mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
#DYNAMICCARGO - Added functionalty
This commit is contained in:
@@ -20,6 +20,7 @@
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-- * Manage database of hits to units and statics.
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-- * Manage database of destroys of units and statics.
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-- * Manage database of @{Core.Zone#ZONE_BASE} objects.
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-- * Manage database of @{Wrapper.DynamicCargo#DYNAMICCARGO} objects alive in the mission.
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--
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-- ===
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--
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@@ -39,6 +40,7 @@
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-- @field #table STORAGES DCS warehouse storages.
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-- @field #table STNS Used Link16 octal numbers for F16/15/18/AWACS planes.
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-- @field #table SADL Used Link16 octal numbers for A10/C-II planes.
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-- @field #table DYNAMICCARGO Dynamic Cargo objects.
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-- @extends Core.Base#BASE
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--- Contains collections of wrapper objects defined within MOOSE that reflect objects within the simulator.
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@@ -54,6 +56,7 @@
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-- * PLAYERS
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-- * CARGOS
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-- * STORAGES (DCS warehouses)
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-- * DYNAMICCARGO
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--
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-- On top, for internal MOOSE administration purposes, the DATABASE administers the Unit and Group TEMPLATES as defined within the Mission Editor.
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--
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@@ -97,6 +100,7 @@ DATABASE = {
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STORAGES = {},
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STNS={},
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SADL={},
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DYNAMICCARGO={},
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}
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local _DATABASECoalition =
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@@ -143,6 +147,8 @@ function DATABASE:New()
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self:HandleEvent( EVENTS.DeleteZone )
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--self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit ) -- This is not working anymore!, handling this through the birth event.
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self:HandleEvent( EVENTS.PlayerLeaveUnit, self._EventOnPlayerLeaveUnit )
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-- DCS 2.9.7 Moose own dynamic cargo events
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self:HandleEvent( EVENTS.DynamicCargoRemoved, self._EventOnDynamicCargoRemoved)
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self:_RegisterTemplates()
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self:_RegisterGroupsAndUnits()
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@@ -173,16 +179,20 @@ end
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-- @param #boolean force
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-- @return Wrapper.Unit#UNIT The added unit.
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function DATABASE:AddUnit( DCSUnitName, force )
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if not self.UNITS[DCSUnitName] or force == true then
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local DCSunitName = DCSUnitName
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if type(DCSunitName) == "number" then DCSunitName = string.format("%d",DCSUnitName) end
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if not self.UNITS[DCSunitName] or force == true then
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-- Debug info.
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self:T( { "Add UNIT:", DCSUnitName } )
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self:T( { "Add UNIT:", DCSunitName } )
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-- Register unit
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self.UNITS[DCSUnitName]=UNIT:Register(DCSUnitName)
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self.UNITS[DCSunitName]=UNIT:Register(DCSunitName)
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end
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return self.UNITS[DCSUnitName]
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return self.UNITS[DCSunitName]
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end
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@@ -224,6 +234,34 @@ function DATABASE:FindStatic( StaticName )
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return StaticFound
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end
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--- Add a DynamicCargo to the database.
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-- @param #DATABASE self
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-- @param #string Name Name of the dynamic cargo.
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-- @return Wrapper.DynamicCargo#DYNAMICCARGO The dynamic cargo object.
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function DATABASE:AddDynamicCargo( Name )
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if not self.DYNAMICCARGO[Name] then
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self.DYNAMICCARGO[Name] = DYNAMICCARGO:Register(Name)
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return self.DYNAMICCARGO[Name]
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end
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return nil
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end
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--- Finds a DYNAMICCARGO based on the Dynamic Cargo Name.
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-- @param #DATABASE self
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-- @param #string DynamicCargoName
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-- @return Wrapper.DynamicCargo#DYNAMICCARGO The found DYNAMICCARGO.
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function DATABASE:FindDynamicCargo( DynamicCargoName )
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local StaticFound = self.DYNAMICCARGO[DynamicCargoName]
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return StaticFound
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end
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--- Deletes a DYNAMICCARGO from the DATABASE based on the Dynamic Cargo Name.
