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#MANTIS/#SEAD/#SHORAD
* Added shoot and scoot for MANTIS and SHORAD * Added detection of TALD ADM-141A (all)
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@@ -34,7 +34,7 @@
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--
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-- This class is very easy to use. Just setup a SEAD object by using @{#SEAD.New}() and SAMs will evade and take defensive action when being fired upon.
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-- Once a HARM attack is detected, SEAD will shut down the radars of the attacked SAM site and take evasive action by moving the SAM
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-- vehicles around (*if* they are drivable, that is). There's a component of randomness in detection and evasion, which is based on the
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-- vehicles around (*if* they are driveable, that is). There's a component of randomness in detection and evasion, which is based on the
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-- skill set of the SAM set (the higher the skill, the more likely). When a missile is fired from far away, the SAM will stay active for a
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-- period of time to stay defensive, before it takes evasive actions.
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--
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@@ -66,7 +66,6 @@ SEAD = {
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-- @field Harms
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SEAD.Harms = {
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["AGM_88"] = "AGM_88",
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--["AGM_45"] = "AGM_45",
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["AGM_122"] = "AGM_122",
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["AGM_84"] = "AGM_84",
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["AGM_45"] = "AGM_45",
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