mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Merge branch 'master' into develop
This commit is contained in:
commit
1a74f112ef
@ -75,35 +75,37 @@ MESSAGE.Type = {
|
||||
|
||||
--- Creates a new MESSAGE object. Note that these MESSAGE objects are not yet displayed on the display panel. You must use the functions @{#MESSAGE.ToClient} or @{#MESSAGE.ToCoalition} or @{#MESSAGE.ToAll} to send these Messages to the respective recipients.
|
||||
-- @param self
|
||||
-- @param #string MessageText is the text of the Message.
|
||||
-- @param #number MessageDuration is a number in seconds of how long the MESSAGE should be shown on the display panel.
|
||||
-- @param #string MessageCategory (optional) is a string expressing the "category" of the Message. The category will be shown as the first text in the message followed by a ": ".
|
||||
-- @param #string Text is the text of the Message.
|
||||
-- @param #number Duration Duration in seconds how long the message text is shown.
|
||||
-- @param #string Category (Optional) String expressing the "category" of the Message. The category will be shown as the first text in the message followed by a ": ".
|
||||
-- @param #boolean ClearScreen (optional) Clear all previous messages if true.
|
||||
-- @return #MESSAGE
|
||||
-- @return #MESSAGE self
|
||||
-- @usage
|
||||
--
|
||||
-- -- Create a series of new Messages.
|
||||
-- -- MessageAll is meant to be sent to all players, for 25 seconds, and is classified as "Score".
|
||||
-- -- MessageRED is meant to be sent to the RED players only, for 10 seconds, and is classified as "End of Mission", with ID "Win".
|
||||
-- -- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
|
||||
-- -- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
|
||||
-- -- Create a series of new Messages.
|
||||
-- -- MessageAll is meant to be sent to all players, for 25 seconds, and is classified as "Score".
|
||||
-- -- MessageRED is meant to be sent to the RED players only, for 10 seconds, and is classified as "End of Mission", with ID "Win".
|
||||
-- -- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
|
||||
-- -- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
|
||||
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission" )
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty" )
|
||||
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score" )
|
||||
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score")
|
||||
--
|
||||
function MESSAGE:New( MessageText, MessageDuration, MessageCategory, ClearScreen )
|
||||
function MESSAGE:New( Text, Duration, Category, ClearScreen )
|
||||
|
||||
local self = BASE:Inherit( self, BASE:New() )
|
||||
self:F( { MessageText, MessageDuration, MessageCategory } )
|
||||
|
||||
self:F( { Text, Duration, Category } )
|
||||
|
||||
self.MessageType = nil
|
||||
|
||||
-- When no MessageCategory is given, we don't show it as a title...
|
||||
if MessageCategory and MessageCategory ~= "" then
|
||||
if MessageCategory:sub( -1 ) ~= "\n" then
|
||||
self.MessageCategory = MessageCategory .. ": "
|
||||
if Category and Category ~= "" then
|
||||
if Category:sub( -1 ) ~= "\n" then
|
||||
self.MessageCategory = Category .. ": "
|
||||
else
|
||||
self.MessageCategory = MessageCategory:sub( 1, -2 ) .. ":\n"
|
||||
self.MessageCategory = Category:sub( 1, -2 ) .. ":\n"
|
||||
end
|
||||
else
|
||||
self.MessageCategory = ""
|
||||
@ -114,9 +116,9 @@ function MESSAGE:New( MessageText, MessageDuration, MessageCategory, ClearScreen
|
||||
self.ClearScreen = ClearScreen
|
||||
end
|
||||
|
||||
self.MessageDuration = MessageDuration or 5
|
||||
self.MessageDuration = Duration or 5
|
||||
self.MessageTime = timer.getTime()
|
||||
self.MessageText = MessageText:gsub( "^\n", "", 1 ):gsub( "\n$", "", 1 )
|
||||
self.MessageText = Text:gsub( "^\n", "", 1 ):gsub( "\n$", "", 1 )
|
||||
|
||||
self.MessageSent = false
|
||||
self.MessageGroup = false
|
||||
|
||||
@ -407,7 +407,7 @@ do -- coalition
|
||||
-- @param #table groupData Group data table.
|
||||
-- @return DCS#Group The spawned Group object.
|
||||
|
||||
--- Dynamically spawns a static object. See [hoggit](https://wiki.hoggitworld.com/view/DCS_func_addGroup)
|
||||
--- Dynamically spawns a static object. See [hoggit](https://wiki.hoggitworld.com/view/DCS_func_addStaticObject)
|
||||
-- @function [parent=#coalition] addStaticObject
|
||||
-- @param #number countryId Id of the country.
