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https://github.com/FlightControl-Master/MOOSE.git
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Merge branch 'develop' into FF/Develop
This commit is contained in:
@@ -672,10 +672,12 @@ end
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--- Private method that registers new Static Templates within the DATABASE Object.
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-- @param #DATABASE self
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-- @param #table GroupTemplate
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-- @param #table StaticTemplate
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-- @return #DATABASE self
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function DATABASE:_RegisterStaticTemplate( StaticTemplate, CoalitionID, CategoryID, CountryID )
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local StaticTemplate = UTILS.DeepCopy( StaticTemplate )
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local StaticTemplateName = env.getValueDictByKey(StaticTemplate.name)
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self.Templates.Statics[StaticTemplateName] = self.Templates.Statics[StaticTemplateName] or {}
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@@ -704,11 +706,17 @@ end
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--- @param #DATABASE self
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function DATABASE:GetStaticUnitTemplate( StaticName )
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local StaticTemplate = self.Templates.Statics[StaticName].UnitTemplate
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function DATABASE:GetStaticGroupTemplate( StaticName )
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local StaticTemplate = self.Templates.Statics[StaticName].GroupTemplate
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return StaticTemplate, self.Templates.Statics[StaticName].CoalitionID, self.Templates.Statics[StaticName].CategoryID, self.Templates.Statics[StaticName].CountryID
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end
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--- @param #DATABASE self
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function DATABASE:GetStaticUnitTemplate( StaticName )
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local UnitTemplate = self.Templates.Statics[StaticName].UnitTemplate
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return UnitTemplate, self.Templates.Statics[StaticName].CoalitionID, self.Templates.Statics[StaticName].CategoryID, self.Templates.Statics[StaticName].CountryID
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end
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function DATABASE:GetGroupNameFromUnitName( UnitName )
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return self.Templates.Units[UnitName].GroupName
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@@ -1,4 +1,4 @@
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--- **Core** -- SPAWN class dynamically spawns new groups of units in your missions.
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--- **Core** --Spawn dynamically new GROUPs of UNITs in your missions.
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--
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-- ===
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--
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@@ -82,7 +82,7 @@ function SPAWNSTATIC:NewFromStatic( SpawnTemplatePrefix, SpawnCountryID ) --R2.1
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local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC
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self:F( { SpawnTemplatePrefix } )
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local TemplateStatic, CoalitionID, CategoryID, CountryID = _DATABASE:GetStaticUnitTemplate( SpawnTemplatePrefix )
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local TemplateStatic, CoalitionID, CategoryID, CountryID = _DATABASE:GetStaticGroupTemplate( SpawnTemplatePrefix )
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if TemplateStatic then
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self.SpawnTemplatePrefix = SpawnTemplatePrefix
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self.CountryID = SpawnCountryID or CountryID
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@@ -90,7 +90,7 @@ function SPAWNSTATIC:NewFromStatic( SpawnTemplatePrefix, SpawnCountryID ) --R2.1
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self.CoalitionID = CoalitionID
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self.SpawnIndex = 0
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else
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error( "SPAWNSTATIC:New: There is no group declared in the mission editor with SpawnTemplatePrefix = '" .. SpawnTemplatePrefix .. "'" )
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error( "SPAWNSTATIC:New: There is no static declared in the mission editor with SpawnTemplatePrefix = '" .. SpawnTemplatePrefix .. "'" )
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end
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self:SetEventPriority( 5 )
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@@ -124,25 +124,22 @@ end
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function SPAWNSTATIC:Spawn( Heading, NewName ) --R2.3
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self:F( { Heading, NewName } )
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local StaticTemplate = _DATABASE:GetStaticUnitTemplate( self.SpawnTemplatePrefix )
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local StaticTemplate, CoalitionID, CategoryID, CountryID = _DATABASE:GetStaticGroupTemplate( self.SpawnTemplatePrefix )
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if StaticTemplate then
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local CountryID = self.CountryID
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local CountryName = _DATABASE.COUNTRY_NAME[CountryID]
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local StaticUnitTemplate = StaticTemplate.units[1]
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StaticTemplate.name = NewName or string.format("%s#%05d", self.SpawnTemplatePrefix, self.SpawnIndex )
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StaticTemplate.heading = ( Heading / 180 ) * math.pi
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StaticTemplate.CountryID = nil
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StaticTemplate.CoalitionID = nil
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StaticTemplate.CategoryID = nil
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local Static = coalition.addStaticObject( CountryID, StaticTemplate )
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_DATABASE:_RegisterStaticTemplate( StaticTemplate, CoalitionID, CategoryID, CountryID )
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local Static = coalition.addStaticObject( CountryID, StaticTemplate.units[1] )
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self.SpawnIndex = self.SpawnIndex + 1
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return Static
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return _DATABASE:FindStatic(Static:getName())
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end
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return nil
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@@ -159,32 +156,31 @@ end
