mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Merge branch 'develop' into FF/Ops
This commit is contained in:
commit
1d04f7c945
@ -1953,7 +1953,7 @@ local function refct_from_id(id) -- refct = refct_from_id(CTypeID)
|
|||||||
unsigned = refct.unsigned,
|
unsigned = refct.unsigned,
|
||||||
size = bit.band(bit.rshift(ctype.info, 16), 127),
|
size = bit.band(bit.rshift(ctype.info, 16), 127),
|
||||||
}
|
}
|
||||||
refct.bool, refct.const, refct.volatile, refct.unsigned = nil
|
refct.bool, refct.const, refct.volatile, refct.unsigned = nil, nil, nil, nil
|
||||||
end
|
end
|
||||||
|
|
||||||
if CT[4] then -- Merge sibling attributes onto this type.
|
if CT[4] then -- Merge sibling attributes onto this type.
|
||||||
|
|||||||
@ -18,6 +18,8 @@
|
|||||||
--- The AI_A2A_CAP class implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group}
|
--- The AI_A2A_CAP class implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group}
|
||||||
-- and automatically engage any airborne enemies that are within a certain range or within a certain zone.
|
-- and automatically engage any airborne enemies that are within a certain range or within a certain zone.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- 
|
-- 
|
||||||
--
|
--
|
||||||
-- The AI_A2A_CAP is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_CAP process can be started using the **Start** event.
|
-- The AI_A2A_CAP is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_CAP process can be started using the **Start** event.
|
||||||
|
|||||||
@ -33,6 +33,8 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- # QUICK START GUIDE
|
-- # QUICK START GUIDE
|
||||||
--
|
--
|
||||||
-- There are basically two classes available to model an A2A defense system.
|
-- There are basically two classes available to model an A2A defense system.
|
||||||
|
|||||||
@ -19,6 +19,8 @@
|
|||||||
|
|
||||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- The AI_A2A_GCI is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_GCI process can be started using the **Start** event.
|
-- The AI_A2A_GCI is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_GCI process can be started using the **Start** event.
|
||||||
--
|
--
|
||||||
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
||||||
|
|||||||
@ -15,6 +15,8 @@
|
|||||||
|
|
||||||
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group}.
|
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group}.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- 
|
-- 
|
||||||
--
|
--
|
||||||
-- The AI_A2A_PATROL is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_PATROL process can be started using the **Start** event.
|
-- The AI_A2A_PATROL is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_PATROL process can be started using the **Start** event.
|
||||||
|
|||||||
@ -16,6 +16,8 @@
|
|||||||
|
|
||||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- # Developer Note
|
-- # Developer Note
|
||||||
--
|
--
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
|||||||
@ -18,6 +18,8 @@
|
|||||||
--
|
--
|
||||||
-- # Developer Note
|
-- # Developer Note
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
-- Therefore, this class is considered to be deprecated
|
-- Therefore, this class is considered to be deprecated
|
||||||
--
|
--
|
||||||
|
|||||||
@ -36,6 +36,8 @@
|
|||||||
--
|
--
|
||||||
-- # QUICK START GUIDE
|
-- # QUICK START GUIDE
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- The following class is available to model an A2G defense system.
|
-- The following class is available to model an A2G defense system.
|
||||||
--
|
--
|
||||||
-- AI_A2G_DISPATCHER is the main A2G defense class that models the A2G defense system.
|
-- AI_A2G_DISPATCHER is the main A2G defense class that models the A2G defense system.
|
||||||
|
|||||||
@ -19,6 +19,8 @@
|
|||||||
|
|
||||||
--- Implements the core functions to SEAD intruders. Use the Engage trigger to intercept intruders.
|
--- Implements the core functions to SEAD intruders. Use the Engage trigger to intercept intruders.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- The AI_A2G_SEAD is assigned a @{Wrapper.Group} and this must be done before the AI_A2G_SEAD process can be started using the **Start** event.
|
-- The AI_A2G_SEAD is assigned a @{Wrapper.Group} and this must be done before the AI_A2G_SEAD process can be started using the **Start** event.
|
||||||
--
|
--
|
||||||
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
||||||
|
|||||||
@ -15,6 +15,7 @@
|
|||||||
|
|
||||||
--- The AI_AIR class implements the core functions to operate an AI @{Wrapper.Group}.
|
--- The AI_AIR class implements the core functions to operate an AI @{Wrapper.Group}.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
--
|
--
|
||||||
-- # 1) AI_AIR constructor
|
-- # 1) AI_AIR constructor
|
||||||
--
|
--
|
||||||
|
|||||||
@ -36,6 +36,8 @@
|
|||||||
--
|
--
|
||||||
-- # QUICK START GUIDE
|
-- # QUICK START GUIDE
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- The following class is available to model an AIR defense system.
|
-- The following class is available to model an AIR defense system.
|
||||||
--
|
--
|
||||||
-- AI_AIR_DISPATCHER is the main AIR defense class that models the AIR defense system.
|
-- AI_AIR_DISPATCHER is the main AIR defense class that models the AIR defense system.
|
||||||
|
|||||||
@ -13,12 +13,14 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- @type AI_AIR_ENGAGE
|
--- @type AI_AIR_ENGAGE
|
||||||
-- @extends AI.AI_AIR#AI_AIR
|
-- @extends AI.AI_AIR#AI_AIR
|
||||||
|
|
||||||
|
|
||||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- The AI_AIR_ENGAGE is assigned a @{Wrapper.Group} and this must be done before the AI_AIR_ENGAGE process can be started using the **Start** event.
|
-- The AI_AIR_ENGAGE is assigned a @{Wrapper.Group} and this must be done before the AI_AIR_ENGAGE process can be started using the **Start** event.
|
||||||
--
|
--
|
||||||
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
||||||
|
|||||||
@ -15,6 +15,8 @@
|
|||||||
--- The AI_AIR_PATROL class implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group}
|
--- The AI_AIR_PATROL class implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group}
|
||||||
-- and automatically engage any airborne enemies that are within a certain range or within a certain zone.
|
-- and automatically engage any airborne enemies that are within a certain range or within a certain zone.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- 
|
-- 
|
||||||
--
|
--
|
||||||
-- The AI_AIR_PATROL is assigned a @{Wrapper.Group} and this must be done before the AI_AIR_PATROL process can be started using the **Start** event.
|
-- The AI_AIR_PATROL is assigned a @{Wrapper.Group} and this must be done before the AI_AIR_PATROL process can be started using the **Start** event.
|
||||||
|
|||||||
@ -13,7 +13,7 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- @type AI_AIR_SQUADRON
|
--- @type AI_AIR_SQUADRON
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
|
|
||||||
@ -21,6 +21,8 @@
|
|||||||
--
|
--
|
||||||
-- # Developer Note
|
-- # Developer Note
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
-- Therefore, this class is considered to be deprecated
|
-- Therefore, this class is considered to be deprecated
|
||||||
--
|
--
|
||||||
|
|||||||
@ -38,6 +38,8 @@
|
|||||||
|
|
||||||
--- Implements the core functions to provide BattleGround Air Interdiction in an Engage @{Core.Zone} by an AIR @{Wrapper.Controllable} or @{Wrapper.Group}.
|
--- Implements the core functions to provide BattleGround Air Interdiction in an Engage @{Core.Zone} by an AIR @{Wrapper.Controllable} or @{Wrapper.Group}.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- The AI_BAI_ZONE runs a process. It holds an AI in a Patrol Zone and when the AI is commanded to engage, it will fly to an Engage Zone.
|
-- The AI_BAI_ZONE runs a process. It holds an AI in a Patrol Zone and when the AI is commanded to engage, it will fly to an Engage Zone.
|
||||||
--
|
--
|
||||||
-- 
|
-- 
|
||||||
|
|||||||
@ -33,8 +33,9 @@
|
|||||||
-- @field Wrapper.Group#GROUP Test
|
-- @field Wrapper.Group#GROUP Test
|
||||||
-- @extends Core.Fsm#FSM_SET
|
-- @extends Core.Fsm#FSM_SET
|
||||||
|
|
||||||
|
--- 
|
||||||
--- Monitors and manages as many replacement AI groups as there are
|
--
|
||||||
|
-- Monitors and manages as many replacement AI groups as there are
|
||||||
-- CLIENTS in a SET\_CLIENT collection, which are not occupied by human players.
|
-- CLIENTS in a SET\_CLIENT collection, which are not occupied by human players.
|
||||||
-- In other words, use AI_BALANCER to simulate human behaviour by spawning in replacement AI in multi player missions.
|
-- In other words, use AI_BALANCER to simulate human behaviour by spawning in replacement AI in multi player missions.
|
||||||
--
|
--
|
||||||
|
|||||||
@ -39,6 +39,8 @@
|
|||||||
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Controllable} or @{Wrapper.Group}
|
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Controllable} or @{Wrapper.Group}
|
||||||
-- and automatically engage any airborne enemies that are within a certain range or within a certain zone.
|
-- and automatically engage any airborne enemies that are within a certain range or within a certain zone.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- 
|
-- 
|
||||||
--
|
--
|
||||||
-- The AI_CAP_ZONE is assigned a @{Wrapper.Group} and this must be done before the AI_CAP_ZONE process can be started using the **Start** event.
|
-- The AI_CAP_ZONE is assigned a @{Wrapper.Group} and this must be done before the AI_CAP_ZONE process can be started using the **Start** event.
|
||||||
|
|||||||
@ -38,6 +38,9 @@
|
|||||||
-- @extends AI.AI_Patrol#AI_PATROL_ZONE
|
-- @extends AI.AI_Patrol#AI_PATROL_ZONE
|
||||||
|
|
||||||
--- Implements the core functions to provide Close Air Support in an Engage @{Core.Zone} by an AIR @{Wrapper.Controllable} or @{Wrapper.Group}.
|
--- Implements the core functions to provide Close Air Support in an Engage @{Core.Zone} by an AIR @{Wrapper.Controllable} or @{Wrapper.Group}.
|
||||||
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- The AI_CAS_ZONE runs a process. It holds an AI in a Patrol Zone and when the AI is commanded to engage, it will fly to an Engage Zone.
|
-- The AI_CAS_ZONE runs a process. It holds an AI in a Patrol Zone and when the AI is commanded to engage, it will fly to an Engage Zone.
|
||||||
--
|
--
|
||||||
-- 
|
-- 
|
||||||
|
|||||||
@ -9,12 +9,14 @@
|
|||||||
-- @module AI.AI_Cargo
|
-- @module AI.AI_Cargo
|
||||||
-- @image Cargo.JPG
|
-- @image Cargo.JPG
|
||||||
|
|
||||||
-- @type AI_CARGO
|
--- @type AI_CARGO
|
||||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||||
|
|
||||||
|
|
||||||
--- Base class for the dynamic cargo handling capability for AI groups.
|
--- Base class for the dynamic cargo handling capability for AI groups.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- Carriers can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
-- Carriers can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
||||||
-- The AI_CARGO module uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
|
-- The AI_CARGO module uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
|
||||||
-- CARGO derived objects must be declared within the mission to make the AI_CARGO object recognize the cargo.
|
-- CARGO derived objects must be declared within the mission to make the AI_CARGO object recognize the cargo.
|
||||||
|
|||||||
@ -15,6 +15,8 @@
|
|||||||
|
|
||||||
--- Brings a dynamic cargo handling capability for an AI vehicle group.
|
--- Brings a dynamic cargo handling capability for an AI vehicle group.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- Armoured Personnel Carriers (APC), Trucks, Jeeps and other ground based carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
-- Armoured Personnel Carriers (APC), Trucks, Jeeps and other ground based carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
||||||
--
|
--
|
||||||
-- The AI_CARGO_APC class uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
|
-- The AI_CARGO_APC class uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
|
||||||
|
|||||||
@ -15,6 +15,8 @@
|
|||||||
|
|
||||||
--- Brings a dynamic cargo handling capability for an AI airplane group.
|
--- Brings a dynamic cargo handling capability for an AI airplane group.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- Airplane carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation between airbases.
|
-- Airplane carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation between airbases.
|
||||||
--
|
--
|
||||||
-- The AI_CARGO_AIRPLANE module uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
|
-- The AI_CARGO_AIRPLANE module uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
|
||||||
|
|||||||
@ -22,6 +22,8 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- # The dispatcher concept.
|
-- # The dispatcher concept.
|
||||||
--
|
--
|
||||||
-- Carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
-- Carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
||||||
|
|||||||
@ -36,6 +36,8 @@
|
|||||||
|
|
||||||
--- A dynamic cargo transportation capability for AI groups.
|
--- A dynamic cargo transportation capability for AI groups.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- Armoured Personnel APCs (APC), Trucks, Jeeps and other carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
-- Armoured Personnel APCs (APC), Trucks, Jeeps and other carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
||||||
--
|
--
|
||||||
-- The AI_CARGO_DISPATCHER_APC module is derived from the AI_CARGO_DISPATCHER module.
|
-- The AI_CARGO_DISPATCHER_APC module is derived from the AI_CARGO_DISPATCHER module.
|
||||||
|
|||||||
@ -30,6 +30,8 @@
|
|||||||
|
|
||||||
--- Brings a dynamic cargo handling capability for AI groups.
|
--- Brings a dynamic cargo handling capability for AI groups.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- Airplanes can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
-- Airplanes can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
||||||
--
|
--
|
||||||
-- The AI_CARGO_DISPATCHER_AIRPLANE module is derived from the AI_CARGO_DISPATCHER module.
|
-- The AI_CARGO_DISPATCHER_AIRPLANE module is derived from the AI_CARGO_DISPATCHER module.
|
||||||
|
|||||||
@ -31,6 +31,8 @@
|
|||||||
|
|
||||||
--- A dynamic cargo handling capability for AI helicopter groups.
|
--- A dynamic cargo handling capability for AI helicopter groups.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- Helicopters can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
-- Helicopters can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
||||||
--
|
--
|
||||||
--
|
--
|
||||||
|
|||||||
@ -29,6 +29,8 @@
|
|||||||
|
|
||||||
--- A dynamic cargo transportation capability for AI groups.
|
--- A dynamic cargo transportation capability for AI groups.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- Naval vessels can be mobilized to semi-intelligently transport cargo within the simulation.
|
-- Naval vessels can be mobilized to semi-intelligently transport cargo within the simulation.
|
||||||
--
|
--
|
||||||
-- The AI_CARGO_DISPATCHER_SHIP module is derived from the AI_CARGO_DISPATCHER module.
|
-- The AI_CARGO_DISPATCHER_SHIP module is derived from the AI_CARGO_DISPATCHER module.
|
||||||
|
|||||||
@ -15,6 +15,8 @@
|
|||||||
|
|
||||||
--- Brings a dynamic cargo handling capability for an AI helicopter group.
|
--- Brings a dynamic cargo handling capability for an AI helicopter group.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- Helicopter carriers can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
-- Helicopter carriers can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
||||||
--
|
--
|
||||||
-- The AI_CARGO_HELICOPTER class uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
|
-- The AI_CARGO_HELICOPTER class uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
|
||||||
|
|||||||
@ -14,6 +14,8 @@
|
|||||||
|
|
||||||
--- Brings a dynamic cargo handling capability for an AI naval group.
|
--- Brings a dynamic cargo handling capability for an AI naval group.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- Naval ships can be utilized to transport cargo around the map following naval shipping lanes.
|
-- Naval ships can be utilized to transport cargo around the map following naval shipping lanes.
|
||||||
-- The AI_CARGO_SHIP class uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
|
-- The AI_CARGO_SHIP class uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
|
||||||
-- @{Cargo.Cargo} must be declared within the mission or warehouse to make the AI_CARGO_SHIP recognize the cargo.
|
-- @{Cargo.Cargo} must be declared within the mission or warehouse to make the AI_CARGO_SHIP recognize the cargo.
|
||||||
|
|||||||
@ -25,6 +25,8 @@
|
|||||||
--
|
--
|
||||||
-- Allows you to interact with escorting AI on your flight and take the lead.
|
-- Allows you to interact with escorting AI on your flight and take the lead.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- Each escorting group can be commanded with a complete set of radio commands (radio menu in your flight, and then F10).
|
-- Each escorting group can be commanded with a complete set of radio commands (radio menu in your flight, and then F10).
|
||||||
--
|
--
|
||||||
-- The radio commands will vary according the category of the group. The richest set of commands are with helicopters and airPlanes.
|
-- The radio commands will vary according the category of the group. The richest set of commands are with helicopters and airPlanes.
|
||||||
|
|||||||
@ -23,6 +23,8 @@
|
|||||||
--
|
--
|
||||||
-- # Developer Note
|
-- # Developer Note
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
-- Therefore, this class is considered to be deprecated
|
-- Therefore, this class is considered to be deprecated
|
||||||
--
|
--
|
||||||
|
|||||||
@ -21,6 +21,8 @@
|
|||||||
|
|
||||||
--- Models the assignment of AI escorts to player flights upon request using the radio menu.
|
--- Models the assignment of AI escorts to player flights upon request using the radio menu.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- # Developer Note
|
-- # Developer Note
|
||||||
--
|
--
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
|||||||
@ -25,6 +25,8 @@
|
|||||||
--
|
--
|
||||||
-- Allows you to interact with escorting AI on your flight and take the lead.
|
-- Allows you to interact with escorting AI on your flight and take the lead.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- Each escorting group can be commanded with a complete set of radio commands (radio menu in your flight, and then F10).
|
-- Each escorting group can be commanded with a complete set of radio commands (radio menu in your flight, and then F10).
|
||||||
--
|
--
|
||||||
-- The radio commands will vary according the category of the group. The richest set of commands are with helicopters and airPlanes.
|
-- The radio commands will vary according the category of the group. The richest set of commands are with helicopters and airPlanes.
|
||||||
|
|||||||
@ -41,6 +41,8 @@
|
|||||||
|
|
||||||
--- Build large formations, make AI follow a @{Wrapper.Client#CLIENT} (player) leader or a @{Wrapper.Unit#UNIT} (AI) leader.
|
--- Build large formations, make AI follow a @{Wrapper.Client#CLIENT} (player) leader or a @{Wrapper.Unit#UNIT} (AI) leader.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- AI_FORMATION makes AI @{Wrapper.Group#GROUP}s fly in formation of various compositions.
|
-- AI_FORMATION makes AI @{Wrapper.Group#GROUP}s fly in formation of various compositions.
|
||||||
-- The AI_FORMATION class models formations in a different manner than the internal DCS formation logic!!!
|
-- The AI_FORMATION class models formations in a different manner than the internal DCS formation logic!!!
|
||||||
-- The purpose of the class is to:
|
-- The purpose of the class is to:
|
||||||
|
|||||||
@ -48,6 +48,8 @@
|
|||||||
|
|
||||||
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Controllable} or @{Wrapper.Group}.
|
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Controllable} or @{Wrapper.Group}.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- 
|
-- 
|
||||||
--
|
--
|
||||||
-- The AI_PATROL_ZONE is assigned a @{Wrapper.Group} and this must be done before the AI_PATROL_ZONE process can be started using the **Start** event.
|
-- The AI_PATROL_ZONE is assigned a @{Wrapper.Group} and this must be done before the AI_PATROL_ZONE process can be started using the **Start** event.
|
||||||
|
|||||||
@ -1,6 +1,6 @@
|
|||||||
--- **Actions** - ACT_ACCOUNT_ classes **account for** (detect, count & report) various DCS events occurring on UNITs.
|
--- **Actions** - ACT_ACCOUNT_ classes **account for** (detect, count & report) various DCS events occurring on UNITs.
|
||||||
--
|
--
|
||||||
-- 
|
-- 
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@ -11,6 +11,8 @@ do -- ACT_ACCOUNT
|
|||||||
|
|
||||||
--- # @{#ACT_ACCOUNT} FSM class, extends @{Core.Fsm#FSM_PROCESS}
|
--- # @{#ACT_ACCOUNT} FSM class, extends @{Core.Fsm#FSM_PROCESS}
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- ## ACT_ACCOUNT state machine:
|
-- ## ACT_ACCOUNT state machine:
|
||||||
--
|
--
|
||||||
-- This class is a state machine: it manages a process that is triggered by events causing state transitions to occur.
|
-- This class is a state machine: it manages a process that is triggered by events causing state transitions to occur.
|
||||||
@ -133,7 +135,7 @@ do -- ACT_ACCOUNT
|
|||||||
-- @param #string Event
|
-- @param #string Event
|
||||||
-- @param #string From
|
-- @param #string From
|
||||||
-- @param #string To
|
-- @param #string To
|
||||||
function ACT_ACCOUNT:onafterEvent( ProcessUnit, From, Event, To, Event )
|
function ACT_ACCOUNT:onafterEvent( ProcessUnit, From, Event, To )
|
||||||
|
|
||||||
self:__NoMore( 1 )
|
self:__NoMore( 1 )
|
||||||
end
|
end
|
||||||
|
|||||||
@ -2,6 +2,8 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- # @{#ACT_ASSIGN} FSM template class, extends @{Core.Fsm#FSM_PROCESS}
|
-- # @{#ACT_ASSIGN} FSM template class, extends @{Core.Fsm#FSM_PROCESS}
|
||||||
--
|
--
|
||||||
-- ## ACT_ASSIGN state machine:
|
-- ## ACT_ASSIGN state machine:
|
||||||
|
|||||||
@ -1,5 +1,6 @@
|
|||||||
--- (SP) (MP) (FSM) Route AI or players through waypoints or to zones.
|
--- (SP) (MP) (FSM) Route AI or players through waypoints or to zones.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
-- ## ACT_ASSIST state machine:
|
-- ## ACT_ASSIST state machine:
|
||||||
--
|
--
|
||||||
-- This class is a state machine: it manages a process that is triggered by events causing state transitions to occur.
|
-- This class is a state machine: it manages a process that is triggered by events causing state transitions to occur.
|
||||||
|
|||||||
@ -2,6 +2,8 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- # @{#ACT_ROUTE} FSM class, extends @{Core.Fsm#FSM_PROCESS}
|
-- # @{#ACT_ROUTE} FSM class, extends @{Core.Fsm#FSM_PROCESS}
|
||||||
--
|
--
|
||||||
-- ## ACT_ROUTE state machine:
|
-- ## ACT_ROUTE state machine:
|
||||||
|
|||||||
@ -2,6 +2,8 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- # 1) MOOSE Cargo System.
|
-- # 1) MOOSE Cargo System.
|
||||||
--
|
--
|
||||||
-- #### Those who have used the mission editor, know that the DCS mission editor provides cargo facilities.
|
-- #### Those who have used the mission editor, know that the DCS mission editor provides cargo facilities.
|
||||||
|
|||||||
@ -22,6 +22,9 @@ do -- CARGO_CRATE
|
|||||||
-- @type CARGO_CRATE
|
-- @type CARGO_CRATE
|
||||||
-- @extends Cargo.Cargo#CARGO_REPRESENTABLE
|
-- @extends Cargo.Cargo#CARGO_REPRESENTABLE
|
||||||
|
|
||||||
|
---
|
||||||
|
-- 
|
||||||
|
--
|
||||||
--- Defines a cargo that is represented by a UNIT object within the simulator, and can be transported by a carrier.
|
--- Defines a cargo that is represented by a UNIT object within the simulator, and can be transported by a carrier.
|
||||||
-- Use the event functions as described above to Load, UnLoad, Board, UnBoard the CARGO\_CRATE objects to and from carriers.
|
-- Use the event functions as described above to Load, UnLoad, Board, UnBoard the CARGO\_CRATE objects to and from carriers.
|
||||||
--
|
--
|
||||||
|
|||||||
@ -26,6 +26,8 @@ do -- CARGO_GROUP
|
|||||||
-- @extends Cargo.Cargo#CARGO_REPORTABLE
|
-- @extends Cargo.Cargo#CARGO_REPORTABLE
|
||||||
|
|
||||||
--- Defines a cargo that is represented by a @{Wrapper.Group} object within the simulator.
|
--- Defines a cargo that is represented by a @{Wrapper.Group} object within the simulator.
|
||||||
|
--
|
||||||
|
-- 
|
||||||
-- The cargo can be Loaded, UnLoaded, Boarded, UnBoarded to and from Carriers.
|
-- The cargo can be Loaded, UnLoaded, Boarded, UnBoarded to and from Carriers.
|
||||||
--
|
--
|
||||||
-- The above cargo classes are used by the following AI_CARGO_ classes to allow AI groups to transport cargo:
|
-- The above cargo classes are used by the following AI_CARGO_ classes to allow AI groups to transport cargo:
|
||||||
|
|||||||
@ -32,6 +32,8 @@ do -- CARGO_SLINGLOAD
|
|||||||
--
|
--
|
||||||
-- # Developer Note
|
-- # Developer Note
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
-- Therefore, this class is considered to be deprecated
|
-- Therefore, this class is considered to be deprecated
|
||||||
--
|
--
|
||||||
|
|||||||
@ -30,6 +30,8 @@ do -- CARGO_UNIT
|
|||||||
--
|
--
|
||||||
-- # Developer Note
|
-- # Developer Note
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
-- Therefore, this class is considered to be deprecated
|
-- Therefore, this class is considered to be deprecated
|
||||||
--
|
--
|
||||||
|
|||||||
@ -974,7 +974,7 @@ do -- Scheduling
|
|||||||
-- @param #BASE self
|
-- @param #BASE self
|
||||||
-- @param #number Start Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
|
-- @param #number Start Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
|
||||||
-- @param #function SchedulerFunction The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
|
-- @param #function SchedulerFunction The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
|
||||||
-- @param #table ... Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
|
-- @param ... Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
|
||||||
-- @return #string The Schedule ID of the planned schedule.
|
-- @return #string The Schedule ID of the planned schedule.
|
||||||
function BASE:ScheduleOnce( Start, SchedulerFunction, ... )
|
function BASE:ScheduleOnce( Start, SchedulerFunction, ... )
|
||||||
|
|
||||||
|
|||||||
@ -872,6 +872,8 @@ end
|
|||||||
-- @return Wrapper.Group#GROUP The found GROUP.
|
-- @return Wrapper.Group#GROUP The found GROUP.
