mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
#DYNAMICCARGO - Added functionalty
This commit is contained in:
@@ -78,6 +78,7 @@ CTLD_CARGO = {
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-- @field #string REPAIR
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-- @field #string ENGINEERS
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-- @field #string STATIC
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-- @field #string GCLOADABLE
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CTLD_CARGO.Enum = {
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VEHICLE = "Vehicle", -- #string vehicles
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TROOPS = "Troops", -- #string troops
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@@ -86,6 +87,7 @@ CTLD_CARGO = {
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REPAIR = "Repair", -- #string repair
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ENGINEERS = "Engineers", -- #string engineers
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STATIC = "Static", -- #string statics
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GCLOADABLE = "GC_Loadable", -- #string dynamiccargo
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}
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--- Function to create new CTLD_CARGO object.
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@@ -770,7 +772,7 @@ do
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-- my_ctld.nobuildmenu = false -- if set to true effectively enforces to have engineers build/repair stuff for you.
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-- my_ctld.RadioSound = "beacon.ogg" -- -- this sound will be hearable if you tune in the beacon frequency. Add the sound file to your miz.
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-- my_ctld.RadioSoundFC3 = "beacon.ogg" -- this sound will be hearable by FC3 users (actually all UHF radios); change to something like "beaconsilent.ogg" and add the sound file to your miz if you don't want to annoy FC3 pilots.
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-- my_ctld.enableChinookGCLoading = true -- this will effectively suppress the crate load and drop menus for CTLD for the Chinook
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-- my_ctld.enableChinookGCLoading = true -- this will effectively suppress the crate load and drop for CTLD_CARGO.Enum.STATIc types for CTLD for the Chinook
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--
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-- ## 2.1 CH-47 Chinook support
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--
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@@ -780,7 +782,7 @@ do
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--
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-- ## 2.1.1 Moose CTLD created crate cargo
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--
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-- Given the correct shape, Moose created cargo can be either loaded with the ground crew or via the F10 CTLD menu. **It is strongly recommend to either use the ground crew or CTLD to load/unload cargo**. Mix and match will not work here.
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-- Given the correct shape, Moose created cargo can be either loaded with the ground crew or via the F10 CTLD menu. **It is strongly recommend to either use the ground crew or CTLD to load/unload Moose created cargo**. Mix and match will not work here.
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-- Static shapes loadable *into* the Chinook are at the time of writing:
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--
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-- * Ammo crate (type "ammo_cargo")
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@@ -1203,6 +1205,7 @@ CTLD = {
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wpZones = {},
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dropOffZones = {},
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pickupZones = {},
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DynamicCargo = {},
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}
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------------------------------
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@@ -1307,7 +1310,7 @@ CTLD.UnitTypeCapabilities = {
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--- CTLD class version.
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-- @field #string version
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CTLD.version="1.0.58"
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CTLD.version="1.1.12"
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--- Instantiate a new CTLD.
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-- @param #CTLD self
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@@ -1590,7 +1593,7 @@ function CTLD:New(Coalition, Prefixes, Alias)
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-- @param #string To State.
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-- @param Wrapper.Group#GROUP Group Group Object.
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-- @param Wrapper.Unit#UNIT Unit Unit Object.
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-- @param #CTLD_CARGO Cargo Cargo crate.
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-- @param #CTLD_CARGO Cargo Cargo crate. Can be a Wrapper.DynamicCargo#DYNAMICCARGO object, if ground crew loaded!
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-- @return #CTLD self
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--- FSM Function OnBeforeTroopsDeployed.
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@@ -1612,7 +1615,7 @@ function CTLD:New(Coalition, Prefixes, Alias)
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-- @param #string To State.
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-- @param Wrapper.Group#GROUP Group Group Object.
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-- @param Wrapper.Unit#UNIT Unit Unit Object.
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-- @param #table Cargotable Table of #CTLD_CARGO objects dropped.
