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Fixed AI_CAP
-- ROE fine tuned. -- Detection events cross firing and exploding... -- Crash, Ejected, PilotDead is detected, makes the FSM stop. -- FSM bug fixed. There was an issue with the onbefore and onleave events returning false, which did not stop the transition! Fixed now. -- Event calling can return errors, and these must be logged correctly -> xpcall implemented. -- Added help from moose club members as a reference in the documentation. -> delta99 en whisper. -- ...
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@@ -2491,7 +2491,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
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<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
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<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
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</dd>
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</dl>
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