|
||||||
function DATABASE:FindGroup( GroupName )
|
function DATABASE:FindGroup( GroupName )
|
||||||
|
|
||||||
|
if type(GroupName) ~= "string" or GroupName == "" then return end
|
||||||
|
|
||||||
local GroupFound = self.GROUPS[GroupName]
|
local GroupFound = self.GROUPS[GroupName]
|
||||||
|
|
||||||
if GroupFound == nil and GroupName ~= nil and self.Templates.Groups[GroupName] == nil then
|
if GroupFound == nil and GroupName ~= nil and self.Templates.Groups[GroupName] == nil then
|
||||||
|
|||||||
@ -206,7 +206,7 @@ end
|
|||||||
function MESSAGE:ToGroup( Group, Settings )
|
function MESSAGE:ToGroup( Group, Settings )
|
||||||
self:F( Group.GroupName )
|
self:F( Group.GroupName )
|
||||||
|
|
||||||
if Group then
|
if Group and Group:IsAlive() then
|
||||||
|
|
||||||
if self.MessageType then
|
if self.MessageType then
|
||||||
local Settings = Settings or (Group and _DATABASE:GetPlayerSettings( Group:GetPlayerName() )) or _SETTINGS -- Core.Settings#SETTINGS
|
local Settings = Settings or (Group and _DATABASE:GetPlayerSettings( Group:GetPlayerName() )) or _SETTINGS -- Core.Settings#SETTINGS
|
||||||
@ -231,7 +231,7 @@ end
|
|||||||
function MESSAGE:ToUnit( Unit, Settings )
|
function MESSAGE:ToUnit( Unit, Settings )
|
||||||
self:F( Unit.IdentifiableName )
|
self:F( Unit.IdentifiableName )
|
||||||
|
|
||||||
if Unit then
|
if Unit and Unit:IsAlive() then
|
||||||
|
|
||||||
if self.MessageType then
|
if self.MessageType then
|
||||||
local Settings = Settings or ( Unit and _DATABASE:GetPlayerSettings( Unit:GetPlayerName() ) ) or _SETTINGS -- Core.Settings#SETTINGS
|
local Settings = Settings or ( Unit and _DATABASE:GetPlayerSettings( Unit:GetPlayerName() ) ) or _SETTINGS -- Core.Settings#SETTINGS
|
||||||
|
|||||||
@ -25,7 +25,7 @@
|
|||||||
|
|
||||||
do -- COORDINATE
|
do -- COORDINATE
|
||||||
|
|
||||||
---
|
--- Coordinate class
|
||||||
-- @type COORDINATE
|
-- @type COORDINATE
|
||||||
-- @field #string ClassName Name of the class
|
-- @field #string ClassName Name of the class
|
||||||
-- @field #number x Component of the 3D vector.
|
-- @field #number x Component of the 3D vector.
|
||||||
@ -59,6 +59,10 @@ do -- COORDINATE
|
|||||||
-- * @{#COORDINATE.SmokeOrange}(): To smoke the point in orange.
|
-- * @{#COORDINATE.SmokeOrange}(): To smoke the point in orange.
|
||||||
-- * @{#COORDINATE.SmokeWhite}(): To smoke the point in white.
|
-- * @{#COORDINATE.SmokeWhite}(): To smoke the point in white.
|
||||||
-- * @{#COORDINATE.SmokeGreen}(): To smoke the point in green.
|
-- * @{#COORDINATE.SmokeGreen}(): To smoke the point in green.
|
||||||
|
-- * @{#COORDINATE.SetSmokeOffsetDirection}(): To set an offset point direction for smoke.
|
||||||
|
-- * @{#COORDINATE.SetSmokeOffsetDistance}(): To set an offset point distance for smoke.
|
||||||
|
-- * @{#COORDINATE.SwitchSmokeOffsetOn}(): To set an offset point for smoke to on.
|
||||||
|
-- * @{#COORDINATE.SwitchSmokeOffsetOff}(): To set an offset point for smoke to off.
|
||||||
--
|
--
|
||||||
-- ## 2.2) Flare
|
-- ## 2.2) Flare
|
||||||
--
|
--
|
||||||
@ -2118,16 +2122,114 @@ do -- COORDINATE
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Smokes the point in a color.
|
--- Create colored smoke the point. The smoke we last up to 5 min (DCS limitation) but you can optionally specify a shorter duration or stop it manually.
|
||||||
-- @param #COORDINATE self
|
-- @param #COORDINATE self
|
||||||
-- @param Utilities.Utils#SMOKECOLOR SmokeColor
|
-- @param #number SmokeColor Color of smoke, e.g. `SMOKECOLOR.Green` for green smoke.
|
||||||
-- @param #string name (Optional) Name if you want to stop the smoke early (normal duration: 5mins)
|
-- @param #number Duration (Optional) Duration of the smoke in seconds. DCS stopps the smoke automatically after 5 min.
|
||||||
function COORDINATE:Smoke( SmokeColor, name )
|
-- @param #number Delay (Optional) Delay before the smoke is started in seconds.
|
||||||
self:F2( { SmokeColor } )
|
-- @param #string Name (Optional) Name if you want to stop the smoke early (normal duration: 5mins)
|
||||||
self.firename = name or "Smoke-"..math.random(1,100000)
|
-- @param #boolean Offset (Optional) If true, offset the smokle a bit.
|
||||||
|
-- @param #number Direction (Optional) If Offset is true this is the direction of the offset, 1-359 (degrees). Default random.
|
||||||
|
-- @param #number Distance (Optional) If Offset is true this is the distance of the offset in meters. Default random 10-20.
|
||||||
|
-- @return #COORDINATE self
|
||||||
|
function COORDINATE:Smoke( SmokeColor, Duration, Delay, Name, Offset,Direction,Distance)
|
||||||
|
self:F2( { SmokeColor, Name, Duration, Delay, Offset } )
|
||||||
|
|
||||||
|
SmokeColor=SmokeColor or SMOKECOLOR.Green
|
||||||
|
|
||||||
|
if Delay and Delay>0 then
|
||||||
|
self:ScheduleOnce(Delay, COORDINATE.Smoke, self, SmokeColor, Duration, 0, Name, Direction,Distance)
|
||||||
|
else
|
||||||
|
|
||||||
|
-- Create a name which is used to stop the smoke manually
|
||||||
|
self.firename = Name or "Smoke-"..math.random(1,100000)
|
||||||
|
|
||||||
|
-- Create smoke
|
||||||
|
if Offset or self.SmokeOffset then
|
||||||
|
local Angle = Direction or self:GetSmokeOffsetDirection()
|
||||||
|
local Distance = Distance or self:GetSmokeOffsetDistance()
|
||||||
|
local newpos = self:Translate(Distance,Angle,true,false)
|
||||||
|
local newvec3 = newpos:GetVec3()
|
||||||
|
trigger.action.smoke( newvec3, SmokeColor, self.firename )
|
||||||
|
else
|
||||||
trigger.action.smoke( self:GetVec3(), SmokeColor, self.firename )
|
trigger.action.smoke( self:GetVec3(), SmokeColor, self.firename )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Stop smoke
|
||||||
|
if Duration and Duration>0 then
|
||||||
|
self:ScheduleOnce(Duration, COORDINATE.StopSmoke, self, self.firename )
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Get the offset direction when using `COORDINATE:Smoke()`.
|
||||||
|
-- @param #COORDINATE self
|
||||||
|
-- @return #number Direction in degrees.
|
||||||
|
function COORDINATE:GetSmokeOffsetDirection()
|
||||||
|
local direction = self.SmokeOffsetDirection or math.random(1,359)
|
||||||
|
return direction
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Set the offset direction when using `COORDINATE:Smoke()`.
|
||||||
|
-- @param #COORDINATE self
|
||||||
|
-- @param #number Direction (Optional) This is the direction of the offset, 1-359 (degrees). Default random.
|
||||||
|
-- @return #COORDINATE self
|
||||||
|
function COORDINATE:SetSmokeOffsetDirection(Direction)
|
||||||
|
if self then
|
||||||
|
self.SmokeOffsetDirection = Direction or math.random(1,359)
|
||||||
|
return self
|
||||||
|
else
|
||||||
|
COORDINATE.SmokeOffsetDirection = Direction or math.random(1,359)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Get the offset distance when using `COORDINATE:Smoke()`.
|
||||||
|
-- @param #COORDINATE self
|
||||||
|
-- @return #number Distance Distance in meters.
|
||||||
|
function COORDINATE:GetSmokeOffsetDistance()
|
||||||
|
local distance = self.SmokeOffsetDistance or math.random(10,20)
|
||||||
|
return distance
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Set the offset distance when using `COORDINATE:Smoke()`.
|
||||||
|
-- @param #COORDINATE self
|
||||||
|
-- @param #number Distance (Optional) This is the distance of the offset in meters. Default random 10-20.
|
||||||
|
-- @return #COORDINATE self
|
||||||
|
function COORDINATE:SetSmokeOffsetDistance(Distance)
|
||||||
|
if self then
|
||||||
|
self.SmokeOffsetDistance = Distance or math.random(10,20)
|
||||||
|
return self
|
||||||
|
else
|
||||||
|
COORDINATE.SmokeOffsetDistance = Distance or math.random(10,20)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Set the offset on when using `COORDINATE:Smoke()`.
|
||||||
|
-- @param #COORDINATE self
|
||||||
|
-- @return #COORDINATE self
|
||||||
|
function COORDINATE:SwitchSmokeOffsetOn()
|
||||||
|
if self then
|
||||||
|
self.SmokeOffset = true
|
||||||
|
return self
|
||||||
|
else
|
||||||
|
COORDINATE.SmokeOffset = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Set the offset off when using `COORDINATE:Smoke()`.
|
||||||
|
-- @param #COORDINATE self
|
||||||
|
-- @return #COORDINATE self
|
||||||
|
function COORDINATE:SwitchSmokeOffsetOff()
|
||||||
|
if self then
|
||||||
|
self.SmokeOffset = false
|
||||||
|
return self
|
||||||
|
else
|
||||||
|
COORDINATE.SmokeOffset = false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
--- Stops smoking the point in a color.
|
--- Stops smoking the point in a color.
|
||||||
-- @param #COORDINATE self
|
-- @param #COORDINATE self
|
||||||
-- @param #string name (Optional) Name if you want to stop the smoke early (normal duration: 5mins)
|
-- @param #string name (Optional) Name if you want to stop the smoke early (normal duration: 5mins)
|
||||||
@ -2137,49 +2239,83 @@ do -- COORDINATE
|
|||||||
|
|
||||||
--- Smoke the COORDINATE Green.
|
--- Smoke the COORDINATE Green.
|
||||||
-- @param #COORDINATE self
|
-- @param #COORDINATE self
|
||||||
function COORDINATE:SmokeGreen()
|
-- @param #number Duration (Optional) Duration of the smoke in seconds. DCS stopps the smoke automatically after 5 min.
|
||||||
self:F2()
|
-- @param #number Delay (Optional) Delay before the smoke is started in seconds.
|
||||||
self:Smoke( SMOKECOLOR.Green )
|
-- @return #COORDINATE self
|
||||||
|
function COORDINATE:SmokeGreen(Duration, Delay)
|
||||||
|
self:Smoke( SMOKECOLOR.Green, Duration, Delay )
|
||||||
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Smoke the COORDINATE Red.
|
--- Smoke the COORDINATE Red.
|
||||||
-- @param #COORDINATE self
|
-- @param #COORDINATE self
|
||||||
function COORDINATE:SmokeRed()
|
-- @param #number Duration (Optional) Duration of the smoke in seconds. DCS stopps the smoke automatically after 5 min.
|
||||||
self:F2()
|
-- @param #number Delay (Optional) Delay before the smoke is started in seconds.
|
||||||
self:Smoke( SMOKECOLOR.Red )
|
-- @return #COORDINATE self
|
||||||
|
function COORDINATE:SmokeRed(Duration, Delay)
|
||||||
|
self:Smoke( SMOKECOLOR.Red, Duration, Delay )
|
||||||
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Smoke the COORDINATE White.
|
--- Smoke the COORDINATE White.
|
||||||
-- @param #COORDINATE self
|
-- @param #COORDINATE self
|
||||||
function COORDINATE:SmokeWhite()
|
-- @param #number Duration (Optional) Duration of the smoke in seconds. DCS stopps the smoke automatically after 5 min.
|
||||||
self:F2()
|
-- @param #number Delay (Optional) Delay before the smoke is started in seconds.
|
||||||
self:Smoke( SMOKECOLOR.White )
|
-- @return #COORDINATE self
|
||||||
|
function COORDINATE:SmokeWhite(Duration, Delay)
|
||||||
|
self:Smoke( SMOKECOLOR.White, Duration, Delay )
|
||||||
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Smoke the COORDINATE Orange.
|
--- Smoke the COORDINATE Orange.
|
||||||
-- @param #COORDINATE self
|
-- @param #COORDINATE self
|
||||||
function COORDINATE:SmokeOrange()
|
-- @param #number Duration (Optional) Duration of the smoke in seconds. DCS stopps the smoke automatically after 5 min.
|
||||||
self:F2()
|
-- @param #number Delay (Optional) Delay before the smoke is started in seconds.
|
||||||
self:Smoke( SMOKECOLOR.Orange )
|
-- @return #COORDINATE self
|
||||||
|
function COORDINATE:SmokeOrange(Duration, Delay)
|
||||||
|
self:Smoke( SMOKECOLOR.Orange, Duration, Delay )
|
||||||
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Smoke the COORDINATE Blue.
|
--- Smoke the COORDINATE Blue.
|
||||||
-- @param #COORDINATE self
|
-- @param #COORDINATE self
|
||||||
function COORDINATE:SmokeBlue()
|
-- @param #number Duration (Optional) Duration of the smoke in seconds. DCS stopps the smoke automatically after 5 min.
|
||||||
self:F2()
|
-- @param #number Delay (Optional) Delay before the smoke is started in seconds.
|
||||||
self:Smoke( SMOKECOLOR.Blue )
|
-- @return #COORDINATE self
|
||||||
|
function COORDINATE:SmokeBlue(Duration, Delay)
|
||||||
|
self:Smoke( SMOKECOLOR.Blue, Duration, Delay )
|
||||||
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Big smoke and fire at the coordinate.
|
--- Big smoke and fire at the coordinate.
|
||||||
-- @param #COORDINATE self
|
-- @param #COORDINATE self
|
||||||
-- @param Utilities.Utils#BIGSMOKEPRESET preset Smoke preset (1=small smoke and fire, 2=medium smoke and fire, 3=large smoke and fire, 4=huge smoke and fire, 5=small smoke, 6=medium smoke, 7=large smoke, 8=huge smoke).
|
-- @param #number Preset Smoke preset (1=small smoke and fire, 2=medium smoke and fire, 3=large smoke and fire, 4=huge smoke and fire, 5=small smoke, 6=medium smoke, 7=large smoke, 8=huge smoke).
|
||||||
-- @param #number density (Optional) Smoke density. Number in [0,...,1]. Default 0.5.
|
-- @param #number Density (Optional) Smoke density. Number in [0,...,1]. Default 0.5.
|
||||||
-- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
-- @param #number Duration (Optional) Duration of the smoke and fire in seconds.
|
||||||
function COORDINATE:BigSmokeAndFire( preset, density, name )
|
-- @param #number Delay (Optional) Delay before the smoke and fire is started in seconds.
|
||||||
self:F2( { preset=preset, density=density } )
|
-- @param #string Name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
||||||
density=density or 0.5
|
-- @return #COORDINATE self
|
||||||
self.firename = name or "Fire-"..math.random(1,10000)
|
function COORDINATE:BigSmokeAndFire( Preset, Density, Duration, Delay, Name )
|
||||||
trigger.action.effectSmokeBig( self:GetVec3(), preset, density, self.firename )
|
self:F2( { preset=Preset, density=Density } )
|
||||||
|
|
||||||
|
Preset=Preset or BIGSMOKEPRESET.SmallSmokeAndFire
|
||||||
|
Density=Density or 0.5
|
||||||
|
|
||||||
|
if Delay and Delay>0 then
|
||||||
|
self:ScheduleOnce(Delay, COORDINATE.BigSmokeAndFire, self, Preset, Density, Duration, 0, Name)
|
||||||
|
else
|
||||||
|
|
||||||
|
self.firename = Name or "Fire-"..math.random(1,10000)
|
||||||
|
|
||||||
|
trigger.action.effectSmokeBig( self:GetVec3(), Preset, Density, self.firename )
|
||||||
|
|
||||||
|
-- Stop smoke
|
||||||
|
if Duration and Duration>0 then
|
||||||
|
self:ScheduleOnce(Duration, COORDINATE.StopBigSmokeAndFire, self, self.firename )
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Stop big smoke and fire at the coordinate.
|
--- Stop big smoke and fire at the coordinate.
|
||||||
@ -2192,82 +2328,98 @@ do -- COORDINATE
|
|||||||
|
|
||||||
--- Small smoke and fire at the coordinate.
|
--- Small smoke and fire at the coordinate.
|
||||||
-- @param #COORDINATE self
|
-- @param #COORDINATE self
|
||||||
-- @param #number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
|
-- @param #number Density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
|
||||||
-- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
-- @param #number Duration (Optional) Duration of the smoke and fire in seconds.
|
||||||
function COORDINATE:BigSmokeAndFireSmall( density, name )
|
-- @param #number Delay (Optional) Delay before the smoke and fire is started in seconds.
|
||||||
self:F2( { density=density } )
|
-- @param #string Name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
||||||
density=density or 0.5
|
-- @return #COORDINATE self
|
||||||
self:BigSmokeAndFire(BIGSMOKEPRESET.SmallSmokeAndFire, density, name)
|
function COORDINATE:BigSmokeAndFireSmall( Density, Duration, Delay, Name )
|
||||||
|
self:BigSmokeAndFire(BIGSMOKEPRESET.SmallSmokeAndFire, Density, Duration, Delay, Name)
|
||||||
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Medium smoke and fire at the coordinate.
|
--- Medium smoke and fire at the coordinate.
|
||||||
-- @param #COORDINATE self
|
-- @param #COORDINATE self
|
||||||
-- @param #number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
|
-- @param #number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
|
||||||
|
-- @param #number Duration (Optional) Duration of the smoke and fire in seconds.
|
||||||
|
-- @param #number Delay (Optional) Delay before the smoke and fire is started in seconds.
|
||||||
-- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
-- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
||||||
function COORDINATE:BigSmokeAndFireMedium( density, name )
|
-- @return #COORDINATE self
|
||||||
self:F2( { density=density } )
|
function COORDINATE:BigSmokeAndFireMedium( Density, Duration, Delay, Name )
|
||||||
density=density or 0.5
|
self:BigSmokeAndFire(BIGSMOKEPRESET.MediumSmokeAndFire, Density, Duration, Delay, Name)
|
||||||
self:BigSmokeAndFire(BIGSMOKEPRESET.MediumSmokeAndFire, density, name)
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Large smoke and fire at the coordinate.
|
--- Large smoke and fire at the coordinate.
|
||||||
-- @param #COORDINATE self
|
-- @param #COORDINATE self
|
||||||
-- @param #number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
|
-- @param #number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
|
||||||
|
-- @param #number Duration (Optional) Duration of the smoke and fire in seconds.
|
||||||
|
-- @param #number Delay (Optional) Delay before the smoke and fire is started in seconds.
|
||||||
-- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
-- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
||||||
function COORDINATE:BigSmokeAndFireLarge( density, name )
|
-- @return #COORDINATE self
|
||||||
self:F2( { density=density } )
|
function COORDINATE:BigSmokeAndFireLarge( Density, Duration, Delay, Name )
|
||||||
density=density or 0.5
|
self:BigSmokeAndFire(BIGSMOKEPRESET.LargeSmokeAndFire, Density, Duration, Delay, Name)
|
||||||
self:BigSmokeAndFire(BIGSMOKEPRESET.LargeSmokeAndFire, density, name)
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Huge smoke and fire at the coordinate.
|
--- Huge smoke and fire at the coordinate.
|
||||||
-- @param #COORDINATE self
|
-- @param #COORDINATE self
|
||||||
-- @param #number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
|
-- @param #number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
|
||||||
|
-- @param #number Duration (Optional) Duration of the smoke and fire in seconds.
|
||||||
|
-- @param #number Delay (Optional) Delay before the smoke and fire is started in seconds.
|
||||||
-- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
-- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
||||||
function COORDINATE:BigSmokeAndFireHuge( density, name )
|
-- @return #COORDINATE self
|
||||||
self:F2( { density=density } )
|
function COORDINATE:BigSmokeAndFireHuge( Density, Duration, Delay, Name )
|
||||||
density=density or 0.5
|
self:BigSmokeAndFire(BIGSMOKEPRESET.HugeSmokeAndFire, Density, Duration, Delay, Name)
|
||||||
self:BigSmokeAndFire(BIGSMOKEPRESET.HugeSmokeAndFire, density, name)
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Small smoke at the coordinate.
|
--- Small smoke at the coordinate.
|
||||||
-- @param #COORDINATE self
|
-- @param #COORDINATE self
|
||||||
-- @param #number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
|
-- @param #number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
|
||||||
|
-- @param #number Duration (Optional) Duration of the smoke and fire in seconds.
|
||||||
|
-- @param #number Delay (Optional) Delay before the smoke and fire is started in seconds.
|
||||||
-- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
-- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
||||||
function COORDINATE:BigSmokeSmall( density, name )
|
-- @return #COORDINATE self
|
||||||
self:F2( { density=density } )
|
function COORDINATE:BigSmokeSmall( Density, Duration, Delay, Name )
|
||||||
density=density or 0.5
|
self:BigSmokeAndFire(BIGSMOKEPRESET.SmallSmoke, Density, Duration, Delay, Name)
|
||||||
self:BigSmokeAndFire(BIGSMOKEPRESET.SmallSmoke, density, name)
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Medium smoke at the coordinate.
|
--- Medium smoke at the coordinate.
|
||||||
-- @param #COORDINATE self
|
-- @param #COORDINATE self
|
||||||
-- @param number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
|
-- @param number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
|
||||||
|
-- @param #number Duration (Optional) Duration of the smoke and fire in seconds.
|
||||||
|
-- @param #number Delay (Optional) Delay before the smoke and fire is started in seconds.
|
||||||
-- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
-- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
||||||
function COORDINATE:BigSmokeMedium( density, name )
|
-- @return #COORDINATE self
|
||||||
self:F2( { density=density } )
|
function COORDINATE:BigSmokeMedium( Density, Duration, Delay, Name )
|
||||||
density=density or 0.5
|
self:BigSmokeAndFire(BIGSMOKEPRESET.MediumSmoke, Density, Duration, Delay, Name)
|
||||||
self:BigSmokeAndFire(BIGSMOKEPRESET.MediumSmoke, density, name)
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Large smoke at the coordinate.
|
--- Large smoke at the coordinate.
|
||||||
-- @param #COORDINATE self
|
-- @param #COORDINATE self
|
||||||
-- @param #number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
|
-- @param #number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
|
||||||
|
-- @param #number Duration (Optional) Duration of the smoke and fire in seconds.
|
||||||
|
-- @param #number Delay (Optional) Delay before the smoke and fire is started in seconds.
|
||||||
-- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
-- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
||||||
function COORDINATE:BigSmokeLarge( density, name )
|
-- @return #COORDINATE self
|
||||||
self:F2( { density=density } )
|
function COORDINATE:BigSmokeLarge( Density, Duration, Delay, Name )
|
||||||
density=density or 0.5
|
self:BigSmokeAndFire(BIGSMOKEPRESET.LargeSmoke, Density, Duration, Delay, Name)
|
||||||
self:BigSmokeAndFire(BIGSMOKEPRESET.LargeSmoke, density,name)
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Huge smoke at the coordinate.
|
--- Huge smoke at the coordinate.
|
||||||
-- @param #COORDINATE self
|
-- @param #COORDINATE self
|
||||||
-- @param #number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
|
-- @param #number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
|
||||||
|
-- @param #number Duration (Optional) Duration of the smoke and fire in seconds.
|
||||||
|
-- @param #number Delay (Optional) Delay before the smoke and fire is started in seconds.
|
||||||
-- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
-- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
||||||
function COORDINATE:BigSmokeHuge( density, name )
|
-- @return #COORDINATE self
|
||||||
self:F2( { density=density } )
|
function COORDINATE:BigSmokeHuge( Density, Duration, Delay, Name )
|
||||||
density=density or 0.5
|
self:BigSmokeAndFire(BIGSMOKEPRESET.HugeSmoke, Density, Duration, Delay, Name)
|
||||||
self:BigSmokeAndFire(BIGSMOKEPRESET.HugeSmoke, density,name)
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Flares the point in a color.
|
--- Flares the point in a color.
|
||||||
@ -2921,8 +3073,10 @@ do -- COORDINATE
|
|||||||
local sunrise=UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, true, Tdiff)
|
local sunrise=UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, true, Tdiff)
|
||||||
local sunset=UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, false, Tdiff)
|
local sunset=UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, false, Tdiff)
|
||||||
|
|
||||||
|
if type(sunrise) == "string" or type(sunset) == "string" then
|
||||||
if sunrise == "N/R" then return false end
|
if sunrise == "N/R" then return false end
|
||||||
if sunrise == "N/S" then return true end
|
if sunset == "N/S" then return true end
|
||||||
|
end
|
||||||
|
|
||||||
local time=UTILS.ClockToSeconds(clock)
|
local time=UTILS.ClockToSeconds(clock)
|
||||||
|
|
||||||
@ -2941,6 +3095,11 @@ do -- COORDINATE
|
|||||||
-- Todays sun set in sec.
|
-- Todays sun set in sec.
|
||||||
local sunset=self:GetSunset(true)
|
local sunset=self:GetSunset(true)
|
||||||
|
|
||||||
|
if type(sunrise) == "string" or type(sunset) == "string" then
|
||||||
|
if sunrise == "N/R" then return false end
|
||||||
|
if sunset == "N/S" then return true end
|
||||||
|
end
|
||||||
|
|
||||||
-- Seconds passed since midnight.
|
-- Seconds passed since midnight.
|
||||||
local time=UTILS.SecondsOfToday()
|
local time=UTILS.SecondsOfToday()
|
||||||
|
|
||||||
|
|||||||
@ -198,7 +198,7 @@ end -- env
|
|||||||
|
|
||||||
do -- radio
|
do -- radio
|
||||||
|
|
||||||
---@type radio
|
--@type radio
|
||||||
-- @field #radio.modulation modulation
|
-- @field #radio.modulation modulation
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|||||||
@ -22,7 +22,7 @@
|
|||||||
-- @module Functional.Mantis
|
-- @module Functional.Mantis
|
||||||
-- @image Functional.Mantis.jpg
|
-- @image Functional.Mantis.jpg
|
||||||
--
|
--
|
||||||
-- Last Update: Mar 2025
|
-- Last Update: May 2025
|
||||||
|
|
||||||
-------------------------------------------------------------------------
|
-------------------------------------------------------------------------
|
||||||
--- **MANTIS** class, extends Core.Base#BASE
|
--- **MANTIS** class, extends Core.Base#BASE
|
||||||
@ -62,7 +62,9 @@
|
|||||||
-- @field #table FilterZones Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
|
-- @field #table FilterZones Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
|
||||||
-- @field #boolean SmokeDecoy If true, smoke short range SAM units as decoy if a plane is in firing range.
|
-- @field #boolean SmokeDecoy If true, smoke short range SAM units as decoy if a plane is in firing range.
|
||||||
-- @field #number SmokeDecoyColor Color to use, defaults to SMOKECOLOR.White
|
-- @field #number SmokeDecoyColor Color to use, defaults to SMOKECOLOR.White
|
||||||
-- @field #number checkcounter Counter for SAM Table refreshes
|
-- @field #number checkcounter Counter for SAM Table refreshes.
|
||||||
|
-- @field #number DLinkCacheTime Seconds after which cached contacts in DLink will decay.
|
||||||
|
-- @field #boolean logsamstatus Log SAM status in dcs.log every cycle if true
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
|
|
||||||
@ -74,10 +76,9 @@
|
|||||||
--
|
--
|
||||||
-- * Moose derived Modular, Automatic and Network capable Targeting and Interception System.
|
-- * Moose derived Modular, Automatic and Network capable Targeting and Interception System.
|
||||||
-- * Controls a network of SAM sites. Uses detection to switch on the SAM site closest to the enemy.
|
-- * Controls a network of SAM sites. Uses detection to switch on the SAM site closest to the enemy.
