This commit is contained in:
FlightControl
2017-04-13 09:42:22 +02:00
parent c20f13f0f8
commit 1a5a74120b
11 changed files with 677 additions and 702 deletions

View File

@@ -27,6 +27,7 @@
-- @function [parent=#CARGO] Board
-- @param #CARGO self
-- @param Wrapper.Controllable#CONTROLLABLE ToCarrier The Carrier that will hold the cargo.
-- @param #number NearRadius The radius when the cargo will board the Carrier (to avoid collision).
--- Boards the cargo to a Carrier. The event will create a movement (= running or driving) of the cargo to the Carrier.
-- The cargo must be in the **UnLoaded** state.
@@ -34,6 +35,7 @@
-- @param #CARGO self
-- @param #number DelaySeconds The amount of seconds to delay the action.
-- @param Wrapper.Controllable#CONTROLLABLE ToCarrier The Carrier that will hold the cargo.
-- @param #number NearRadius The radius when the cargo will board the Carrier (to avoid collision).
-- UnBoard
@@ -117,6 +119,7 @@
--- @function [parent=#CARGO] OnEnterBoarding
-- @param #CARGO self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable
-- @param #number NearRadius The radius when the cargo will board the Carrier (to avoid collision).
-- UnBoarding
@@ -215,10 +218,10 @@ do -- CARGO
-- @param #number Weight
-- @param #number NearRadius (optional)
-- @return #CARGO
function CARGO:New( Type, Name, Weight, NearRadius )
function CARGO:New( Type, Name, Weight )
local self = BASE:Inherit( self, FSM:New() ) -- Core.Fsm#FSM
self:F( { Type, Name, Weight, NearRadius } )
self:F( { Type, Name, Weight } )
self:SetStartState( "UnLoaded" )
self:AddTransition( "UnLoaded", "Board", "Boarding" )
@@ -234,7 +237,6 @@ function CARGO:New( Type, Name, Weight, NearRadius )
self.Type = Type
self.Name = Name
self.Weight = Weight
self.NearRadius = NearRadius or 200
self.CargoObject = nil
self.CargoCarrier = nil
self.Representable = false
@@ -311,14 +313,15 @@ end
--- Check if CargoCarrier is near the Cargo to be Loaded.
-- @param #CARGO self
-- @param Core.Point#POINT_VEC2 PointVec2
-- @param #number NearRadius The radius when the cargo will board the Carrier (to avoid collision).
-- @return #boolean
function CARGO:IsNear( PointVec2 )
function CARGO:IsNear( PointVec2, NearRadius )
self:F( { PointVec2 } )
local Distance = PointVec2:DistanceFromPointVec2( self.CargoObject:GetPointVec2() )
self:T( Distance )
if Distance <= self.NearRadius then
if Distance <= NearRadius then
return true
else
return false
@@ -407,11 +410,12 @@ do -- CARGO_REPORTABLE
-- @param #number ReportRadius (optional)
-- @param #number NearRadius (optional)
-- @return #CARGO_REPORTABLE
function CARGO_REPORTABLE:New( Type, Name, Weight, ReportRadius, NearRadius )
local self = BASE:Inherit( self, CARGO:New( Type, Name, Weight, NearRadius ) ) -- #CARGO_REPORTABLE
self:F( { Type, Name, Weight, ReportRadius, NearRadius } )
function CARGO_REPORTABLE:New( CargoObject, Type, Name, Weight, ReportRadius )
local self = BASE:Inherit( self, CARGO:New( Type, Name, Weight ) ) -- #CARGO_REPORTABLE
self:F( { Type, Name, Weight, ReportRadius } )
self.ReportRadius = ReportRadius or 1000
self.CargoObject = CargoObject
return self
end
@@ -483,8 +487,6 @@ function CARGO_UNIT:New( CargoUnit, Type, Name, Weight, NearRadius )
self:T( self.ClassName )
-- Cargo objects are added to the _DATABASE and SET_CARGO objects.
_EVENTDISPATCHER:CreateEventNewCargo( self )
return self
end
@@ -638,12 +640,14 @@ end
-- @param #string From
-- @param #string To
-- @param Wrapper.Unit#UNIT CargoCarrier
function CARGO_UNIT:onenterBoarding( From, Event, To, CargoCarrier, ... )
self:F( { CargoCarrier.UnitName, From, Event, To } )
function CARGO_UNIT:onenterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
self:F( { From, Event, To, CargoCarrier.UnitName, NearRadius } )
local Speed = 10
local Angle = 180
local Distance = 5
NearRadius = NearRadius or 25
if From == "UnLoaded" then
local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2()
@@ -670,10 +674,12 @@ end
-- @param #string From
-- @param #string To
-- @param Wrapper.Unit#UNIT CargoCarrier
function CARGO_UNIT:onleaveBoarding( From, Event, To, CargoCarrier, ... )
self:F( { CargoCarrier.UnitName, From, Event, To } )
function CARGO_UNIT:onleaveBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
self:F( { From, Event, To, CargoCarrier.UnitName, NearRadius } )
if self:IsNear( CargoCarrier:GetPointVec2() ) then
NearRadius = NearRadius or 25
if self:IsNear( CargoCarrier:GetPointVec2(), NearRadius ) then
self:__Load( 1, CargoCarrier, ... )
return true
else
@@ -706,9 +712,11 @@ end
-- @param #string Event
-- @param #string From
-- @param #string To
function CARGO_UNIT:onafterBoard( From, Event, To, CargoCarrier, ... )
function CARGO_UNIT:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
self:F()
NearRadius = NearRadius or 25
self.CargoInAir = self.CargoObject:InAir()
self:T( self.CargoInAir )
@@ -963,7 +971,7 @@ do -- CARGO_GROUP
-- @param #number NearRadius (optional)
-- @return #CARGO_GROUP
function CARGO_GROUP:New( CargoGroup, Type, Name, ReportRadius, NearRadius )
local self = BASE:Inherit( self, CARGO_REPORTABLE:New( Type, Name, 0, ReportRadius, NearRadius ) ) -- #CARGO_GROUP
local self = BASE:Inherit( self, CARGO_REPORTABLE:New( CargoGroup, Type, Name, 0, ReportRadius, NearRadius ) ) -- #CARGO_GROUP
self:F( { Type, Name, ReportRadius, NearRadius } )
self.CargoSet = SET_CARGO:New()
@@ -981,6 +989,9 @@ function CARGO_GROUP:New( CargoGroup, Type, Name, ReportRadius, NearRadius )
self:SetWeight( WeightGroup )
self:T( { "Weight Cargo", WeightGroup } )
-- Cargo objects are added to the _DATABASE and SET_CARGO objects.
_EVENTDISPATCHER:CreateEventNewCargo( self )
return self
end