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-- @param #DATABASE self
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function DATABASE:DeleteDynamicCargo( DynamicCargoName )
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self.DYNAMICCARGO[DynamicCargoName] = nil
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return self
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end
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--- Adds a Airbase based on the Airbase Name in the DATABASE.
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-- @param #DATABASE self
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-- @param #string AirbaseName The name of the airbase.
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@@ -818,12 +856,16 @@ end
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-- @param #boolean Force (optional) Force registration of client.
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-- @return Wrapper.Client#CLIENT The client object.
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function DATABASE:AddClient( ClientName, Force )
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if not self.CLIENTS[ClientName] or Force == true then
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self.CLIENTS[ClientName] = CLIENT:Register( ClientName )
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local DCSUnitName = ClientName
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if type(DCSUnitName) == "number" then DCSUnitName = string.format("%d",ClientName) end
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if not self.CLIENTS[DCSUnitName] or Force == true then
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self.CLIENTS[DCSUnitName] = CLIENT:Register( DCSUnitName )
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end
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return self.CLIENTS[ClientName]
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return self.CLIENTS[DCSUnitName]
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end
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@@ -863,9 +905,11 @@ end
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--- Adds a player based on the Player Name in the DATABASE.
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-- @param #DATABASE self
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function DATABASE:AddPlayer( UnitName, PlayerName )
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if type(UnitName) == "number" then UnitName = string.format("%d",UnitName) end
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if PlayerName then
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self:T( { "Add player for unit:", UnitName, PlayerName } )
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self:I( { "Add player for unit:", UnitName, PlayerName } )
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self.PLAYERS[PlayerName] = UnitName
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self.PLAYERUNITS[PlayerName] = self:FindUnit( UnitName )
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self.PLAYERSJOINED[PlayerName] = PlayerName
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@@ -873,6 +917,21 @@ function DATABASE:AddPlayer( UnitName, PlayerName )
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end
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--- Get a PlayerName by UnitName from PLAYERS in DATABASE.
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-- @param #DATABASE self
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-- @return #string PlayerName
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-- @return Wrapper.Unit#UNIT PlayerUnit
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function DATABASE:_FindPlayerNameByUnitName(UnitName)
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if UnitName then
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for playername,unitname in pairs(self.PLAYERS) do
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if unitname == UnitName and self.PLAYERUNITS[playername] and self.PLAYERUNITS[playername]:IsAlive() then
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return playername, self.PLAYERUNITS[playername]
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end
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end
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end
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return nil
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end
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--- Deletes a player from the DATABASE based on the Player Name.
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-- @param #DATABASE self
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function DATABASE:DeletePlayer( UnitName, PlayerName )
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@@ -1244,7 +1303,7 @@ function DATABASE:_GetGenericStaticCargoGroupTemplate(Name,Typename,Mass,Coaliti
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StaticTemplate.CategoryID = "static"
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StaticTemplate.CoalitionID = Coalition or coalition.side.BLUE
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StaticTemplate.CountryID = Country or country.id.GERMANY
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UTILS.PrintTableToLog(StaticTemplate)
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--UTILS.PrintTableToLog(StaticTemplate)
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return StaticTemplate
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end
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@@ -1417,7 +1476,7 @@ function DATABASE:_RegisterDynamicGroup(Groupname)
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-- Add unit.
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self:I(string.format("Register Unit: %s", tostring(DCSUnitName)))
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self:AddUnit( DCSUnitName, true )
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self:AddUnit( tostring(DCSUnitName), true )
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end
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else
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@@ -1568,7 +1627,7 @@ end
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-- @param #DATABASE self
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-- @param Core.Event#EVENTDATA Event
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function DATABASE:_EventOnBirth( Event )
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self:F( { Event } )
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self:T( { Event } )
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if Event.IniDCSUnit then
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@@ -1576,7 +1635,17 @@ function DATABASE:_EventOnBirth( Event )
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-- Add static object to DB.
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self:AddStatic( Event.IniDCSUnitName )
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elseif Event.IniObjectCategory == Object.Category.CARGO and string.match(Event.IniUnitName,".+|%d%d:%d%d|PKG%d+") then
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-- Add dynamic cargo object to DB
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local cargo = self:AddDynamicCargo(Event.IniDCSUnitName)
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self:I(string.format("Adding dynamic cargo %s", tostring(Event.IniDCSUnitName)))
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self:CreateEventNewDynamicCargo( cargo )
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else
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if Event.IniObjectCategory == Object.Category.UNIT then
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@@ -1762,6 +1831,15 @@ function DATABASE:_EventOnPlayerEnterUnit( Event )
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end
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end
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--- Handles the OnDynamicCargoRemoved event to clean the active dynamic cargo table.
