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Documentation
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@@ -192,12 +192,6 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
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||||
<td class="name" nowrap="nowrap"><a href="##(TASK_A2A).New">TASK_A2A:New(Mission, SetAttack, TaskName, UnitSetTargets, TargetDistance, TargetZone, TargetSetUnit, TaskType, TaskBriefing)</a></td>
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<td class="summary">
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<p>Instantiates a new TASK_A2A.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2A).SetPenaltyOnFailed">TASK_A2A:SetPenaltyOnFailed(Text, Penalty, TaskUnit)</a></td>
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<td class="summary">
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<p>Set a penalty when the A2A attack has failed.</p>
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</td>
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</tr>
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<tr>
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@@ -210,18 +204,6 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2A).SetRendezVousZone">TASK_A2A:SetRendezVousZone(RendezVousZone, TaskUnit)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2A).SetScoreOnDestroy">TASK_A2A:SetScoreOnDestroy(Text, Score, TaskUnit)</a></td>
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<td class="summary">
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<p>Set a score when a target in scope of the A2A attack, has been destroyed .</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2A).SetScoreOnSuccess">TASK_A2A:SetScoreOnSuccess(Text, Score, TaskUnit)</a></td>
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<td class="summary">
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<p>Set a score when all the targets in scope of the A2A attack, have been destroyed.</p>
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</td>
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</tr>
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<tr>
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@@ -250,12 +232,36 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2A_ENGAGE).New">TASK_A2A_ENGAGE:New(Mission, SetGroup, TaskName, TargetSetUnit, TaskBriefing)</a></td>
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<td class="summary">
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<p>Instantiates a new TASK<em>A2A</em>ENGAGE.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2A_ENGAGE).SetScoreOnFail">TASK_A2A_ENGAGE:SetScoreOnFail(PlayerName, Penalty, TaskUnit)</a></td>
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<td class="summary">
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<p>Set a penalty when the A2A attack has failed.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2A_ENGAGE).SetScoreOnProgress">TASK_A2A_ENGAGE:SetScoreOnProgress(PlayerName, Score, TaskUnit)</a></td>
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<td class="summary">
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<p>Set a score when a target in scope of the A2A attack, has been destroyed .</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2A_ENGAGE).SetScoreOnSuccess">TASK_A2A_ENGAGE:SetScoreOnSuccess(PlayerName, Score, TaskUnit)</a></td>
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<td class="summary">
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<p>Set a score when all the targets in scope of the A2A attack, have been destroyed.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2A_ENGAGE).TargetSetUnit">TASK_A2A_ENGAGE.TargetSetUnit</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2A_ENGAGE).onafterGoal">TASK_A2A_ENGAGE:onafterGoal(TaskUnit, From, Event, To)</a></td>
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<td class="summary">
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</td>
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</tr>
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</table>
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@@ -266,12 +272,36 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2A_INTERCEPT).New">TASK_A2A_INTERCEPT:New(Mission, SetGroup, TaskName, TargetSetUnit, TaskBriefing)</a></td>
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<td class="summary">
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<p>Instantiates a new TASK<em>A2A</em>INTERCEPT.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2A_INTERCEPT).SetScoreOnFail">TASK_A2A_INTERCEPT:SetScoreOnFail(PlayerName, Penalty, TaskUnit)</a></td>
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<td class="summary">
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<p>Set a penalty when the A2A attack has failed.</p>
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</td>
|
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</tr>
|
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<tr>
|
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2A_INTERCEPT).SetScoreOnProgress">TASK_A2A_INTERCEPT:SetScoreOnProgress(PlayerName, Score, TaskUnit)</a></td>
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<td class="summary">
|
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<p>Set a score when a target in scope of the A2A attack, has been destroyed .</p>
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</td>
|
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</tr>
|
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<tr>
|
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2A_INTERCEPT).SetScoreOnSuccess">TASK_A2A_INTERCEPT:SetScoreOnSuccess(PlayerName, Score, TaskUnit)</a></td>
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<td class="summary">
|
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<p>Set a score when all the targets in scope of the A2A attack, have been destroyed.</p>
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</td>
|
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</tr>
|
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<tr>
|
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2A_INTERCEPT).TargetSetUnit">TASK_A2A_INTERCEPT.TargetSetUnit</a></td>
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<td class="summary">
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|
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2A_INTERCEPT).onafterGoal">TASK_A2A_INTERCEPT:onafterGoal(TaskUnit, From, Event, To)</a></td>
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<td class="summary">
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|
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</td>
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</tr>
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</table>