|
||||||
-- * **Automatic mode** (default since 0.8) will set-up your SAM site network automatically for you
|
-- * **Automatic mode** (default) will set-up your SAM site network automatically for you.
|
||||||
-- * **Classic mode** behaves like before
|
-- * Leverage evasiveness from SEAD, leverage attack range setting.
|
||||||
-- * Leverage evasiveness from SEAD, leverage attack range setting
|
-- * Automatic setup of SHORAD based on groups of the class "short-range".
|
||||||
-- * Automatic setup of SHORAD based on groups of the class "short-range"
|
|
||||||
--
|
--
|
||||||
-- # 0. Base considerations and naming conventions
|
-- # 0. Base considerations and naming conventions
|
||||||
--
|
--
|
||||||
@ -133,10 +134,10 @@
|
|||||||
--
|
--
|
||||||
-- # 0.1 Set-up in the mission editor
|
-- # 0.1 Set-up in the mission editor
|
||||||
--
|
--
|
||||||
-- Set up your SAM sites in the mission editor. Name the groups using a systematic approach like above.
|
-- Set up your SAM sites in the mission editor. Name the groups using a systematic approach like above.Can be e.g. AWACS or a combination of AWACS and Search Radars like e.g. EWR 1L13 etc.
|
||||||
-- Set up your EWR system in the mission editor. Name the groups using a systematic approach like above. Can be e.g. AWACS or a combination of AWACS and Search Radars like e.g. EWR 1L13 etc.
|
|
||||||
-- Search Radars usually have "SR" or "STR" in their names. Use the encyclopedia in the mission editor to inform yourself.
|
-- Search Radars usually have "SR" or "STR" in their names. Use the encyclopedia in the mission editor to inform yourself.
|
||||||
-- Set up your SHORAD systems. They need to be **close** to (i.e. around) the SAM sites to be effective. Use **one** group per SAM location. SA-15 TOR systems offer a good missile defense.
|
-- Set up your SHORAD systems. They need to be **close** to (i.e. around) the SAM sites to be effective. Use **one unit ** per group (multiple groups) for the SAM location.
|
||||||
|
-- Else, evasive manoevers might club up all defenders in one place. Red SA-15 TOR systems offer a good missile defense.
|
||||||
--
|
--
|
||||||
-- [optional] Set up your HQ. Can be any group, e.g. a command vehicle.
|
-- [optional] Set up your HQ. Can be any group, e.g. a command vehicle.
|
||||||
--
|
--
|
||||||
@ -188,7 +189,7 @@
|
|||||||
--
|
--
|
||||||
-- ## 2.1 Auto mode features
|
-- ## 2.1 Auto mode features
|
||||||
--
|
--
|
||||||
-- ### 2.1.1 You can now add Accept-, Reject- and Conflict-Zones to your setup, e.g. to consider borders or de-militarized zones:
|
-- ### 2.1.1 You can add Accept-, Reject- and Conflict-Zones to your setup, e.g. to consider borders or de-militarized zones:
|
||||||
--
|
--
|
||||||
-- -- Parameters are tables of Core.Zone#ZONE objects!
|
-- -- Parameters are tables of Core.Zone#ZONE objects!
|
||||||
-- -- This is effectively a 3-stage filter allowing for zone overlap. A coordinate is accepted first when
|
-- -- This is effectively a 3-stage filter allowing for zone overlap. A coordinate is accepted first when
|
||||||
@ -206,9 +207,6 @@
|
|||||||
--
|
--
|
||||||
-- ### 2.1.4 Advanced features
|
-- ### 2.1.4 Advanced features
|
||||||
--
|
--
|
||||||
-- -- Option to switch off auto mode **before** you start MANTIS (not recommended)
|
|
||||||
-- mybluemantis.automode = false
|
|
||||||
--
|
|
||||||
-- -- Option to set the scale of the activation range, i.e. don't activate at the fringes of max range, defaults below.
|
-- -- Option to set the scale of the activation range, i.e. don't activate at the fringes of max range, defaults below.
|
||||||
-- -- also see engagerange below.
|
-- -- also see engagerange below.
|
||||||
-- self.radiusscale[MANTIS.SamType.LONG] = 1.1
|
-- self.radiusscale[MANTIS.SamType.LONG] = 1.1
|
||||||
@ -221,6 +219,12 @@
|
|||||||
-- -- For some scenarios, like Cold War, it might be useful not to activate SAMs if friendly aircraft are around to avoid death by friendly fire.
|
-- -- For some scenarios, like Cold War, it might be useful not to activate SAMs if friendly aircraft are around to avoid death by friendly fire.
|
||||||
-- mybluemantis.checkforfriendlies = true
|
-- mybluemantis.checkforfriendlies = true
|
||||||
--
|
--
|
||||||
|
-- ### 2.1.6 Shoot & Scoot
|
||||||
|
--
|
||||||
|
-- -- Option to make the (driveable) SHORAD units drive around and shuffle positions
|
||||||
|
-- -- We use a SET_ZONE for that, number of zones to consider defaults to three, Random is true for random coordinates and Formation is e.g. "Vee".
|
||||||
|
-- mybluemantis:AddScootZones(ZoneSet, Number, Random, Formation)
|
||||||
|
--
|
||||||
-- # 3. Default settings [both modes unless stated otherwise]
|
-- # 3. Default settings [both modes unless stated otherwise]
|
||||||
--
|
--
|
||||||
-- By default, the following settings are active:
|
-- By default, the following settings are active:
|
||||||
@ -243,25 +247,7 @@
|
|||||||
--
|
--
|
||||||
-- Use this option if you want to make use of or allow advanced SEAD tactics.
|
-- Use this option if you want to make use of or allow advanced SEAD tactics.
|
||||||
--
|
--
|
||||||
-- # 5. Integrate SHORAD [classic mode, not necessary in automode, not recommended for manual setup]
|
-- # 5. Integrated SEAD
|
||||||
--
|
|
||||||
-- You can also choose to integrate Mantis with @{Functional.Shorad#SHORAD} for protection against HARMs and AGMs manually. When SHORAD detects a missile fired at one of MANTIS' SAM sites, it will activate SHORAD systems in
|
|
||||||
-- the given defense checkradius around that SAM site. Create a SHORAD object first, then integrate with MANTIS like so:
|
|
||||||
--
|
|
||||||
-- local SamSet = SET_GROUP:New():FilterPrefixes("Blue SAM"):FilterCoalitions("blue"):FilterStart()
|
|
||||||
-- myshorad = SHORAD:New("BlueShorad", "Blue SHORAD", SamSet, 22000, 600, "blue")
|
|
||||||
-- -- now set up MANTIS
|
|
||||||
-- mymantis = MANTIS:New("BlueMantis","Blue SAM","Blue EWR",nil,"blue",false,"Blue Awacs")
|
|
||||||
-- mymantis:AddShorad(myshorad,720)
|
|
||||||
-- mymantis:Start()
|
|
||||||
--
|
|
||||||
-- If you systematically name your SHORAD groups starting with "Blue SHORAD" you'll need exactly **one** SHORAD instance to manage all SHORAD groups.
|
|
||||||
--
|
|
||||||
-- (Optionally) you can remove the link later on with
|
|
||||||
--
|
|
||||||
-- mymantis:RemoveShorad()
|
|
||||||
--
|
|
||||||
-- # 6. Integrated SEAD
|
|
||||||
--
|
--
|
||||||
-- MANTIS is using @{Functional.Sead#SEAD} internally to both detect and evade HARM attacks. No extra efforts needed to set this up!
|
-- MANTIS is using @{Functional.Sead#SEAD} internally to both detect and evade HARM attacks. No extra efforts needed to set this up!
|
||||||
-- Once a HARM attack is detected, MANTIS (via SEAD) will shut down the radars of the attacked SAM site and take evasive action by moving the SAM
|
-- Once a HARM attack is detected, MANTIS (via SEAD) will shut down the radars of the attacked SAM site and take evasive action by moving the SAM
|
||||||
@ -336,6 +322,8 @@ MANTIS = {
|
|||||||
SmokeDecoy = false,
|
SmokeDecoy = false,
|
||||||
SmokeDecoyColor = SMOKECOLOR.White,
|
SmokeDecoyColor = SMOKECOLOR.White,
|
||||||
checkcounter = 1,
|
checkcounter = 1,
|
||||||
|
DLinkCacheTime = 120,
|
||||||
|
logsamstatus = false,
|
||||||
}
|
}
|
||||||
|
|
||||||
--- Advanced state enumerator
|
--- Advanced state enumerator
|
||||||
@ -374,7 +362,7 @@ MANTIS.radiusscale[MANTIS.SamType.POINT] = 3
|
|||||||
MANTIS.SamData = {
|
MANTIS.SamData = {
|
||||||
["Hawk"] = { Range=35, Blindspot=0, Height=12, Type="Medium", Radar="Hawk" }, -- measures in km
|
["Hawk"] = { Range=35, Blindspot=0, Height=12, Type="Medium", Radar="Hawk" }, -- measures in km
|
||||||
["NASAMS"] = { Range=14, Blindspot=0, Height=7, Type="Short", Radar="NSAMS" }, -- AIM 120B
|
["NASAMS"] = { Range=14, Blindspot=0, Height=7, Type="Short", Radar="NSAMS" }, -- AIM 120B
|
||||||
["Patriot"] = { Range=99, Blindspot=0, Height=25, Type="Long", Radar="Patriot" },
|
["Patriot"] = { Range=99, Blindspot=0, Height=25, Type="Long", Radar="Patriot str" },
|
||||||
["Rapier"] = { Range=10, Blindspot=0, Height=3, Type="Short", Radar="rapier" },
|
["Rapier"] = { Range=10, Blindspot=0, Height=3, Type="Short", Radar="rapier" },
|
||||||
["SA-2"] = { Range=40, Blindspot=7, Height=25, Type="Medium", Radar="S_75M_Volhov" },
|
["SA-2"] = { Range=40, Blindspot=7, Height=25, Type="Medium", Radar="S_75M_Volhov" },
|
||||||
["SA-3"] = { Range=18, Blindspot=6, Height=18, Type="Short", Radar="5p73 s-125 ln" },
|
["SA-3"] = { Range=18, Blindspot=6, Height=18, Type="Short", Radar="5p73 s-125 ln" },
|
||||||
@ -382,7 +370,8 @@ MANTIS.SamData = {
|
|||||||
["SA-6"] = { Range=25, Blindspot=0, Height=8, Type="Medium", Radar="1S91" },
|
["SA-6"] = { Range=25, Blindspot=0, Height=8, Type="Medium", Radar="1S91" },
|
||||||
["SA-10"] = { Range=119, Blindspot=0, Height=18, Type="Long" , Radar="S-300PS 4"},
|
["SA-10"] = { Range=119, Blindspot=0, Height=18, Type="Long" , Radar="S-300PS 4"},
|
||||||
["SA-11"] = { Range=35, Blindspot=0, Height=20, Type="Medium", Radar="SA-11" },
|
["SA-11"] = { Range=35, Blindspot=0, Height=20, Type="Medium", Radar="SA-11" },
|
||||||
["Roland"] = { Range=5, Blindspot=0, Height=5, Type="Point", Radar="Roland" },
|
["Roland"] = { Range=6, Blindspot=0, Height=5, Type="Short", Radar="Roland" },
|
||||||
|
["Gepard"] = { Range=5, Blindspot=0, Height=4, Type="Point", Radar="Gepard" },
|
||||||
["HQ-7"] = { Range=12, Blindspot=0, Height=3, Type="Short", Radar="HQ-7" },
|
["HQ-7"] = { Range=12, Blindspot=0, Height=3, Type="Short", Radar="HQ-7" },
|
||||||
["SA-9"] = { Range=4, Blindspot=0, Height=3, Type="Point", Radar="Strela", Point="true" },
|
["SA-9"] = { Range=4, Blindspot=0, Height=3, Type="Point", Radar="Strela", Point="true" },
|
||||||
["SA-8"] = { Range=10, Blindspot=0, Height=5, Type="Short", Radar="Osa 9A33" },
|
["SA-8"] = { Range=10, Blindspot=0, Height=5, Type="Short", Radar="Osa 9A33" },
|
||||||
@ -393,6 +382,7 @@ MANTIS.SamData = {
|
|||||||
["Chaparral"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Chaparral" },
|
["Chaparral"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Chaparral" },
|
||||||
["Linebacker"] = { Range=4, Blindspot=0, Height=3, Type="Point", Radar="Linebacker", Point="true" },
|
["Linebacker"] = { Range=4, Blindspot=0, Height=3, Type="Point", Radar="Linebacker", Point="true" },
|
||||||
["Silkworm"] = { Range=90, Blindspot=1, Height=0.2, Type="Long", Radar="Silkworm" },
|
["Silkworm"] = { Range=90, Blindspot=1, Height=0.2, Type="Long", Radar="Silkworm" },
|
||||||
|
["HEMTT_C-RAM_Phalanx"] = { Range=2, Blindspot=0, Height=2, Type="Point", Radar="HEMTT_C-RAM_Phalanx", Point="true" },
|
||||||
-- units from HDS Mod, multi launcher options is tricky
|
-- units from HDS Mod, multi launcher options is tricky
|
||||||
["SA-10B"] = { Range=75, Blindspot=0, Height=18, Type="Medium" , Radar="SA-10B"},
|
["SA-10B"] = { Range=75, Blindspot=0, Height=18, Type="Medium" , Radar="SA-10B"},
|
||||||
["SA-17"] = { Range=50, Blindspot=3, Height=30, Type="Medium", Radar="SA-17" },
|
["SA-17"] = { Range=50, Blindspot=3, Height=30, Type="Medium", Radar="SA-17" },
|
||||||
@ -625,6 +615,7 @@ do
|
|||||||
self.advAwacs = false
|
self.advAwacs = false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
self:SetDLinkCacheTime()
|
||||||
|
|
||||||
-- Set the string id for output to DCS.log file.
|
-- Set the string id for output to DCS.log file.
|
||||||
self.lid=string.format("MANTIS %s | ", self.name)
|
self.lid=string.format("MANTIS %s | ", self.name)
|
||||||
@ -658,6 +649,8 @@ do
|
|||||||
table.insert(self.ewr_templates,awacs)
|
table.insert(self.ewr_templates,awacs)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
self.logsamstatus = false
|
||||||
|
|
||||||
self:T({self.ewr_templates})
|
self:T({self.ewr_templates})
|
||||||
|
|
||||||
self.SAM_Group = SET_GROUP:New():FilterPrefixes(self.SAM_Templates_Prefix):FilterCoalitions(self.Coalition)
|
self.SAM_Group = SET_GROUP:New():FilterPrefixes(self.SAM_Templates_Prefix):FilterCoalitions(self.Coalition)
|
||||||
@ -689,7 +682,7 @@ do
|
|||||||
|
|
||||||
-- TODO Version
|
-- TODO Version
|
||||||
-- @field #string version
|
-- @field #string version
|
||||||
self.version="0.9.27"
|
self.version="0.9.30"
|
||||||
self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
|
self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
|
||||||
|
|
||||||
--- FSM Functions ---
|
--- FSM Functions ---
|
||||||
@ -1040,6 +1033,16 @@ do
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Function to set how long INTEL DLINK remembers contacts.
|
||||||
|
-- @param #MANTIS self
|
||||||
|
-- @param #number seconds Remember this many seconds, at least 5 seconds.
|
||||||
|
-- @return #MANTIS self
|
||||||
|
function MANTIS:SetDLinkCacheTime(seconds)
|
||||||
|
self.DLinkCacheTime = math.abs(seconds or 120)
|
||||||
|
if self.DLinkCacheTime < 5 then self.DLinkCacheTime = 5 end
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
--- Function to set the detection interval
|
--- Function to set the detection interval
|
||||||
-- @param #MANTIS self
|
-- @param #MANTIS self
|
||||||
-- @param #number interval The interval in seconds
|
-- @param #number interval The interval in seconds
|
||||||
@ -1431,7 +1434,9 @@ do
|
|||||||
--IntelTwo:SetClusterRadius(5000)
|
--IntelTwo:SetClusterRadius(5000)
|
||||||
IntelTwo:Start()
|
IntelTwo:Start()
|
||||||
|
|
||||||
local IntelDlink = INTEL_DLINK:New({IntelOne,IntelTwo},self.name.." DLINK",22,300)
|
local CacheTime = self.DLinkCacheTime or 120
|
||||||
|
local IntelDlink = INTEL_DLINK:New({IntelOne,IntelTwo},self.name.." DLINK",22,CacheTime)
|
||||||
|
|
||||||
IntelDlink:__Start(1)
|
IntelDlink:__Start(1)
|
||||||
|
|
||||||
self:SetUsingDLink(IntelDlink)
|
self:SetUsingDLink(IntelDlink)
|
||||||
@ -1493,7 +1498,7 @@ do
|
|||||||
elseif chm then
|
elseif chm then
|
||||||
SAMData = self.SamDataCH
|
SAMData = self.SamDataCH
|
||||||
end
|
end
|
||||||
--self:T("Looking to auto-match for "..grpname)
|
--self:I("Looking to auto-match for "..grpname)
|
||||||
for _,_unit in pairs(units) do
|
for _,_unit in pairs(units) do
|
||||||
local unit = _unit -- Wrapper.Unit#UNIT
|
local unit = _unit -- Wrapper.Unit#UNIT
|
||||||
local type = string.lower(unit:GetTypeName())
|
local type = string.lower(unit:GetTypeName())
|
||||||
@ -1694,7 +1699,9 @@ do
|
|||||||
local grpname = group:GetName()
|
local grpname = group:GetName()
|
||||||
local grpcoord = group:GetCoordinate()
|
local grpcoord = group:GetCoordinate()
|
||||||
local grprange, grpheight,type,blind = self:_GetSAMRange(grpname)
|
local grprange, grpheight,type,blind = self:_GetSAMRange(grpname)
|
||||||
local radaralive = group:IsSAM()
|
-- TODO the below might stop working at some point after some hours, needs testing
|
||||||
|
--local radaralive = group:IsSAM()
|
||||||
|
local radaralive = true
|
||||||
table.insert( SAM_Tbl, {grpname, grpcoord, grprange, grpheight, blind, type}) -- make the table lighter, as I don't really use the zone here
|
table.insert( SAM_Tbl, {grpname, grpcoord, grprange, grpheight, blind, type}) -- make the table lighter, as I don't really use the zone here
|
||||||
table.insert( SEAD_Grps, grpname )
|
table.insert( SEAD_Grps, grpname )
|
||||||
if type == MANTIS.SamType.LONG and radaralive then
|
if type == MANTIS.SamType.LONG and radaralive then
|
||||||
@ -1856,7 +1863,7 @@ do
|
|||||||
end --end alive
|
end --end alive
|
||||||
end --end check
|
end --end check
|
||||||
end --for loop
|
end --for loop
|
||||||
if self.debug or self.verbose then
|
if self.debug or self.verbose or self.logsamstatus then
|
||||||
for _,_status in pairs(self.SamStateTracker) do
|
for _,_status in pairs(self.SamStateTracker) do
|
||||||
if _status == "GREEN" then
|
if _status == "GREEN" then
|
||||||
instatusgreen=instatusgreen+1
|
instatusgreen=instatusgreen+1
|
||||||
@ -1877,8 +1884,9 @@ do
|
|||||||
-- @param #MANTIS self
|
-- @param #MANTIS self
|
||||||
-- @param Functional.Detection#DETECTION_AREAS detection Detection object
|
-- @param Functional.Detection#DETECTION_AREAS detection Detection object
|
||||||
-- @param #boolean dlink
|
-- @param #boolean dlink
|
||||||
|
-- @param #boolean reporttolog
|
||||||
-- @return #MANTIS self
|
-- @return #MANTIS self
|
||||||
function MANTIS:_Check(detection,dlink)
|
function MANTIS:_Check(detection,dlink,reporttolog)
|
||||||
self:T(self.lid .. "Check")
|
self:T(self.lid .. "Check")
|
||||||
--get detected set
|
--get detected set
|
||||||
local detset = detection:GetDetectedItemCoordinates()
|
local detset = detection:GetDetectedItemCoordinates()
|
||||||
@ -1905,7 +1913,8 @@ do
|
|||||||
local samset = self:_GetSAMTable() -- table of i.1=names, i.2=coordinates, i.3=firing range, i.4=firing height
|
local samset = self:_GetSAMTable() -- table of i.1=names, i.2=coordinates, i.3=firing range, i.4=firing height
|
||||||
instatusred, instatusgreen, activeshorads = self:_CheckLoop(samset,detset,dlink,self.maxclassic)
|
instatusred, instatusgreen, activeshorads = self:_CheckLoop(samset,detset,dlink,self.maxclassic)
|
||||||
end
|
end
|
||||||
if self.debug or self.verbose then
|
|
||||||
|
local function GetReport()
|
||||||
local statusreport = REPORT:New("\nMANTIS Status "..self.name)
|
local statusreport = REPORT:New("\nMANTIS Status "..self.name)
|
||||||
statusreport:Add("+-----------------------------+")
|
statusreport:Add("+-----------------------------+")
|
||||||
statusreport:Add(string.format("+ SAM in RED State: %2d",instatusred))
|
statusreport:Add(string.format("+ SAM in RED State: %2d",instatusred))
|
||||||
@ -1914,7 +1923,15 @@ do
|
|||||||
statusreport:Add(string.format("+ SHORAD active: %2d",activeshorads))
|
statusreport:Add(string.format("+ SHORAD active: %2d",activeshorads))
|
||||||
end
|
end
|
||||||
statusreport:Add("+-----------------------------+")
|
statusreport:Add("+-----------------------------+")
|
||||||
|
return statusreport
|
||||||
|
end
|
||||||
|
|
||||||
|
if self.debug or self.verbose then
|
||||||
|
local statusreport = GetReport()
|
||||||
MESSAGE:New(statusreport:Text(),10):ToAll():ToLog()
|
MESSAGE:New(statusreport:Text(),10):ToAll():ToLog()
|
||||||
|
elseif reporttolog == true then
|
||||||
|
local statusreport = GetReport()
|
||||||
|
MESSAGE:New(statusreport:Text(),10):ToLog()
|
||||||
end
|
end
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
@ -2022,7 +2039,7 @@ do
|
|||||||
self:T({From, Event, To})
|
self:T({From, Event, To})
|
||||||
-- check detection
|
-- check detection
|
||||||
if not self.state2flag then
|
if not self.state2flag then
|
||||||
self:_Check(self.Detection,self.DLink)
|
self:_Check(self.Detection,self.DLink,self.logsamstatus)
|
||||||
end
|
end
|
||||||
|
|
||||||
local EWRAlive = self:_CheckAnyEWRAlive()
|
local EWRAlive = self:_CheckAnyEWRAlive()
|
||||||
|
|||||||
@ -53,6 +53,8 @@
|
|||||||
--
|
--
|
||||||
-- # Developer Note
|
-- # Developer Note
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE.
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE.
|
||||||
-- Therefore, this class is considered to be deprecated and superseded by the [Functional.Fox](https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Functional.Fox.html) class, which provides the same functionality.
|
-- Therefore, this class is considered to be deprecated and superseded by the [Functional.Fox](https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Functional.Fox.html) class, which provides the same functionality.
|
||||||
--
|
--
|
||||||
|
|||||||
@ -603,7 +603,7 @@ RANGE.MenuF10Root = nil
|
|||||||
|
|
||||||
--- Range script version.
|
--- Range script version.
|
||||||
-- @field #string version
|
-- @field #string version
|
||||||
RANGE.version = "2.8.0"
|
RANGE.version = "2.8.1"
|
||||||
|
|
||||||
-- TODO list:
|
-- TODO list:
|
||||||
-- TODO: Verbosity level for messages.
|
-- TODO: Verbosity level for messages.
|
||||||
@ -2032,10 +2032,10 @@ function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackV
|
|||||||
|
|
||||||
-- Smoke impact point of bomb.
|
-- Smoke impact point of bomb.
|
||||||
if playerData and playerData.smokebombimpact and insidezone then
|
if playerData and playerData.smokebombimpact and insidezone then
|
||||||
if playerData and playerData.delaysmoke then
|
if playerData.delaysmoke then
|
||||||
timer.scheduleFunction( self._DelayedSmoke, { coord = impactcoord, color = playerData.smokecolor }, timer.getTime() + self.TdelaySmoke )
|
impactcoord:Smoke(playerData.smokecolor, 30, self.TdelaySmoke)
|
||||||
else
|
else
|
||||||
impactcoord:Smoke( playerData.smokecolor )
|
impactcoord:Smoke(playerData.smokecolor, 30)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -2102,7 +2102,12 @@ function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackV
|
|||||||
result.attackHdg = attackHdg
|
result.attackHdg = attackHdg
|
||||||
result.attackVel = attackVel
|
result.attackVel = attackVel
|
||||||
result.attackAlt = attackAlt
|
result.attackAlt = attackAlt
|
||||||
result.date=os and os.date() or "n/a"
|
if os and os.date then
|
||||||
|
result.date=os.date()
|
||||||
|
else
|
||||||
|
self:E(self.lid.."os or os.date() not available")
|
||||||
|
result.date = "n/a"
|
||||||
|
end
|
||||||
|
|
||||||
-- Add to table.
|
-- Add to table.
|
||||||
table.insert( _results, result )
|
table.insert( _results, result )
|
||||||
@ -2635,13 +2640,6 @@ end
|
|||||||
-- Display Messages
|
-- Display Messages
|
||||||
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
--- Start smoking a coordinate with a delay.
|
|
||||||
-- @param #table _args Argements passed.
|
|
||||||
function RANGE._DelayedSmoke( _args )
|
|
||||||
_args.coord:Smoke(_args.color)
|
|
||||||
--trigger.action.smoke( _args.coord:GetVec3(), _args.color )
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Display top 10 stafing results of a specific player.
|
--- Display top 10 stafing results of a specific player.
|
||||||
-- @param #RANGE self
|
-- @param #RANGE self
|
||||||
-- @param #string _unitName Name of the player unit.
|
-- @param #string _unitName Name of the player unit.
|
||||||
|
|||||||
@ -7,6 +7,8 @@
|
|||||||
--
|
--
|
||||||
-- # Developer Note
|
-- # Developer Note
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
-- Therefore, this class is considered to be deprecated
|
-- Therefore, this class is considered to be deprecated
|
||||||
--
|
--
|
||||||
|
|||||||
@ -2798,7 +2798,7 @@ function ATIS:onafterBroadcast( From, Event, To )
|
|||||||
|
|
||||||
end
|
end
|
||||||
_RUNACT = subtitle
|
_RUNACT = subtitle
|
||||||
alltext = alltext .. ";\n" .. subtitle
|
--alltext = alltext .. ";\n" .. subtitle
|
||||||
|
|
||||||
-- Runway length.
|
-- Runway length.
|
||||||
if self.rwylength then
|
if self.rwylength then
|
||||||
|
|||||||
@ -1912,6 +1912,9 @@ function AIRBOSS:New( carriername, alias )
|
|||||||
-- Set max section members. Default 2.
|
-- Set max section members. Default 2.
|
||||||
self:SetMaxSectionSize()
|
self:SetMaxSectionSize()
|
||||||
|
|
||||||
|
-- Set max section distance. Default 100 meters.
|
||||||
|
self:SetMaxSectionDistance()
|
||||||
|
|
||||||
-- Set max flights per stack. Default is 2.