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-- @param #table Cargotable Table of #CTLD_CARGO objects dropped. Can be a Wrapper.DynamicCargo#DYNAMICCARGO object, if ground crew unloaded!
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-- @return #CTLD self
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--- FSM Function OnBeforeCratesBuild.
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@@ -1678,7 +1681,7 @@ function CTLD:New(Coalition, Prefixes, Alias)
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-- @param #string To State.
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-- @param Wrapper.Group#GROUP Group Group Object.
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-- @param Wrapper.Unit#UNIT Unit Unit Object.
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-- @param #CTLD_CARGO Cargo Cargo crate.
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-- @param #CTLD_CARGO Cargo Cargo crate. Can be a Wrapper.DynamicCargo#DYNAMICCARGO object, if ground crew loaded!
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-- @return #CTLD self
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--- FSM Function OnAfterTroopsDeployed.
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@@ -1700,7 +1703,7 @@ function CTLD:New(Coalition, Prefixes, Alias)
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-- @param #string To State.
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-- @param Wrapper.Group#GROUP Group Group Object.
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-- @param Wrapper.Unit#UNIT Unit Unit Object.
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-- @param #table Cargotable Table of #CTLD_CARGO objects dropped.
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-- @param #table Cargotable Table of #CTLD_CARGO objects dropped. Can be a Wrapper.DynamicCargo#DYNAMICCARGO object, if ground crew unloaded!
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-- @return #CTLD self
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--- FSM Function OnAfterCratesBuild.
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@@ -1879,7 +1882,7 @@ end
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-- @param #CTLD self
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-- @param Core.Event#EVENTDATA EventData
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function CTLD:_EventHandler(EventData)
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self:I(string.format("%s Event = %d",self.lid, EventData.id))
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self:T(string.format("%s Event = %d",self.lid, EventData.id))
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local event = EventData -- Core.Event#EVENTDATA
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if event.id == EVENTS.PlayerEnterAircraft or event.id == EVENTS.PlayerEnterUnit then
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local _coalition = event.IniCoalition
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@@ -1909,28 +1912,98 @@ function CTLD:_EventHandler(EventData)
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self.CtldUnits[unitname] = nil
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self.Loaded_Cargo[unitname] = nil
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self.MenusDone[unitname] = nil
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elseif event.id == EVENTS.Birth and event.IniObjectCategory == 6 and string.match(event.IniUnitName,".+|%d%d:%d%d|PKG%d+") then
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--UTILS.PrintTableToLog(event)
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--elseif event.id == EVENTS.NewDynamicCargo and event.IniObjectCategory == 6 and string.match(event.IniUnitName,".+|%d%d:%d%d|PKG%d+") then
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elseif event.id == EVENTS.NewDynamicCargo then
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self:T(self.lid.."GC New Event "..event.IniDynamicCargoName)
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---------------
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-- New dynamic cargo system Handling
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-- New dynamic cargo system Handling NEW
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--------------
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local function RegisterDynamicCargo()
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local static = _DATABASE:AddStatic(event.IniUnitName)
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if static then
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static.DCSCargoObject = event.IniDCSUnit
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local Mass = event.IniDCSUnit:getCargoWeight()
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local country = event.IniDCSUnit:getCountry()
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local template = _DATABASE:_GetGenericStaticCargoGroupTemplate(event.IniUnitName,event.IniTypeName,Mass,event.IniCoalition,country)
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_DATABASE:_RegisterStaticTemplate(template,event.IniCoalition,"static",country)
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self:I("**** Ground crew created static cargo added: "..event.IniUnitName .." | Weight in kgs: "..Mass)
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local cargotype = self:AddStaticsCargo(event.IniUnitName,Mass,1,nil,true)
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self.CrateCounter = self.CrateCounter + 1
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self.Spawned_Crates[self.CrateCounter] = static
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cargotype.Positionable = static
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table.insert(self.Spawned_Cargo, cargotype)
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self.DynamicCargo[event.IniDynamicCargoName] = event.IniDynamicCargo
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---------------
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-- End new dynamic cargo system Handling
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--------------
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elseif event.id == EVENTS.DynamicCargoLoaded then
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self:T(self.lid.."GC Loaded Event "..event.IniDynamicCargoName)
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---------------
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-- New dynamic cargo system Handling LOADING
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--------------
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local dcargo = event.IniDynamicCargo -- Wrapper.DynamicCargo#DYNAMICCARGO
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-- get client/unit object
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local client = CLIENT:FindByPlayerName(dcargo.Owner)
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if client and client:IsAlive() then
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-- add to unit load list
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local unitname = client:GetName() or "none"
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local loaded = {}
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if self.Loaded_Cargo[unitname] then
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loaded = self.Loaded_Cargo[unitname] -- #CTLD.LoadedCargo