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@@ -282,12 +312,36 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2A_SWEEP).New">TASK_A2A_SWEEP:New(Mission, SetGroup, TaskName, TargetSetUnit, TaskBriefing)</a></td>
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<td class="summary">
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<p>Instantiates a new TASK<em>A2A</em>SWEEP.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2A_SWEEP).SetScoreOnFail">TASK_A2A_SWEEP:SetScoreOnFail(PlayerName, Penalty, TaskUnit)</a></td>
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<td class="summary">
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<p>Set a penalty when the A2A attack has failed.</p>
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</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK_A2A_SWEEP).SetScoreOnProgress">TASK_A2A_SWEEP:SetScoreOnProgress(PlayerName, Score, TaskUnit)</a></td>
|
||||
<td class="summary">
|
||||
<p>Set a score when a target in scope of the A2A attack, has been destroyed .</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK_A2A_SWEEP).SetScoreOnSuccess">TASK_A2A_SWEEP:SetScoreOnSuccess(PlayerName, Score, TaskUnit)</a></td>
|
||||
<td class="summary">
|
||||
<p>Set a score when all the targets in scope of the A2A attack, have been destroyed.</p>
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||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK_A2A_SWEEP).TargetSetUnit">TASK_A2A_SWEEP.TargetSetUnit</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK_A2A_SWEEP).onafterGoal">TASK_A2A_SWEEP:onafterGoal(TaskUnit, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
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@@ -617,44 +671,6 @@ If the TargetZone parameter is specified, the player will be routed to the cente
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<p><em><a href="##(TASK_A2A)">#TASK_A2A</a>:</em>
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self</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(TASK_A2A).SetPenaltyOnFailed" >
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<strong>TASK_A2A:SetPenaltyOnFailed(Text, Penalty, TaskUnit)</strong>
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</a>
|
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</dt>
|
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<dd>
|
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|
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<p>Set a penalty when the A2A attack has failed.</p>
|
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|
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<h3>Parameters</h3>
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<ul>
|
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<li>
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<p><code><em>#string Text </em></code>:
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The text to display to the player, when the A2A attack has failed.</p>
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</li>
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<li>
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<p><code><em>#number Penalty </em></code>:
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The penalty in points.</p>
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</li>
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<li>
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|
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<p><code><em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> TaskUnit </em></code>: </p>
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|
||||
</li>
|
||||
</ul>
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<h3>Return value</h3>
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<p><em><a href="##(TASK_A2A)">#TASK_A2A</a>:</em></p>
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|
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|
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</dd>
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</dl>
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<dl class="function">
|
||||
@@ -720,82 +736,6 @@ The Zone object where the RendezVous is located on the map.</p>
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<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK_A2A).SetScoreOnDestroy" >
|
||||
<strong>TASK_A2A:SetScoreOnDestroy(Text, Score, TaskUnit)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set a score when a target in scope of the A2A attack, has been destroyed .</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Text </em></code>:
|
||||
The text to display to the player, when the target has been destroyed.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number Score </em></code>:
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The score in points.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> TaskUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(TASK_A2A)">#TASK_A2A</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK_A2A).SetScoreOnSuccess" >
|
||||
<strong>TASK_A2A:SetScoreOnSuccess(Text, Score, TaskUnit)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set a score when all the targets in scope of the A2A attack, have been destroyed.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Text </em></code>:
|
||||
The text to display to the player, when all targets hav been destroyed.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number Score </em></code>:
|
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The score in points.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> TaskUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(TASK_A2A)">#TASK_A2A</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK_A2A).SetTargetCoordinate" >
|
||||
<strong>TASK_A2A:SetTargetCoordinate(TargetCoordinate, TaskUnit)</strong>
|
||||
</a>
|
||||
@@ -924,6 +864,120 @@ The briefing of the task.</p>
|
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<p><em><a href="##(TASK_A2A_ENGAGE)">#TASK<em>A2A</em>ENGAGE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK_A2A_ENGAGE).SetScoreOnFail" >
|
||||
<strong>TASK_A2A_ENGAGE:SetScoreOnFail(PlayerName, Penalty, TaskUnit)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set a penalty when the A2A attack has failed.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string PlayerName </em></code>:
|
||||
The name of the player.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number Penalty </em></code>:
|
||||
The penalty in points, must be a negative value!</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> TaskUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(TASK_A2A_ENGAGE)">#TASK<em>A2A</em>ENGAGE</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK_A2A_ENGAGE).SetScoreOnProgress" >