|
-- Set max flights per stack. Default is 2.
|
||||||
self:SetMaxFlightsPerStack()
|
self:SetMaxFlightsPerStack()
|
||||||
|
|
||||||
@ -3088,8 +3091,7 @@ function AIRBOSS:EnableSRS(PathToSRS,Port,Culture,Gender,Voice,GoogleCreds,Volum
|
|||||||
self.SRS:SetVolume(Volume or 1)
|
self.SRS:SetVolume(Volume or 1)
|
||||||
--self.SRS:SetModulations(Modulations)
|
--self.SRS:SetModulations(Modulations)
|
||||||
if GoogleCreds then
|
if GoogleCreds then
|
||||||
self.SRS:SetProviderOptionsGoogle(GoogleCreds,GoogleCreds)
|
self.SRS:SetGoogle(GoogleCreds)
|
||||||
self.SRS:SetProvider(MSRS.Provider.GOOGLE)
|
|
||||||
end
|
end
|
||||||
if Voice then
|
if Voice then
|
||||||
self.SRS:SetVoice(Voice)
|
self.SRS:SetVoice(Voice)
|
||||||
@ -3344,6 +3346,22 @@ function AIRBOSS:SetMaxSectionSize( nmax )
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Set maximum distance up to which section members are allowed (default: 100 meters).
|
||||||
|
-- @param #AIRBOSS self
|
||||||
|
-- @param #number dmax Max distance in meters (default 100 m). Minimum is 10 m, maximum is 5000 m.
|
||||||
|
-- @return #AIRBOSS self
|
||||||
|
function AIRBOSS:SetMaxSectionDistance( dmax )
|
||||||
|
if dmax then
|
||||||
|
if dmax < 10 then
|
||||||
|
dmax = 10
|
||||||
|
elseif dmax > 5000 then
|
||||||
|
dmax = 5000
|
||||||
|
end
|
||||||
|
end
|
||||||
|
self.maxsectiondistance = dmax or 100
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
--- Set max number of flights per stack. All members of a section count as one "flight".
|
--- Set max number of flights per stack. All members of a section count as one "flight".
|
||||||
-- @param #AIRBOSS self
|
-- @param #AIRBOSS self
|
||||||
-- @param #number nmax Number of max allowed flights per stack. Default is two. Minimum is one, maximum is 4.
|
-- @param #number nmax Number of max allowed flights per stack. Default is two. Minimum is one, maximum is 4.
|
||||||
@ -3623,7 +3641,6 @@ function AIRBOSS:onafterStart( From, Event, To )
|
|||||||
self:HandleEvent( EVENTS.PlayerLeaveUnit, self._PlayerLeft )
|
self:HandleEvent( EVENTS.PlayerLeaveUnit, self._PlayerLeft )
|
||||||
self:HandleEvent( EVENTS.MissionEnd )
|
self:HandleEvent( EVENTS.MissionEnd )
|
||||||
self:HandleEvent( EVENTS.RemoveUnit )
|
self:HandleEvent( EVENTS.RemoveUnit )
|
||||||
self:HandleEvent( EVENTS.UnitLost, self.OnEventRemoveUnit )
|
|
||||||
|
|
||||||
-- self.StatusScheduler=SCHEDULER:New(self)
|
-- self.StatusScheduler=SCHEDULER:New(self)
|
||||||
-- self.StatusScheduler:Schedule(self, self._Status, {}, 1, 0.5)
|
-- self.StatusScheduler:Schedule(self, self._Status, {}, 1, 0.5)
|
||||||
@ -8724,13 +8741,13 @@ function AIRBOSS:OnEventRemoveUnit( EventData )
|
|||||||
|
|
||||||
-- Nil checks.
|
-- Nil checks.
|
||||||
if EventData == nil then
|
if EventData == nil then
|
||||||
self:E( self.lid .. "ERROR: EventData=nil in event REMOVEUNIT!" )
|
self:T( self.lid .. "ERROR: EventData=nil in event REMOVEUNIT!" )
|
||||||
self:E( EventData )
|
self:T( EventData )
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if EventData.IniUnit == nil then
|
if EventData.IniUnit == nil then
|
||||||
self:E( self.lid .. "ERROR: EventData.IniUnit=nil in event REMOVEUNIT!" )
|
self:T( self.lid .. "ERROR: EventData.IniUnit=nil in event REMOVEUNIT!" )
|
||||||
self:E( EventData )
|
self:T( EventData )
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -17049,7 +17066,7 @@ function AIRBOSS:_RemoveSectionMember( playerData, sectionmember )
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Set all flights within 100 meters to be part of my section.
|
--- Set all flights within maxsectiondistance meters to be part of my section (default: 100 meters).
|
||||||
-- @param #AIRBOSS self
|
-- @param #AIRBOSS self
|
||||||
-- @param #string _unitName Name of the player unit.
|
-- @param #string _unitName Name of the player unit.
|
||||||
function AIRBOSS:_SetSection( _unitName )
|
function AIRBOSS:_SetSection( _unitName )
|
||||||
@ -17067,7 +17084,7 @@ function AIRBOSS:_SetSection( _unitName )
|
|||||||
local mycoord = _unit:GetCoordinate()
|
local mycoord = _unit:GetCoordinate()
|
||||||
|
|
||||||
-- Max distance up to which section members are allowed.
|
-- Max distance up to which section members are allowed.
|
||||||
local dmax = 100
|
local dmax = self.maxsectiondistance
|
||||||
|
|
||||||
-- Check if player is in Marshal or pattern queue already.
|
-- Check if player is in Marshal or pattern queue already.
|
||||||
local text
|
local text
|
||||||
|
|||||||
@ -1403,6 +1403,8 @@ function AUFTRAG:NewINTERCEPT(Target)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- **[AIR]** Create a CAP mission.
|
--- **[AIR]** Create a CAP mission.
|
||||||
|
-- Assinged groups are tasked to execute a CAP mission. This consists of a DCS orbit task combined with an enroute "search and engage in zone" task.
|
||||||
|
-- **Note** that currently DCS only supports *circular* zones for the task.
|
||||||
-- @param #AUFTRAG self
|
-- @param #AUFTRAG self
|
||||||
-- @param Core.Zone#ZONE_RADIUS ZoneCAP Circular CAP zone. Detected targets in this zone will be engaged.
|
-- @param Core.Zone#ZONE_RADIUS ZoneCAP Circular CAP zone. Detected targets in this zone will be engaged.
|
||||||
-- @param #number Altitude Altitude at which to orbit in feet. Default is 10,000 ft.
|
-- @param #number Altitude Altitude at which to orbit in feet. Default is 10,000 ft.
|
||||||
@ -1717,7 +1719,7 @@ end
|
|||||||
|
|
||||||
--- **[AIR]** Create a STRIKE mission. Flight will attack the closest map object to the specified coordinate.
|
--- **[AIR]** Create a STRIKE mission. Flight will attack the closest map object to the specified coordinate.
|
||||||
-- @param #AUFTRAG self
|
-- @param #AUFTRAG self
|
||||||
-- @param Core.Point#COORDINATE Target The target coordinate. Can also be given as a GROUP, UNIT, STATIC or TARGET object.
|
-- @param Core.Point#COORDINATE Target The target coordinate. Can also be given as a GROUP, UNIT, STATIC, SET_GROUP, SET_UNIT, SET_STATIC or TARGET object.
|
||||||
-- @param #number Altitude Engage altitude in feet. Default 2000 ft.
|
-- @param #number Altitude Engage altitude in feet. Default 2000 ft.
|
||||||
-- @param #number EngageWeaponType Which weapon to use. Defaults to auto, ie ENUMS.WeaponFlag.Auto. See ENUMS.WeaponFlag for options.
|
-- @param #number EngageWeaponType Which weapon to use. Defaults to auto, ie ENUMS.WeaponFlag.Auto. See ENUMS.WeaponFlag for options.
|
||||||
-- @return #AUFTRAG self
|
-- @return #AUFTRAG self
|
||||||
@ -1749,7 +1751,7 @@ end
|
|||||||
--- **[AIR]** Create a BOMBING mission. Flight will drop bombs a specified coordinate.
|
--- **[AIR]** Create a BOMBING mission. Flight will drop bombs a specified coordinate.
|
||||||
-- See [DCS task bombing](https://wiki.hoggitworld.com/view/DCS_task_bombing).
|
-- See [DCS task bombing](https://wiki.hoggitworld.com/view/DCS_task_bombing).
|
||||||
-- @param #AUFTRAG self
|
-- @param #AUFTRAG self
|
||||||
-- @param Core.Point#COORDINATE Target Target coordinate. Can also be specified as a GROUP, UNIT, STATIC or TARGET object.
|
-- @param Core.Point#COORDINATE Target Target coordinate. Can also be specified as a GROUP, UNIT, STATIC, SET_GROUP, SET_UNIT, SET_STATIC or TARGET object.
|
||||||
-- @param #number Altitude Engage altitude in feet. Default 25000 ft.
|
-- @param #number Altitude Engage altitude in feet. Default 25000 ft.
|
||||||
-- @param #number EngageWeaponType Which weapon to use. Defaults to auto, ie ENUMS.WeaponFlag.Auto. See ENUMS.WeaponFlag for options.
|
-- @param #number EngageWeaponType Which weapon to use. Defaults to auto, ie ENUMS.WeaponFlag.Auto. See ENUMS.WeaponFlag for options.
|
||||||
-- @return #AUFTRAG self
|
-- @return #AUFTRAG self
|
||||||
@ -6108,9 +6110,12 @@ function AUFTRAG:GetDCSMissionTask()
|
|||||||
-- BOMBING Mission --
|
-- BOMBING Mission --
|
||||||
---------------------
|
---------------------
|
||||||
|
|
||||||
local DCStask=CONTROLLABLE.TaskBombing(nil, self:GetTargetVec2(), self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType, Divebomb)
|
local coords = self.engageTarget:GetCoordinates()
|
||||||
|
for _, coord in pairs(coords) do
|
||||||
|
local DCStask = CONTROLLABLE.TaskBombing(nil, coord:GetVec2(), self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType)
|
||||||
|
|
||||||
table.insert(DCStasks, DCStask)
|
table.insert(DCStasks, DCStask)
|
||||||
|
end
|
||||||
|
|
||||||
elseif self.type==AUFTRAG.Type.STRAFING then
|
elseif self.type==AUFTRAG.Type.STRAFING then
|
||||||
|
|
||||||
@ -6311,9 +6316,12 @@ function AUFTRAG:GetDCSMissionTask()
|
|||||||
-- STRIKE Mission --
|
-- STRIKE Mission --
|
||||||
--------------------
|
--------------------
|
||||||
|
|
||||||
local DCStask=CONTROLLABLE.TaskAttackMapObject(nil, self:GetTargetVec2(), self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType)
|
local coords = self.engageTarget:GetCoordinates()
|
||||||
|
for _, coord in pairs(coords) do
|
||||||
|
local DCStask=CONTROLLABLE.TaskAttackMapObject(nil, coord:GetVec2(), self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType)
|
||||||
|
|
||||||
table.insert(DCStasks, DCStask)
|
table.insert(DCStasks, DCStask)
|
||||||
|
end
|
||||||
|
|
||||||
elseif self.type==AUFTRAG.Type.TANKER or self.type==AUFTRAG.Type.RECOVERYTANKER then
|
elseif self.type==AUFTRAG.Type.TANKER or self.type==AUFTRAG.Type.RECOVERYTANKER then
|
||||||
|
|
||||||
|
|||||||
@ -31,7 +31,7 @@
|
|||||||
-- @image OPS_CSAR.jpg
|
-- @image OPS_CSAR.jpg
|
||||||
|
|
||||||
---
|
---
|
||||||
-- Last Update Jan 2025
|
-- Last Update May 2025
|
||||||
|
|
||||||
-------------------------------------------------------------------------
|
-------------------------------------------------------------------------
|
||||||
--- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM
|
--- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM
|
||||||
@ -263,6 +263,7 @@ CSAR = {
|
|||||||
rescuedpilots = 0,
|
rescuedpilots = 0,
|
||||||
limitmaxdownedpilots = true,
|
limitmaxdownedpilots = true,
|
||||||
maxdownedpilots = 10,
|
maxdownedpilots = 10,
|
||||||
|
useFIFOLimitReplacement = false, -- If true, it will remove the oldest downed pilot when a new one is added, if the limit is reached.
|
||||||
allheligroupset = nil,
|
allheligroupset = nil,
|
||||||
topmenuname = "CSAR",
|
topmenuname = "CSAR",
|
||||||
ADFRadioPwr = 1000,
|
ADFRadioPwr = 1000,
|
||||||
@ -313,7 +314,7 @@ CSAR.AircraftType["CH-47Fbl1"] = 31
|
|||||||
|
|
||||||
--- CSAR class version.
|
--- CSAR class version.
|
||||||
-- @field #string version
|
-- @field #string version
|
||||||
CSAR.version="1.0.30"
|
CSAR.version="1.0.33"
|
||||||
|
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
-- ToDo list
|
-- ToDo list
|
||||||
@ -468,7 +469,7 @@ function CSAR:New(Coalition, Template, Alias)
|
|||||||
-- added 1.0.15
|
-- added 1.0.15
|
||||||
self.allowbronco = false -- set to true to use the Bronco mod as a CSAR plane
|
self.allowbronco = false -- set to true to use the Bronco mod as a CSAR plane
|
||||||
|
|
||||||
self.ADFRadioPwr = 1000
|
self.ADFRadioPwr = 500
|
||||||
|
|
||||||
-- added 1.0.16
|
-- added 1.0.16
|
||||||
self.PilotWeight = 80
|
self.PilotWeight = 80
|
||||||
@ -1145,17 +1146,6 @@ function CSAR:_EventHandler(EventData)
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
-- limit no of pilots in the field.
|
|
||||||
if self.limitmaxdownedpilots and self:_ReachedPilotLimit() then
|
|
||||||
self:T("Maxed Downed Pilot!")
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
-- TODO: Over water check --- EVENTS.LandingAfterEjection NOT triggered by DCS, so handle csarUsePara = true case
|
|
||||||
-- might create dual pilots in edge cases
|
|
||||||
|
|
||||||
local wetfeet = false
|
|
||||||
|
|
||||||
local initdcscoord = nil
|
local initdcscoord = nil
|
||||||
local initcoord = nil
|
local initcoord = nil
|
||||||
@ -1169,6 +1159,36 @@ function CSAR:_EventHandler(EventData)
|
|||||||
self:T({initdcscoord})
|
self:T({initdcscoord})
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Remove downed pilot if already exists to replace with new one.
|
||||||
|
if _event.IniPlayerName then
|
||||||
|
local PilotTable = self.downedPilots --#CSAR.DownedPilot
|
||||||
|
local _foundPilot = nil
|
||||||
|
for _,_pilot in pairs(PilotTable) do
|
||||||
|
if _pilot.player == _event.IniPlayerName and _pilot.alive == true then
|
||||||
|
_foundPilot = _pilot
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if _foundPilot then
|
||||||
|
self:T("Downed pilot already exists!")
|
||||||
|
_foundPilot.group:Destroy(false)
|
||||||
|
self:_RemoveNameFromDownedPilots(_foundPilot.name)
|
||||||
|
self:_CheckDownedPilotTable()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- limit no of pilots in the field.
|
||||||
|
if self.limitmaxdownedpilots and self:_ReachedPilotLimit() then
|
||||||
|
self:T("Maxed Downed Pilot!")
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- TODO: Over water check --- EVENTS.LandingAfterEjection NOT triggered by DCS, so handle csarUsePara = true case
|
||||||
|
-- might create dual pilots in edge cases
|
||||||
|
|
||||||
|
local wetfeet = false
|
||||||
|
|
||||||
--local surface = _unit:GetCoordinate():GetSurfaceType()
|
--local surface = _unit:GetCoordinate():GetSurfaceType()
|
||||||
local surface = initcoord:GetSurfaceType()
|
local surface = initcoord:GetSurfaceType()
|
||||||
|
|
||||||
@ -2116,56 +2136,50 @@ end
|
|||||||
--- (Internal) Determine distance to closest MASH.
|
--- (Internal) Determine distance to closest MASH.
|
||||||
-- @param #CSAR self
|
-- @param #CSAR self
|
||||||
-- @param Wrapper.Unit#UNIT _heli Helicopter #UNIT
|
-- @param Wrapper.Unit#UNIT _heli Helicopter #UNIT
|
||||||
-- @return #CSAR self
|
-- @return #number Distance in meters
|
||||||
|
-- @return #string MASH Name as string
|
||||||
function CSAR:_GetClosestMASH(_heli)
|
function CSAR:_GetClosestMASH(_heli)
|
||||||
self:T(self.lid .. " _GetClosestMASH")
|
self:T(self.lid .. " _GetClosestMASH")
|
||||||
local _mashset = self.mash -- Core.Set#SET_GROUP
|
local _mashset = self.mash -- Core.Set#SET_GROUP
|
||||||
local _mashes = _mashset:GetSetObjects() -- #table
|
local MashSets = {}
|
||||||
|
--local _mashes = _mashset.Set-- #table
|
||||||
|
table.insert(MashSets,_mashset.Set)
|
||||||
|
table.insert(MashSets,self.zonemashes.Set)
|
||||||
|
table.insert(MashSets,self.staticmashes.Set)
|
||||||
local _shortestDistance = -1
|
local _shortestDistance = -1
|
||||||
local _distance = 0
|
local _distance = 0
|
||||||
local _helicoord = _heli:GetCoordinate()
|
local _helicoord = _heli:GetCoordinate()
|
||||||
|
local MashName = nil
|
||||||
local function GetCloseAirbase(coordinate,Coalition,Category)
|
|
||||||
|
|
||||||
local a=coordinate:GetVec3()
|
|
||||||
local distmin=math.huge
|
|
||||||
local airbase=nil
|
|
||||||
for DCSairbaseID, DCSairbase in pairs(world.getAirbases(Coalition)) do
|
|
||||||
local b=DCSairbase:getPoint()
|
|
||||||
|
|
||||||
local c=UTILS.VecSubstract(a,b)
|
|
||||||
local dist=UTILS.VecNorm(c)
|
|
||||||
|
|
||||||
if dist<distmin and (Category==nil or Category==DCSairbase:getDesc().category) then
|
|
||||||
distmin=dist
|
|
||||||
airbase=DCSairbase
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
return distmin
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.allowFARPRescue then
|
if self.allowFARPRescue then
|
||||||
local position = _heli:GetCoordinate()
|
local position = _heli:GetCoordinate()
|
||||||
local afb,distance = position:GetClosestAirbase(nil,self.coalition)
|
local afb,distance = position:GetClosestAirbase(nil,self.coalition)
|
||||||
_shortestDistance = distance
|
_shortestDistance = distance
|
||||||
|
MashName = (afb ~= nil) and afb:GetName() or "Unknown"
|
||||||
end
|
end
|
||||||
|
|
||||||
for _, _mashUnit in pairs(_mashes) do
|
for _,_mashes in pairs(MashSets) do
|
||||||
if _mashUnit and _mashUnit:IsAlive() then
|
for _, _mashUnit in pairs(_mashes or {}) do
|
||||||
local _mashcoord = _mashUnit:GetCoordinate()
|
local _mashcoord
|
||||||
|
if _mashUnit and (not _mashUnit:IsInstanceOf("ZONE_BASE")) and _mashUnit:IsAlive() then
|
||||||
|
_mashcoord = _mashUnit:GetCoordinate()
|
||||||
|
elseif _mashUnit and _mashUnit:IsInstanceOf("ZONE_BASE") then
|
||||||
|
_mashcoord = _mashUnit:GetCoordinate()
|
||||||
|
end
|
||||||
_distance = self:_GetDistance(_helicoord, _mashcoord)
|
_distance = self:_GetDistance(_helicoord, _mashcoord)
|
||||||
if _distance ~= nil and (_shortestDistance == -1 or _distance < _shortestDistance) then
|
if _distance ~= nil and (_shortestDistance == -1 or _distance < _shortestDistance) then
|
||||||
_shortestDistance = _distance
|
_shortestDistance = _distance
|
||||||
|
MashName = _mashUnit:GetName() or "Unknown"
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if _shortestDistance ~= -1 then
|
if _shortestDistance ~= -1 then
|
||||||
return _shortestDistance
|
return _shortestDistance, MashName
|
||||||
else
|
else
|
||||||
return -1
|
return -1
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- (Internal) Display onboarded rescued pilots.
|
--- (Internal) Display onboarded rescued pilots.
|
||||||
@ -2323,9 +2337,9 @@ end
|
|||||||
-- @param #CSAR self
|
-- @param #CSAR self
|
||||||
-- @param Wrapper.Group#GROUP _group Group #GROUP object.
|
-- @param Wrapper.Group#GROUP _group Group #GROUP object.
|
||||||
-- @param #number _freq Frequency to use
|
-- @param #number _freq Frequency to use
|
||||||
-- @param #string _name Beacon Name to use
|
-- @param #string BeaconName Beacon Name to use
|
||||||
-- @return #CSAR self
|
-- @return #CSAR self
|
||||||
function CSAR:_AddBeaconToGroup(_group, _freq, _name)
|
function CSAR:_AddBeaconToGroup(_group, _freq, BeaconName)
|
||||||
self:T(self.lid .. " _AddBeaconToGroup")
|
self:T(self.lid .. " _AddBeaconToGroup")
|
||||||
if self.CreateRadioBeacons == false then return end
|
if self.CreateRadioBeacons == false then return end
|
||||||
local _group = _group
|
local _group = _group
|
||||||
@ -2346,10 +2360,11 @@ function CSAR:_AddBeaconToGroup(_group, _freq, _name)
|
|||||||
if _radioUnit then
|
if _radioUnit then
|
||||||
local name = _radioUnit:GetName()
|
local name = _radioUnit:GetName()
|
||||||
local Frequency = _freq -- Freq in Hertz
|
local Frequency = _freq -- Freq in Hertz
|
||||||
local name = _radioUnit:GetName()
|
--local name = _radioUnit:GetName()
|
||||||
local Sound = "l10n/DEFAULT/"..self.radioSound
|
local Sound = "l10n/DEFAULT/"..self.radioSound
|
||||||
local vec3 = _radioUnit:GetVec3() or _radioUnit:GetPositionVec3() or {x=0,y=0,z=0}
|
local vec3 = _radioUnit:GetVec3() or _radioUnit:GetPositionVec3() or {x=0,y=0,z=0}
|
||||||
trigger.action.radioTransmission(Sound, vec3, 0, false, Frequency, self.ADFRadioPwr or 1000,_name) -- Beacon in MP only runs for exactly 30secs straight
|
self:I(self.lid..string.format("Added Radio Beacon %d Hertz | Name %s | Position {%d,%d,%d}",Frequency,BeaconName,vec3.x,vec3.y,vec3.z))
|
||||||
|
trigger.action.radioTransmission(Sound, vec3, 0, true, Frequency, self.ADFRadioPwr or 500,BeaconName) -- Beacon in MP only runs for exactly 30secs straight
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -2370,9 +2385,13 @@ function CSAR:_RefreshRadioBeacons()
|
|||||||
local group = pilot.group
|
local group = pilot.group
|
||||||
local frequency = pilot.frequency or 0 -- thanks to @Thrud
|
local frequency = pilot.frequency or 0 -- thanks to @Thrud
|
||||||
local bname = pilot.BeaconName or pilot.name..math.random(1,100000)
|
local bname = pilot.BeaconName or pilot.name..math.random(1,100000)
|
||||||
trigger.action.stopRadioTransmission(bname)
|
--trigger.action.stopRadioTransmission(bname)
|
||||||
if group and group:IsAlive() and frequency > 0 then
|
if group and group:IsAlive() and frequency > 0 then
|
||||||
self:_AddBeaconToGroup(group,frequency,bname)
|
--self:_AddBeaconToGroup(group,frequency,bname)
|
||||||
|
else
|
||||||
|
if frequency > 0 then
|
||||||
|
trigger.action.stopRadioTransmission(bname)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -2403,6 +2422,21 @@ function CSAR:_ReachedPilotLimit()
|
|||||||
local islimited = self.limitmaxdownedpilots
|
local islimited = self.limitmaxdownedpilots
|
||||||
local count = self:_CountActiveDownedPilots()
|
local count = self:_CountActiveDownedPilots()
|
||||||
if islimited and (count >= limit) then
|
if islimited and (count >= limit) then
|
||||||
|
if self.useFIFOLimitReplacement then
|
||||||
|
local oldIndex = -1
|
||||||
|
local oldDownedPilot = nil
|
||||||
|
for _index, _downedpilot in pairs(self.downedPilots) do
|
||||||
|
oldIndex = _index
|
||||||
|
oldDownedPilot = _downedpilot
|
||||||
|
break
|
||||||
|
end
|
||||||
|
if oldDownedPilot then
|
||||||
|
oldDownedPilot.group:Destroy(false)
|
||||||
|
oldDownedPilot.alive = false
|
||||||
|
self:_CheckDownedPilotTable()
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
return true
|
return true
|
||||||
else
|
else
|
||||||
return false
|
return false
|
||||||
@ -2454,9 +2488,10 @@ function CSAR:onafterStart(From, Event, To)
|
|||||||
|
|
||||||
self.mash = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(self.mashprefix):FilterStart()
|
self.mash = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(self.mashprefix):FilterStart()
|
||||||
|
|
||||||
local staticmashes = SET_STATIC:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(self.mashprefix):FilterOnce()
|
self.staticmashes = SET_STATIC:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(self.mashprefix):FilterOnce()
|
||||||
local zonemashes = SET_ZONE:New():FilterPrefixes(self.mashprefix):FilterOnce()
|
self.zonemashes = SET_ZONE:New():FilterPrefixes(self.mashprefix):FilterOnce()
|
||||||
|
|
||||||
|
--[[
|
||||||
if staticmashes:Count() > 0 then
|
if staticmashes:Count() > 0 then
|
||||||
for _,_mash in pairs(staticmashes.Set) do
|
for _,_mash in pairs(staticmashes.Set) do
|
||||||
self.mash:AddObject(_mash)
|
self.mash:AddObject(_mash)
|
||||||
@ -2464,10 +2499,13 @@ function CSAR:onafterStart(From, Event, To)
|
|||||||
end
|
end
|
||||||
|
|
||||||
if zonemashes:Count() > 0 then
|
if zonemashes:Count() > 0 then
|
||||||
|
self:T("Adding zones to self.mash SET")
|
||||||
for _,_mash in pairs(zonemashes.Set) do
|
for _,_mash in pairs(zonemashes.Set) do
|
||||||
self.mash:AddObject(_mash)
|
self.mash:AddObject(_mash)
|
||||||
end
|
end
|
||||||
|
self:T("Objects in SET: "..self.mash:Count())
|
||||||
end
|
end
|
||||||
|
--]]
|
||||||
|
|
||||||
if not self.coordinate then
|
if not self.coordinate then
|
||||||
local csarhq = self.mash:GetRandom()
|
local csarhq = self.mash:GetRandom()
|
||||||
|
|||||||
@ -20,11 +20,12 @@
|
|||||||
--
|
--
|
||||||
-- ### Author: **Applevangelist** (Moose Version), ***Ciribob*** (original), Thanks to: Shadowze, Cammel (testing), bbirchnz (additional code!!)