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else
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loaded = {} -- #CTLD.LoadedCargo
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loaded.Troopsloaded = 0
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loaded.Cratesloaded = 0
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loaded.Cargo = {}
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end
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loaded.Cratesloaded = loaded.Cratesloaded+1
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table.insert(loaded.Cargo,dcargo)
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self.Loaded_Cargo[unitname] = nil
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self.Loaded_Cargo[unitname] = loaded
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local Group = client:GetGroup()
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self:_SendMessage(string.format("Crate %s loaded by ground crew!",event.IniDynamicCargoName), 10, false, Group)
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self:__CratesPickedUp(1, Group, client, dcargo)
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end
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self:ScheduleOnce(0.5,RegisterDynamicCargo)
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---------------
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-- End new dynamic cargo system Handling
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--------------
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elseif event.id == EVENTS.DynamicCargoUnloaded then
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self:T(self.lid.."GC Unload Event "..event.IniDynamicCargoName)
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---------------
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-- New dynamic cargo system Handling UNLOADING
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--------------
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local dcargo = event.IniDynamicCargo -- Wrapper.DynamicCargo#DYNAMICCARGO
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-- get client/unit object
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local client = CLIENT:FindByPlayerName(dcargo.Owner)
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if client and client:IsAlive() then
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-- add to unit load list
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local unitname = client:GetName() or "none"
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local loaded = {}
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if self.Loaded_Cargo[unitname] then
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loaded = self.Loaded_Cargo[unitname] -- #CTLD.LoadedCargo
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loaded.Cratesloaded = loaded.Cratesloaded - 1
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if loaded.Cratesloaded < 0 then loaded.Cratesloaded = 0 end
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-- TODO zap cargo from list
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local Loaded = {}
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for _,_item in pairs (loaded.Cargo or {}) do
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self:T(self.lid.."UNLOAD checking: ".._item:GetName())
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self:T(self.lid.."UNLOAD state: ".. tostring(_item:WasDropped()))
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if _item and _item:GetType() == CTLD_CARGO.Enum.GCLOADABLE and event.IniDynamicCargoName and event.IniDynamicCargoName ~= _item:GetName() and not _item:WasDropped() then
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table.insert(Loaded,_item)
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else
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table.insert(Loaded,_item)
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end
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end
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loaded.Cargo = nil
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loaded.Cargo = Loaded
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self.Loaded_Cargo[unitname] = nil
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self.Loaded_Cargo[unitname] = loaded
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else
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loaded = {} -- #CTLD.LoadedCargo
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loaded.Troopsloaded = 0
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loaded.Cratesloaded = 0
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loaded.Cargo = {}
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self.Loaded_Cargo[unitname] = loaded
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end
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local Group = client:GetGroup()
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self:_SendMessage(string.format("Crate %s unloaded by ground crew!",event.IniDynamicCargoName), 10, false, Group)
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self:__CratesDropped(1,Group,client,{dcargo})
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end
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---------------
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-- End new dynamic cargo system Handling
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--------------
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elseif event.id == EVENTS.DynamicCargoRemoved then
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self:T(self.lid.."GC Remove Event "..event.IniDynamicCargoName)
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---------------
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-- New dynamic cargo system Handling REMOVE
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--------------
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self.DynamicCargo[event.IniDynamicCargoName] = nil
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---------------
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-- End new dynamic cargo system Handling
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--------------
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@@ -2173,7 +2246,7 @@ end
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function CTLD:_FindRepairNearby(Group, Unit, Repairtype)
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self:T(self.lid .. " _FindRepairNearby")
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--self:I({Group:GetName(),Unit:GetName(),Repairtype})
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--self:T({Group:GetName(),Unit:GetName(),Repairtype})
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local unitcoord = Unit:GetCoordinate()
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-- find nearest group of deployed groups
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@@ -2191,7 +2264,7 @@ function CTLD:_FindRepairNearby(Group, Unit, Repairtype)
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end
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end
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--self:I("Distance: ".. nearestDistance)
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--self:T("Distance: ".. nearestDistance)
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-- found one and matching distance?
