Event Handling improved

This commit is contained in:
FlightControl
2017-02-07 10:34:16 +01:00
parent e9a4429f7a
commit 154f729788
16 changed files with 432 additions and 64241 deletions

View File

@@ -453,13 +453,13 @@ function SET_BASE:_FilterStart()
end
end
_EVENTDISPATCHER:OnBirth( self._EventOnBirth, self )
_EVENTDISPATCHER:OnDead( self._EventOnDeadOrCrash, self )
_EVENTDISPATCHER:OnCrash( self._EventOnDeadOrCrash, self )
self.HandleEvent( EVENTS.Birth, self._EventOnBirth )
self.HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
self.HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
-- Follow alive players and clients
_EVENTDISPATCHER:OnPlayerEnterUnit( self._EventOnPlayerEnterUnit, self )
_EVENTDISPATCHER:OnPlayerLeaveUnit( self._EventOnPlayerLeaveUnit, self )
self.HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit )
self.HandleEvent( EVENTS.PlayerLeaveUnit, self._EventOnPlayerLeaveUnit )
return self
@@ -470,9 +470,9 @@ end
-- @return #SET_BASE self
function SET_BASE:FilterStop()
_EVENTDISPATCHER:OnBirthRemove( self )
_EVENTDISPATCHER:OnDeadRemove( self )
_EVENTDISPATCHER:OnCrashRemove( self )
self:UnHandleEvent( EVENTS.Birth )
self:UnHandleEvent( EVENTS.Dead )
self:UnHandleEvent( EVENTS.Crash )
return self
end