Ready for another test session.

This commit is contained in:
FlightControl_Master
2018-04-11 09:14:12 +02:00
parent ffe4d9a143
commit 1ae1b9abd7
13 changed files with 172 additions and 45 deletions

View File

@@ -73,6 +73,7 @@ end
--- Destroys the OBJECT.
-- @param #OBJECT self
-- @return #boolean true if the object is destroyed.
-- @return #nil The DCS Unit is not existing or alive.
function OBJECT:Destroy()
@@ -80,7 +81,8 @@ function OBJECT:Destroy()
if DCSObject then
--BASE:CreateEventCrash( timer.getTime(), DCSObject )
DCSObject:destroy()
DCSObject:destroy( false )
return true
end
BASE:E( { "Cannot Destroy", Name = self.ObjectName, Class = self:GetClassName() } )

View File

@@ -138,13 +138,24 @@ function STATIC:SpawnAt( Coordinate, Heading )
end
--- Respawn the @{Unit} using a (tweaked) template of the parent Group.
--- Respawn the @{Unit} at the same location with the same properties.
-- This is useful to respawn a cargo after it has been destroyed.
-- @param #UNIT self
-- @param Core.Point#COORDINATE Coordinate The coordinate where to spawn the new Static.
-- @param #number Heading The heading of the unit respawn.
function STATIC:ReSpawn()
local SpawnStatic = SPAWNSTATIC:NewFromStatic( self.StaticName )
SpawnStatic:ReSpawn()
end
--- Respawn the @{Unit} at a defined Coordinate with an optional heading.
-- @param #UNIT self
-- @param Core.Point#COORDINATE Coordinate The coordinate where to spawn the new Static.
-- @param #number Heading The heading of the unit respawn.
function STATIC:ReSpawnAt( Coordinate, Heading )
local SpawnStatic = SPAWNSTATIC:NewFromStatic( self.StaticName )
SpawnStatic:ReSpawnAt( Coordinate, Heading )
end