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if nearestGroup == nil or nearestDistance > self.EngineerSearch then
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@@ -2225,7 +2298,7 @@ function CTLD:_FindRepairNearby(Group, Unit, Repairtype)
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-- walk through generics and find matching type
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local Cargotype = nil
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for k,v in pairs(self.Cargo_Crates) do
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--self:I({groupname,v.Templates,Repairtype})
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--self:T({groupname,v.Templates,Repairtype})
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if matchstring(groupname,v.Templates) and matchstring(groupname,Repairtype) then
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Cargotype = v -- #CTLD_CARGO
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break
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@@ -2235,7 +2308,7 @@ function CTLD:_FindRepairNearby(Group, Unit, Repairtype)
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if Cargotype == nil then
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return nil, nil
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else
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--self:I({groupname,Cargotype})
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--self:T({groupname,Cargotype})
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return nearestGroup, Cargotype
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end
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@@ -2713,7 +2786,7 @@ function CTLD:_ListCratesNearby( _group, _unit)
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end
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text:Add("------------------------------------------------------------")
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if indexgc > 0 then
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text:Add("Probably ground crew loaded (F8)")
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text:Add("Probably ground crew loadable (F8)")
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for _,_entry in pairs (loadedbygc) do
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local entry = _entry -- #CTLD_CARGO
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local name = entry:GetName() --#string
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@@ -2817,7 +2890,7 @@ function CTLD:_FindCratesNearby( _group, _unit, _dist, _ignoreweight)
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local capabilities = {}
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local maxmass = 2000
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local maxloadable = 2000
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local IsNoHook = not self:IsHook(_unit)
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local IsHook = self:IsHook(_unit)
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if not _ignoreweight then
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maxloadable = self:_GetMaxLoadableMass(_unit)
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end
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@@ -2828,9 +2901,10 @@ function CTLD:_FindCratesNearby( _group, _unit, _dist, _ignoreweight)
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local weight = cargo:GetMass() -- weight in kgs of this cargo
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local staticid = cargo:GetID()
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self:T(self.lid .. " Found cargo mass: " .. weight)
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local cargoalive = false -- TODO dyn cargo spawn workaround
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local dcsunit = nil
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local dcsunitpos = nil
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--local cargoalive = false -- TODO dyn cargo spawn workaround
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--local dcsunit = nil
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--local dcsunitpos = nil
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--[[
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if static and static.DCSCargoObject then
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dcsunit = Unit.getByName(static.StaticName)
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if dcsunit then
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@@ -2844,26 +2918,37 @@ function CTLD:_FindCratesNearby( _group, _unit, _dist, _ignoreweight)
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end
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end
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end
