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https://github.com/FlightControl-Master/MOOSE.git
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Fixed AI_CAP
-- ROE fine tuned. -- Detection events cross firing and exploding... -- Crash, Ejected, PilotDead is detected, makes the FSM stop. -- FSM bug fixed. There was an issue with the onbefore and onleave events returning false, which did not stop the transition! Fixed now. -- Event calling can return errors, and these must be logged correctly -> xpcall implemented. -- Added help from moose club members as a reference in the documentation. -> delta99 en whisper. -- ...
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@@ -115,7 +115,7 @@ This is different from the EnRoute tasks, where the targets of the task need to
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<li><a href="##(CONTROLLABLE).TaskEmbarkToTransport">CONTROLLABLE.TaskEmbarkToTransport</a>: (GROUND) Embark to a Transport landed at a location.</li>
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<li><a href="##(CONTROLLABLE).TaskEscort">CONTROLLABLE.TaskEscort</a>: (AIR) Escort another airborne controllable. </li>
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<li><a href="##(CONTROLLABLE).TaskFAC_AttackControllable">CONTROLLABLE.TaskFAC_AttackControllable</a>: (AIR + GROUND) The task makes the controllable/unit a FAC and orders the FAC to control the target (enemy ground controllable) destruction.</li>
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<li><a href="##(CONTROLLABLE).TaskFireAtPoint">CONTROLLABLE.TaskFireAtPoint</a>: (GROUND) Fire at a VEC2 point until ammunition is finished.</li>
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<li><a href="##(CONTROLLABLE).TaskFireAtPoint">CONTROLLABLE.TaskFireAtPoint</a>: (GROUND) Fire some or all ammunition at a VEC2 point.</li>
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<li><a href="##(CONTROLLABLE).TaskFollow">CONTROLLABLE.TaskFollow</a>: (AIR) Following another airborne controllable.</li>
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<li><a href="##(CONTROLLABLE).TaskHold">CONTROLLABLE.TaskHold</a>: (GROUND) Hold ground controllable from moving.</li>
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<li><a href="##(CONTROLLABLE).TaskHoldPosition">CONTROLLABLE.TaskHoldPosition</a>: (AIR) Hold position at the current position of the first unit of the controllable.</li>
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@@ -568,7 +568,7 @@ A speed can be given in km/h.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).TaskFireAtPoint">CONTROLLABLE:TaskFireAtPoint(Vec2, Radius)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).TaskFireAtPoint">CONTROLLABLE:TaskFireAtPoint(Vec2, Radius, AmmoCount)</a></td>
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<td class="summary">
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<p>(GROUND) Fire at a VEC2 point until ammunition is finished.</p>
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</td>
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@@ -2504,7 +2504,7 @@ The DCS task structure.</p>
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<dt>
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<a id="#(CONTROLLABLE).TaskFireAtPoint" >
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<strong>CONTROLLABLE:TaskFireAtPoint(Vec2, Radius)</strong>
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<strong>CONTROLLABLE:TaskFireAtPoint(Vec2, Radius, AmmoCount)</strong>
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</a>
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</dt>
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<dd>
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@@ -2524,6 +2524,12 @@ The point to fire at.</p>
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<p><code><em><a href="Dcs.DCSTypes.html##(Distance)">Dcs.DCSTypes#Distance</a> Radius </em></code>:
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The radius of the zone to deploy the fire at.</p>
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</li>
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<li>
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<p><code><em>#number AmmoCount </em></code>:
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(optional) Quantity of ammunition to expand (omit to fire until ammunition is depleted).</p>
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</li>
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</ul>
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<h3>Return value</h3>
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