diff --git a/Moose Development/Moose/AI/AI_A2A_Dispatcher.lua b/Moose Development/Moose/AI/AI_A2A_Dispatcher.lua index 6865a0e03..9429bf1b3 100644 --- a/Moose Development/Moose/AI/AI_A2A_Dispatcher.lua +++ b/Moose Development/Moose/AI/AI_A2A_Dispatcher.lua @@ -68,7 +68,7 @@ do -- AI_A2A_DISPATCHER -- It all depends on what the desired effect is. -- -- EWR networks are **dynamically constructed**, that is, they form part of the @{Set#SET_GROUP} object that is given as the input parameter of the AI\_A2A\_DISPATCHER class. - -- By defining in a **smart way the names or name prefixes of the groups** of EWR capable units, these units will be **automatically added or deleted** from the EWR network, + -- By defining in a **smart way the names or name prefixes of the groups** with EWR capable units, these groups will be **automatically added or deleted** from the EWR network, -- increasing or decreasing the radar coverage of the Early Warning System. -- -- See the following example to setup an EWR network containing EWR stations and AWACS. @@ -127,7 +127,9 @@ do -- AI_A2A_DISPATCHER --  -- -- If it’s a cold war then the **borders of red and blue territory** need to be defined using a @{zone} object derived from @{Zone#ZONE_BASE}. - -- If a hot war is chosen then **no borders** actually need to be defined using the helicopter units other than it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are. In a hot war the borders are effectively defined by the ground based radar coverage of a coalition. Set the noborders parameter to 1 + -- If a hot war is chosen then **no borders** actually need to be defined using the helicopter units other than + -- it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are. + -- In a hot war the borders are effectively defined by the ground based radar coverage of a coalition. -- -- ## 4. Squadrons: -- diff --git a/docs/Documentation/AI_A2A_Dispatcher.html b/docs/Documentation/AI_A2A_Dispatcher.html index 3694b3389..947d2b9c5 100644 --- a/docs/Documentation/AI_A2A_Dispatcher.html +++ b/docs/Documentation/AI_A2A_Dispatcher.html @@ -648,7 +648,7 @@ therefore less CAP and GCI flights will spawn and this will tend to make just th It all depends on what the desired effect is.
EWR networks are dynamically constructed, that is, they form part of the Set#SET_GROUP object that is given as the input parameter of the AI_A2A_DISPATCHER class. -By defining in a smart way the names or name prefixes of the groups of EWR capable units, these units will be automatically added or deleted from the EWR network, +By defining in a smart way the names or name prefixes of the groups with EWR capable units, these groups will be automatically added or deleted from the EWR network, increasing or decreasing the radar coverage of the Early Warning System.
See the following example to setup an EWR network containing EWR stations and AWACS.
@@ -708,7 +708,9 @@ A hot war is one where CAP aircraft will intercept any detectedIf it’s a cold war then the borders of red and blue territory need to be defined using a zone object derived from Zone#ZONE_BASE. -If a hot war is chosen then no borders actually need to be defined using the helicopter units other than it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are. In a hot war the borders are effectively defined by the ground based radar coverage of a coalition. Set the noborders parameter to 1
+If a hot war is chosen then no borders actually need to be defined using the helicopter units other than +it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are. +In a hot war the borders are effectively defined by the ground based radar coverage of a coalition.Overwrite unit names by default with group name.
-By default, no InitLimit
-