Fixed AI_CAP

-- ROE fine tuned.
-- Detection events cross firing and exploding...
-- Crash, Ejected, PilotDead is detected, makes the FSM stop.
-- FSM bug fixed. There was an issue with the onbefore and onleave
events returning false, which did not stop the transition! Fixed now.
-- Event calling can return errors, and these must be logged correctly
-> xpcall implemented.
-- Added help from moose club members as a reference in the
documentation. -> delta99 en whisper.
-- ...
This commit is contained in:
FlightControl
2017-01-19 19:51:37 +01:00
parent b52dd7cf57
commit 15fdb0fd45
83 changed files with 613 additions and 326 deletions

View File

@@ -88,7 +88,7 @@ The AI<em>CAS</em>ZONE runs a process. It holds an AI in a Patrol Zone and when
<p><img src="..\Presentations\AI_Cas\Dia3.JPG" alt="HoldAndEngage"/></p>
<p>The AI<em>CAS</em>ZONE is assigned a @(Group) and this must be done before the AI<em>CAS</em>ZONE process can be started through the <strong>Start</strong> event.</p>
<p>The AI<em>CAS</em>ZONE is assigned a <a href="Group.html">Group</a> and this must be done before the AI<em>CAS</em>ZONE process can be started through the <strong>Start</strong> event.</p>
<p><img src="..\Presentations\AI_Cas\Dia4.JPG" alt="Start Event"/></p>
@@ -255,12 +255,6 @@ It can be notified to go RTB through the <strong>RTB</strong> event.</p>
<td class="name" nowrap="nowrap"><a href="##(AI_CAS_ZONE).Destroy">AI_CAS_ZONE:Destroy()</a></td>
<td class="summary">
<p>Synchronous Event Trigger for Event Destroy.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(AI_CAS_ZONE).DetectUnits">AI_CAS_ZONE.DetectUnits</a></td>
<td class="summary">
</td>
</tr>
<tr>
@@ -561,20 +555,6 @@ It can be notified to go RTB through the <strong>RTB</strong> event.</p>
<p>Synchronous Event Trigger for Event Destroy.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em>#boolean</em>
<a id="#(AI_CAS_ZONE).DetectUnits" >
<strong>AI_CAS_ZONE.DetectUnits</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">