|
-- ### Author: **Applevangelist** (Moose Version), ***Ciribob*** (original), Thanks to: Shadowze, Cammel (testing), bbirchnz (additional code!!)
|
||||||
-- ### Repack addition for crates: **Raiden**
|
-- ### Repack addition for crates: **Raiden**
|
||||||
|
-- ### Additional cool features: **Lekaa**
|
||||||
--
|
--
|
||||||
-- @module Ops.CTLD
|
-- @module Ops.CTLD
|
||||||
-- @image OPS_CTLD.jpg
|
-- @image OPS_CTLD.jpg
|
||||||
|
|
||||||
-- Last Update April 2025
|
-- Last Update May 2025
|
||||||
|
|
||||||
|
|
||||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
@ -865,6 +866,7 @@ do
|
|||||||
-- my_ctld.TroopUnloadDistGroundHook = 15 -- On the ground, unload troops this far behind the Chinook
|
-- my_ctld.TroopUnloadDistGroundHook = 15 -- On the ground, unload troops this far behind the Chinook
|
||||||
-- my_ctld.TroopUnloadDistHoverHook = 5 -- When hovering, unload troops this far behind the Chinook
|
-- my_ctld.TroopUnloadDistHoverHook = 5 -- When hovering, unload troops this far behind the Chinook
|
||||||
-- my_ctld.showstockinmenuitems = false -- When set to true, the menu lines will also show the remaining items in stock (that is, if you set any), downside is that the menu for all will be build every 30 seconds anew.
|
-- my_ctld.showstockinmenuitems = false -- When set to true, the menu lines will also show the remaining items in stock (that is, if you set any), downside is that the menu for all will be build every 30 seconds anew.
|
||||||
|
-- my_ctld.onestepmenu = false -- When set to true, the menu will create Drop and build, Get and load, Pack and remove, Pack and load, Pack. it will be a 1 step solution.
|
||||||
--
|
--
|
||||||
-- ## 2.1 CH-47 Chinook support
|
-- ## 2.1 CH-47 Chinook support
|
||||||
--
|
--
|
||||||
@ -1412,7 +1414,7 @@ CTLD.FixedWingTypes = {
|
|||||||
|
|
||||||
--- CTLD class version.
|
--- CTLD class version.
|
||||||
-- @field #string version
|
-- @field #string version
|
||||||
CTLD.version="1.2.33"
|
CTLD.version="1.3.34"
|
||||||
|
|
||||||
--- Instantiate a new CTLD.
|
--- Instantiate a new CTLD.
|
||||||
-- @param #CTLD self
|
-- @param #CTLD self
|
||||||
@ -1591,6 +1593,7 @@ function CTLD:New(Coalition, Prefixes, Alias)
|
|||||||
self.subcats = {}
|
self.subcats = {}
|
||||||
self.subcatsTroop = {}
|
self.subcatsTroop = {}
|
||||||
self.showstockinmenuitems = false
|
self.showstockinmenuitems = false
|
||||||
|
self.onestepmenu = false
|
||||||
|
|
||||||
-- disallow building in loadzones
|
-- disallow building in loadzones
|
||||||
self.nobuildinloadzones = true
|
self.nobuildinloadzones = true
|
||||||
@ -2913,10 +2916,10 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack)
|
|||||||
if drop then
|
if drop then
|
||||||
text = string.format("Crates for %s have been dropped!",cratename)
|
text = string.format("Crates for %s have been dropped!",cratename)
|
||||||
self:__CratesDropped(1, Group, Unit, droppedcargo)
|
self:__CratesDropped(1, Group, Unit, droppedcargo)
|
||||||
end
|
else
|
||||||
self:_SendMessage(text, 10, false, Group)
|
self:_SendMessage(text, 10, false, Group)
|
||||||
|
end
|
||||||
self:_RefreshLoadCratesMenu(Group, Unit)
|
self:_RefreshLoadCratesMenu(Group, Unit)
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -3564,7 +3567,7 @@ end
|
|||||||
function CTLD:IsFixedWing(Unit)
|
function CTLD:IsFixedWing(Unit)
|
||||||
local typename = Unit:GetTypeName() or "none"
|
local typename = Unit:GetTypeName() or "none"
|
||||||
for _,_name in pairs(self.FixedWingTypes or {}) do
|
for _,_name in pairs(self.FixedWingTypes or {}) do
|
||||||
if typename == _name or string.find(typename,_name,1,true) then
|
if _name and (typename==_name or string.find(typename,_name,1,true))then
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -3576,7 +3579,10 @@ end
|
|||||||
-- @param Wrapper.Unit#UNIT Unit
|
-- @param Wrapper.Unit#UNIT Unit
|
||||||
-- @return #boolean Outcome
|
-- @return #boolean Outcome
|
||||||
function CTLD:IsHook(Unit)
|
function CTLD:IsHook(Unit)
|
||||||
if Unit and string.find(Unit:GetTypeName(),"CH.47") then
|
if not Unit then return false end
|
||||||
|
local typeName = Unit:GetTypeName()
|
||||||
|
if not typeName then return false end
|
||||||
|
if string.find(typeName, "CH.47") then
|
||||||
return true
|
return true
|
||||||
else
|
else
|
||||||
return false
|
return false
|
||||||
@ -3766,7 +3772,6 @@ function CTLD:_UnloadCrates(Group, Unit)
|
|||||||
self:T(self.lid .. " _UnloadCrates")
|
self:T(self.lid .. " _UnloadCrates")
|
||||||
|
|
||||||
if not self.dropcratesanywhere then -- #1570
|
if not self.dropcratesanywhere then -- #1570
|
||||||
-- check if we are in DROP zone
|
|
||||||
local inzone, zonename, zone, distance = self:IsUnitInZone(Unit,CTLD.CargoZoneType.DROP)
|
local inzone, zonename, zone, distance = self:IsUnitInZone(Unit,CTLD.CargoZoneType.DROP)
|
||||||
if not inzone then
|
if not inzone then
|
||||||
self:_SendMessage("You are not close enough to a drop zone!", 10, false, Group)
|
self:_SendMessage("You are not close enough to a drop zone!", 10, false, Group)
|
||||||
@ -3775,46 +3780,60 @@ function CTLD:_UnloadCrates(Group, Unit)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
-- Door check
|
|
||||||
if self.pilotmustopendoors and not UTILS.IsLoadingDoorOpen(Unit:GetName()) then
|
if self.pilotmustopendoors and not UTILS.IsLoadingDoorOpen(Unit:GetName()) then
|
||||||
self:_SendMessage("You need to open the door(s) to drop cargo!", 10, false, Group)
|
self:_SendMessage("You need to open the door(s) to drop cargo!", 10, false, Group)
|
||||||
if not self.debug then return self end
|
if not self.debug then return self end
|
||||||
end
|
end
|
||||||
-- check for hover unload
|
local hoverunload = self:IsCorrectHover(Unit)
|
||||||
local hoverunload = self:IsCorrectHover(Unit) --if true we\'re hovering in parameters
|
|
||||||
local IsHerc = self:IsFixedWing(Unit)
|
local IsHerc = self:IsFixedWing(Unit)
|
||||||
local IsHook = self:IsHook(Unit)
|
local IsHook = self:IsHook(Unit)
|
||||||
if IsHerc and (not IsHook) then
|
if IsHerc and (not IsHook) then
|
||||||
-- no hover but airdrop here
|
|
||||||
hoverunload = self:IsCorrectFlightParameters(Unit)
|
hoverunload = self:IsCorrectFlightParameters(Unit)
|
||||||
end
|
end
|
||||||
-- check if we\'re landed
|
|
||||||
local grounded = not self:IsUnitInAir(Unit)
|
local grounded = not self:IsUnitInAir(Unit)
|
||||||
-- Get what we have loaded
|
|
||||||
local unitname = Unit:GetName()
|
local unitname = Unit:GetName()
|
||||||
if self.Loaded_Cargo[unitname] and (grounded or hoverunload) then
|
if self.Loaded_Cargo[unitname] and (grounded or hoverunload) then
|
||||||
local loadedcargo = self.Loaded_Cargo[unitname] or {} -- #CTLD.LoadedCargo
|
local loadedcargo = self.Loaded_Cargo[unitname] or {}
|
||||||
-- looking for crate
|
|
||||||
local cargotable = loadedcargo.Cargo
|
local cargotable = loadedcargo.Cargo
|
||||||
|
local droppedCount = {}
|
||||||
|
local neededMap = {}
|
||||||
for _,_cargo in pairs (cargotable) do
|
for _,_cargo in pairs (cargotable) do
|
||||||
local cargo = _cargo -- #CTLD_CARGO
|
local cargo = _cargo
|
||||||
local type = cargo:GetType() -- #CTLD_CARGO.Enum
|
local type = cargo:GetType()
|
||||||
if type ~= CTLD_CARGO.Enum.TROOPS and type ~= CTLD_CARGO.Enum.ENGINEERS and type ~= CTLD_CARGO.Enum.GCLOADABLE and (not cargo:WasDropped() or self.allowcratepickupagain) then
|
if type ~= CTLD_CARGO.Enum.TROOPS and type ~= CTLD_CARGO.Enum.ENGINEERS and type ~= CTLD_CARGO.Enum.GCLOADABLE and (not cargo:WasDropped() or self.allowcratepickupagain) then
|
||||||
-- unload crates
|
|
||||||
self:_GetCrates(Group, Unit, cargo, 1, true)
|
self:_GetCrates(Group, Unit, cargo, 1, true)
|
||||||
cargo:SetWasDropped(true)
|
cargo:SetWasDropped(true)
|
||||||
cargo:SetHasMoved(true)
|
cargo:SetHasMoved(true)
|
||||||
|
local cname = cargo:GetName() or "Unknown"
|
||||||
|
droppedCount[cname] = (droppedCount[cname] or 0) + 1
|
||||||
|
if not neededMap[cname] then
|
||||||
|
neededMap[cname] = cargo:GetCratesNeeded() or 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
-- cleanup load list
|
end
|
||||||
local loaded = {} -- #CTLD.LoadedCargo
|
for cname,count in pairs(droppedCount) do
|
||||||
|
local needed = neededMap[cname] or 1
|
||||||
|
if needed > 1 then
|
||||||
|
local full = math.floor(count/needed)
|
||||||
|
local left = count % needed
|
||||||
|
if full > 0 and left == 0 then
|
||||||
|
self:_SendMessage(string.format("Dropped %d %s.",full,cname),10,false,Group)
|
||||||
|
elseif full > 0 and left > 0 then
|
||||||
|
self:_SendMessage(string.format("Dropped %d %s(s), with %d leftover crate(s).",full,cname,left),10,false,Group)
|
||||||
|
else
|
||||||
|
self:_SendMessage(string.format("Dropped %d/%d crate(s) of %s.",count,needed,cname),15,false,Group)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
self:_SendMessage(string.format("Dropped %d %s(s).",count,cname),10,false,Group)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local loaded = {}
|
||||||
loaded.Troopsloaded = 0
|
loaded.Troopsloaded = 0
|
||||||
loaded.Cratesloaded = 0
|
loaded.Cratesloaded = 0
|
||||||
loaded.Cargo = {}
|
loaded.Cargo = {}
|
||||||
|
|
||||||
for _,_cargo in pairs (cargotable) do
|
for _,_cargo in pairs (cargotable) do
|
||||||
local cargo = _cargo -- #CTLD_CARGO
|
local cargo = _cargo
|
||||||
local type = cargo:GetType() -- #CTLD_CARGO.Enum
|
local type = cargo:GetType()
|
||||||
local size = cargo:GetCratesNeeded()
|
local size = cargo:GetCratesNeeded()
|
||||||
if type == CTLD_CARGO.Enum.TROOPS or type == CTLD_CARGO.Enum.ENGINEERS then
|
if type == CTLD_CARGO.Enum.TROOPS or type == CTLD_CARGO.Enum.ENGINEERS then
|
||||||
table.insert(loaded.Cargo,_cargo)
|
table.insert(loaded.Cargo,_cargo)
|
||||||
@ -3845,7 +3864,8 @@ end
|
|||||||
-- @param Wrapper.Group#GROUP Group
|
-- @param Wrapper.Group#GROUP Group
|
||||||
-- @param Wrapper.Unit#UNIT Unit
|
-- @param Wrapper.Unit#UNIT Unit
|
||||||
-- @param #boolean Engineering If true build is by an engineering team.
|
-- @param #boolean Engineering If true build is by an engineering team.
|
||||||
function CTLD:_BuildCrates(Group, Unit,Engineering)
|
-- @param #boolean MultiDrop If true and not engineering or FOB, vary position a bit.
|
||||||
|
function CTLD:_BuildCrates(Group, Unit,Engineering,MultiDrop)
|
||||||
self:T(self.lid .. " _BuildCrates")
|
self:T(self.lid .. " _BuildCrates")
|
||||||
-- avoid users trying to build from flying Hercs
|
-- avoid users trying to build from flying Hercs
|
||||||
if self:IsFixedWing(Unit) and self.enableFixedWing and not Engineering then
|
if self:IsFixedWing(Unit) and self.enableFixedWing and not Engineering then
|
||||||
@ -3939,12 +3959,13 @@ function CTLD:_BuildCrates(Group, Unit,Engineering)
|
|||||||
if build.CanBuild then
|
if build.CanBuild then
|
||||||
self:_CleanUpCrates(crates,build,number)
|
self:_CleanUpCrates(crates,build,number)
|
||||||
if self.buildtime and self.buildtime > 0 then
|
if self.buildtime and self.buildtime > 0 then
|
||||||
local buildtimer = TIMER:New(self._BuildObjectFromCrates,self,Group,Unit,build,false,Group:GetCoordinate())
|
local buildtimer = TIMER:New(self._BuildObjectFromCrates,self,Group,Unit,build,false,Group:GetCoordinate(),MultiDrop)
|
||||||
buildtimer:Start(self.buildtime)
|
buildtimer:Start(self.buildtime)
|
||||||
self:_SendMessage(string.format("Build started, ready in %d seconds!",self.buildtime),15,false,Group)
|
self:_SendMessage(string.format("Build started, ready in %d seconds!",self.buildtime),15,false,Group)
|
||||||
self:__CratesBuildStarted(1,Group,Unit)
|
self:__CratesBuildStarted(1,Group,Unit)
|
||||||
|
self:_RefreshDropTroopsMenu(Group,Unit)
|
||||||
else
|
else
|
||||||
self:_BuildObjectFromCrates(Group,Unit,build)
|
self:_BuildObjectFromCrates(Group,Unit,build,false,nil,MultiDrop)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -3983,13 +4004,14 @@ function CTLD:_PackCratesNearby(Group, Unit)
|
|||||||
_Group:Destroy() -- if a match is found destroy the Wrapper.Group#GROUP near the player
|
_Group:Destroy() -- if a match is found destroy the Wrapper.Group#GROUP near the player
|
||||||
self:_GetCrates(Group, Unit, _entry, nil, false, true) -- spawn the appropriate crates near the player
|
self:_GetCrates(Group, Unit, _entry, nil, false, true) -- spawn the appropriate crates near the player
|
||||||
self:_RefreshLoadCratesMenu(Group,Unit) -- call the refresher to show the crates in the menu
|
self:_RefreshLoadCratesMenu(Group,Unit) -- call the refresher to show the crates in the menu
|
||||||
return self
|
return true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return self
|
self:_SendMessage("Nothing to pack at this distance pilot!",10,false,Group)
|
||||||
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
--- (Internal) Function to repair nearby vehicles / FOBs
|
--- (Internal) Function to repair nearby vehicles / FOBs
|
||||||
@ -4082,7 +4104,8 @@ end
|
|||||||
-- @param #CTLD.Buildable Build
|
-- @param #CTLD.Buildable Build
|
||||||
-- @param #boolean Repair If true this is a repair and not a new build
|
-- @param #boolean Repair If true this is a repair and not a new build
|
||||||
-- @param Core.Point#COORDINATE RepairLocation Location for repair (e.g. where the destroyed unit was)
|
-- @param Core.Point#COORDINATE RepairLocation Location for repair (e.g. where the destroyed unit was)
|
||||||
function CTLD:_BuildObjectFromCrates(Group,Unit,Build,Repair,RepairLocation)
|
-- @param #boolean MultiDrop if true and not a repair, vary location a bit if not a FOB
|
||||||
|
function CTLD:_BuildObjectFromCrates(Group,Unit,Build,Repair,RepairLocation,MultiDrop)
|
||||||
self:T(self.lid .. " _BuildObjectFromCrates")
|
self:T(self.lid .. " _BuildObjectFromCrates")
|
||||||
-- Spawn-a-crate-content
|
-- Spawn-a-crate-content
|
||||||
if Group and Group:IsAlive() or (RepairLocation and not Repair) then
|
if Group and Group:IsAlive() or (RepairLocation and not Repair) then
|
||||||
@ -4099,7 +4122,7 @@ function CTLD:_BuildObjectFromCrates(Group,Unit,Build,Repair,RepairLocation)
|
|||||||
if type(temptable) == "string" then
|
if type(temptable) == "string" then
|
||||||
temptable = {temptable}
|
temptable = {temptable}
|
||||||
end
|
end
|
||||||
local zone = nil
|
local zone = nil -- Core.Zone#ZONE_RADIUS
|
||||||
if RepairLocation and not Repair then
|
if RepairLocation and not Repair then
|
||||||
-- timed build
|
-- timed build
|
||||||
zone = ZONE_RADIUS:New(string.format("Build zone-%d",math.random(1,10000)),RepairLocation:GetVec2(),100)
|
zone = ZONE_RADIUS:New(string.format("Build zone-%d",math.random(1,10000)),RepairLocation:GetVec2(),100)
|
||||||
@ -4108,6 +4131,10 @@ function CTLD:_BuildObjectFromCrates(Group,Unit,Build,Repair,RepairLocation)
|
|||||||
end
|
end
|
||||||
--local randomcoord = zone:GetRandomCoordinate(35):GetVec2()
|
--local randomcoord = zone:GetRandomCoordinate(35):GetVec2()
|
||||||
local randomcoord = Build.Coord or zone:GetRandomCoordinate(35):GetVec2()
|
local randomcoord = Build.Coord or zone:GetRandomCoordinate(35):GetVec2()
|
||||||
|
if MultiDrop and (not Repair) and canmove then
|
||||||
|
-- coordinate may be the same, avoid
|
||||||
|
local randomcoord = zone:GetRandomCoordinate(35):GetVec2()
|
||||||
|
end
|
||||||
if Repair then
|
if Repair then
|
||||||
randomcoord = RepairLocation:GetVec2()
|
randomcoord = RepairLocation:GetVec2()
|
||||||
end
|
end
|
||||||
@ -4199,11 +4226,91 @@ function CTLD:_CleanUpCrates(Crates,Build,Number)
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- (Internal) Helper - Drop **all** loaded crates nearby and build them.
|
||||||
|
-- @param Wrapper.Group#GROUP Group The calling group
|
||||||
|
-- @param Wrapper.Unit#UNIT Unit The calling unit
|
||||||
|
function CTLD:_DropAndBuild(Group,Unit)
|
||||||
|
if self.nobuildinloadzones then
|
||||||
|
if self:IsUnitInZone(Unit,CTLD.CargoZoneType.LOAD) then
|
||||||
|
self:_SendMessage("You cannot build in a loading area, Pilot!",10,false,Group)
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
end
|
||||||
|
self:_UnloadCrates(Group,Unit)
|
||||||
|
timer.scheduleFunction(function() self:_BuildCrates(Group,Unit,false,true) end,{},timer.getTime()+1)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- (Internal) Helper - Drop a **single** crate set and build it.
|
||||||
|
-- @param Wrapper.Group#GROUP Group The calling group
|
||||||
|
-- @param Wrapper.Unit#UNIT Unit The calling unit
|
||||||
|
-- @param number setIndex Index of the crate-set to drop
|
||||||
|
function CTLD:_DropSingleAndBuild(Group,Unit,setIndex)
|
||||||
|
if self.nobuildinloadzones then
|
||||||
|
if self:IsUnitInZone(Unit,CTLD.CargoZoneType.LOAD) then
|
||||||
|
self:_SendMessage("You cannot build in a loading area, Pilot!",10,false,Group)
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
end
|
||||||
|
self:_UnloadSingleCrateSet(Group,Unit,setIndex)
|
||||||
|
timer.scheduleFunction(function() self:_BuildCrates(Group,Unit,false) end,{},timer.getTime()+1)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- (Internal) Helper - Pack crates near the unit and load them.
|
||||||
|
-- @param Wrapper.Group#GROUP Group The calling group
|
||||||
|
-- @param Wrapper.Unit#UNIT Unit The calling unit
|
||||||
|
function CTLD:_PackAndLoad(Group,Unit)
|
||||||
|
if self.pilotmustopendoors and not UTILS.IsLoadingDoorOpen(Unit:GetName()) then
|
||||||
|
self:_SendMessage("You need to open the door(s) to load cargo!",10,false,Group)
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
if not self:_PackCratesNearby(Group,Unit) then
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
timer.scheduleFunction(function() self:_LoadCratesNearby(Group,Unit) end,{},timer.getTime()+1)
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- (Internal) Helper - Pack crates near the unit and then remove them.
|
||||||
|
-- @param Wrapper.Group#GROUP Group The calling group
|
||||||
|
-- @param Wrapper.Unit#UNIT Unit The calling unit
|
||||||
|
function CTLD:_PackAndRemove(Group,Unit)
|
||||||
|
if not self:_PackCratesNearby(Group,Unit) then
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
timer.scheduleFunction(function() self:_RemoveCratesNearby(Group,Unit) end,{},timer.getTime()+1)
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- (Internal) Helper - get and load in one step
|
||||||
|
-- @param Wrapper.Group#GROUP Group The calling group
|
||||||
|
-- @param Wrapper.Unit#UNIT Unit The calling unit
|
||||||
|
function CTLD:_GetAndLoad(Group,Unit,cargoObj)
|
||||||
|
if self.pilotmustopendoors and not UTILS.IsLoadingDoorOpen(Unit:GetName()) then
|
||||||
|
self:_SendMessage("You need to open the door(s) to load cargo!",10,false,Group)
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
self:_GetCrates(Group,Unit,cargoObj)
|
||||||
|
|
||||||
|
timer.scheduleFunction(function() self:_LoadSingleCrateSet(Group,Unit,cargoObj.Name) end,{},timer.getTime()+1)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- @param Wrapper.Group#GROUP Group The player’s group that triggered the action
|
||||||
|
-- @param Wrapper.Unit#UNIT Unit The unit performing the pack-and-load
|
||||||
|
function CTLD:_GetAllAndLoad(Group,Unit)
|
||||||
|
if self.pilotmustopendoors and not UTILS.IsLoadingDoorOpen(Unit:GetName()) then
|
||||||
|
self:_SendMessage("You need to open the door(s) to load cargo!",10,false,Group)
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
timer.scheduleFunction(function() self:_LoadCratesNearby(Group,Unit) end,{},timer.getTime()+1)
|
||||||
|
end
|
||||||
|
|
||||||
--- (Internal) Housekeeping - Function to refresh F10 menus.
|
--- (Internal) Housekeeping - Function to refresh F10 menus.
