Event Handling improved

This commit is contained in:
FlightControl
2017-02-07 10:34:16 +01:00
parent e9a4429f7a
commit 154f729788
16 changed files with 432 additions and 64241 deletions

View File

@@ -33,58 +33,149 @@ EVENT = {
ClassID = 0,
}
local _EVENTCODES = {
"S_EVENT_SHOT",
"S_EVENT_HIT",
"S_EVENT_TAKEOFF",
"S_EVENT_LAND",
"S_EVENT_CRASH",
"S_EVENT_EJECTION",
"S_EVENT_REFUELING",
"S_EVENT_DEAD",
"S_EVENT_PILOT_DEAD",
"S_EVENT_BASE_CAPTURED",
"S_EVENT_MISSION_START",
"S_EVENT_MISSION_END",
"S_EVENT_TOOK_CONTROL",
"S_EVENT_REFUELING_STOP",
"S_EVENT_BIRTH",
"S_EVENT_HUMAN_FAILURE",
"S_EVENT_ENGINE_STARTUP",
"S_EVENT_ENGINE_SHUTDOWN",
"S_EVENT_PLAYER_ENTER_UNIT",
"S_EVENT_PLAYER_LEAVE_UNIT",
"S_EVENT_PLAYER_COMMENT",
"S_EVENT_SHOOTING_START",
"S_EVENT_SHOOTING_END",
"S_EVENT_MAX",
EVENTS = {
Shot = world.event.S_EVENT_SHOT,
Hit = world.event.S_EVENT_HIT,
Takeoff = world.event.S_EVENT_TAKEOFF,
Land = world.event.S_EVENT_LAND,
Crash = world.event.S_EVENT_CRASH,
Ejection = world.event.S_EVENT_EJECTION,
Refueling = world.event.S_EVENT_REFUELING,
Dead = world.event.S_EVENT_DEAD,
PilotDead = world.event.S_EVENT_PILOT_DEAD,
BaseCaptured = world.event.S_EVENT_BASE_CAPTURED,
MissionStart = world.event.S_EVENT_MISSION_START,
MissionEnd = world.event.S_EVENT_MISSION_END,
TookControl = world.event.S_EVENT_TOOK_CONTROL,
RefuelingStop = world.event.S_EVENT_REFUELING_STOP,
Birth = world.event.S_EVENT_BIRTH,
HumanFailure = world.event.S_EVENT_HUMAN_FAILURE,
EngineStartup = world.event.S_EVENT_ENGINE_STARTUP,
EngineShutDown = world.event.S_EVENT_ENGINE_SHUTDOWN,
PlayerEnterUnit = world.event.S_EVENT_PLAYER_ENTER_UNIT,
PlayerLeaveUnit = world.event.S_EVENT_PLAYER_LEAVE_UNIT,
PlayerComment = world.event.S_EVENT_PLAYER_COMMENT,
ShootingStart = world.event.S_EVENT_SHOOTING_START,
ShootingEnd = world.event.S_EVENT_SHOOTING_END,
}
local _EVENTORDER = {
[world.event.S_EVENT_SHOT] = 1,
[world.event.S_EVENT_HIT] = 1,
[world.event.S_EVENT_TAKEOFF] = 1,
[world.event.S_EVENT_LAND] = 1,
[world.event.S_EVENT_CRASH] = -1,
[world.event.S_EVENT_EJECTION] = -1,
[world.event.S_EVENT_REFUELING] = 1,
[world.event.S_EVENT_DEAD] = -1,
[world.event.S_EVENT_PILOT_DEAD] = -1,
[world.event.S_EVENT_BASE_CAPTURED] = 1,
[world.event.S_EVENT_MISSION_START] = 1,
[world.event.S_EVENT_MISSION_END] = -1,
[world.event.S_EVENT_TOOK_CONTROL] = 1,
[world.event.S_EVENT_REFUELING_STOP] = 1,
[world.event.S_EVENT_BIRTH] = 1,
[world.event.S_EVENT_HUMAN_FAILURE] = 1,
[world.event.S_EVENT_ENGINE_STARTUP] = 1,
[world.event.S_EVENT_ENGINE_SHUTDOWN] = 1,
[world.event.S_EVENT_PLAYER_ENTER_UNIT] = 1,
[world.event.S_EVENT_PLAYER_LEAVE_UNIT] = -1,
[world.event.S_EVENT_PLAYER_COMMENT] = 1,
[world.event.S_EVENT_SHOOTING_START] = 1,
[world.event.S_EVENT_SHOOTING_END] = 1,
[world.event.S_EVENT_MAX] = 1,
local _EVENTMETA = {
[world.event.S_EVENT_SHOT] = {
Order = 1,
Event = "OnEventShot",
Text = "S_EVENT_SHOT"
},
[world.event.S_EVENT_HIT] = {
Order = 1,
Event = "OnEventHit",
Text = "S_EVENT_HIT"
},
[world.event.S_EVENT_TAKEOFF] = {
Order = 1,
Event = "OnEventTakeOff",
Text = "S_EVENT_TAKEOFF"
},
[world.event.S_EVENT_LAND] = {
Order = 1,
Event = "OnEventLand",
Text = "S_EVENT_LAND"
},
[world.event.S_EVENT_CRASH] = {
Order = -1,
Event = "OnEventCrash",
Text = "S_EVENT_CRASH"
},
[world.event.S_EVENT_EJECTION] = {
Order = 1,
Event = "OnEventEjection",
Text = "S_EVENT_EJECTION"
},
[world.event.S_EVENT_REFUELING] = {
Order = 1,