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function SPAWNSTATIC:SpawnFromPointVec2( PointVec2, Heading, NewName ) --R2.1
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self:F( { PointVec2, Heading, NewName } )
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local StaticTemplate = _DATABASE:GetStaticUnitTemplate( self.SpawnTemplatePrefix )
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local StaticTemplate, CoalitionID, CategoryID, CountryID = _DATABASE:GetStaticGroupTemplate( self.SpawnTemplatePrefix )
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if StaticTemplate then
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local CountryID = self.CountryID
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local CountryName = _DATABASE.COUNTRY_NAME[CountryID]
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StaticTemplate.x = PointVec2.x
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StaticTemplate.y = PointVec2.z
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StaticTemplate.units = nil
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local StaticUnitTemplate = StaticTemplate.units[1]
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StaticUnitTemplate.x = PointVec2.x
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StaticUnitTemplate.y = PointVec2.z
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StaticTemplate.route = nil
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StaticTemplate.groupId = nil
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StaticTemplate.name = NewName or string.format("%s#%05d", self.SpawnTemplatePrefix, self.SpawnIndex )
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StaticTemplate.heading = ( Heading / 180 ) * math.pi
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StaticUnitTemplate.name = StaticTemplate.name
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StaticUnitTemplate.heading = ( Heading / 180 ) * math.pi
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StaticTemplate.CountryID = nil
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StaticTemplate.CoalitionID = nil
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StaticTemplate.CategoryID = nil
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_DATABASE:_RegisterStaticTemplate( StaticTemplate, CoalitionID, CategoryID, CountryID)
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local Static = coalition.addStaticObject( CountryID, StaticTemplate )
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self:F({StaticTemplate = StaticTemplate})
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local Static = coalition.addStaticObject( CountryID, StaticTemplate.units[1] )
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self.SpawnIndex = self.SpawnIndex + 1
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return _DATABASE:AddStatic(Static:getName())
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return _DATABASE:FindStatic(Static:getName())
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end
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return nil
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@@ -197,7 +193,7 @@ end
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-- @return #SPAWNSTATIC
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function SPAWNSTATIC:ReSpawn(countryid)
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local StaticTemplate = _DATABASE:GetStaticUnitTemplate( self.SpawnTemplatePrefix )
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local StaticTemplate, CoalitionID, CategoryID, CountryID = _DATABASE:GetStaticGroupTemplate( self.SpawnTemplatePrefix )
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if StaticTemplate then
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@@ -208,13 +204,9 @@ function SPAWNSTATIC:ReSpawn(countryid)
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StaticTemplate.route = nil
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StaticTemplate.groupId = nil
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StaticTemplate.CountryID = nil
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StaticTemplate.CoalitionID = nil
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StaticTemplate.CategoryID = nil
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local Static = coalition.addStaticObject( CountryID, StaticTemplate.units[1] )
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local Static = coalition.addStaticObject( CountryID, StaticTemplate )
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return _DATABASE:AddStatic(Static:getName())
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return _DATABASE:FindStatic(Static:getName())
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end
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return nil
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@@ -228,24 +220,20 @@ end
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-- @return #SPAWNSTATIC
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function SPAWNSTATIC:ReSpawnAt( Coordinate, Heading )
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local StaticTemplate = _DATABASE:GetStaticUnitTemplate( self.SpawnTemplatePrefix )
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local StaticTemplate, CoalitionID, CategoryID, CountryID = _DATABASE:GetStaticGroupTemplate( self.SpawnTemplatePrefix )
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if StaticTemplate then
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local CountryID = self.CountryID
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StaticTemplate.x = Coordinate.x
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StaticTemplate.y = Coordinate.z
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local StaticUnitTemplate = StaticTemplate.units[1]
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StaticUnitTemplate.x = Coordinate.x
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StaticUnitTemplate.y = Coordinate.z
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StaticTemplate.heading = Heading and ( ( Heading / 180 ) * math.pi ) or StaticTemplate.heading
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StaticTemplate.CountryID = nil
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StaticTemplate.CoalitionID = nil
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StaticTemplate.CategoryID = nil
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StaticUnitTemplate.heading = Heading and ( ( Heading / 180 ) * math.pi ) or StaticTemplate.heading
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local Static = coalition.addStaticObject( CountryID, StaticTemplate )
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local Static = coalition.addStaticObject( CountryID, StaticTemplate.units[1] )
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return _DATABASE:AddStatic(Static:getName())
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return _DATABASE:FindStatic(Static:getName())
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end
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return nil
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@@ -263,6 +251,6 @@ function SPAWNSTATIC:SpawnFromZone( Zone, Heading, NewName ) --R2.1
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local Static = self:SpawnFromPointVec2( Zone:GetPointVec2(), Heading, NewName )
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return _DATABASE:AddStatic(Static:getName())
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return Static
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end
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