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AI_BALANCER fixes and other stuff
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@@ -506,7 +506,7 @@ SEADProcess:AddScoreProcess( "Updated", "Account", "Failed", "failed to destroy
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SEADProcess:AddScore( "Success", "Destroyed all target radars", 250 )
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SEADProcess:AddScore( "Failed", "Failed to destroy all target radars", -100 )
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function SEADProcess:OnEnterUpdated(Controllable,From,Event,To)
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function SEADProcess:OnEnterUpdated( Controllable, From, Event, To )
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self:E( { self } )
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self:Account()
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self:Smoke()
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@@ -517,7 +517,7 @@ end
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-- we check if the SEADTask has still AlivePlayers assigned to the Task.
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-- If not, the Task will Abort.
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-- And it will be Replanned within 30 seconds.
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function SEADTask:OnAfterPlayerCrashed( PlayerUnit, PlayerName )
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function SEADTask:OnEnterPlayerCrashed( PlayerUnit, PlayerName )
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if not SEADTask:HasAliveUnits() then
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SEADTask:__Abort()
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SEADTask:__Replan( 30 )
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