|
||||||
-- @param #CTLD self
|
-- @param #CTLD self
|
||||||
-- @return #CTLD self
|
-- @return #CTLD self
|
||||||
function CTLD:_RefreshF10Menus()
|
function CTLD:_RefreshF10Menus()
|
||||||
self:T(self.lid .. " _RefreshF10Menus")
|
self:T(self.lid .. " _RefreshF10Menus")
|
||||||
|
self.onestepmenu = self.onestepmenu or false -- hybrid toggle (default = false)
|
||||||
|
|
||||||
-- 1) Gather all the pilot groups from our Set
|
-- 1) Gather all the pilot groups from our Set
|
||||||
local PlayerSet = self.PilotGroups
|
local PlayerSet = self.PilotGroups
|
||||||
@ -4314,7 +4421,6 @@ function CTLD:_RefreshF10Menus()
|
|||||||
local menutext = cargoObj.Name
|
local menutext = cargoObj.Name
|
||||||
if (stock >= 0) and (self.showstockinmenuitems == true) then menutext = menutext.." ["..stock.."]" end
|
if (stock >= 0) and (self.showstockinmenuitems == true) then menutext = menutext.." ["..stock.."]" end
|
||||||
MENU_GROUP_COMMAND:New(_group, menutext, troopsmenu, self._LoadTroops, self, _group, _unit, cargoObj)
|
MENU_GROUP_COMMAND:New(_group, menutext, troopsmenu, self._LoadTroops, self, _group, _unit, cargoObj)
|
||||||
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -4341,11 +4447,66 @@ function CTLD:_RefreshF10Menus()
|
|||||||
|
|
||||||
-- Build the “Get Crates” sub-menu items
|
-- Build the “Get Crates” sub-menu items
|
||||||
local cratesmenu = MENU_GROUP:New(_group,"Get Crates",topcrates)
|
local cratesmenu = MENU_GROUP:New(_group,"Get Crates",topcrates)
|
||||||
|
|
||||||
|
if self.onestepmenu then
|
||||||
if self.usesubcats then
|
if self.usesubcats then
|
||||||
local subcatmenus = {}
|
local subcatmenus = {}
|
||||||
for catName,_ in pairs(self.subcats) do
|
for catName,_ in pairs(self.subcats) do
|
||||||
subcatmenus[catName] = MENU_GROUP:New(_group,catName,cratesmenu)
|
subcatmenus[catName] = MENU_GROUP:New(_group,catName,cratesmenu)
|
||||||
end
|
end
|
||||||
|
for _,cargoObj in pairs(self.Cargo_Crates) do
|
||||||
|
if not cargoObj.DontShowInMenu then
|
||||||
|
local txt = string.format("Crate %s (%dkg)",cargoObj.Name,cargoObj.PerCrateMass or 0)
|
||||||
|
if cargoObj.Location then txt = txt.."[R]" end
|
||||||
|
local stock = cargoObj:GetStock()
|
||||||
|
if stock>=0 and self.showstockinmenuitems then txt = txt.."["..stock.."]" end
|
||||||
|
local mSet = MENU_GROUP:New(_group,txt,subcatmenus[cargoObj.Subcategory])
|
||||||
|
MENU_GROUP_COMMAND:New(_group,"Get",mSet,self._GetCrates,self,_group,_unit,cargoObj)
|
||||||
|
MENU_GROUP_COMMAND:New(_group,"Get and Load",mSet,self._GetAndLoad,self,_group,_unit,cargoObj)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
for _,cargoObj in pairs(self.Cargo_Statics) do
|
||||||
|
if not cargoObj.DontShowInMenu then
|
||||||
|
local txt = string.format("Crate %s (%dkg)",cargoObj.Name,cargoObj.PerCrateMass or 0)
|
||||||
|
if cargoObj.Location then txt = txt.."[R]" end
|
||||||
|
local stock = cargoObj:GetStock()
|
||||||
|
if stock>=0 and self.showstockinmenuitems then txt = txt.."["..stock.."]" end
|
||||||
|
local mSet = MENU_GROUP:New(_group,txt,subcatmenus[cargoObj.Subcategory])
|
||||||
|
MENU_GROUP_COMMAND:New(_group,"Get",mSet,self._GetCrates,self,_group,_unit,cargoObj)
|
||||||
|
MENU_GROUP_COMMAND:New(_group,"Get and Load",mSet,self._GetAndLoad,self,_group,_unit,cargoObj)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
for _,cargoObj in pairs(self.Cargo_Crates) do
|
||||||
|
if not cargoObj.DontShowInMenu then
|
||||||
|
local txt = string.format("Crate %s (%dkg)",cargoObj.Name,cargoObj.PerCrateMass or 0)
|
||||||
|
if cargoObj.Location then txt = txt.."[R]" end
|
||||||
|
local stock = cargoObj:GetStock()
|
||||||
|
if stock>=0 and self.showstockinmenuitems then txt = txt.."["..stock.."]" end
|
||||||
|
local mSet = MENU_GROUP:New(_group,txt,cratesmenu)
|
||||||
|
MENU_GROUP_COMMAND:New(_group,"Get",mSet,self._GetCrates,self,_group,_unit,cargoObj)
|
||||||
|
MENU_GROUP_COMMAND:New(_group,"Get and Load",mSet,self._GetAndLoad,self,_group,_unit,cargoObj)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
for _,cargoObj in pairs(self.Cargo_Statics) do
|
||||||
|
if not cargoObj.DontShowInMenu then
|
||||||
|
local txt = string.format("Crate %s (%dkg)",cargoObj.Name,cargoObj.PerCrateMass or 0)
|
||||||
|
if cargoObj.Location then txt = txt.."[R]" end
|
||||||
|
local stock = cargoObj:GetStock()
|
||||||
|
if stock>=0 and self.showstockinmenuitems then txt = txt.."["..stock.."]" end
|
||||||
|
local mSet = MENU_GROUP:New(_group,txt,cratesmenu)
|
||||||
|
MENU_GROUP_COMMAND:New(_group,"Get",mSet,self._GetCrates,self,_group,_unit,cargoObj)
|
||||||
|
MENU_GROUP_COMMAND:New(_group,"Get and Load",mSet,self._GetAndLoad,self,_group,_unit,cargoObj)
|
||||||
|
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if self.usesubcats then
|
||||||
|
local subcatmenus = {}
|
||||||
|
for catName, _ in pairs(self.subcats) do
|
||||||
|
subcatmenus[catName] = MENU_GROUP:New(_group, catName, cratesmenu) -- fixed variable case
|
||||||
|
end
|
||||||
for _, cargoObj in pairs(self.Cargo_Crates) do
|
for _, cargoObj in pairs(self.Cargo_Crates) do
|
||||||
if not cargoObj.DontShowInMenu then
|
if not cargoObj.DontShowInMenu then
|
||||||
local txt = string.format("Crate %s (%dkg)", cargoObj.Name, cargoObj.PerCrateMass or 0)
|
local txt = string.format("Crate %s (%dkg)", cargoObj.Name, cargoObj.PerCrateMass or 0)
|
||||||
@ -4384,6 +4545,7 @@ function CTLD:_RefreshF10Menus()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
local loadCratesMenu=MENU_GROUP:New(_group,"Load Crates",topcrates)
|
local loadCratesMenu=MENU_GROUP:New(_group,"Load Crates",topcrates)
|
||||||
_group.MyLoadCratesMenu=loadCratesMenu
|
_group.MyLoadCratesMenu=loadCratesMenu
|
||||||
@ -4401,8 +4563,16 @@ function CTLD:_RefreshF10Menus()
|
|||||||
local removecratesmenu = MENU_GROUP:New(_group, "Remove crates", topcrates)
|
local removecratesmenu = MENU_GROUP:New(_group, "Remove crates", topcrates)
|
||||||
MENU_GROUP_COMMAND:New(_group, "Remove crates nearby", removecratesmenu, self._RemoveCratesNearby, self, _group, _unit)
|
MENU_GROUP_COMMAND:New(_group, "Remove crates nearby", removecratesmenu, self._RemoveCratesNearby, self, _group, _unit)
|
||||||
|
|
||||||
|
if self.onestepmenu then
|
||||||
|
local mPack=MENU_GROUP:New(_group,"Pack crates",topcrates)
|
||||||
|
MENU_GROUP_COMMAND:New(_group,"Pack",mPack,self._PackCratesNearby,self,_group,_unit)
|
||||||
|
MENU_GROUP_COMMAND:New(_group,"Pack and Load",mPack,self._PackAndLoad,self,_group,_unit)
|
||||||
|
MENU_GROUP_COMMAND:New(_group,"Pack and Remove",mPack,self._PackAndRemove,self,_group,_unit)
|
||||||
|
MENU_GROUP_COMMAND:New(_group, "List crates nearby", topcrates, self._ListCratesNearby, self, _group, _unit)
|
||||||
|
else
|
||||||
MENU_GROUP_COMMAND:New(_group, "Pack crates", topcrates, self._PackCratesNearby, self, _group, _unit)
|
MENU_GROUP_COMMAND:New(_group, "Pack crates", topcrates, self._PackCratesNearby, self, _group, _unit)
|
||||||
MENU_GROUP_COMMAND:New(_group, "List crates nearby", topcrates, self._ListCratesNearby, self, _group, _unit)
|
MENU_GROUP_COMMAND:New(_group, "List crates nearby", topcrates, self._ListCratesNearby, self, _group, _unit)
|
||||||
|
end
|
||||||
|
|
||||||
local uName = _unit:GetName()
|
local uName = _unit:GetName()
|
||||||
local loadedData = self.Loaded_Cargo[uName]
|
local loadedData = self.Loaded_Cargo[uName]
|
||||||
@ -4423,8 +4593,6 @@ function CTLD:_RefreshF10Menus()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
-----------------------------------------------------
|
-----------------------------------------------------
|
||||||
-- Misc sub‐menus
|
-- Misc sub‐menus
|
||||||
-----------------------------------------------------
|
-----------------------------------------------------
|
||||||
@ -4482,27 +4650,35 @@ function CTLD:_RefreshLoadCratesMenu(Group, Unit)
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
MENU_GROUP_COMMAND:New(Group,"Load ALL",Group.MyLoadCratesMenu,self._LoadCratesNearby,self,Group,Unit)
|
MENU_GROUP_COMMAND:New(Group,"Load ALL",Group.MyLoadCratesMenu,self._LoadCratesNearby,self,Group,Unit)
|
||||||
|
|
||||||
local cargoByName={}
|
local cargoByName={}
|
||||||
for _,crate in pairs(nearby) do
|
for _,crate in pairs(nearby) do
|
||||||
local cName = crate:GetName()
|
local name=crate:GetName()
|
||||||
cargoByName[cName] = cargoByName[cName] or {}
|
cargoByName[name]=cargoByName[name] or{}
|
||||||
table.insert(cargoByName[cName], crate)
|
table.insert(cargoByName[name],crate)
|
||||||
end
|
end
|
||||||
|
|
||||||
for cName, cList in pairs(cargoByName) do
|
local lineIndex=1
|
||||||
local needed = cList[1]:GetCratesNeeded() or 1
|
for cName,list in pairs(cargoByName) do
|
||||||
local found = #cList
|
local needed=list[1]:GetCratesNeeded() or 1
|
||||||
|
table.sort(list,function(a,b)return a:GetID()<b:GetID() end)
|
||||||
local line
|
local i=1
|
||||||
if found >= needed then
|
while i<=#list do
|
||||||
line = string.format("Load %s", cName)
|
local left=#list-i+1
|
||||||
|
local label
|
||||||
|
if left>=needed then
|
||||||
|
label=string.format("%d. Load %s",lineIndex,cName)
|
||||||
|
i=i+needed
|
||||||
else
|
else
|
||||||
MENU_GROUP_COMMAND:New(Group, "Rescan?", Group.MyLoadCratesMenu, function() self:_RefreshLoadCratesMenu(Group, Unit) end)
|
label=string.format("%d. Load %s (%d/%d)",lineIndex,cName,left,needed)
|
||||||
line = string.format("Load %s (%d/%d)", cName, found, needed)
|
i=#list+1
|
||||||
end
|
end
|
||||||
MENU_GROUP_COMMAND:New(Group, line, Group.MyLoadCratesMenu, self._LoadSingleCrateSet, self, Group, Unit, cName)
|
MENU_GROUP_COMMAND:New(Group,label,Group.MyLoadCratesMenu,self._LoadSingleCrateSet,self,Group,Unit,cName)
|
||||||
|
lineIndex=lineIndex+1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
---
|
---
|
||||||
-- Loads exactly `CratesNeeded` crates for one cargoName in range.
|
-- Loads exactly `CratesNeeded` crates for one cargoName in range.
|
||||||
@ -4745,6 +4921,7 @@ end
|
|||||||
-- @param Wrapper.Unit#UNIT Unit The calling unit.
|
-- @param Wrapper.Unit#UNIT Unit The calling unit.
|
||||||
-- @return #CTLD self
|
-- @return #CTLD self
|
||||||
function CTLD:_RefreshDropCratesMenu(Group, Unit)
|
function CTLD:_RefreshDropCratesMenu(Group, Unit)
|
||||||
|
|
||||||
if not Group.CTLDTopmenu then return end
|
if not Group.CTLDTopmenu then return end
|
||||||
local topCrates = Group.MyTopCratesMenu
|
local topCrates = Group.MyTopCratesMenu
|
||||||
if not topCrates then return end
|
if not topCrates then return end
|
||||||
@ -4780,7 +4957,15 @@ function CTLD:_RefreshDropCratesMenu(Group, Unit)
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
----------------------------------------------------------------------
|
||||||
|
-- DEFAULT (“classic”) versus ONE-STEP behaviour
|
||||||
|
----------------------------------------------------------------------
|
||||||
|
if not self.onestepmenu then
|
||||||
|
--------------------------------------------------------------------
|
||||||
|
-- classic menu
|
||||||
|
--------------------------------------------------------------------
|
||||||
MENU_GROUP_COMMAND:New(Group,"Drop ALL crates",dropCratesMenu,self._UnloadCrates,self,Group,Unit)
|
MENU_GROUP_COMMAND:New(Group,"Drop ALL crates",dropCratesMenu,self._UnloadCrates,self,Group,Unit)
|
||||||
|
|
||||||
self.CrateGroupList=self.CrateGroupList or{}
|
self.CrateGroupList=self.CrateGroupList or{}
|
||||||
self.CrateGroupList[Unit:GetName()]={}
|
self.CrateGroupList[Unit:GetName()]={}
|
||||||
|
|
||||||
@ -4815,6 +5000,52 @@ function CTLD:_RefreshDropCratesMenu(Group, Unit)
|
|||||||
lineIndex=lineIndex+1
|
lineIndex=lineIndex+1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
else
|
||||||
|
--------------------------------------------------------------------
|
||||||
|
-- one-step (enhanced) menu
|
||||||
|
--------------------------------------------------------------------
|
||||||
|
local mAll=MENU_GROUP:New(Group,"Drop ALL crates",dropCratesMenu)
|
||||||
|
MENU_GROUP_COMMAND:New(Group,"Drop",mAll,self._UnloadCrates,self,Group,Unit)
|
||||||
|
MENU_GROUP_COMMAND:New(Group,"Drop and build",mAll,self._DropAndBuild,self,Group,Unit)
|
||||||
|
|
||||||
|
self.CrateGroupList=self.CrateGroupList or{}
|
||||||
|
self.CrateGroupList[Unit:GetName()]={}
|
||||||
|
|
||||||
|
local lineIndex=1
|
||||||
|
for cName,list in pairs(cargoByName) do
|
||||||
|
local needed=list[1]:GetCratesNeeded() or 1
|
||||||
|
table.sort(list,function(a,b)return a:GetID()<b:GetID()end)
|
||||||
|
local i=1
|
||||||
|
while i<=#list do
|
||||||
|
local left=(#list-i+1)
|
||||||
|
if left>=needed then
|
||||||
|
local chunk={}
|
||||||
|
for n=i,i+needed-1 do
|
||||||
|
table.insert(chunk,list[n])
|
||||||
|
end
|
||||||
|
local label=string.format("%d. %s",lineIndex,cName)
|
||||||
|
table.insert(self.CrateGroupList[Unit:GetName()],chunk)
|
||||||
|
local setIndex=#self.CrateGroupList[Unit:GetName()]
|
||||||
|
local mSet=MENU_GROUP:New(Group,label,dropCratesMenu)
|
||||||
|
MENU_GROUP_COMMAND:New(Group,"Drop",mSet,self._UnloadSingleCrateSet,self,Group,Unit,setIndex)
|
||||||
|
MENU_GROUP_COMMAND:New(Group,"Drop and build",mSet,self._DropSingleAndBuild,self,Group,Unit,setIndex)
|
||||||
|
i=i+needed
|
||||||
|
else
|
||||||
|
local chunk={}
|
||||||
|
for n=i,#list do
|
||||||
|
table.insert(chunk,list[n])
|
||||||
|
end
|
||||||
|
local label=string.format("%d. %s %d/%d",lineIndex,cName,left,needed)
|
||||||
|
table.insert(self.CrateGroupList[Unit:GetName()],chunk)
|
||||||
|
local setIndex=#self.CrateGroupList[Unit:GetName()]
|
||||||
|
MENU_GROUP_COMMAND:New(Group,label,dropCratesMenu,self._UnloadSingleCrateSet,self,Group,Unit,setIndex)
|
||||||
|
i=#list+1
|
||||||
|
end
|
||||||
|
lineIndex=lineIndex+1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- (Internal) Function to unload a single Troop group by ID.
|
--- (Internal) Function to unload a single Troop group by ID.
|
||||||
@ -4864,7 +5095,7 @@ function CTLD:_UnloadSingleTroopByID(Group, Unit, chunkID)
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Drop ONLY the FIRST cargo in that chunk
|
-- Drop the FIRST cargo in that chunk
|
||||||
local foundCargo = chunk[1]
|
local foundCargo = chunk[1]
|
||||||
if not foundCargo then
|
if not foundCargo then
|
||||||
self:_SendMessage(string.format("No troop cargo at chunk %d!", chunkID), 10, false, Group)
|
self:_SendMessage(string.format("No troop cargo at chunk %d!", chunkID), 10, false, Group)
|
||||||
@ -5662,6 +5893,7 @@ function CTLD:IsUnitInZone(Unit,Zonetype)
|
|||||||
if Zonetype == CTLD.CargoZoneType.SHIP then
|
if Zonetype == CTLD.CargoZoneType.SHIP then
|
||||||
self:T("Checking Type Ship: "..zonename)
|
self:T("Checking Type Ship: "..zonename)
|
||||||
local ZoneUNIT = UNIT:FindByName(zonename)
|
local ZoneUNIT = UNIT:FindByName(zonename)
|
||||||
|
if not ZoneUNIT then return false end
|
||||||
zonecoord = ZoneUNIT:GetCoordinate()
|
zonecoord = ZoneUNIT:GetCoordinate()
|
||||||
zoneradius = czone.shiplength
|
zoneradius = czone.shiplength
|
||||||
zonewidth = czone.shipwidth
|
zonewidth = czone.shipwidth
|
||||||
@ -5749,6 +5981,7 @@ function CTLD:SmokeZoneNearBy(Unit, Flare)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
local zonecoord = zone:GetCoordinate()
|
local zonecoord = zone:GetCoordinate()
|
||||||
|
if zonecoord then
|
||||||
local active = CZone.active
|
local active = CZone.active
|
||||||
local color = CZone.color
|
local color = CZone.color
|
||||||
local distance = self:_GetDistance(zonecoord,unitcoord)
|
local distance = self:_GetDistance(zonecoord,unitcoord)
|
||||||
@ -5767,6 +6000,7 @@ function CTLD:SmokeZoneNearBy(Unit, Flare)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
if not smoked then
|
if not smoked then
|
||||||
local distance = UTILS.MetersToNM(self.smokedistance)
|
local distance = UTILS.MetersToNM(self.smokedistance)
|
||||||
self:_SendMessage(string.format("Negative, need to be closer than %dnm to a zone!",distance), 10, false, Group)
|
self:_SendMessage(string.format("Negative, need to be closer than %dnm to a zone!",distance), 10, false, Group)
|
||||||
@ -6983,7 +7217,8 @@ end
|
|||||||
-- right subtype?
|
-- right subtype?
|
||||||
if Event == subtype and not task:IsDone() then
|
if Event == subtype and not task:IsDone() then
|
||||||
local targetzone = task.Target:GetObject() -- Core.Zone#ZONE should be a zone in this case ....
|
local targetzone = task.Target:GetObject() -- Core.Zone#ZONE should be a zone in this case ....
|
||||||
--self:T2({Name=Groupname,Property=task:GetProperty("ExtractName")})
|
self:T2({Name=Groupname,Property=task:GetProperty("ExtractName")})
|
||||||
|
if task:GetProperty("ExtractName") then
|
||||||
local okaygroup = string.find(Groupname,task:GetProperty("ExtractName"),1,true)
|
local okaygroup = string.find(Groupname,task:GetProperty("ExtractName"),1,true)
|
||||||
if targetzone and targetzone.ClassName and string.match(targetzone.ClassName,"ZONE") and okaygroup then
|
if targetzone and targetzone.ClassName and string.match(targetzone.ClassName,"ZONE") and okaygroup then
|
||||||
if task.Clients:HasUniqueID(playername) then
|
if task.Clients:HasUniqueID(playername) then
|
||||||
@ -6991,6 +7226,9 @@ end
|
|||||||
task:__Success(-1)
|
task:__Success(-1)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
else
|
||||||
|
self:T({Text="'ExtractName' Property not set",Name=Groupname,Property=task.Type})
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
)
|
)
|
||||||
|
|||||||
@ -70,6 +70,7 @@
|
|||||||
-- @field #boolean DespawnAfterLanding
|
-- @field #boolean DespawnAfterLanding
|
||||||
-- @field #boolean DespawnAfterHolding
|
-- @field #boolean DespawnAfterHolding
|
||||||
-- @field #list<Ops.Auftrag#AUFTRAG> ListOfAuftrag
|
-- @field #list<Ops.Auftrag#AUFTRAG> ListOfAuftrag
|
||||||
|
-- @field #string defaulttakeofftype Take off type
|
||||||
-- @extends Core.Fsm#FSM
|
-- @extends Core.Fsm#FSM
|
||||||
|
|
||||||
--- *“Airspeed, altitude, and brains. Two are always needed to successfully complete the flight.”* -- Unknown.
|
--- *“Airspeed, altitude, and brains. Two are always needed to successfully complete the flight.”* -- Unknown.
|
||||||
@ -223,7 +224,8 @@ EASYGCICAP = {
|
|||||||
ReadyFlightGroups = {},
|
ReadyFlightGroups = {},
|
||||||
DespawnAfterLanding = false,
|
DespawnAfterLanding = false,
|
||||||
DespawnAfterHolding = true,
|
DespawnAfterHolding = true,
|
||||||
ListOfAuftrag = {}
|
ListOfAuftrag = {},
|
||||||
|
defaulttakeofftype = "hot",
|
||||||
}
|
}
|
||||||
|
|
||||||
--- Internal Squadron data type
|
--- Internal Squadron data type
|
||||||
@ -259,7 +261,7 @@ EASYGCICAP = {
|
|||||||
|
|
||||||
--- EASYGCICAP class version.
|
--- EASYGCICAP class version.
|
||||||
-- @field #string version
|
-- @field #string version
|
||||||
EASYGCICAP.version="0.1.18"
|
EASYGCICAP.version="0.1.22"
|
||||||
|
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
-- TODO list
|
-- TODO list
|
||||||
@ -312,6 +314,7 @@ function EASYGCICAP:New(Alias, AirbaseName, Coalition, EWRName)
|
|||||||
self.DespawnAfterLanding = false
|
self.DespawnAfterLanding = false
|
||||||
self.DespawnAfterHolding = true
|
self.DespawnAfterHolding = true
|
||||||
self.ListOfAuftrag = {}
|
self.ListOfAuftrag = {}
|
||||||
|
self.defaulttakeofftype = "hot"
|
||||||
|
|
||||||
-- Set some string id for output to DCS.log file.
|
-- Set some string id for output to DCS.log file.
|
||||||
self.lid=string.format("EASYGCICAP %s | ", self.alias)
|
self.lid=string.format("EASYGCICAP %s | ", self.alias)
|
||||||
@ -400,6 +403,16 @@ function EASYGCICAP:SetDefaultRepeatOnFailure(Retries)
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Add default take off type for the airwings.
|
||||||
|
-- @param #EASYGCICAP self
|
||||||
|
-- @param #string Takeoff Can be "hot", "cold", or "air" - default is "hot".
|
||||||
|
-- @return #EASYGCICAP self
|
||||||
|
function EASYGCICAP:SetDefaultTakeOffType(Takeoff)
|
||||||
|
self:T(self.lid.."SetDefaultTakeOffType")
|
||||||
|
self.defaulttakeofftype = Takeoff or "hot"
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
--- Set default CAP Speed in knots
|
--- Set default CAP Speed in knots
|
||||||
-- @param #EASYGCICAP self
|
-- @param #EASYGCICAP self
|
||||||
-- @param #number Speed Speed defaults to 300
|
-- @param #number Speed Speed defaults to 300
|
||||||
@ -569,6 +582,13 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
|
|||||||
local DespawnAfterLanding = self.DespawnAfterLanding
|
local DespawnAfterLanding = self.DespawnAfterLanding
|
||||||
local DespawnAfterHolding = self.DespawnAfterHolding
|
local DespawnAfterHolding = self.DespawnAfterHolding
|
||||||
|
|
||||||
|
-- Check STATIC name
|
||||||
|
local check = STATIC:FindByName(Airbasename,false)
|
||||||
|
if check == nil then
|
||||||
|
MESSAGE:New(self.lid.."There's no warehouse static on the map (wrong naming?) for airbase "..tostring(Airbasename).."!",30,"CHECK"):ToAllIf(self.debug):ToLog()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
-- Create Airwing
|
-- Create Airwing
|
||||||
local CAP_Wing = AIRWING:New(Airbasename,Alias)
|
local CAP_Wing = AIRWING:New(Airbasename,Alias)
|
||||||
CAP_Wing:SetVerbosityLevel(0)
|
CAP_Wing:SetVerbosityLevel(0)
|
||||||
@ -596,9 +616,8 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
|
|||||||
if #self.ManagedREC > 0 then
|
if #self.ManagedREC > 0 then
|
||||||
CAP_Wing:SetNumberRecon(1)
|
CAP_Wing:SetNumberRecon(1)
|
||||||
end
|
end
|
||||||
--local PatrolCoordinateKutaisi = ZONE:New(CapZoneName):GetCoordinate()
|
|
||||||
--CAP_Wing:AddPatrolPointCAP(PatrolCoordinateKutaisi,self.capalt,UTILS.KnotsToAltKIAS(self.capspeed,self.capalt),self.capdir,self.capleg)
|
CAP_Wing:SetTakeoffType(self.defaulttakeofftype)
|
||||||
CAP_Wing:SetTakeoffHot()
|
|
||||||
CAP_Wing:SetLowFuelThreshold(0.3)
|
CAP_Wing:SetLowFuelThreshold(0.3)
|
||||||
CAP_Wing.RandomAssetScore = math.random(50,100)
|
CAP_Wing.RandomAssetScore = math.random(50,100)
|
||||||
CAP_Wing:Start()
|
CAP_Wing:Start()
|
||||||
@ -606,6 +625,9 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
|
|||||||
local Intel = self.Intel
|
local Intel = self.Intel
|
||||||
|
|
||||||
local TankerInvisible = self.TankerInvisible
|
local TankerInvisible = self.TankerInvisible
|
||||||
|
local engagerange = self.engagerange
|
||||||
|
local GoZoneSet = self.GoZoneSet
|
||||||
|
local NoGoZoneSet = self.NoGoZoneSet
|
||||||
|
|
||||||
function CAP_Wing:onbeforeFlightOnMission(From, Event, To, Flightgroup, Mission)
|
function CAP_Wing:onbeforeFlightOnMission(From, Event, To, Flightgroup, Mission)
|
||||||
local flightgroup = Flightgroup -- Ops.FlightGroup#FLIGHTGROUP
|
local flightgroup = Flightgroup -- Ops.FlightGroup#FLIGHTGROUP
|
||||||
@ -619,7 +641,7 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
|
|||||||
flightgroup:GetGroup():SetOptionRadarUsingForContinousSearch()
|
flightgroup:GetGroup():SetOptionRadarUsingForContinousSearch()
|
||||||
if Mission.type ~= AUFTRAG.Type.TANKER and Mission.type ~= AUFTRAG.Type.AWACS and Mission.type ~= AUFTRAG.Type.RECON then
|
if Mission.type ~= AUFTRAG.Type.TANKER and Mission.type ~= AUFTRAG.Type.AWACS and Mission.type ~= AUFTRAG.Type.RECON then
|
||||||
flightgroup:SetDetection(true)
|
flightgroup:SetDetection(true)
|
||||||
flightgroup:SetEngageDetectedOn(self.engagerange,{"Air"},self.GoZoneSet,self.NoGoZoneSet)
|
flightgroup:SetEngageDetectedOn(engagerange,{"Air"},GoZoneSet,NoGoZoneSet)
|
||||||
flightgroup:SetOutOfAAMRTB()
|
flightgroup:SetOutOfAAMRTB()
|
||||||
if CapFormation then
|
if CapFormation then
|
||||||
flightgroup:GetGroup():SetOption(AI.Option.Air.id.FORMATION,CapFormation)
|
flightgroup:GetGroup():SetOption(AI.Option.Air.id.FORMATION,CapFormation)
|
||||||
@ -801,6 +823,11 @@ function EASYGCICAP:_SetCAPPatrolPoints()
|
|||||||
self:T(self.lid.."_SetCAPPatrolPoints")
|
self:T(self.lid.."_SetCAPPatrolPoints")
|
||||||
for _,_data in pairs(self.ManagedCP) do
|
for _,_data in pairs(self.ManagedCP) do
|
||||||
local data = _data --#EASYGCICAP.CapPoint
|
local data = _data --#EASYGCICAP.CapPoint
|
||||||
|
self:T("Airbasename = "..data.AirbaseName)
|
||||||
|
if not self.wings[data.AirbaseName] then
|
||||||
|
MESSAGE:New(self.lid.."You are trying to create a CAP point for which there is no wing! "..tostring(data.AirbaseName),30,"CHECK"):ToAllIf(self.debug):ToLog()
|
||||||
|
return
|
||||||
|
end
|
||||||
local Wing = self.wings[data.AirbaseName][1] -- Ops.Airwing#AIRWING
|
local Wing = self.wings[data.AirbaseName][1] -- Ops.Airwing#AIRWING
|
||||||
local Coordinate = data.Coordinate
|
local Coordinate = data.Coordinate
|
||||||
local Altitude = data.Altitude
|
local Altitude = data.Altitude
|
||||||
|
|||||||
@ -259,7 +259,7 @@ function FLIGHTGROUP:New(group)
|
|||||||
local self=BASE:Inherit(self, OPSGROUP:New(group)) -- #FLIGHTGROUP
|
local self=BASE:Inherit(self, OPSGROUP:New(group)) -- #FLIGHTGROUP
|
||||||
|
|
||||||
-- Set some string id for output to DCS.log file.
|
-- Set some string id for output to DCS.log file.
|
||||||
self.lid=string.format("FLIGHTGROUP %s | ", self.groupname)
|
self.lid=string.format("FLIGHTGROUP %s | ", self.groupname or "N/A")
|
||||||
|
|
||||||
-- Defaults
|
-- Defaults
|
||||||
self:SetDefaultROE()
|
self:SetDefaultROE()
|
||||||
@ -2003,6 +2003,9 @@ function FLIGHTGROUP:onafterElementAirborne(From, Event, To, Element)
|
|||||||
-- Debug info.
|
-- Debug info.
|
||||||
self:T2(self.lid..string.format("Element airborne %s", Element.name))
|
self:T2(self.lid..string.format("Element airborne %s", Element.name))
|
||||||
|
|
||||||
|
-- Set parking spot to free. Also for FC. This is usually done after taxiing but doing it here in case the group is teleported.
|
||||||
|
self:_SetElementParkingFree(Element)
|
||||||
|
|
||||||
-- Set element status.
|
-- Set element status.
|
||||||
self:_UpdateStatus(Element, OPSGROUP.ElementStatus.AIRBORNE)
|
self:_UpdateStatus(Element, OPSGROUP.ElementStatus.AIRBORNE)
|
||||||
|
|
||||||
|
|||||||
@ -2324,7 +2324,7 @@ INTEL_DLINK = {
|
|||||||
verbose = 0,
|
verbose = 0,
|
||||||
lid = nil,
|
lid = nil,
|
||||||
alias = nil,
|
alias = nil,
|
||||||
cachetime = 300,
|
cachetime = 120,
|
||||||
interval = 20,
|
interval = 20,
|
||||||
contacts = {},
|
contacts = {},
|
||||||
clusters = {},
|
clusters = {},
|
||||||
@ -2333,7 +2333,7 @@ INTEL_DLINK = {
|
|||||||
|
|
||||||
--- Version string
|
--- Version string
|
||||||
-- @field #string version
|
-- @field #string version
|
||||||
INTEL_DLINK.version = "0.0.1"
|
INTEL_DLINK.version = "0.0.2"
|
||||||
|
|
||||||
--- Function to instantiate a new object
|
--- Function to instantiate a new object
|
||||||
-- @param #INTEL_DLINK self
|
-- @param #INTEL_DLINK self
|
||||||
@ -2384,15 +2384,15 @@ function INTEL_DLINK:New(Intels, Alias, Interval, Cachetime)
|
|||||||
self.alias="SPECTRE"
|
self.alias="SPECTRE"
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Cache time
|
|
||||||
self.cachetime = Cachetime or 300
|
|
||||||
|
|
||||||
-- Interval
|
-- Interval
|
||||||
self.interval = Interval or 20
|
self.interval = Interval or 20
|
||||||
|
|
||||||
-- Set some string id for output to DCS.log file.
|
-- Set some string id for output to DCS.log file.
|
||||||
self.lid=string.format("INTEL_DLINK %s | ", self.alias)
|
self.lid=string.format("INTEL_DLINK %s | ", self.alias)
|
||||||
|
|
||||||
|
-- Cache time
|
||||||
|
self:SetDLinkCacheTime(Cachetime or 120)
|
||||||
|
|
||||||
-- Start State.
|
-- Start State.
|
||||||
self:SetStartState("Stopped")
|
self:SetStartState("Stopped")
|
||||||
|
|
||||||
@ -2477,6 +2477,16 @@ function INTEL_DLINK:onafterStart(From, Event, To)
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Function to set how long INTEL DLINK remembers contacts.
|
||||||
|
-- @param #INTEL_DLINK self
|
||||||
|
-- @param #number seconds Remember this many seconds. Defaults to 180.
|
||||||
|
-- @return #INTEL_DLINK self
|
||||||
|
function INTEL_DLINK:SetDLinkCacheTime(seconds)
|
||||||
|
self.cachetime = math.abs(seconds or 120)
|
||||||
|
self:I(self.lid.."Caching for "..self.cachetime.." seconds.")
