task to be completed. (Default 0 = no time limit)
-- @return #PLAYERTASK self
function PLAYERTASK:AddTimeLimitFailureCondition(TimeLimit)
local task = self
TimeLimit = TimeLimit or 0
task.StartTime = -1
task:AddConditionFailure(
function()
if task.StartTime == -1 then
task.StartTime = timer.getTime()
end
return TimeLimit > 0 and timer.getTime() - task.StartTime > TimeLimit
end)
return self
end
--- [USER] Add a task to be assigned to same clients when task was a success. --- [USER] Add a task to be assigned to same clients when task was a success.
-- @param #PLAYERTASK self -- @param #PLAYERTASK self
-- @param Ops.PlayerTask#PLAYERTASK Task -- @param Ops.PlayerTask#PLAYERTASK Task
@ -1534,6 +1631,7 @@ PLAYERTASKCONTROLLER.Scores = {
[AUFTRAG.Type.RECON] = 100, [AUFTRAG.Type.RECON] = 100,
[AUFTRAG.Type.ESCORT] = 100, [AUFTRAG.Type.ESCORT] = 100,
[AUFTRAG.Type.CAP] = 100, [AUFTRAG.Type.CAP] = 100,
[AUFTRAG.Type.CAPTUREZONE] = 100,
} }
--- ---