|
||||
<strong>TASK_A2A_ENGAGE:SetScoreOnProgress(PlayerName, Score, TaskUnit)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set a score when a target in scope of the A2A attack, has been destroyed .</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string PlayerName </em></code>:
|
||||
The name of the player.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number Score </em></code>:
|
||||
The score in points to be granted when task process has been achieved.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> TaskUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(TASK_A2A_ENGAGE)">#TASK<em>A2A</em>ENGAGE</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK_A2A_ENGAGE).SetScoreOnSuccess" >
|
||||
<strong>TASK_A2A_ENGAGE:SetScoreOnSuccess(PlayerName, Score, TaskUnit)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set a score when all the targets in scope of the A2A attack, have been destroyed.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string PlayerName </em></code>:
|
||||
The name of the player.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number Score </em></code>:
|
||||
The score in points.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> TaskUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(TASK_A2A_ENGAGE)">#TASK<em>A2A</em>ENGAGE</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -938,6 +992,42 @@ self</p>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK_A2A_ENGAGE).onafterGoal" >
|
||||
<strong>TASK_A2A_ENGAGE:onafterGoal(TaskUnit, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> TaskUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
@@ -990,8 +1080,122 @@ The briefing of the task.</p>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(TASK_A2A_INTERCEPT)">#TASK<em>A2A</em>INTERCEPT</a>:</em>
|
||||
self</p>
|
||||
<p><em><a href="##(TASK_A2A_INTERCEPT)">#TASK<em>A2A</em>INTERCEPT</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK_A2A_INTERCEPT).SetScoreOnFail" >
|
||||
<strong>TASK_A2A_INTERCEPT:SetScoreOnFail(PlayerName, Penalty, TaskUnit)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set a penalty when the A2A attack has failed.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string PlayerName </em></code>:
|
||||
The name of the player.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number Penalty </em></code>:
|
||||
The penalty in points, must be a negative value!</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> TaskUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(TASK_A2A_INTERCEPT)">#TASK<em>A2A</em>INTERCEPT</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK_A2A_INTERCEPT).SetScoreOnProgress" >
|
||||
<strong>TASK_A2A_INTERCEPT:SetScoreOnProgress(PlayerName, Score, TaskUnit)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set a score when a target in scope of the A2A attack, has been destroyed .</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string PlayerName </em></code>:
|
||||
The name of the player.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number Score </em></code>:
|
||||
The score in points to be granted when task process has been achieved.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> TaskUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(TASK_A2A_INTERCEPT)">#TASK<em>A2A</em>INTERCEPT</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK_A2A_INTERCEPT).SetScoreOnSuccess" >
|
||||
<strong>TASK_A2A_INTERCEPT:SetScoreOnSuccess(PlayerName, Score, TaskUnit)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set a score when all the targets in scope of the A2A attack, have been destroyed.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string PlayerName </em></code>:
|
||||
The name of the player.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number Score </em></code>:
|
||||
The score in points.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> TaskUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(TASK_A2A_INTERCEPT)">#TASK<em>A2A</em>INTERCEPT</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
@@ -1007,6 +1211,42 @@ self</p>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK_A2A_INTERCEPT).onafterGoal" >
|
||||
<strong>TASK_A2A_INTERCEPT:onafterGoal(TaskUnit, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> TaskUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
@@ -1062,6 +1302,120 @@ The briefing of the task.</p>
|
||||
<p><em><a href="##(TASK_A2A_SWEEP)">#TASK<em>A2A</em>SWEEP</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK_A2A_SWEEP).SetScoreOnFail" >
|
||||
<strong>TASK_A2A_SWEEP:SetScoreOnFail(PlayerName, Penalty, TaskUnit)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set a penalty when the A2A attack has failed.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string PlayerName </em></code>:
|
||||
The name of the player.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number Penalty </em></code>:
|
||||
The penalty in points, must be a negative value!</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> TaskUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(TASK_A2A_SWEEP)">#TASK<em>A2A</em>SWEEP</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK_A2A_SWEEP).SetScoreOnProgress" >
|
||||
<strong>TASK_A2A_SWEEP:SetScoreOnProgress(PlayerName, Score, TaskUnit)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set a score when a target in scope of the A2A attack, has been destroyed .</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string PlayerName </em></code>:
|
||||
The name of the player.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number Score </em></code>:
|
||||
The score in points to be granted when task process has been achieved.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> TaskUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(TASK_A2A_SWEEP)">#TASK<em>A2A</em>SWEEP</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK_A2A_SWEEP).SetScoreOnSuccess" >
|
||||
<strong>TASK_A2A_SWEEP:SetScoreOnSuccess(PlayerName, Score, TaskUnit)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set a score when all the targets in scope of the A2A attack, have been destroyed.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string PlayerName </em></code>:
|
||||
The name of the player.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number Score </em></code>:
|
||||
The score in points.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> TaskUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(TASK_A2A_SWEEP)">#TASK<em>A2A</em>SWEEP</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -1076,6 +1430,42 @@ self</p>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK_A2A_SWEEP).onafterGoal" >
|
||||
<strong>TASK_A2A_SWEEP:onafterGoal(TaskUnit, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> TaskUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user