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Optimized comments and documentation set
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@@ -8,7 +8,7 @@
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--
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-- ===
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--
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-- @module Positionable
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-- @module Wrapper.Positionable
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--- @type POSITIONABLE.__ Methods which are not intended for mission designers, but which are used interally by the moose designer :-)
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-- @extends Wrapper.Identifiable#IDENTIFIABLE
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@@ -17,7 +17,7 @@
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-- @extends Wrapper.Identifiable#IDENTIFIABLE
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--- # POSITIONABLE class, extends @{Identifiable#IDENTIFIABLE}
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--- # POSITIONABLE class, extends @{Wrapper.Identifiable#IDENTIFIABLE}
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--
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-- The POSITIONABLE class is a wrapper class to handle the POSITIONABLE objects:
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--
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@@ -626,7 +626,7 @@ function POSITIONABLE:MessageToClient( Message, Duration, Client, Name )
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return nil
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end
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--- Send a message to a @{Group}.
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--- Send a message to a @{Wrapper.Group}.
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-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
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-- @param #POSITIONABLE self
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-- @param #string Message The message text
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@@ -653,7 +653,7 @@ function POSITIONABLE:MessageToGroup( Message, Duration, MessageGroup, Name )
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return nil
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end
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--- Send a message of a message type to a @{Group}.
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--- Send a message of a message type to a @{Wrapper.Group}.
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-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
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-- @param #POSITIONABLE self
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-- @param #string Message The message text
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@@ -673,7 +673,7 @@ function POSITIONABLE:MessageTypeToGroup( Message, MessageType, MessageGroup, Na
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return nil
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end
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--- Send a message to a @{Set#SET_GROUP}.
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--- Send a message to a @{Core.Set#SET_GROUP}.
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-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
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-- @param #POSITIONABLE self
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-- @param #string Message The message text
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@@ -697,7 +697,7 @@ function POSITIONABLE:MessageToSetGroup( Message, Duration, MessageSetGroup, Nam
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return nil
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end
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--- Send a message to the players in the @{Group}.
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--- Send a message to the players in the @{Wrapper.Group}.
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-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
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-- @param #POSITIONABLE self
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-- @param #string Message The message text
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