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if static and (static:IsAlive() or cargoalive) then
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local staticpos = static:GetCoordinate() or dcsunitpos
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--]]
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if static and static:IsAlive() then --or cargoalive) then
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local restricthooktononstatics = self.enableChinookGCLoading and IsHook
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self:T(self.lid .. " restricthooktononstatics: " .. tostring(restricthooktononstatics))
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local cargoisstatic = cargo:GetType() == CTLD_CARGO.Enum.STATIC and true or false
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self:T(self.lid .. " Cargo is static: " .. tostring(cargoisstatic))
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local restricted = cargoisstatic and restricthooktononstatics
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self:T(self.lid .. " Loading restricted: " .. tostring(restricted))
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local staticpos = static:GetCoordinate() --or dcsunitpos
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--[[
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--- Testing
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local landheight = staticpos:GetLandHeight()
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local agl = staticpos.y-landheight
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agl = UTILS.Round(agl,2)
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local GCloaded = agl > 0 and true or false
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if IsNoHook == true then GCloaded = false end
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if IsNoHook == true then GCloaded = false end
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--]]
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--- Testing
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local distance = self:_GetDistance(location,staticpos)
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self:T({name=static:GetName(),IsNoHook=IsNoHook,agl=agl,GCloaded=GCloaded,distance=string.format("%.2f",distance or 0)})
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if (not GCloaded) and distance <= finddist and static and (weight <= maxloadable or _ignoreweight) then
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--self:T({name=static:GetName(),IsHook=IsHook,agl=agl,GCloaded=GCloaded,distance=string.format("%.2f",distance or 0)})
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--if (not restricthooktononstatics) and distance <= finddist and static and (weight <= maxloadable or _ignoreweight) then
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self:T(self.lid .. string.format("Dist %dm/%dm | weight %dkg | maxloadable %dkg",distance,finddist,weight,maxloadable))
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if distance <= finddist and (weight <= maxloadable or _ignoreweight) and restricted == false then
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index = index + 1
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table.insert(found, staticid, cargo)
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maxloadable = maxloadable - weight
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--elseif restricthooktononstatics and distance < 10 and static then
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--indexg = indexg + 1
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--table.insert(LoadedbyGC,staticid, cargo)
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end
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if GCloaded == true and distance < 10 and static then
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indexg = indexg + 1
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table.insert(LoadedbyGC,staticid, cargo)
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end
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end
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end
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return found, index, LoadedbyGC, indexg
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@@ -2929,10 +3014,10 @@ function CTLD:_LoadCratesNearby(Group, Unit)
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if number == 0 and self.hoverautoloading then
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return self -- exit
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elseif number == 0 then
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self:_SendMessage("Sorry no loadable crates nearby or max cargo weight reached!", 10, false, Group)
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self:_SendMessage("Sorry, no loadable crates nearby or max cargo weight reached!", 10, false, Group)
