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SPAWNSTATIC - bugfix on canCargo, mass could be set but not transported into the template spawn
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@ -138,24 +138,24 @@ SPAWNSTATIC = {
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-- @return #SPAWNSTATIC self
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-- @return #SPAWNSTATIC self
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function SPAWNSTATIC:NewFromStatic(SpawnTemplateName, SpawnCountryID)
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function SPAWNSTATIC:NewFromStatic(SpawnTemplateName, SpawnCountryID)
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local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC
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local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC
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local TemplateStatic, CoalitionID, CategoryID, CountryID = _DATABASE:GetStaticGroupTemplate(SpawnTemplateName)
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local TemplateStatic, CoalitionID, CategoryID, CountryID = _DATABASE:GetStaticGroupTemplate(SpawnTemplateName)
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if TemplateStatic then
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if TemplateStatic then
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self.SpawnTemplatePrefix = SpawnTemplateName
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self.SpawnTemplatePrefix = SpawnTemplateName
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self.TemplateStaticUnit = UTILS.DeepCopy(TemplateStatic.units[1])
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self.TemplateStaticUnit = UTILS.DeepCopy(TemplateStatic.units[1])
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self.CountryID = SpawnCountryID or CountryID
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self.CountryID = SpawnCountryID or CountryID
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self.CategoryID = CategoryID
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self.CategoryID = CategoryID
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self.CoalitionID = CoalitionID
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self.CoalitionID = CoalitionID
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self.SpawnIndex = 0
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self.SpawnIndex = 0
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else
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else
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error( "SPAWNSTATIC:New: There is no static declared in the mission editor with SpawnTemplatePrefix = '" .. tostring(SpawnTemplateName) .. "'" )
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error( "SPAWNSTATIC:New: There is no static declared in the mission editor with SpawnTemplatePrefix = '" .. tostring(SpawnTemplateName) .. "'" )
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end
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end
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self:SetEventPriority( 5 )
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self:SetEventPriority( 5 )
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return self
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return self
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end
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end
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--- Creates the main object to spawn a @{Static} given a template table.
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--- Creates the main object to spawn a @{Static} given a template table.
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@ -422,7 +422,11 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
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end
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end
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if self.InitCargo~=nil then
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if self.InitCargo~=nil then
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Template.isCargo=self.InitCargo
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Template.canCargo=self.InitCargo
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end
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if self.InitCargoMass~=nil then
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Template.mass=self.InitCargoMass
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end
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end
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if self.InitLinkUnit then
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if self.InitLinkUnit then
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