|
||||
-- @param #table groupData Group data table.
|
||||
@ -420,6 +420,7 @@ end -- coalition
|
||||
|
||||
do -- Types
|
||||
|
||||
--- Descriptors.
|
||||
-- @type Desc
|
||||
-- @field #number speedMax0 Max speed in meters/second at zero altitude.
|
||||
-- @field #number massEmpty Empty mass in kg.
|
||||
@ -1013,14 +1014,16 @@ do -- Spot
|
||||
end -- Spot
|
||||
|
||||
do -- Controller
|
||||
|
||||
--- Controller is an object that performs A.I.-tasks. Other words controller is an instance of A.I.. Controller stores current main task, active enroute tasks and behavior options. Controller performs commands. Please, read DCS A-10C GUI Manual EN.pdf chapter "Task Planning for Unit Groups", page 91 to understand A.I. system of DCS:A-10C.
|
||||
--
|
||||
-- This class has 2 types of functions:
|
||||
--
|
||||
-- * Tasks
|
||||
-- * Commands: Commands are instant actions those required zero time to perform. Commands may be used both for control unit/group behavior and control game mechanics.
|
||||
-- * Commands: Commands are instant actions those required zero time to perform. Commands may be used both for control unit/group behavior and control game mechanics.
|
||||
--
|
||||
-- @type Controller
|
||||
-- @field #Controller.Detection Detection Enum contains identifiers of surface types.
|
||||
-- @field #Controller.Detection Detection Enum contains identifiers of surface types.
|
||||
|
||||
--- Enables and disables the controller.
|
||||
-- Note: Now it works only for ground / naval groups!
|
||||
@ -1079,18 +1082,18 @@ do -- Controller
|
||||
|
||||
-- Detection
|
||||
|
||||
--- Enum contains identifiers of surface types.
|
||||
--- Enum containing detection types.
|
||||
-- @type Controller.Detection
|
||||
-- @field VISUAL
|
||||
-- @field OPTIC
|
||||
-- @field RADAR
|
||||
-- @field IRST
|
||||
-- @field RWR
|
||||
-- @field DLINK
|
||||
-- @field #number VISUAL Visual detection. Numeric value 1.
|
||||
-- @field #number OPTIC Optical detection. Numeric value 2.
|
||||
-- @field #number RADAR Radar detection. Numeric value 4.
|
||||
-- @field #number IRST Infra-red search and track detection. Numeric value 8.
|
||||
-- @field #number RWR Radar Warning Receiver detection. Numeric value 16.
|
||||
-- @field #number DLINK Data link detection. Numeric value 32.
|
||||
|
||||
--- Detected target.
|
||||
-- @type DetectedTarget
|
||||
-- @field Wrapper.Object#Object object The target
|
||||
-- @type Controller.DetectedTarget
|
||||
-- @field DCS#Object object The target
|
||||
-- @field #boolean visible The target is visible
|
||||
-- @field #boolean type The target type is known
|
||||
-- @field #boolean distance Distance to the target is known
|
||||
@ -1103,9 +1106,9 @@ do -- Controller
|
||||
-- @param #Controller.Detection detection Controller.Detection detection1, Controller.Detection detection2, ... Controller.Detection detectionN
|
||||
-- @return #boolean detected True if the target is detected.
|
||||
-- @return #boolean visible Has effect only if detected is true. True if the target is visible now.
|
||||
-- @return #boolean type Has effect only if detected is true. True if the target type is known.
|
||||
-- @return #boolean distance Has effect only if detected is true. True if the distance to the target is known.
|
||||
-- @return #ModelTime lastTime Has effect only if visible is false. Last time when target was seen.
|
||||
-- @return #boolean type Has effect only if detected is true. True if the target type is known.
|
||||
-- @return #boolean distance Has effect only if detected is true. True if the distance to the target is known.
|
||||
-- @return #Vec3 lastPos Has effect only if visible is false. Last position of the target when it was seen.
|
||||
-- @return #Vec3 lastVel Has effect only if visible is false. Last velocity of the target when it was seen.
|
||||
|
||||
@ -1131,6 +1134,7 @@ end -- Controller
|
||||
|
||||
do -- Unit
|
||||
|
||||
--- Unit.
|
||||
-- @type Unit
|
||||
-- @extends #CoalitionObject
|
||||
-- @field ID Identifier of an unit. It assigned to an unit by the Mission Editor automatically.