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return self -- exit
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elseif numberonboard == cratelimit then
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self:_SendMessage("Sorry no fully loaded!", 10, false, Group)
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self:_SendMessage("Sorry, we are fully loaded!", 10, false, Group)
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return self -- exit
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else
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-- go through crates and load
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@@ -3024,9 +3109,13 @@ function CTLD:_GetUnitCargoMass(Unit)
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if (type == CTLD_CARGO.Enum.TROOPS or type == CTLD_CARGO.Enum.ENGINEERS) and not cargo:WasDropped() then
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loadedmass = loadedmass + (cargo.PerCrateMass * cargo:GetCratesNeeded())
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end
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if type ~= CTLD_CARGO.Enum.TROOPS and type ~= CTLD_CARGO.Enum.ENGINEERS and not cargo:WasDropped() then
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if type ~= CTLD_CARGO.Enum.TROOPS and type ~= CTLD_CARGO.Enum.ENGINEERS and type ~= CTLD_CARGO.Enum.GCLOADABLE and not cargo:WasDropped() then
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loadedmass = loadedmass + cargo.PerCrateMass
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end
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if type == CTLD_CARGO.Enum.GCLOADABLE then
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local mass = cargo:GetCargoWeight()
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loadedmass = loadedmass+mass
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end
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end
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end
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return loadedmass
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@@ -3073,8 +3162,8 @@ function CTLD:_ListCargo(Group, Unit)
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local loadedmass = self:_GetUnitCargoMass(Unit) -- #number
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local maxloadable = self:_GetMaxLoadableMass(Unit)
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local finddist = self.CrateDistance or 35
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local _,_,loadedgc,loadedno = self:_FindCratesNearby(Group,Unit,finddist,true)
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if self.Loaded_Cargo[unitname] or loadedno > 0 then
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--local _,_,loadedgc,loadedno = self:_FindCratesNearby(Group,Unit,finddist,true)
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if self.Loaded_Cargo[unitname] then
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local no_troops = loadedcargo.Troopsloaded or 0
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local no_crates = loadedcargo.Cratesloaded or 0
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local cargotable = loadedcargo.Cargo or {} -- #table
|
||||
@@ -3099,17 +3188,22 @@ function CTLD:_ListCargo(Group, Unit)
|
||||
for _,_cargo in pairs(cargotable or {}) do
|
||||
local cargo = _cargo -- #CTLD_CARGO
|
||||
local type = cargo:GetType() -- #CTLD_CARGO.Enum
|
||||
if (type ~= CTLD_CARGO.Enum.TROOPS and type ~= CTLD_CARGO.Enum.ENGINEERS) and (not cargo:WasDropped() or self.allowcratepickupagain) then
|
||||
if (type ~= CTLD_CARGO.Enum.TROOPS and type ~= CTLD_CARGO.Enum.ENGINEERS and type ~= CTLD_CARGO.Enum.GCLOADABLE) and (not cargo:WasDropped() or self.allowcratepickupagain) then
|
||||
report:Add(string.format("Crate: %s size 1",cargo:GetName()))
|
||||
cratecount = cratecount + 1
|
||||
end
|
||||
if type == CTLD_CARGO.Enum.GCLOADABLE and not cargo:WasDropped() then
|
||||
report:Add(string.format("GC loaded Crate: %s size 1",cargo:GetName()))
|
||||
cratecount = cratecount + 1
|
||||
end
|
||||
end
|
||||
if cratecount == 0 then
|
||||
report:Add(" N O N E")
|
||||
end
|
||||
--[[
|
||||
if loadedno > 0 then
|
||||
report:Add("------------------------------------------------------------")
|
||||
report:Add(" -- CRATES loaded via F8 --")
|
||||
report:Add(" -- CRATES loaded via Ground Crew --")
|
||||
for _,_cargo in pairs(loadedgc or {}) do
|
||||
local cargo = _cargo -- #CTLD_CARGO
|
||||
local type = cargo:GetType() -- #CTLD_CARGO.Enum
|
||||
@@ -3119,6 +3213,7 @@ function CTLD:_ListCargo(Group, Unit)
|
||||
end
|
||||
end
|
||||
end
|
||||
--]]
|
||||
report:Add("------------------------------------------------------------")
|
||||
report:Add("Total Mass: ".. loadedmass .. " kg. Loadable: "..maxloadable.." kg.")
