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https://github.com/FlightControl-Master/MOOSE.git
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Merge branch 'FF/Ops' into FF/OpsDev
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@@ -1893,7 +1893,7 @@ end
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--- Add a flight control to the data base.
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-- @param #DATABASE self
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-- @param Ops.FlightControl#FLIGHTCONTROL flightcontrol
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-- @param OPS.FlightControl#FLIGHTCONTROL flightcontrol
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function DATABASE:AddFlightControl(flightcontrol)
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self:F2( { flightcontrol } )
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self.FLIGHTCONTROLS[flightcontrol.airbasename]=flightcontrol
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@@ -1902,7 +1902,7 @@ end
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--- Get a flight control object from the data base.
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-- @param #DATABASE self
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-- @param #string airbasename Name of the associated airbase.
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-- @return Ops.FlightControl#FLIGHTCONTROL The FLIGHTCONTROL object.s
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-- @return OPS.FlightControl#FLIGHTCONTROL The FLIGHTCONTROL object.s
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function DATABASE:GetFlightControl(airbasename)
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return self.FLIGHTCONTROLS[airbasename]
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end
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@@ -181,7 +181,7 @@ do -- COORDINATE
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-- * @{#COORDINATE.ToStringBR}(): Generates a Bearing & Range text in the format of DDD for DI where DDD is degrees and DI is distance.
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-- * @{#COORDINATE.ToStringBRA}(): Generates a Bearing, Range & Altitude text.
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-- * @{#COORDINATE.ToStringBRAANATO}(): Generates a Generates a Bearing, Range, Aspect & Altitude text in NATOPS.
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-- * @{#COORDINATE.ToStringLL}(): Generates a Latutide & Longitude text.
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-- * @{#COORDINATE.ToStringLL}(): Generates a Latitude & Longitude text.
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-- * @{#COORDINATE.ToStringLLDMS}(): Generates a Lat, Lon, Degree, Minute, Second text.
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-- * @{#COORDINATE.ToStringLLDDM}(): Generates a Lat, Lon, Degree, decimal Minute text.
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-- * @{#COORDINATE.ToStringMGRS}(): Generates a MGRS grid coordinate text.
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@@ -3088,6 +3088,18 @@ do -- COORDINATE
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return coord.LOtoLL( self:GetVec3() )
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end
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--- Get Latitude & Longitude text.
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-- @param #COORDINATE self
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-- @param Core.Settings#SETTINGS Settings (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
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-- @return #string LLText
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function COORDINATE:ToStringLL( Settings )
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local LL_Accuracy = Settings and Settings.LL_Accuracy or _SETTINGS.LL_Accuracy
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local lat, lon = coord.LOtoLL( self:GetVec3() )
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return string.format('%f', lat) .. ' ' .. string.format('%f', lon)
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end
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--- Provides a Lat Lon string in Degree Minute Second format.
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-- @param #COORDINATE self
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-- @param Core.Settings#SETTINGS Settings (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
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@@ -455,7 +455,7 @@ do -- SET_BASE
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--- Gets a random object from the @{Core.Set#SET_BASE} and derived classes.
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-- @param #SET_BASE self
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-- @return Core.Base#BASE
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-- @return Core.Base#BASE or nil if none found or the SET is empty!
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function SET_BASE:GetRandom()
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local tablemax = 0
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for _,_ind in pairs(self.Index) do
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@@ -466,6 +466,23 @@ do -- SET_BASE
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self:T3( { RandomItem } )
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return RandomItem
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end
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--- Gets a random object from the @{Core.Set#SET_BASE} and derived classes. A bit slower than @{#SET_BASE.GetRandom}() but tries to ensure you get an object back if the SET is not empty.
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-- @param #SET_BASE self
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-- @return Core.Base#BASE or nil if the SET is empty!
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function SET_BASE:GetRandomSurely()
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local tablemax = 0
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local sorted = {}
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for _,_obj in pairs(self.Set) do
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tablemax = tablemax + 1
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sorted[tablemax] = _obj
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end
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--local tablemax = table.maxn(self.Index)
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--local RandomItem = self.Set[self.Index[math.random(1,tablemax)]]
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local RandomItem = sorted[math.random(1,tablemax)]
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self:T3( { RandomItem } )
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return RandomItem
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end
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--- Retrieves the amount of objects in the @{Core.Set#SET_BASE} and derived classes.
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-- @param #SET_BASE self
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@@ -8215,9 +8232,15 @@ do -- SET_SCENERY
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-- @param #SET_SCENERY self
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-- @return Core.Point#COORDINATE The center coordinate of all the objects in the set.
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function SET_SCENERY:GetCoordinate()
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local Coordinate = self:GetRandom():GetCoordinate()
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local Coordinate = COORDINATE:New({0,0,0})
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local Item = self:GetRandomSurely()
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if Item then
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Coordinate:GetCoordinate()
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end
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local x1 = Coordinate.x
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local x2 = Coordinate.x
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local y1 = Coordinate.y
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