|
||||
|
||||
@ -652,7 +652,7 @@ do -- DETECTION_BASE
|
||||
|
||||
if DetectedObject:isExist() then
|
||||
|
||||
local TargetIsDetected, TargetIsVisible, TargetLastTime, TargetKnowType, TargetKnowDistance, TargetLastPos, TargetLastVelocity = DetectionUnit:IsTargetDetected(
|
||||
local TargetIsDetected, TargetIsVisible, TargetKnowType, TargetKnowDistance, TargetLastTime, TargetLastPos, TargetLastVelocity = DetectionUnit:IsTargetDetected(
|
||||
DetectedObject,
|
||||
self.DetectVisual,
|
||||
self.DetectOptical,
|
||||
|
||||
@ -3005,7 +3005,7 @@ function CONTROLLABLE:GetDetectedTargets( DetectVisual, DetectOptical, DetectRad
|
||||
if DCSControllable then
|
||||
|
||||
local DetectionVisual = (DetectVisual and DetectVisual == true) and Controller.Detection.VISUAL or nil
|
||||
local DetectionOptical = (DetectOptical and DetectOptical == true) and Controller.Detection.OPTICAL or nil
|
||||
local DetectionOptical = (DetectOptical and DetectOptical == true) and Controller.Detection.OPTIC or nil
|
||||
local DetectionRadar = (DetectRadar and DetectRadar == true) and Controller.Detection.RADAR or nil
|
||||
local DetectionIRST = (DetectIRST and DetectIRST == true) and Controller.Detection.IRST or nil
|
||||
local DetectionRWR = (DetectRWR and DetectRWR == true) and Controller.Detection.RWR or nil
|
||||
@ -3039,26 +3039,27 @@ function CONTROLLABLE:GetDetectedTargets( DetectVisual, DetectOptical, DetectRad
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Check if a target is detected.
|
||||
--- Check if a DCS object (unit or static) is detected by the controllable.
|
||||
-- Note that after a target is detected it remains "detected" for a certain amount of time, even if the controllable cannot "see" the target any more with it's sensors.
|
||||
-- The optional parametes specify the detection methods that can be applied.
|
||||
--
|
||||
-- If **no** detection method is given, the detection will use **all** the available methods by default.
|
||||
-- If **at least one** detection method is specified, only the methods set to *true* will be used.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param DCS#Object DCSObject The DCS object that is checked.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #boolean DetectVisual (Optional) If *false*, do not include visually detected targets.
|
||||
-- @param #boolean DetectOptical (Optional) If *false*, do not include optically detected targets.
|
||||
-- @param #boolean DetectRadar (Optional) If *false*, do not include targets detected by radar.
|
||||
-- @param #boolean DetectIRST (Optional) If *false*, do not include targets detected by IRST.
|
||||
-- @param #boolean DetectRWR (Optional) If *false*, do not include targets detected by RWR.
|
||||
-- @param #boolean DetectDLINK (Optional) If *false*, do not include targets detected by data link.
|
||||
-- @return #boolean True if target is detected.
|
||||
-- @return #boolean True if target is visible by line of sight.
|
||||
-- @return #number Mission time when target was detected.
|
||||
-- @return #boolean True if target type is known.
|
||||
-- @return #boolean True if distance to target is known.
|
||||
-- @return DCS#Vec3 Last known position vector of the target.
|
||||
-- @return DCS#Vec3 Last known velocity vector of the target.
|
||||
-- @return #boolean `true` if target is detected.
|
||||
-- @return #boolean `true` if target is *currently* visible by line of sight. Target must be detected (first parameter returns `true`).
|
||||
-- @return #boolean `true` if target type is known. Target must be detected (first parameter returns `true`).
|
||||
-- @return #boolean `true` if distance to target is known. Target must be detected (first parameter returns `true`).
|
||||
-- @return #number Mission time in seconds when target was last detected. Only present if the target is currently not visible (second parameter returns `false`) otherwise `nil` is returned.
|
||||
-- @return DCS#Vec3 Last known position vector of the target. Only present if the target is currently not visible (second parameter returns `false`) otherwise `nil` is returned.
|
||||
-- @return DCS#Vec3 Last known velocity vector of the target. Only present if the target is currently not visible (second parameter returns `false`) otherwise `nil` is returned.