Event = "OnEventRefueling",
Text = "S_EVENT_REFUELING"
},
[world.event.S_EVENT_DEAD] = {
Order = -1,
Event = "OnEventDead",
Text = "S_EVENT_DEAD"
},
[world.event.S_EVENT_PILOT_DEAD] = {
Order = 1,
Event = "OnEventPilotDead",
Text = "S_EVENT_PILOT_DEAD"
},
[world.event.S_EVENT_BASE_CAPTURED] = {
Order = 1,
Event = "OnEventBaseCaptured",
Text = "S_EVENT_BASE_CAPTURED"
},
[world.event.S_EVENT_MISSION_START] = {
Order = 1,
Event = "OnEventMissionStart",
Text = "S_EVENT_MISSION_START"
},
[world.event.S_EVENT_MISSION_END] = {
Order = 1,
Event = "OnEventMissionEnd",
Text = "S_EVENT_MISSION_END"
},
[world.event.S_EVENT_TOOK_CONTROL] = {
Order = 1,
Event = "OnEventTookControl",
Text = "S_EVENT_TOOK_CONTROL"
},
[world.event.S_EVENT_REFUELING_STOP] = {
Order = 1,
Event = "OnEventRefuelingStop",
Text = "S_EVENT_REFUELING_STOP"
},
[world.event.S_EVENT_BIRTH] = {
Order = 1,
Event = "OnEventBirth",
Text = "S_EVENT_BIRTH"
},
[world.event.S_EVENT_HUMAN_FAILURE] = {
Order = 1,
Event = "OnEventHumanFailure",
Text = "S_EVENT_HUMAN_FAILURE"
},
[world.event.S_EVENT_ENGINE_STARTUP] = {
Order = 1,
Event = "OnEventEngineStartup",
Text = "S_EVENT_ENGINE_STARTUP"
},
[world.event.S_EVENT_ENGINE_SHUTDOWN] = {
Order = 1,
Event = "OnEventEngineShutdown",
Text = "S_EVENT_ENGINE_SHUTDOWN"
},
[world.event.S_EVENT_PLAYER_ENTER_UNIT] = {
Order = 1,
Event = "OnEventPlayerEnterUnit",
Text = "S_EVENT_PLAYER_ENTER_UNIT"
},
[world.event.S_EVENT_PLAYER_LEAVE_UNIT] = {
Order = 1,
Event = "OnEventPlayerLeaveUnit",
Text = "S_EVENT_PLAYER_LEAVE_UNIT"
},
[world.event.S_EVENT_PLAYER_COMMENT] = {
Order = 1,
Event = "OnEventPlayerComment",
Text = "S_EVENT_PLAYER_COMMENT"
},
[world.event.S_EVENT_SHOOTING_START] = {
Order = 1,
Event = "OnEventShootingStart",
Text = "S_EVENT_SHOOTING_START"
},
[world.event.S_EVENT_SHOOTING_END] = {
Order = 1,
Event = "OnEventShootingEnd",
Text = "S_EVENT_SHOOTING_END"
},
}
--- The Event structure
@@ -122,7 +213,7 @@ end
function EVENT:EventText( EventID )
local EventText = _EVENTCODES[EventID]
local EventText = _EVENTMETA[EventID].Text
return EventText
end
@@ -134,7 +225,7 @@ end
-- @param Core.Base#BASE EventClass
-- @return #EVENT.Events
function EVENT:Init( EventID, EventClass )
self:F3( { _EVENTCODES[EventID], EventClass } )
self:F3( { _EVENTMETA[EventID].Text, EventClass } )
if not self.Events[EventID] then
-- Create a WEAK table to ensure that the garbage collector is cleaning the event links when the object usage is cleaned.
@@ -159,13 +250,27 @@ end
-- @param Dcs.DCSWorld#world.event EventID
-- @return #EVENT.Events
function EVENT:Remove( EventClass, EventID )
self:F3( { EventClass, _EVENTCODES[EventID] } )
self:F3( { EventClass, _EVENTMETA[EventID].Text } )
local EventClass = EventClass
local EventPriority = EventClass:GetEventPriority()
self.Events[EventID][EventPriority][EventClass] = nil
end
--- Removes an Events entry for a Unit
-- @param #EVENT self
-- @param Core.Base#BASE EventClass The self instance of the class for which the event is.
-- @param Dcs.DCSWorld#world.event EventID
-- @return #EVENT.Events
function EVENT:RemoveForUnit( UnitName, EventClass, EventID )
self:F3( { EventClass, _EVENTMETA[EventID].Text } )
local EventClass = EventClass
local EventPriority = EventClass:GetEventPriority()
local Event = self.Events[EventID][EventPriority][EventClass]
Event.IniUnit[UnitName] = nil
end
--- Clears all event subscriptions for a @{Base#BASE} derived object.
