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Fixed AI_CAP
-- ROE fine tuned. -- Detection events cross firing and exploding... -- Crash, Ejected, PilotDead is detected, makes the FSM stop. -- FSM bug fixed. There was an issue with the onbefore and onleave events returning false, which did not stop the transition! Fixed now. -- Event calling can return errors, and these must be logged correctly -> xpcall implemented. -- Added help from moose club members as a reference in the documentation. -> delta99 en whisper. -- ...
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@@ -88,7 +88,7 @@ The AI<em>CAS</em>ZONE runs a process. It holds an AI in a Patrol Zone and when
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<p><img src="..\Presentations\AI_Cas\Dia3.JPG" alt="HoldAndEngage"/></p>
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<p>The AI<em>CAS</em>ZONE is assigned a @(Group) and this must be done before the AI<em>CAS</em>ZONE process can be started through the <strong>Start</strong> event.</p>
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<p>The AI<em>CAS</em>ZONE is assigned a <a href="Group.html">Group</a> and this must be done before the AI<em>CAS</em>ZONE process can be started through the <strong>Start</strong> event.</p>
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<p><img src="..\Presentations\AI_Cas\Dia4.JPG" alt="Start Event"/></p>
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@@ -255,12 +255,6 @@ It can be notified to go RTB through the <strong>RTB</strong> event.</p>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAS_ZONE).Destroy">AI_CAS_ZONE:Destroy()</a></td>
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<td class="summary">
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<p>Synchronous Event Trigger for Event Destroy.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAS_ZONE).DetectUnits">AI_CAS_ZONE.DetectUnits</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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@@ -561,20 +555,6 @@ It can be notified to go RTB through the <strong>RTB</strong> event.</p>
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<p>Synchronous Event Trigger for Event Destroy.</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em>#boolean</em>
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<a id="#(AI_CAS_ZONE).DetectUnits" >
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<strong>AI_CAS_ZONE.DetectUnits</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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