From 1364115b07efa9fbb31554a948004171f715fbfd Mon Sep 17 00:00:00 2001 From: FlightControl Date: Tue, 19 Feb 2019 17:48:28 +0100 Subject: [PATCH] Updates in docs --- .../Moose/AI/AI_A2G_Dispatcher.lua | 21 ++++++++++--------- 1 file changed, 11 insertions(+), 10 deletions(-) diff --git a/Moose Development/Moose/AI/AI_A2G_Dispatcher.lua b/Moose Development/Moose/AI/AI_A2G_Dispatcher.lua index 94beddcbc..e67cead3b 100644 --- a/Moose Development/Moose/AI/AI_A2G_Dispatcher.lua +++ b/Moose Development/Moose/AI/AI_A2G_Dispatcher.lua @@ -5,14 +5,14 @@ -- Features: -- -- * Setup quickly an A2G defense system for a coalition. --- * Setup multiple defense zones to defend specif points in your battlefield. --- * Setup (SEAD) suppression of air defenses to enhance the control of enemy airspace. --- * Setup (CAS) Controlled Air Support to attack approach enemy ground units. --- * Setup (BAI) Battleground Air Interdiction to attack detected remote enemy ground units and targets. --- * Define and use a detection network setup by recce. --- * Define defense squadrons at airbases, farps and carriers. +-- * Setup multiple defense zones to defend specific coordinates in your battlefield. +-- * Setup (SEAD) Suppression of Air Defense squadrons, to gain control in the air of enemy grounds. +-- * Setup (CAS) Controlled Air Support squadrons, to attack closeby enemy ground units near friendly installations. +-- * Setup (BAI) Battleground Air Interdiction squadrons to attack remote enemy ground units and targets. +-- * Define and use a detection network controlled by recce. +-- * Define A2G defense squadrons at airbases, farps and carriers. -- * Enable airbases for A2G defenses. --- * Add different planes and helicopter templates to different squadrons. +-- * Add different planes and helicopter templates to squadrons. -- * Assign squadrons to execute a specific engagement type depending on threat level of the detected ground enemy unit composition. -- * Add multiple squadrons to different airbases, farps or carriers. -- * Define different ranges to engage upon. @@ -46,7 +46,7 @@ -- ## 1. Which coalition am I modeling an A2G defense system for? blue or red? -- -- One AI_A2G_DISPATCHER object can create a defense system for **one coalition**, which is blue or red. --- If you want to create a **mutual defense system**, for both blue and red, then you need to instantiate **two** AI_A2G_DISPATCHER **objects**, +-- If you want to create a **mutual defense system**, for both blue and red, then you need to create **two** AI_A2G_DISPATCHER **objects**, -- each governing their defense system for one coalition. -- -- @@ -300,10 +300,11 @@ do -- AI_A2G_DISPATCHER -- ### 1.1. Define the **reconnaissance network**: -- -- As part of the AI_A2G_DISPATCHER :New() constructor, a reconnaissance network must be given as the first parameter. - -- A reconnaissance network is provide through an instance of a @{Functional.Detection} network. + -- A reconnaissance network is provided by passing a @{Functional.Detection} object. -- The most effective reconnaissance for the A2G dispatcher would be to use the @{Functional.Detection#DETECTION_AREAS} object. -- - -- An reconnaissance network, is used to detect enemy ground targets, potentially group them into areas, and to understand the position, level of threat of the enemy. + -- A reconnaissance network, is used to detect enemy ground targets, + -- potentially group them into areas, and to understand the position, level of threat of the enemy. -- -- ![Banner Image](..\Presentations\AI_A2G_DISPATCHER\Dia5.JPG) --