-- @param #EVENT self
-- @param Core.Base#BASE EventObject
@@ -809,11 +914,11 @@ function EVENT:onEvent( Event )
--Event.WeaponTgtDCSUnit = Event.Weapon:getTarget()
end
local PriorityOrder = _EVENTORDER[Event.id]
local PriorityOrder = _EVENTMETA[Event.id].Order
local PriorityBegin = PriorityOrder == -1 and 5 or 1
local PriorityEnd = PriorityOrder == -1 and 1 or 5
self:E( { _EVENTCODES[Event.id], Event, Event.IniDCSUnitName, Event.TgtDCSUnitName, PriorityOrder } )
self:E( { _EVENTMETA[Event.id].Text, Event, Event.IniDCSUnitName, Event.TgtDCSUnitName, PriorityOrder } )
for EventPriority = PriorityBegin, PriorityEnd, PriorityOrder do
@@ -824,19 +929,71 @@ function EVENT:onEvent( Event )
-- If the EventData is for a UNIT, the call directly the EventClass EventFunction for that UNIT.
if Event.IniDCSUnitName and EventData.IniUnit and EventData.IniUnit[Event.IniDCSUnitName] then
self:E( { "Calling EventFunction for Class ", EventClass:GetClassNameAndID(), ", Unit ", Event.IniUnitName, EventPriority } )
Event.IniGroup = GROUP:FindByName( Event.IniDCSGroupName )
local Result, Value = xpcall( function() return EventData.IniUnit[Event.IniDCSUnitName].EventFunction( EventData.IniUnit[Event.IniDCSUnitName].EventClass, Event ) end, ErrorHandler )
--EventData.IniUnit[Event.IniDCSUnitName].EventFunction( EventData.IniUnit[Event.IniDCSUnitName].EventClass, Event )
-- First test if a EventFunction is Set, otherwise search for the default function
if EventData.IniUnit[Event.IniDCSUnitName].EventFunction then
self:E( { "Calling EventFunction for Class ", EventClass:GetClassNameAndID(), ", Unit ", Event.IniUnitName, EventPriority } )
Event.IniGroup = GROUP:FindByName( Event.IniDCSGroupName )
local Result, Value = xpcall(
function()
return EventData.IniUnit[Event.IniDCSUnitName].EventFunction( EventClass, Event )
end, ErrorHandler )
else
-- There is no EventFunction defined, so try to find if a default OnEvent function is defined on the object.
local EventFunction = EventClass[ _EVENTMETA[Event.id].Event ]
if EventFunction and type( EventFunction ) == "function" then
-- Now call the default event function.
self:E( { "Calling " .. _EVENTMETA[Event.id].Event .. " for Class ", EventClass:GetClassNameAndID(), EventPriority } )
Event.IniGroup = GROUP:FindByName( Event.IniDCSGroupName )
local Result, Value = xpcall(
function()
return EventFunction( EventClass, Event )
end, ErrorHandler )
end
end
else
-- If the EventData is not bound to a specific unit, then call the EventClass EventFunction.
-- Note that here the EventFunction will need to implement and determine the logic for the relevant source- or target unit, or weapon.
if Event.IniDCSUnit and not EventData.IniUnit then
if EventClass == EventData.EventClass then
self:E( { "Calling EventFunction for Class ", EventClass:GetClassNameAndID(), EventPriority } )
Event.IniGroup = GROUP:FindByName( Event.IniDCSGroupName )
local Result, Value = xpcall( function() return EventData.EventFunction( EventData.EventClass, Event ) end, ErrorHandler )
--EventData.EventFunction( EventData.EventClass, Event )
-- First test if a EventFunction is Set, otherwise search for the default function
if EventData.EventFunction then
-- There is an EventFunction defined, so call the EventFunction.
self:E( { "Calling EventFunction for Class ", EventClass:GetClassNameAndID(), EventPriority } )
Event.IniGroup = GROUP:FindByName( Event.IniDCSGroupName )
local Result, Value = xpcall(
function()
return EventData.EventFunction( EventClass, Event )
end, ErrorHandler )
else
-- There is no EventFunction defined, so try to find if a default OnEvent function is defined on the object.
local EventFunction = EventClass[ _EVENTMETA[Event.id].Event ]
if EventFunction and type( EventFunction ) == "function" then
-- Now call the default event function.
self:E( { "Calling " .. _EVENTMETA[Event.id].Event .. " for Class ", EventClass:GetClassNameAndID(), EventPriority } )
Event.IniGroup = GROUP:FindByName( Event.IniDCSGroupName )
local Result, Value = xpcall(
function()
return EventFunction( EventClass, Event )
end, ErrorHandler )
end
end
end
end
end
@@ -844,7 +1001,7 @@ function EVENT:onEvent( Event )
end
end
else
self:E( { _EVENTCODES[Event.id], Event } )
self:E( { _EVENTMETA[Event.id].Text, Event } )
end
end