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-- @param #DATABASE self
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-- @param Core.Event#EVENTDATA Event
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function DATABASE:_EventOnDynamicCargoRemoved( Event )
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self:T( { Event } )
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if Event.IniDynamicCargoName then
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self:DeleteDynamicCargo(Event.IniDynamicCargoName)
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end
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end
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--- Handles the OnPlayerLeaveUnit event to clean the active players table.
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-- @param #DATABASE self
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@@ -194,6 +194,11 @@ world.event.S_EVENT_NEW_ZONE_GOAL = world.event.S_EVENT_MAX + 1004
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world.event.S_EVENT_DELETE_ZONE_GOAL = world.event.S_EVENT_MAX + 1005
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world.event.S_EVENT_REMOVE_UNIT = world.event.S_EVENT_MAX + 1006
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world.event.S_EVENT_PLAYER_ENTER_AIRCRAFT = world.event.S_EVENT_MAX + 1007
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-- dynamic cargo
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world.event.S_EVENT_NEW_DYNAMIC_CARGO = world.event.S_EVENT_MAX + 1008
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world.event.S_EVENT_DYNAMIC_CARGO_LOADED = world.event.S_EVENT_MAX + 1009
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world.event.S_EVENT_DYNAMIC_CARGO_UNLOADED = world.event.S_EVENT_MAX + 1010
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world.event.S_EVENT_DYNAMIC_CARGO_REMOVED = world.event.S_EVENT_MAX + 1011
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--- The different types of events supported by MOOSE.
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@@ -275,7 +280,12 @@ EVENTS = {
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SimulationFreeze = world.event.S_EVENT_SIMULATION_FREEZE or -1,
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SimulationUnfreeze = world.event.S_EVENT_SIMULATION_UNFREEZE or -1,
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HumanAircraftRepairStart = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_START or -1,
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HumanAircraftRepairFinish = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH or -1,
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HumanAircraftRepairFinish = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH or -1,
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-- dynamic cargo
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NewDynamicCargo = world.event.S_EVENT_NEW_DYNAMIC_CARGO or -1,
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DynamicCargoLoaded = world.event.S_EVENT_DYNAMIC_CARGO_LOADED or -1,
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DynamicCargoUnloaded = world.event.S_EVENT_DYNAMIC_CARGO_UNLOADED or -1,
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DynamicCargoRemoved = world.event.S_EVENT_DYNAMIC_CARGO_REMOVED or -1,
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}
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@@ -334,6 +344,9 @@ EVENTS = {
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--
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-- @field Core.Zone#ZONE Zone The zone object.
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-- @field #string ZoneName The name of the zone.
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--
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-- @field Wrapper.DynamicCargo#DYNAMICCARGO IniDynamicCargo The dynamic cargo object.
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-- @field #string IniDynamicCargoName The dynamic cargo unit name.
