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* less noise
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@@ -504,7 +504,7 @@ do -- COORDINATE
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local gotscenery=false
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local function EvaluateZone(ZoneObject)
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BASE:I({ZoneObject})
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BASE:T({ZoneObject})
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if ZoneObject then
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-- Get category of scanned object.
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@@ -6800,7 +6800,7 @@ do -- SET_SCENERY
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if ZoneSet then
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for _,_zone in pairs(ZoneSet.Set) do
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self:I("Zone type handed: "..tostring(_zone.ClassName))
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self:T("Zone type handed: "..tostring(_zone.ClassName))
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table.insert(zonenames,_zone:GetName())
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end
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self:AddSceneryByName(zonenames)
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