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
--- Function to collect data from the various #INTEL
|
--- Function to collect data from the various #INTEL
|
||||||
-- @param #INTEL_DLINK self
|
-- @param #INTEL_DLINK self
|
||||||
-- @param #string From The From state
|
-- @param #string From The From state
|
||||||
|
|||||||
@ -5589,10 +5589,13 @@ function OPSGROUP:onafterUnpauseMission(From, Event, To)
|
|||||||
-- Debug info.
|
-- Debug info.
|
||||||
self:T(self.lid..string.format("Unpausing mission %s [%s]", mission:GetName(), mission:GetType()))
|
self:T(self.lid..string.format("Unpausing mission %s [%s]", mission:GetName(), mission:GetType()))
|
||||||
|
|
||||||
|
-- Set state of mission, e.g. for not teleporting again
|
||||||
|
mission.unpaused=true
|
||||||
|
|
||||||
-- Start mission.
|
-- Start mission.
|
||||||
self:MissionStart(mission)
|
self:MissionStart(mission)
|
||||||
|
|
||||||
-- Remove mission from
|
-- Remove mission from pausedmissions queue
|
||||||
for i,mid in pairs(self.pausedmissions) do
|
for i,mid in pairs(self.pausedmissions) do
|
||||||
--self:T(self.lid..string.format("Checking paused mission", mid))
|
--self:T(self.lid..string.format("Checking paused mission", mid))
|
||||||
if mid==mission.auftragsnummer then
|
if mid==mission.auftragsnummer then
|
||||||
@ -6232,7 +6235,7 @@ function OPSGROUP:RouteToMission(mission, delay)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Check if group is mobile. Note that some immobile units report a speed of 1 m/s = 3.6 km/h.
|
-- Check if group is mobile. Note that some immobile units report a speed of 1 m/s = 3.6 km/h.
|
||||||
if self.speedMax<=3.6 or mission.teleport then
|
if (self.speedMax<=3.6 or mission.teleport) and not mission.unpaused then
|
||||||
|
|
||||||
-- Teleport to waypoint coordinate. Mission will not be paused.
|
-- Teleport to waypoint coordinate. Mission will not be paused.
|
||||||
self:Teleport(waypointcoord, nil, true)
|
self:Teleport(waypointcoord, nil, true)
|
||||||
|
|||||||
@ -53,6 +53,7 @@
|
|||||||
-- @field #number threatlevelCapture Threat level necessary to capture a zone.
|
-- @field #number threatlevelCapture Threat level necessary to capture a zone.
|
||||||
-- @field Core.Set#SET_UNIT ScanUnitSet Set of scanned units.
|
-- @field Core.Set#SET_UNIT ScanUnitSet Set of scanned units.
|
||||||
-- @field Core.Set#SET_GROUP ScanGroupSet Set of scanned groups.
|
-- @field Core.Set#SET_GROUP ScanGroupSet Set of scanned groups.
|
||||||
|
-- @field #number UpdateSeconds Run status every this many seconds.
|
||||||
-- @extends Core.Fsm#FSM
|
-- @extends Core.Fsm#FSM
|
||||||
|
|
||||||
--- *Gentlemen, when the enemy is committed to a mistake we must not interrupt him too soon.* --- Horation Nelson
|
--- *Gentlemen, when the enemy is committed to a mistake we must not interrupt him too soon.* --- Horation Nelson
|
||||||
@ -77,6 +78,7 @@ OPSZONE = {
|
|||||||
Tnut = 0,
|
Tnut = 0,
|
||||||
chiefs = {},
|
chiefs = {},
|
||||||
Missions = {},
|
Missions = {},
|
||||||
|
UpdateSeconds = 120,
|
||||||
}
|
}
|
||||||
|
|
||||||
--- OPSZONE.MISSION
|
--- OPSZONE.MISSION
|
||||||
@ -97,7 +99,7 @@ OPSZONE.ZoneType={
|
|||||||
|
|
||||||
--- OPSZONE class version.
|
--- OPSZONE class version.
|
||||||
-- @field #string version
|
-- @field #string version
|
||||||
OPSZONE.version="0.6.1"
|
OPSZONE.version="0.6.2"
|
||||||
|
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
-- ToDo list
|
-- ToDo list
|
||||||
@ -733,7 +735,8 @@ function OPSZONE:onafterStart(From, Event, To)
|
|||||||
self.timerStatus=self.timerStatus or TIMER:New(OPSZONE.Status, self)
|
self.timerStatus=self.timerStatus or TIMER:New(OPSZONE.Status, self)
|
||||||
|
|
||||||
-- Status update.
|
-- Status update.
|
||||||
self.timerStatus:Start(1, 120)
|
local EveryUpdateIn = self.UpdateSeconds or 120
|
||||||
|
self.timerStatus:Start(1, EveryUpdateIn)
|
||||||
|
|
||||||
-- Handle base captured event.
|
-- Handle base captured event.
|
||||||
if self.airbase then
|
if self.airbase then
|
||||||
|
|||||||
@ -21,7 +21,7 @@
|
|||||||
-- ===
|
-- ===
|
||||||
-- @module Ops.PlayerTask
|
-- @module Ops.PlayerTask
|
||||||
-- @image OPS_PlayerTask.jpg
|
-- @image OPS_PlayerTask.jpg
|
||||||
-- @date Last Update Jan 2025
|
-- @date Last Update May 2025
|
||||||
|
|
||||||
|
|
||||||
do
|
do
|
||||||
@ -98,7 +98,7 @@ PLAYERTASK = {
|
|||||||
|
|
||||||
--- PLAYERTASK class version.
|
--- PLAYERTASK class version.
|
||||||
-- @field #string version
|
-- @field #string version
|
||||||
PLAYERTASK.version="0.1.25"
|
PLAYERTASK.version="0.1.27"
|
||||||
|
|
||||||
--- Generic task condition.
|
--- Generic task condition.
|
||||||
-- @type PLAYERTASK.Condition
|
-- @type PLAYERTASK.Condition
|
||||||
@ -556,6 +556,7 @@ end
|
|||||||
-- @param #PLAYERTASK self
|
-- @param #PLAYERTASK self
|
||||||
-- @param #SET_BASE CaptureSquadGroupNamePrefix The prefix of the group name that needs to capture the zone.
|
-- @param #SET_BASE CaptureSquadGroupNamePrefix The prefix of the group name that needs to capture the zone.
|
||||||
-- @param #number Coalition The coalition that needs to capture the zone.
|
-- @param #number Coalition The coalition that needs to capture the zone.
|
||||||
|
-- @param #boolean CheckClientInZone If true, a CLIENT assigned to this task also needs to be in the zone for the task to be successful.
|
||||||
-- @return #PLAYERTASK self
|
-- @return #PLAYERTASK self
|
||||||
-- @usage
|
-- @usage
|
||||||
-- -- We can use either STATIC, SET_STATIC, SCENERY or SET_SCENERY as target objects.
|
-- -- We can use either STATIC, SET_STATIC, SCENERY or SET_SCENERY as target objects.
|
||||||
@ -570,20 +571,20 @@ end
|
|||||||
--
|
--
|
||||||
-- -- We set CaptureSquadGroupNamePrefix the group name prefix as set in the ME or the spawn of the group that need to be present at the OpsZone like a capture squad,
|
-- -- We set CaptureSquadGroupNamePrefix the group name prefix as set in the ME or the spawn of the group that need to be present at the OpsZone like a capture squad,
|
||||||
-- -- and set the capturing Coalition in order to trigger a successful task.
|
-- -- and set the capturing Coalition in order to trigger a successful task.
|
||||||
-- mytask:AddOpsZoneCaptureSuccessCondition("capture-squad", coalition.side.BLUE)
|
-- mytask:AddOpsZoneCaptureSuccessCondition("capture-squad", coalition.side.BLUE, false)
|
||||||
--
|
--
|
||||||
-- playerTaskManager:AddPlayerTaskToQueue(mytask)
|
-- playerTaskManager:AddPlayerTaskToQueue(mytask)
|
||||||
function PLAYERTASK:AddOpsZoneCaptureSuccessCondition(CaptureSquadGroupNamePrefix, Coalition)
|
function PLAYERTASK:AddOpsZoneCaptureSuccessCondition(CaptureSquadGroupNamePrefix, Coalition, CheckClientInZone)
|
||||||
local task = self
|
local task = self
|
||||||
task:AddConditionSuccess(
|
task:AddConditionSuccess(
|
||||||
function(target)
|
function(target)
|
||||||
if target:IsInstanceOf("OPSZONE") then
|
if target:IsInstanceOf("OPSZONE") then
|
||||||
return task:_CheckCaptureOpsZoneSuccess(target, CaptureSquadGroupNamePrefix, Coalition, true)
|
return task:_CheckCaptureOpsZoneSuccess(target, CaptureSquadGroupNamePrefix, Coalition, CheckClientInZone or true)
|
||||||
elseif target:IsInstanceOf("SET_OPSZONE") then
|
elseif target:IsInstanceOf("SET_OPSZONE") then
|
||||||
local successes = 0
|
local successes = 0
|
||||||
local isClientInZone = false
|
local isClientInZone = false
|
||||||
target:ForEachZone(function(opszone)
|
target:ForEachZone(function(opszone)
|
||||||
if task:_CheckCaptureOpsZoneSuccess(opszone, CaptureSquadGroupNamePrefix, Coalition) then
|
if task:_CheckCaptureOpsZoneSuccess(opszone, CaptureSquadGroupNamePrefix, Coalition, CheckClientInZone or true) then
|
||||||
successes = successes + 1
|
successes = successes + 1
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -979,6 +980,12 @@ function PLAYERTASK:onafterStatus(From, Event, To)
|
|||||||
|
|
||||||
if status == "Stopped" then return self end
|
if status == "Stopped" then return self end
|
||||||
|
|
||||||
|
-- update marker in case target is moving
|
||||||
|
if self.TargetMarker then
|
||||||
|
local coordinate = self.Target:GetCoordinate()
|
||||||
|
self.TargetMarker:UpdateCoordinate(coordinate,0.5)
|
||||||
|
end
|
||||||
|
|
||||||
-- Check Target status
|
-- Check Target status
|
||||||
local targetdead = false
|
local targetdead = false
|
||||||
|
|
||||||
@ -1902,7 +1909,7 @@ PLAYERTASKCONTROLLER.Messages = {
|
|||||||
|
|
||||||
--- PLAYERTASK class version.
|
--- PLAYERTASK class version.
|
||||||
-- @field #string version
|
-- @field #string version
|
||||||
PLAYERTASKCONTROLLER.version="0.1.69"
|
PLAYERTASKCONTROLLER.version="0.1.70"
|
||||||
|
|
||||||
--- Create and run a new TASKCONTROLLER instance.
|
--- Create and run a new TASKCONTROLLER instance.
|
||||||
-- @param #PLAYERTASKCONTROLLER self
|
-- @param #PLAYERTASKCONTROLLER self
|
||||||
@ -1944,7 +1951,7 @@ function PLAYERTASKCONTROLLER:New(Name, Coalition, Type, ClientFilter)
|
|||||||
self.taskinfomenu = false
|
self.taskinfomenu = false
|
||||||
self.activehasinfomenu = false
|
self.activehasinfomenu = false
|
||||||
self.MenuName = nil
|
self.MenuName = nil
|
||||||
self.menuitemlimit = 5
|
self.menuitemlimit = 6
|
||||||
self.holdmenutime = 30
|
self.holdmenutime = 30
|
||||||
|
|
||||||
self.MarkerReadOnly = false
|
self.MarkerReadOnly = false
|
||||||
@ -2415,7 +2422,7 @@ function PLAYERTASKCONTROLLER:EnablePrecisionBombing(FlightGroup,LaserCode,Holdi
|
|||||||
end
|
end
|
||||||
)
|
)
|
||||||
else
|
else
|
||||||
self:E(self.lid.."No FLIGHTGROUP object passed or FLIGHTGROUP is not alive!")
|
self:E(self.lid.."No OPSGROUP/SET_OPSGROUP object passed or object is not alive!")
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
self.autolase = nil
|
self.autolase = nil
|
||||||
@ -2574,7 +2581,7 @@ function PLAYERTASKCONTROLLER:SetMenuOptions(InfoMenu,ItemLimit,HoldTime)
|
|||||||
if self.activehasinfomenu then
|
if self.activehasinfomenu then
|
||||||
self:EnableTaskInfoMenu()
|
self:EnableTaskInfoMenu()
|
||||||
end
|
end
|
||||||
self.menuitemlimit = ItemLimit or 5
|
self.menuitemlimit = ItemLimit+1 or 6
|
||||||
self.holdmenutime = HoldTime or 30
|
self.holdmenutime = HoldTime or 30
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
@ -3479,7 +3486,7 @@ end
|
|||||||
-- @param #PLAYERTASKCONTROLLER self
|
-- @param #PLAYERTASKCONTROLLER self
|
||||||
-- @param Ops.PlayerTask#PLAYERTASK PlayerTask
|
-- @param Ops.PlayerTask#PLAYERTASK PlayerTask
|
||||||
-- @param #boolean Silent If true, make no "has new task" announcement
|
-- @param #boolean Silent If true, make no "has new task" announcement
|
||||||
-- @param #boolen TaskFilter If true, apply the white/black-list task filters here, also
|
-- @param #boolean TaskFilter If true, apply the white/black-list task filters here, also
|
||||||
-- @return #PLAYERTASKCONTROLLER self
|
-- @return #PLAYERTASKCONTROLLER self
|
||||||
-- @usage
|
-- @usage
|
||||||
-- Example to create a PLAYERTASK of type CTLD and give Players 10 minutes to complete:
|
-- Example to create a PLAYERTASK of type CTLD and give Players 10 minutes to complete:
|
||||||
@ -3703,6 +3710,7 @@ function PLAYERTASKCONTROLLER:_ActiveTaskInfo(Task, Group, Client)
|
|||||||
else
|
else
|
||||||
CoordText = Coordinate:ToStringA2A(Client,nil,self.ShowMagnetic)
|
CoordText = Coordinate:ToStringA2A(Client,nil,self.ShowMagnetic)
|
||||||
end
|
end
|
||||||
|
--self:I("CoordText = "..CoordText)
|
||||||
-- Threat Level
|
-- Threat Level
|
||||||
local ThreatLevel = task.Target:GetThreatLevelMax()
|
local ThreatLevel = task.Target:GetThreatLevelMax()
|
||||||
--local ThreatLevelText = "high"
|
--local ThreatLevelText = "high"
|
||||||
@ -3837,7 +3845,8 @@ function PLAYERTASKCONTROLLER:_ActiveTaskInfo(Task, Group, Client)
|
|||||||
Text = string.gsub(Text,"9","niner")
|
Text = string.gsub(Text,"9","niner")
|
||||||
CoordText = "MGRS;"..Text
|
CoordText = "MGRS;"..Text
|
||||||
if self.PathToGoogleKey then
|
if self.PathToGoogleKey then
|
||||||
CoordText = string.format("<say-as interpret-as='characters'>%s</say-as>",CoordText)
|
--CoordText = string.format("<say-as interpret-as=\'characters\'>%s</say-as>",CoordText)
|
||||||
|
--doesn't seem to work any longer
|
||||||
end
|
end
|
||||||
--self:I(self.lid.." | ".. CoordText)
|
--self:I(self.lid.." | ".. CoordText)
|
||||||
end
|
end
|
||||||
@ -3855,10 +3864,12 @@ function PLAYERTASKCONTROLLER:_ActiveTaskInfo(Task, Group, Client)
|
|||||||
CoordText = string.gsub(ttstext," BR, "," Bee, Arr, ")
|
CoordText = string.gsub(ttstext," BR, "," Bee, Arr, ")
|
||||||
end
|
end
|
||||||
elseif task:HasFreetext() then
|
elseif task:HasFreetext() then
|
||||||
|
|
||||||
-- add tts freetext
|
-- add tts freetext
|
||||||
local brieftxt = self.gettext:GetEntry("BRIEFING",self.locale)
|
local brieftxt = self.gettext:GetEntry("BRIEFING",self.locale)
|
||||||
ttstext = ttstext .. string.format("; %s: ",brieftxt)..task:GetFreetextTTS()
|
ttstext = ttstext .. string.format("; %s: ",brieftxt)..task:GetFreetextTTS()
|
||||||
end
|
end
|
||||||
|
--self:I("**** TTS Text ****\n"..ttstext.."\n*****")
|
||||||
self.SRSQueue:NewTransmission(ttstext,nil,self.SRS,nil,2)
|
self.SRSQueue:NewTransmission(ttstext,nil,self.SRS,nil,2)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
@ -4357,7 +4368,7 @@ function PLAYERTASKCONTROLLER:SwitchDetectStatics(OnOff)
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- [User] Add accept zone to INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this.
|
--- [User] Add an accept zone to INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this.
|
||||||
-- @param #PLAYERTASKCONTROLLER self
|
-- @param #PLAYERTASKCONTROLLER self
|
||||||
-- @param Core.Zone#ZONE AcceptZone Add a zone to the accept zone set.
|
-- @param Core.Zone#ZONE AcceptZone Add a zone to the accept zone set.
|
||||||
-- @return #PLAYERTASKCONTROLLER self
|
-- @return #PLAYERTASKCONTROLLER self
|
||||||
@ -4371,7 +4382,7 @@ function PLAYERTASKCONTROLLER:AddAcceptZone(AcceptZone)
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- [User] Add accept SET_ZONE to INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this.
|
--- [User] Add an accept SET_ZONE to INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this.
|
||||||
-- @param #PLAYERTASKCONTROLLER self
|
-- @param #PLAYERTASKCONTROLLER self
|
||||||
-- @param Core.Set#SET_ZONE AcceptZoneSet Add a SET_ZONE to the accept zone set.
|
-- @param Core.Set#SET_ZONE AcceptZoneSet Add a SET_ZONE to the accept zone set.
|
||||||
-- @return #PLAYERTASKCONTROLLER self
|
-- @return #PLAYERTASKCONTROLLER self
|
||||||
@ -4385,7 +4396,7 @@ function PLAYERTASKCONTROLLER:AddAcceptZoneSet(AcceptZoneSet)
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- [User] Add reject zone to INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this.
|
--- [User] Add a reject zone to INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this.
|
||||||
-- @param #PLAYERTASKCONTROLLER self
|
-- @param #PLAYERTASKCONTROLLER self
|
||||||
-- @param Core.Zone#ZONE RejectZone Add a zone to the reject zone set.
|
-- @param Core.Zone#ZONE RejectZone Add a zone to the reject zone set.
|
||||||
-- @return #PLAYERTASKCONTROLLER self
|
-- @return #PLAYERTASKCONTROLLER self
|
||||||
@ -4399,7 +4410,7 @@ function PLAYERTASKCONTROLLER:AddRejectZone(RejectZone)
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- [User] Add reject SET_ZONE to INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this.
|
--- [User] Add a reject SET_ZONE to INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this.
|
||||||
-- @param #PLAYERTASKCONTROLLER self
|
-- @param #PLAYERTASKCONTROLLER self
|
||||||
-- @param Core.Set#SET_ZONE RejectZoneSet Add a zone to the reject zone set.
|
-- @param Core.Set#SET_ZONE RejectZoneSet Add a zone to the reject zone set.
|
||||||
-- @return #PLAYERTASKCONTROLLER self
|
-- @return #PLAYERTASKCONTROLLER self
|
||||||
@ -4413,9 +4424,37 @@ function PLAYERTASKCONTROLLER:AddRejectZoneSet(RejectZoneSet)
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- [User] Remove accept zone from INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this.
|
--- [User] Add a conflict zone to INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this.
|
||||||
-- @param #PLAYERTASKCONTROLLER self
|
-- @param #PLAYERTASKCONTROLLER self
|
||||||
-- @param Core.Zone#ZONE AcceptZone Add a zone to the accept zone set.
|
-- @param Core.Zone#ZONE ConflictZone Add a zone to the conflict zone set.
|
||||||
|
-- @return #PLAYERTASKCONTROLLER self
|
||||||
|
function PLAYERTASKCONTROLLER:AddConflictZone(ConflictZone)
|
||||||
|
self:T(self.lid.."AddConflictZone")
|
||||||
|
if self.Intel then
|
||||||
|
self.Intel:AddConflictZone(ConflictZone)
|
||||||
|
else
|
||||||
|
self:E(self.lid.."*****NO detection has been set up (yet)!")
|
||||||
|
end
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- [User] Add a conflict SET_ZONE to INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this.
|
||||||
|
-- @param #PLAYERTASKCONTROLLER self
|
||||||
|
-- @param Core.Set#SET_ZONE ConflictZoneSet Add a zone to the conflict zone set.
|
||||||
|
-- @return #PLAYERTASKCONTROLLER self
|
||||||
|
function PLAYERTASKCONTROLLER:AddConflictZoneSet(ConflictZoneSet)
|
||||||
|
self:T(self.lid.."AddConflictZoneSet")
|
||||||
|
if self.Intel then
|
||||||
|
self.Intel.conflictzoneset:AddSet(ConflictZoneSet)
|
||||||
|
else
|
||||||
|
self:E(self.lid.."*****NO detection has been set up (yet)!")
|
||||||
|
end
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- [User] Remove an accept zone from INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this.
|
||||||
|
-- @param #PLAYERTASKCONTROLLER self
|
||||||
|
-- @param Core.Zone#ZONE AcceptZone Remove this zone from the accept zone set.
|
||||||
-- @return #PLAYERTASKCONTROLLER self
|
-- @return #PLAYERTASKCONTROLLER self
|
||||||
function PLAYERTASKCONTROLLER:RemoveAcceptZone(AcceptZone)
|
function PLAYERTASKCONTROLLER:RemoveAcceptZone(AcceptZone)
|
||||||
self:T(self.lid.."RemoveAcceptZone")
|
self:T(self.lid.."RemoveAcceptZone")
|
||||||
@ -4427,11 +4466,11 @@ function PLAYERTASKCONTROLLER:RemoveAcceptZone(AcceptZone)
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- [User] Remove reject zone from INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this.
|
--- [User] Remove a reject zone from INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this.
|
||||||
-- @param #PLAYERTASKCONTROLLER self
|
-- @param #PLAYERTASKCONTROLLER self
|
||||||
-- @param Core.Zone#ZONE RejectZone Add a zone to the reject zone set.
|
-- @param Core.Zone#ZONE RejectZone Remove this zone from the reject zone set.
|
||||||
-- @return #PLAYERTASKCONTROLLER self
|
-- @return #PLAYERTASKCONTROLLER self
|
||||||
function PLAYERTASKCONTROLLER:RemoveRejectZoneSet(RejectZone)
|
function PLAYERTASKCONTROLLER:RemoveRejectZone(RejectZone)
|
||||||
self:T(self.lid.."RemoveRejectZone")
|
self:T(self.lid.."RemoveRejectZone")
|
||||||
if self.Intel then
|
if self.Intel then
|
||||||
self.Intel:RemoveRejectZone(RejectZone)
|
self.Intel:RemoveRejectZone(RejectZone)
|
||||||
@ -4441,6 +4480,20 @@ function PLAYERTASKCONTROLLER:RemoveRejectZoneSet(RejectZone)
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- [User] Remove a conflict zone from INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this.
|
||||||
|
-- @param #PLAYERTASKCONTROLLER self
|
||||||
|
-- @param Core.Zone#ZONE ConflictZone Remove this zone from the conflict zone set.