|
||||
local text = report:Text()
|
||||
@@ -3453,7 +3548,7 @@ function CTLD:_UnloadCrates(Group, Unit)
|
||||
for _,_cargo in pairs (cargotable) do
|
||||
local cargo = _cargo -- #CTLD_CARGO
|
||||
local type = cargo:GetType() -- #CTLD_CARGO.Enum
|
||||
if type ~= CTLD_CARGO.Enum.TROOPS and type ~= CTLD_CARGO.Enum.ENGINEERS and (not cargo:WasDropped() or self.allowcratepickupagain) then
|
||||
if type ~= CTLD_CARGO.Enum.TROOPS and type ~= CTLD_CARGO.Enum.ENGINEERS and type ~= CTLD_CARGO.Enum.GCLOADABLE and (not cargo:WasDropped() or self.allowcratepickupagain) then
|
||||
-- unload crates
|
||||
self:_GetCrates(Group, Unit, cargo, 1, true)
|
||||
cargo:SetWasDropped(true)
|
||||
@@ -3474,6 +3569,10 @@ function CTLD:_UnloadCrates(Group, Unit)
|
||||
table.insert(loaded.Cargo,_cargo)
|
||||
loaded.Troopsloaded = loaded.Troopsloaded + size
|
||||
end
|
||||
if type == CTLD_CARGO.Enum.GCLOADABLE and not cargo:WasDropped() then
|
||||
table.insert(loaded.Cargo,_cargo)
|
||||
loaded.Cratesloaded = loaded.Cratesloaded + size
|
||||
end
|
||||
end
|
||||
self.Loaded_Cargo[unitname] = nil
|
||||
self.Loaded_Cargo[unitname] = loaded
|
||||
@@ -3906,7 +4005,8 @@ function CTLD:_RefreshF10Menus()
|
||||
local cantroops = capabilities.troops
|
||||
local cancrates = capabilities.crates
|
||||
local isHook = self:IsHook(_unit)
|
||||
local nohookswitch = not (isHook and self.enableChinookGCLoading)
|
||||
--local nohookswitch = not (isHook and self.enableChinookGCLoading)
|
||||
local nohookswitch = true
|
||||
-- top menu
|
||||
local topmenu = MENU_GROUP:New(_group,"CTLD",nil)
|
||||
local toptroops = nil
|
||||
@@ -5537,7 +5637,11 @@ end
|
||||
self:HandleEvent(EVENTS.PlayerEnterUnit, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PlayerLeaveUnit, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.UnitLost, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.Birth, self._EventHandler)
|
||||
--self:HandleEvent(EVENTS.Birth, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.NewDynamicCargo, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.DynamicCargoLoaded, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.DynamicCargoUnloaded, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.DynamicCargoRemoved, self._EventHandler)
|
||||
self:__Status(-5)
|
||||
|
||||
-- AutoSave
|
||||
@@ -5625,9 +5729,11 @@ end
|
||||
-- @return #CTLD self
|
||||
function CTLD:onafterStop(From, Event, To)
|
||||
self:T({From, Event, To})
|
||||
self:UnhandleEvent(EVENTS.PlayerEnterAircraft)
|
||||
self:UnhandleEvent(EVENTS.PlayerEnterUnit)
|
||||
self:UnhandleEvent(EVENTS.PlayerLeaveUnit)
|
||||
self:UnHandleEvent(EVENTS.PlayerEnterAircraft)
|
||||
self:UnHandleEvent(EVENTS.PlayerEnterUnit)
|
||||
self:UnHandleEvent(EVENTS.PlayerLeaveUnit)
|
||||
self:UnHandleEvent(EVENTS.UnitLost)
|
||||
self:UnHandleEvent(EVENTS.Shot)
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -5652,7 +5758,7 @@ end
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Group#GROUP Group Group Object.
|
||||
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
||||
-- @param #CTLD_CARGO Cargo Cargo crate.
|
||||
-- @param #CTLD_CARGO Cargo Cargo crate. Can be a Wrapper.DynamicCargo#DYNAMICCARGO object, if ground crew loaded!
|
||||
-- @return #CTLD self
|
||||
function CTLD:onbeforeCratesPickedUp(From, Event, To, Group, Unit, Cargo)
|
||||
self:T({From, Event, To})
|
||||
@@ -5734,7 +5840,7 @@ end
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Group#GROUP Group Group Object.
|
||||
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
||||
-- @param #table Cargotable Table of #CTLD_CARGO objects dropped.
|
||||
-- @param #table Cargotable Table of #CTLD_CARGO objects dropped. Can be a Wrapper.DynamicCargo#DYNAMICCARGO object, if ground crew unloaded!
|
||||
-- @return #CTLD self
|
||||
function CTLD:onbeforeCratesDropped(From, Event, To, Group, Unit, Cargotable)
|
||||
self:T({From, Event, To})
|
||||
|
||||
Reference in New Issue
Block a user