|
||||
function CONTROLLABLE:IsTargetDetected( DCSObject, DetectVisual, DetectOptical, DetectRadar, DetectIRST, DetectRWR, DetectDLINK )
|
||||
self:F2( self.ControllableName )
|
||||
|
||||
@ -3067,7 +3068,7 @@ function CONTROLLABLE:IsTargetDetected( DCSObject, DetectVisual, DetectOptical,
|
||||
if DCSControllable then
|
||||
|
||||
local DetectionVisual = (DetectVisual and DetectVisual == true) and Controller.Detection.VISUAL or nil
|
||||
local DetectionOptical = (DetectOptical and DetectOptical == true) and Controller.Detection.OPTICAL or nil
|
||||
local DetectionOptical = (DetectOptical and DetectOptical == true) and Controller.Detection.OPTIC or nil
|
||||
local DetectionRadar = (DetectRadar and DetectRadar == true) and Controller.Detection.RADAR or nil
|
||||
local DetectionIRST = (DetectIRST and DetectIRST == true) and Controller.Detection.IRST or nil
|
||||
local DetectionRWR = (DetectRWR and DetectRWR == true) and Controller.Detection.RWR or nil
|
||||
@ -3075,10 +3076,10 @@ function CONTROLLABLE:IsTargetDetected( DCSObject, DetectVisual, DetectOptical,
|
||||
|
||||
local Controller = self:_GetController()
|
||||
|
||||
local TargetIsDetected, TargetIsVisible, TargetLastTime, TargetKnowType, TargetKnowDistance, TargetLastPos, TargetLastVelocity
|
||||
local TargetIsDetected, TargetIsVisible, TargetKnowType, TargetKnowDistance, TargetLastTime, TargetLastPos, TargetLastVelocity
|
||||
= Controller:isTargetDetected( DCSObject, DetectionVisual, DetectionOptical, DetectionRadar, DetectionIRST, DetectionRWR, DetectionDLINK )
|
||||
|
||||
return TargetIsDetected, TargetIsVisible, TargetLastTime, TargetKnowType, TargetKnowDistance, TargetLastPos, TargetLastVelocity
|
||||
return TargetIsDetected, TargetIsVisible, TargetKnowType, TargetKnowDistance, TargetLastTime, TargetLastPos, TargetLastVelocity
|
||||
end
|
||||
|
||||
return nil
|
||||
@ -3086,6 +3087,7 @@ end
|
||||
|
||||
--- Check if a certain UNIT is detected by the controllable.
|
||||
-- The optional parametes specify the detection methods that can be applied.
|
||||
--
|
||||
-- If **no** detection method is given, the detection will use **all** the available methods by default.
|
||||
-- If **at least one** detection method is specified, only the methods set to *true* will be used.
|
||||
-- @param #CONTROLLABLE self
|
||||
@ -3096,13 +3098,13 @@ end
|
||||
-- @param #boolean DetectIRST (Optional) If *false*, do not include targets detected by IRST.
|
||||
-- @param #boolean DetectRWR (Optional) If *false*, do not include targets detected by RWR.
|
||||
-- @param #boolean DetectDLINK (Optional) If *false*, do not include targets detected by data link.
|
||||
-- @return #boolean True if target is detected.
|
||||
-- @return #boolean True if target is visible by line of sight.
|
||||
-- @return #number Mission time when target was detected.
|
||||
-- @return #boolean True if target type is known.
|
||||
-- @return #boolean True if distance to target is known.
|
||||
-- @return DCS#Vec3 Last known position vector of the target.
|
||||
-- @return DCS#Vec3 Last known velocity vector of the target.
|
||||
-- @return #boolean `true` if target is detected.
|
||||
-- @return #boolean `true` if target is *currently* visible by line of sight. Target must be detected (first parameter returns `true`).
|
||||
-- @return #boolean `true` if target type is known. Target must be detected (first parameter returns `true`).
|
||||
-- @return #boolean `true` if distance to target is known. Target must be detected (first parameter returns `true`).
|
||||
-- @return #number Mission time in seconds when target was last detected. Only present if the target is currently not visible (second parameter returns `false`) otherwise `nil` is returned.
|
||||
-- @return DCS#Vec3 Last known position vector of the target. Only present if the target is currently not visible (second parameter returns `false`) otherwise `nil` is returned.
|
||||
-- @return DCS#Vec3 Last known velocity vector of the target. Only present if the target is currently not visible (second parameter returns `false`) otherwise `nil` is returned.
|
||||
function CONTROLLABLE:IsUnitDetected( Unit, DetectVisual, DetectOptical, DetectRadar, DetectIRST, DetectRWR, DetectDLINK )
|
||||
self:F2( self.ControllableName )
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user