#DATABASE

* Register players joining CA slots as CLIENTs
This commit is contained in:
Applevangelist 2023-11-09 15:09:39 +01:00
commit 166a7ab7db

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@ -126,6 +126,8 @@ function DATABASE:New()
self:SetEventPriority( 1 )
self:HandleEvent( EVENTS.Birth, self._EventOnBirth )
-- DCS 2.9 fixed CA event for players -- TODO: reset unit when leaving
self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit )
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
self:HandleEvent( EVENTS.RemoveUnit, self._EventOnDeadOrCrash )
@ -810,6 +812,7 @@ function DATABASE:AddPlayer( UnitName, PlayerName )
self.PLAYERUNITS[PlayerName] = self:FindUnit( UnitName )
self.PLAYERSJOINED[PlayerName] = PlayerName
end
end
--- Deletes a player from the DATABASE based on the Player Name.
@ -1470,39 +1473,43 @@ function DATABASE:_EventOnDeadOrCrash( Event )
end
--- Handles the OnPlayerEnterUnit event to fill the active players table (with the unit filter applied).
--- Handles the OnPlayerEnterUnit event to fill the active players table for CA units (with the unit filter applied).
-- @param #DATABASE self
-- @param Core.Event#EVENTDATA Event
function DATABASE:_EventOnPlayerEnterUnit( Event )
self:F2( { Event } )
if Event.IniDCSUnit then
if Event.IniObjectCategory == 1 then
-- Player entering a CA slot
if Event.IniObjectCategory == 1 and Event.IniGroup and Event.IniGroup:IsGround() then
local IsPlayer = Event.IniDCSUnit:getPlayerName()
if IsPlayer then
-- Add unit.
self:AddUnit( Event.IniDCSUnitName )
-- Debug info.
self:I(string.format("Player '%s' joined GROUND unit '%s' of group '%s'", tostring(Event.IniPlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniDCSGroupName)))
local client= self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
-- Add client in case it does not exist already.
if not client then
client=self:AddClient(Event.IniDCSUnitName)
end
-- Add player.
client:AddPlayer(Event.IniPlayerName)
-- Ini unit.
Event.IniUnit = self:FindUnit( Event.IniDCSUnitName )
-- Add group.
self:AddGroup( Event.IniDCSGroupName )
-- Get player unit.
local PlayerName = Event.IniDCSUnit:getPlayerName()
if PlayerName then
if not self.PLAYERS[PlayerName] then
self:AddPlayer( Event.IniDCSUnitName, PlayerName )
-- Add player.
if not self.PLAYERS[Event.IniPlayerName] then
self:AddPlayer( Event.IniUnitName, Event.IniPlayerName )
end
local Settings = SETTINGS:Set( PlayerName )
Settings:SetPlayerMenu( Event.IniUnit )
-- Player settings.
local Settings = SETTINGS:Set( Event.IniPlayerName )
Settings:SetPlayerMenu(Event.IniUnit)
else
self:E("ERROR: getPlayerName() returned nil for event PlayerEnterUnit")
end
end
end
end
@ -1513,15 +1520,26 @@ end
-- @param Core.Event#EVENTDATA Event
function DATABASE:_EventOnPlayerLeaveUnit( Event )
self:F2( { Event } )
local function FindPlayerName(UnitName)
local playername = nil
for _name,_unitname in pairs(self.PLAYERS) do
if _unitname == UnitName then
playername = _name
break
end
end
return playername
end
if Event.IniUnit then
if Event.IniObjectCategory == 1 then
-- Try to get the player name. This can be buggy for multicrew aircraft!
local PlayerName = Event.IniUnit:GetPlayerName()
if PlayerName then --and self.PLAYERS[PlayerName] then
local PlayerName = Event.IniUnit:GetPlayerName() or FindPlayerName(Event.IniUnitName)
if PlayerName then
-- Debug info.
self:I(string.format("Player '%s' left unit %s", tostring(PlayerName), tostring(Event.IniUnitName)))