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Add support for naval logistics
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@@ -1777,7 +1777,7 @@ WAREHOUSE.version="1.0.2"
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-- TODO: Make more examples: ARTY, CAP, ...
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-- TODO: Check also general requests like all ground. Is this a problem for self propelled if immobile units are among the assets? Check if transport.
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-- TODO: Handle the case when units of a group die during the transfer.
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-- TODO: Added habours as interface for transport to from warehouses? Could make a rudimentary shipping dispatcher.
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-- DONE: Added harbours as interface for transport to/from warehouses. Simplifies process of spawning units near the ship, especially if cargo not self-propelled.
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-- DONE: Test capturing a neutral warehouse.
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-- DONE: Add save/load capability of warehouse <==> persistance after mission restart. Difficult in lua!
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-- DONE: Get cargo bay and weight from CARGO_GROUP and GROUP. No necessary any more!
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@@ -1830,7 +1830,6 @@ WAREHOUSE.version="1.0.2"
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-- @param #string alias (Optional) Alias of the warehouse, i.e. the name it will be called when sending messages etc. Default is the name of the static
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-- @return #WAREHOUSE self
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function WAREHOUSE:New(warehouse, alias)
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BASE:T({warehouse=warehouse})
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-- Check if just a string was given and convert to static.
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if type(warehouse)=="string" then
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@@ -4496,7 +4495,6 @@ function WAREHOUSE:onafterRequestSpawned(From, Event, To, Request, CargoGroupSet
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-- Find asset belonging to this group.
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local asset=self:FindAssetInDB(_group)
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BASE:T("DEBUGGING*** load radius: "..asset.loadradius)
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-- New cargo group object.
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local cargogroup=CARGO_GROUP:New(_group, _cargotype,_group:GetName(),_boardradius, asset.loadradius)
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@@ -4556,7 +4554,8 @@ function WAREHOUSE:onafterRequestSpawned(From, Event, To, Request, CargoGroupSet
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-- Pickup and deploy zones.
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local PickupZoneSet = SET_ZONE:New():AddZone(self.portzone)
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PickupZoneSet:AddZone(self.harborzone)
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local DeployZoneSet = SET_ZONE:New():AddZone(Request.warehouse.portzone)
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local DeployZoneSet = SET_ZONE:New():AddZone(Request.warehouse.harborzone)
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-- Get the shipping lane to use and pass it to the Dispatcher
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local remotename = Request.warehouse.warehouse:GetName()
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@@ -4583,21 +4582,6 @@ function WAREHOUSE:onafterRequestSpawned(From, Event, To, Request, CargoGroupSet
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pickupinner=20
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deployouter=1000
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deployinner=0
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--BASE:T("DEBUGGING*** Let's try to move these units")
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--[[for _,_group in pairs(CargoGroupSet:GetSetObjects()) do
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local group=GROUP:FindByName( _group:GetName() ) --Wrapper.Group#GROUP
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--local _speed = group:GetSpeedMax()*0.7
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BASE:T("DEBUGGING*** Group ".._.." coordinate is "..CargoTransport:GetCoordinate())
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--local FromCoord = group:GetCoordinate()
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local ToCoord = CargoTransport:GetCoordinate()
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local FromWP = FromCoord:WaypointGround()
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local ToWP = ToCoord:WaypointGround( 15, "Vee" )
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group:Route( { FromWP, ToWP }, 10 )
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end]]--
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else
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pickupouter=200
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pickupinner=0
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@@ -4639,15 +4623,6 @@ function WAREHOUSE:onafterRequestSpawned(From, Event, To, Request, CargoGroupSet
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-- Dispatcher Event Functions --
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--------------------------------
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--- Function called before carrier loads something
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function CargoTransport:OnBeforeMonitor(From, Event, To, Carrier, Cargo, PickupZone)
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-- Need to get the cargo over to the portzone
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-- But what if the cargo can't move on it's own?
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BASE:T("DEBUGGING*** CargoTransport:OnBeforeMonitor")
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end
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--- Function called after carrier picked up something.
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function CargoTransport:OnAfterPickedUp(From, Event, To, Carrier, PickupZone)
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