|
||||||
|
-- @return #PLAYERTASKCONTROLLER self
|
||||||
|
function PLAYERTASKCONTROLLER:RemoveConflictZone(ConflictZone)
|
||||||
|
self:T(self.lid.."RemoveConflictZone")
|
||||||
|
if self.Intel then
|
||||||
|
self.Intel:RemoveConflictZone(ConflictZone)
|
||||||
|
else
|
||||||
|
self:E(self.lid.."*****NO detection has been set up (yet)!")
|
||||||
|
end
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
--- [User] Set the top menu name to a custom string.
|
--- [User] Set the top menu name to a custom string.
|
||||||
-- @param #PLAYERTASKCONTROLLER self
|
-- @param #PLAYERTASKCONTROLLER self
|
||||||
-- @param #string Name The name to use as the top menu designation.
|
-- @param #string Name The name to use as the top menu designation.
|
||||||
|
|||||||
@ -1715,6 +1715,26 @@ function TARGET:GetAverageCoordinate()
|
|||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Get coordinates of all targets. (e.g. for a SET_STATIC)
|
||||||
|
-- @param #TARGET self
|
||||||
|
-- @return #table Table with coordinates of all targets.
|
||||||
|
function TARGET:GetCoordinates()
|
||||||
|
local coordinates={}
|
||||||
|
|
||||||
|
for _,_target in pairs(self.targets) do
|
||||||
|
local target=_target --#TARGET.Object
|
||||||
|
|
||||||
|
local coordinate=self:GetTargetCoordinate(target)
|
||||||
|
if coordinate then
|
||||||
|
table.insert(coordinates, coordinate)
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
return coordinates
|
||||||
|
end
|
||||||
|
|
||||||
--- Get heading of target.
|
--- Get heading of target.
|
||||||
-- @param #TARGET self
|
-- @param #TARGET self
|
||||||
-- @return #number Heading of the target in degrees.
|
-- @return #number Heading of the target in degrees.
|
||||||
@ -1968,6 +1988,21 @@ function TARGET:GetObject(RefCoordinate, Coalitions)
|
|||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Get all target objects.
|
||||||
|
-- @param #TARGET self
|
||||||
|
-- @return #table List of target objects.
|
||||||
|
function TARGET:GetObjects()
|
||||||
|
local objects={}
|
||||||
|
|
||||||
|
for _,_target in pairs(self.targets) do
|
||||||
|
local target=_target --#TARGET.Object
|
||||||
|
|
||||||
|
table.insert(objects, target.Object)
|
||||||
|
end
|
||||||
|
|
||||||
|
return objects
|
||||||
|
end
|
||||||
|
|
||||||
--- Count alive objects.
|
--- Count alive objects.
|
||||||
-- @param #TARGET self
|
-- @param #TARGET self
|
||||||
-- @param #TARGET.Object Target Target objective.
|
-- @param #TARGET.Object Target Target objective.
|
||||||
|
|||||||
@ -30,6 +30,8 @@
|
|||||||
|
|
||||||
--- Governs multiple missions, the tasking and the reporting.
|
--- Governs multiple missions, the tasking and the reporting.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- Command centers govern missions, communicates the task assignments between human players of the coalition, and manages the menu flow.
|
-- Command centers govern missions, communicates the task assignments between human players of the coalition, and manages the menu flow.
|
||||||
-- It can assign a random task to a player when requested.
|
-- It can assign a random task to a player when requested.
|
||||||
-- The commandcenter provides the facilitites to communicate between human players online, executing a task.
|
-- The commandcenter provides the facilitites to communicate between human players online, executing a task.
|
||||||
|
|||||||
@ -5,6 +5,8 @@
|
|||||||
-- The @{#DETECTION_MANAGER} class defines the core functions to report detected objects to groups.
|
-- The @{#DETECTION_MANAGER} class defines the core functions to report detected objects to groups.
|
||||||
-- Reportings can be done in several manners, and it is up to the derived classes if DETECTION_MANAGER to model the reporting behaviour.
|
-- Reportings can be done in several manners, and it is up to the derived classes if DETECTION_MANAGER to model the reporting behaviour.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- 1.1) DETECTION_MANAGER constructor:
|
-- 1.1) DETECTION_MANAGER constructor:
|
||||||
-- -----------------------------------
|
-- -----------------------------------
|
||||||
-- * @{#DETECTION_MANAGER.New}(): Create a new DETECTION_MANAGER instance.
|
-- * @{#DETECTION_MANAGER.New}(): Create a new DETECTION_MANAGER instance.
|
||||||
|
|||||||
@ -28,6 +28,8 @@
|
|||||||
|
|
||||||
--- Models goals to be achieved and can contain multiple tasks to be executed to achieve the goals.
|
--- Models goals to be achieved and can contain multiple tasks to be executed to achieve the goals.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- A mission contains multiple tasks and can be of different task types.
|
-- A mission contains multiple tasks and can be of different task types.
|
||||||
-- These tasks need to be assigned to human players to be executed.
|
-- These tasks need to be assigned to human players to be executed.
|
||||||
--
|
--
|
||||||
|
|||||||
@ -12,6 +12,8 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- # 1) Tasking from a player perspective.
|
-- # 1) Tasking from a player perspective.
|
||||||
--
|
--
|
||||||
-- Tasking can be controlled by using the "other" menu in the radio menu of the player group.
|
-- Tasking can be controlled by using the "other" menu in the radio menu of the player group.
|
||||||
|
|||||||
@ -18,6 +18,8 @@
|
|||||||
---
|
---
|
||||||
-- # TASKINFO class, extends @{Core.Base#BASE}
|
-- # TASKINFO class, extends @{Core.Base#BASE}
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- ## The TASKINFO class implements the methods to contain information and display information of a task.
|
-- ## The TASKINFO class implements the methods to contain information and display information of a task.
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
-- # Developer Note
|
||||||
|
|||||||
@ -20,6 +20,9 @@ do -- TASK_A2A
|
|||||||
|
|
||||||
--- Defines Air To Air tasks for a @{Core.Set} of Target Units,
|
--- Defines Air To Air tasks for a @{Core.Set} of Target Units,
|
||||||
-- based on the tasking capabilities defined in @{Tasking.Task#TASK}.
|
-- based on the tasking capabilities defined in @{Tasking.Task#TASK}.
|
||||||
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- The TASK_A2A is implemented using a @{Core.Fsm#FSM_TASK}, and has the following statuses:
|
-- The TASK_A2A is implemented using a @{Core.Fsm#FSM_TASK}, and has the following statuses:
|
||||||
--
|
--
|
||||||
-- * **None**: Start of the process
|
-- * **None**: Start of the process
|
||||||
|
|||||||
@ -31,6 +31,8 @@ do -- TASK_A2A_DISPATCHER
|
|||||||
|
|
||||||
--- Orchestrates the dynamic dispatching of tasks upon groups of detected units determined a @{Core.Set} of EWR installation groups.
|
--- Orchestrates the dynamic dispatching of tasks upon groups of detected units determined a @{Core.Set} of EWR installation groups.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- 
|
-- 
|
||||||
--
|
--
|
||||||
-- The EWR will detect units, will group them, and will dispatch @{Tasking.Task}s to groups. Depending on the type of target detected, different tasks will be dispatched.
|
-- The EWR will detect units, will group them, and will dispatch @{Tasking.Task}s to groups. Depending on the type of target detected, different tasks will be dispatched.
|
||||||
|
|||||||
@ -20,6 +20,9 @@ do -- TASK_A2G
|
|||||||
|
|
||||||
--- The TASK_A2G class defines Air To Ground tasks for a @{Core.Set} of Target Units,
|
--- The TASK_A2G class defines Air To Ground tasks for a @{Core.Set} of Target Units,
|
||||||
-- based on the tasking capabilities defined in @{Tasking.Task#TASK}.
|
-- based on the tasking capabilities defined in @{Tasking.Task#TASK}.
|
||||||
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- The TASK_A2G is implemented using a @{Core.Fsm#FSM_TASK}, and has the following statuses:
|
-- The TASK_A2G is implemented using a @{Core.Fsm#FSM_TASK}, and has the following statuses:
|
||||||
--
|
--
|
||||||
-- * **None**: Start of the process
|
-- * **None**: Start of the process
|
||||||
|
|||||||
@ -34,6 +34,8 @@ do -- TASK_A2G_DISPATCHER
|
|||||||
|
|
||||||
--- Orchestrates dynamic **A2G Task Dispatching** based on the detection results of a linked @{Functional.Detection} object.
|
--- Orchestrates dynamic **A2G Task Dispatching** based on the detection results of a linked @{Functional.Detection} object.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- It uses the Tasking System within the MOOSE framework, which is a multi-player Tasking Orchestration system.
|
-- It uses the Tasking System within the MOOSE framework, which is a multi-player Tasking Orchestration system.
|
||||||
-- It provides a truly dynamic battle environment for pilots and ground commanders to engage upon,
|
-- It provides a truly dynamic battle environment for pilots and ground commanders to engage upon,
|
||||||
-- in a true co-operation environment wherein **Multiple Teams** will collaborate in Missions to **achieve a common Mission Goal**.
|
-- in a true co-operation environment wherein **Multiple Teams** will collaborate in Missions to **achieve a common Mission Goal**.
|
||||||
|
|||||||
@ -10,6 +10,8 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- ## Test Missions:
|
-- ## Test Missions:
|
||||||
--
|
--
|
||||||
-- Test missions can be located on the main GITHUB site.
|
-- Test missions can be located on the main GITHUB site.
|
||||||
@ -1176,7 +1178,7 @@ do -- TASK_CARGO
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
---@param Color Might be SMOKECOLOR.Blue, SMOKECOLOR.Red SMOKECOLOR.Orange, SMOKECOLOR.White or SMOKECOLOR.Green
|
--@param Color Might be SMOKECOLOR.Blue, SMOKECOLOR.Red SMOKECOLOR.Orange, SMOKECOLOR.White or SMOKECOLOR.Green
|
||||||
function TASK_CARGO:SetSmokeColor(SmokeColor)
|
function TASK_CARGO:SetSmokeColor(SmokeColor)
|
||||||
-- Makes sure Coloe is set
|
-- Makes sure Coloe is set
|
||||||
if SmokeColor == nil then
|
if SmokeColor == nil then
|
||||||
|
|||||||
@ -76,6 +76,8 @@ do -- TASK_CAPTURE_DISPATCHER
|
|||||||
|
|
||||||
--- Implements the dynamic dispatching of capture zone tasks.
|
--- Implements the dynamic dispatching of capture zone tasks.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- The **TASK_CAPTURE_DISPATCHER** allows you to setup various tasks for let human
|
-- The **TASK_CAPTURE_DISPATCHER** allows you to setup various tasks for let human
|
||||||
-- players capture zones in a co-operation effort.
|
-- players capture zones in a co-operation effort.
|
||||||
--
|
--
|
||||||
|
|||||||
@ -20,6 +20,8 @@ do -- TASK_ZONE_GOAL
|
|||||||
|
|
||||||
--- # TASK_ZONE_GOAL class, extends @{Tasking.Task#TASK}
|
--- # TASK_ZONE_GOAL class, extends @{Tasking.Task#TASK}
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- The TASK_ZONE_GOAL class defines the task to protect or capture a protection zone.
|
-- The TASK_ZONE_GOAL class defines the task to protect or capture a protection zone.
|
||||||
-- The TASK_ZONE_GOAL is implemented using a @{Core.Fsm#FSM_TASK}, and has the following statuses:
|
-- The TASK_ZONE_GOAL is implemented using a @{Core.Fsm#FSM_TASK}, and has the following statuses:
|
||||||
--
|
--
|
||||||
|
|||||||
@ -44,6 +44,8 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- Please read through the @{Tasking.Task_CARGO} process to understand the mechanisms of tasking and cargo tasking and handling.
|
-- Please read through the @{Tasking.Task_CARGO} process to understand the mechanisms of tasking and cargo tasking and handling.
|
||||||
--
|
--
|
||||||
-- The cargo will be a downed pilot, which is located somwhere on the battlefield. Use the menus system and facilities to
|
-- The cargo will be a downed pilot, which is located somwhere on the battlefield. Use the menus system and facilities to
|
||||||
|
|||||||
@ -3,6 +3,8 @@
|
|||||||
-- The **TASK_CARGO_DISPATCHER** allows you to setup various tasks for let human
|
-- The **TASK_CARGO_DISPATCHER** allows you to setup various tasks for let human
|
||||||
-- players transport cargo as part of a task.
|
-- players transport cargo as part of a task.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- The cargo dispatcher will implement for you mechanisms to create cargo transportation tasks:
|
-- The cargo dispatcher will implement for you mechanisms to create cargo transportation tasks:
|
||||||
--
|
--
|
||||||
-- * As setup by the mission designer.
|
-- * As setup by the mission designer.
|
||||||
|
|||||||
@ -1,5 +1,7 @@
|
|||||||
--- **Tasking** - Models tasks for players to transport cargo.
|
--- **Tasking** - Models tasks for players to transport cargo.
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- **Specific features:**
|
-- **Specific features:**
|
||||||
--
|
--
|
||||||
-- * Creates a task to transport #Cargo.Cargo to and between deployment zones.
|
-- * Creates a task to transport #Cargo.Cargo to and between deployment zones.
|
||||||
|
|||||||
@ -2,6 +2,8 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
|
-- 
|
||||||
|
--
|
||||||
-- 1) @{Tasking.Task_Manager#TASK_MANAGER} class, extends @{Core.Fsm#FSM}
|
-- 1) @{Tasking.Task_Manager#TASK_MANAGER} class, extends @{Core.Fsm#FSM}
|
||||||
-- ===
|
-- ===
|
||||||
-- The @{Tasking.Task_Manager#TASK_MANAGER} class defines the core functions to report tasks to groups.
|
-- The @{Tasking.Task_Manager#TASK_MANAGER} class defines the core functions to report tasks to groups.
|
||||||
|
|||||||
@ -12,27 +12,35 @@
|
|||||||
-- @module Utilities.Utils
|
-- @module Utilities.Utils
|
||||||
-- @image MOOSE.JPG
|
-- @image MOOSE.JPG
|
||||||
|
|
||||||
---
|
--- Smoke color enum `trigger.smokeColor`.
|
||||||
-- @type SMOKECOLOR
|
-- @type SMOKECOLOR
|
||||||
-- @field Green
|
-- @field #number Green Green smoke (0)
|
||||||
-- @field Red
|
-- @field #number Red Red smoke (1)
|
||||||
-- @field White
|
-- @field #number White White smoke (2)
|
||||||
-- @field Orange
|
-- @field #number Orange Orange smoke (3)
|
||||||
-- @field Blue
|
-- @field #number Blue Blue smoke (4)
|
||||||
|
|
||||||
SMOKECOLOR = trigger.smokeColor -- #SMOKECOLOR
|
SMOKECOLOR = trigger.smokeColor -- #SMOKECOLOR
|
||||||
|
|
||||||
---
|
--- Flare colur enum `trigger.flareColor`.
|
||||||
-- @type FLARECOLOR
|
-- @type FLARECOLOR
|
||||||
-- @field Green
|
-- @field #number Green (0)
|
||||||
-- @field Red
|
-- @field #number Red Red flare (1)
|
||||||
-- @field White
|
-- @field #number White White flare (2)
|
||||||
-- @field Yellow
|
-- @field #number Yellow Yellow flare (3)
|
||||||
|
|
||||||
FLARECOLOR = trigger.flareColor -- #FLARECOLOR
|
FLARECOLOR = trigger.flareColor -- #FLARECOLOR
|
||||||
|
|
||||||
--- Big smoke preset enum.
|
--- Big smoke preset enum.
|
||||||
-- @type BIGSMOKEPRESET
|
-- @type BIGSMOKEPRESET
|
||||||
|
-- @field #number SmallSmokeAndFire Small moke and fire (1)
|
||||||
|
-- @field #number MediumSmokeAndFire Medium smoke and fire (2)
|
||||||
|
-- @field #number LargeSmokeAndFire Large smoke and fire (3)
|
||||||
|
-- @field #number HugeSmokeAndFire Huge smoke and fire (4)
|
||||||
|
-- @field #number SmallSmoke Small smoke (5)
|
||||||
|
-- @field #number MediumSmoke Medium smoke (6)
|
||||||
|
-- @field #number LargeSmoke Large smoke (7)
|
||||||
|
-- @field #number HugeSmoke Huge smoke (8)
|
||||||
BIGSMOKEPRESET = {
|
BIGSMOKEPRESET = {
|
||||||
SmallSmokeAndFire=1,
|
SmallSmokeAndFire=1,
|
||||||
MediumSmokeAndFire=2,
|
MediumSmokeAndFire=2,
|
||||||
@ -351,7 +359,7 @@ end
|
|||||||
-- @return #string Table as a string.
|
-- @return #string Table as a string.
|
||||||
UTILS.OneLineSerialize = function( tbl ) -- serialization of a table all on a single line, no comments, made to replace old get_table_string function
|
UTILS.OneLineSerialize = function( tbl ) -- serialization of a table all on a single line, no comments, made to replace old get_table_string function
|
||||||
|
|
||||||
lookup_table = {}
|
local lookup_table = {}
|
||||||
|
|
||||||
local function _Serialize( tbl )
|
local function _Serialize( tbl )
|
||||||
|
|
||||||
@ -490,7 +498,7 @@ end
|
|||||||
|
|
||||||
--- Counts the number of elements in a table.
|
--- Counts the number of elements in a table.
|
||||||
-- @param #table T Table to count
|
-- @param #table T Table to count
|
||||||
-- @return #int Number of elements in the table
|
-- @return #number Number of elements in the table
|
||||||
function UTILS.TableLength(T)
|
function UTILS.TableLength(T)
|
||||||
local count = 0
|
local count = 0
|
||||||
for _ in pairs(T or {}) do count = count + 1 end
|
for _ in pairs(T or {}) do count = count + 1 end
|
||||||
@ -1906,6 +1914,13 @@ function UTILS.GetReportingName(Typename)
|
|||||||
|
|
||||||
local typename = string.lower(Typename)
|
local typename = string.lower(Typename)
|
||||||
|
|
||||||
|
-- special cases - Shark and Manstay have "A-50" in the name
|
||||||
|
if string.find(typename,"ka-50",1,true) then
|
||||||
|
return "Shark"
|
||||||
|
elseif string.find(typename,"a-50",1,true) then
|
||||||
|
return "Mainstay"
|
||||||
|
end
|
||||||
|
|
||||||
for name, value in pairs(ENUMS.ReportingName.NATO) do
|
for name, value in pairs(ENUMS.ReportingName.NATO) do
|
||||||
local svalue = string.lower(value)
|
local svalue = string.lower(value)
|
||||||
if string.find(typename,svalue,1,true) then
|
if string.find(typename,svalue,1,true) then
|
||||||
@ -2137,9 +2152,9 @@ function UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, Rising, Tlocal)
|
|||||||
local cosH = (cos(zenith) - (sinDec * sin(latitude))) / (cosDec * cos(latitude))
|
local cosH = (cos(zenith) - (sinDec * sin(latitude))) / (cosDec * cos(latitude))
|
||||||
|
|
||||||
if rising and cosH > 1 then
|
if rising and cosH > 1 then
|
||||||
return "N/S" -- The sun never rises on this location on the specified date
|
return "N/R" -- The sun never rises on this location on the specified date
|
||||||
elseif cosH < -1 then
|
elseif cosH < -1 then
|
||||||
return "N/R" -- The sun never sets on this location on the specified date
|
return "N/S" -- The sun never sets on this location on the specified date
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Finish calculating H and convert into hours
|
-- Finish calculating H and convert into hours
|
||||||
|
|||||||
@ -513,6 +513,7 @@ AIRBASE.TheChannel = {
|
|||||||
-- * AIRBASE.Syria.Hatzor
|
-- * AIRBASE.Syria.Hatzor
|
||||||
-- * AIRBASE.Syria.Palmashim
|
-- * AIRBASE.Syria.Palmashim
|
||||||
-- * AIRBASE.Syria.Tel_Nof
|
-- * AIRBASE.Syria.Tel_Nof
|
||||||
|
-- * AIRBASE.Syria.Marka
|
||||||
--
|
--
|
||||||
--@field Syria
|
--@field Syria
|
||||||
AIRBASE.Syria={
|
AIRBASE.Syria={
|
||||||
@ -586,6 +587,7 @@ AIRBASE.Syria={
|
|||||||
["Hatzor"] = "Hatzor",
|
["Hatzor"] = "Hatzor",
|
||||||
["Palmashim"] = "Palmashim",
|
["Palmashim"] = "Palmashim",
|
||||||
["Tel_Nof"] = "Tel Nof",
|
["Tel_Nof"] = "Tel Nof",
|
||||||
|
["Marka"] = "Marka",
|
||||||
}
|
}
|
||||||
|
|
||||||
--- Airbases of the Mariana Islands map:
|
--- Airbases of the Mariana Islands map:
|
||||||
@ -790,9 +792,14 @@ AIRBASE.Sinai = {
|
|||||||
-- * AIRBASE.Kola.Vidsel
|
-- * AIRBASE.Kola.Vidsel
|
||||||
-- * AIRBASE.Kola.Vuojarvi
|
-- * AIRBASE.Kola.Vuojarvi
|
||||||
-- * AIRBASE.Kola.Andoya
|
-- * AIRBASE.Kola.Andoya
|
||||||
-- * AIRBASE.Kola.Alakourtti
|
-- * AIRBASE.Kola.Alakurtti
|
||||||
-- * AIRBASE.Kola.Kittila
|
-- * AIRBASE.Kola.Kittila
|
||||||
-- * AIRBASE.Kola.Bardufoss
|
-- * AIRBASE.Kola.Bardufoss
|
||||||
|
-- * AIRBASE.Kola.Alta
|
||||||
|
-- * AIRBASE.Kola.Sodankyla
|
||||||
|
-- * AIRBASE.Kola.Enontekio
|
||||||
|
-- * AIRBASE.Kola.Evenes
|
||||||
|
-- * AIRBASE.Kola.Hosio
|
||||||
--
|
--
|
||||||
-- @field Kola
|
-- @field Kola
|
||||||
AIRBASE.Kola = {
|
AIRBASE.Kola = {
|
||||||
@ -815,9 +822,14 @@ AIRBASE.Kola = {
|
|||||||
["Vidsel"] = "Vidsel",
|
["Vidsel"] = "Vidsel",
|
||||||
["Vuojarvi"] = "Vuojarvi",
|
["Vuojarvi"] = "Vuojarvi",
|
||||||
["Andoya"] = "Andoya",
|
["Andoya"] = "Andoya",
|
||||||
["Alakourtti"] = "Alakourtti",
|
["Alakurtti"] = "Alakurtti",
|
||||||
["Kittila"] = "Kittila",
|
["Kittila"] = "Kittila",
|
||||||
["Bardufoss"] = "Bardufoss",
|
["Bardufoss"] = "Bardufoss",
|
||||||
|
["Alta"] = "Alta",
|
||||||
|
["Sodankyla"] = "Sodankyla",
|
||||||
|
["Enontekio"] = "Enontekio",
|
||||||
|
["Evenes"] = "Evenes",
|
||||||
|
["Hosio"] = "Hosio",
|
||||||
}
|
}
|
||||||
|
|
||||||
--- Airbases of the Afghanistan map
|
--- Airbases of the Afghanistan map
|
||||||
|
|||||||
@ -912,15 +912,18 @@ function GROUP:GetVelocityVec3()
|
|||||||
|
|
||||||
if DCSGroup and DCSGroup:isExist() then
|
if DCSGroup and DCSGroup:isExist() then
|
||||||
local GroupUnits = DCSGroup:getUnits()
|
local GroupUnits = DCSGroup:getUnits()
|
||||||
local GroupCount = #GroupUnits
|
local GroupCount = 0
|
||||||
|
|
||||||
local VelocityVec3 = { x = 0, y = 0, z = 0 }
|
local VelocityVec3 = { x = 0, y = 0, z = 0 }
|
||||||
|
|
||||||
for _, DCSUnit in pairs( GroupUnits ) do
|
for _, DCSUnit in pairs( GroupUnits ) do
|
||||||
|
if DCSUnit:isExist() and DCSUnit:isActive() then
|
||||||
local UnitVelocityVec3 = DCSUnit:getVelocity()
|
local UnitVelocityVec3 = DCSUnit:getVelocity()
|
||||||
VelocityVec3.x = VelocityVec3.x + UnitVelocityVec3.x
|
VelocityVec3.x = VelocityVec3.x + UnitVelocityVec3.x
|
||||||
VelocityVec3.y = VelocityVec3.y + UnitVelocityVec3.y
|
VelocityVec3.y = VelocityVec3.y + UnitVelocityVec3.y
|
||||||
VelocityVec3.z = VelocityVec3.z + UnitVelocityVec3.z
|
VelocityVec3.z = VelocityVec3.z + UnitVelocityVec3.z
|
||||||
|
GroupCount = GroupCount + 1
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
VelocityVec3.x = VelocityVec3.x / GroupCount
|
VelocityVec3.x = VelocityVec3.x / GroupCount
|
||||||
@ -1754,6 +1757,7 @@ function GROUP:GetMaxVelocity()
|
|||||||
|
|
||||||
for Index, UnitData in pairs( DCSGroup:getUnits() ) do
|
for Index, UnitData in pairs( DCSGroup:getUnits() ) do
|
||||||
|
|
||||||
|
if UnitData:isExist() and UnitData:isActive() then
|
||||||
local UnitVelocityVec3 = UnitData:getVelocity()
|
local UnitVelocityVec3 = UnitData:getVelocity()
|
||||||
local UnitVelocity = math.abs( UnitVelocityVec3.x ) + math.abs( UnitVelocityVec3.y ) + math.abs( UnitVelocityVec3.z )
|
local UnitVelocity = math.abs( UnitVelocityVec3.x ) + math.abs( UnitVelocityVec3.y ) + math.abs( UnitVelocityVec3.z )
|
||||||
|
|
||||||
@ -1761,6 +1765,7 @@ function GROUP:GetMaxVelocity()
|
|||||||
GroupVelocityMax = UnitVelocity
|
GroupVelocityMax = UnitVelocity
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
return GroupVelocityMax
|
return GroupVelocityMax
|
||||||
end
|
end
|
||||||
|
|||||||
@ -897,7 +897,7 @@ function UNIT:GetAmmunition()
|
|||||||
nAPshells = nAPshells + Nammo
|
nAPshells = nAPshells + Nammo
|
||||||
end
|
end
|
||||||
|
|
||||||
if ammotable[w].desc.typeName and string.find(ammotable[w].desc.typeName, "_HE", 1, true) then
|
if ammotable[w].desc.typeName and (string.find(ammotable[w].desc.typeName, "_HE", 1, true) or string.find(ammotable[w].desc.typeName, "HESH", 1, true)) then
|
||||||
nHEshells = nHEshells + Nammo
|
nHEshells = nHEshells + Nammo
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -1107,7 +1107,6 @@ function UNIT:GetUnits()
|
|||||||
|
|
||||||
if DCSUnit then
|
if DCSUnit then
|
||||||
Units[1] = UNIT:Find(DCSUnit)
|
Units[1] = UNIT:Find(DCSUnit)
|
||||||
- self:T3(Units)
|
|
||||||
return Units
|
return Units
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user