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@@ -730,6 +743,31 @@ local _EVENTMETA = {
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Side = "I",
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Event = "OnEventHumanAircraftRepairFinish",
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Text = "S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH"
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},
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-- dynamic cargo
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[EVENTS.NewDynamicCargo] = {
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Order = 1,
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Side = "I",
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Event = "OnEventNewDynamicCargo",
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Text = "S_EVENT_NEW_DYNAMIC_CARGO"
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},
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[EVENTS.DynamicCargoLoaded] = {
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Order = 1,
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Side = "I",
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Event = "OnEventDynamicCargoLoaded",
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Text = "S_EVENT_DYNAMIC_CARGO_LOADED"
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},
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[EVENTS.DynamicCargoUnloaded] = {
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Order = 1,
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Side = "I",
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Event = "OnEventDynamicCargoUnloaded",
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Text = "S_EVENT_DYNAMIC_CARGO_UNLOADED"
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},
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[EVENTS.DynamicCargoRemoved] = {
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Order = 1,
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Side = "I",
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Event = "OnEventDynamicCargoRemoved",
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Text = "S_EVENT_DYNAMIC_CARGO_REMOVED"
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},
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}
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@@ -1146,7 +1184,63 @@ do -- Event Creation
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world.onEvent( Event )
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end
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--- Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
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-- @param #EVENT self
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-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
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function EVENT:CreateEventNewDynamicCargo(DynamicCargo)
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self:F({DynamicCargo})
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local Event = {
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id = EVENTS.NewDynamicCargo,
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time = timer.getTime(),
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dynamiccargo = DynamicCargo,
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initiator = DynamicCargo:GetDCSObject(),
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}
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world.onEvent( Event )
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end
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--- Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
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-- @param #EVENT self
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-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
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function EVENT:CreateEventDynamicCargoLoaded(DynamicCargo)
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self:F({DynamicCargo})
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local Event = {
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id = EVENTS.DynamicCargoLoaded,
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time = timer.getTime(),
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dynamiccargo = DynamicCargo,
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initiator = DynamicCargo:GetDCSObject(),
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}
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world.onEvent( Event )
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end
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--- Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
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-- @param #EVENT self
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-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
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function EVENT:CreateEventDynamicCargoUnloaded(DynamicCargo)
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self:F({DynamicCargo})
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local Event = {
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id = EVENTS.DynamicCargoUnloaded,
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time = timer.getTime(),
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dynamiccargo = DynamicCargo,
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initiator = DynamicCargo:GetDCSObject(),
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}
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world.onEvent( Event )
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end
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--- Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
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-- @param #EVENT self
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-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
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function EVENT:CreateEventDynamicCargoRemoved(DynamicCargo)
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self:F({DynamicCargo})
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local Event = {
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id = EVENTS.DynamicCargoRemoved,
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time = timer.getTime(),
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dynamiccargo = DynamicCargo,
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initiator = DynamicCargo:GetDCSObject(),
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}
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world.onEvent( Event )
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end
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end
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--- Main event function.
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@@ -1261,7 +1355,13 @@ function EVENT:onEvent( Event )
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Event.IniDCSUnit = Event.initiator
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Event.IniDCSUnitName = Event.IniDCSUnit:getName()
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Event.IniUnitName = Event.IniDCSUnitName
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Event.IniUnit = CARGO:FindByName( Event.IniDCSUnitName )
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if string.match(Event.IniUnitName,".+|%d%d:%d%d|PKG%d+") then
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Event.IniDynamicCargo = DYNAMICCARGO:FindByName(Event.IniUnitName)
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Event.IniDynamicCargoName = Event.IniUnitName
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Event.IniPlayerName = string.match(Event.IniUnitName,"^(.+)|%d%d:%d%d|PKG%d+")
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else
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Event.IniUnit = CARGO:FindByName( Event.IniDCSUnitName )
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end
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Event.IniCoalition = Event.IniDCSUnit:getCoalition()
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Event.IniCategory = Event.IniDCSUnit:getDesc().category
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Event.IniTypeName = Event.IniDCSUnit:getTypeName()
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@@ -1382,7 +1482,7 @@ function EVENT:onEvent( Event )
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end
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-- Weapon.
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if Event.weapon and type(Event.weapon) == "table" then
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if Event.weapon and type(Event.weapon) == "table" and Event.weapon.isExist and Event.weapon:isExist() then
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Event.Weapon = Event.weapon
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Event.WeaponName = Event.weapon:isExist() and Event.weapon:getTypeName() or "Unknown Weapon"
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Event.WeaponUNIT = CLIENT:Find( Event.Weapon, '', true ) -- Sometimes, the weapon is a player unit!
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@@ -1425,6 +1525,13 @@ function EVENT:onEvent( Event )
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Event.Cargo = Event.cargo
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Event.CargoName = Event.cargo.Name
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end
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-- Dynamic cargo Object
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if Event.dynamiccargo then
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Event.IniDynamicCargo = Event.dynamiccargo
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Event.IniDynamicCargoName = Event.IniDynamicCargo.StaticName
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Event.IniPlayerName = Event.IniDynamicCargo.Owner or string.match(Event.IniUnitName,"^(.+)|%d%d:%d%d|PKG%d+")
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end
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-- Zone object.
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if Event.zone then
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