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@ -2054,7 +2054,7 @@ end
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-- @param #_ZONE_TRIANGLE self
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-- @param #table pt The point to check
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-- @param #table points (optional) The points of the triangle, or 3 other points if you're just using the TRIANGLE class without an object of it
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-- @return #bool True if the point is contained, false otherwise
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-- @return #boolean True if the point is contained, false otherwise
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function _ZONE_TRIANGLE:ContainsPoint(pt, points)
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points = points or self.Points
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@ -3537,6 +3537,36 @@ do -- ZONE_ELASTIC
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return self
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end
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--- Remove a vertex (point) from the polygon.
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-- @param #ZONE_ELASTIC self
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-- @param DCS#Vec2 Vec2 Point in 2D (with x and y coordinates).
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-- @return #ZONE_ELASTIC self
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function ZONE_ELASTIC:RemoveVertex2D(Vec2)
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local found = false
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local findex = 0
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for _id,_vec2 in pairs(self.points) do
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if _vec2.x == Vec2.x and _vec2.y == Vec2.y then
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found = true
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findex = _id
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break
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end
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end
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if found == true and findex > 0 then
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table.remove(self.points,findex)
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end
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return self
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end
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--- Remove a vertex (point) from the polygon.
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-- @param #ZONE_ELASTIC self
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-- @param DCS#Vec3 Vec3 Point in 3D (with x, y and z coordinates). Only the x and z coordinates are used.
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-- @return #ZONE_ELASTIC self
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function ZONE_ELASTIC:RemoveVertex3D(Vec3)
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return self:RemoveVertex2D({x=Vec3.x, y=Vec3.z})
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end
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--- Add a vertex (point) to the polygon.
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-- @param #ZONE_ELASTIC self
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@ -3793,7 +3823,7 @@ end
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--- Checks if a point is contained within the oval.
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-- @param #ZONE_OVAL self
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-- @param #table point The point to check
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-- @return #bool True if the point is contained, false otherwise
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-- @return #boolean True if the point is contained, false otherwise
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function ZONE_OVAL:IsVec2InZone(vec2)
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local cos, sin = math.cos, math.sin
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local dx = vec2.x - self.CenterVec2.x
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