Docs update for:

PLAYERTASK:AddReconSuccessCondition
This commit is contained in:
Shafik 2024-11-11 12:45:25 +02:00
parent b50d3fa809
commit 19073534dd

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@ -500,14 +500,15 @@ function PLAYERTASK:AddStaticObjectSuccessCondition()
end
--- [USER] Adds task success condition for AUFTRAG.Type.RECON when a client is at a certain LOS distance from the target.
-- @param #number maxDistance Minimum distance from client to target in LOS for success condition. (Default 5 NM)
-- @param #PLAYERTASK self
-- @param #number MinDistance Minimum distance in meters from client to target in LOS for success condition. (Default 5 NM)
-- @return #PLAYERTASK self
function PLAYERTASK:AddReconSuccessCondition(minDistance)
function PLAYERTASK:AddReconSuccessCondition(MinDistance)
local task = self
task:AddConditionSuccess(
function(target)
local targetLocation = target:GetCoordinate()
local minD = minDistance or UTILS.NMToMeters(5)
local minD = MinDistance or UTILS.NMToMeters(5)
for _, client in ipairs(task:GetClientObjects()) do
local clientCoord = client:GetCoordinate()
local distance = clientCoord:Get2DDistance(targetLocation)