mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Merge branch 'develop' into FF/Ops
This commit is contained in:
commit
1ddb2aaec0
@ -1112,7 +1112,7 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
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self:E("WARNING: Invalid STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
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else
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self.STNS[stn] = UnitTemplate.name
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self:I("Register STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
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self:T("Register STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
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end
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end
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if UnitTemplate.AddPropAircraft.SADL_TN then
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@ -1121,7 +1121,7 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
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self:E("WARNING: Invalid SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
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else
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self.SADL[sadl] = UnitTemplate.name
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self:I("Register SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
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self:T("Register SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
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end
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end
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end
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@ -1382,7 +1382,7 @@ function DATABASE:GetCoalitionFromClientTemplate( ClientName )
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if self.Templates.ClientsByName[ClientName] then
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return self.Templates.ClientsByName[ClientName].CoalitionID
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end
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self:E("WARNING: Template does not exist for client "..tostring(ClientName))
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self:T("WARNING: Template does not exist for client "..tostring(ClientName))
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return nil
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end
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@ -1394,7 +1394,7 @@ function DATABASE:GetCategoryFromClientTemplate( ClientName )
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if self.Templates.ClientsByName[ClientName] then
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return self.Templates.ClientsByName[ClientName].CategoryID
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end
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self:E("WARNING: Template does not exist for client "..tostring(ClientName))
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self:T("WARNING: Template does not exist for client "..tostring(ClientName))
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return nil
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end
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@ -1406,7 +1406,7 @@ function DATABASE:GetCountryFromClientTemplate( ClientName )
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if self.Templates.ClientsByName[ClientName] then
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return self.Templates.ClientsByName[ClientName].CountryID
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end
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self:E("WARNING: Template does not exist for client "..tostring(ClientName))
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self:T("WARNING: Template does not exist for client "..tostring(ClientName))
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return nil
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end
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@ -50,7 +50,7 @@ MARKEROPS_BASE = {
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ClassName = "MARKEROPS",
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Tag = "mytag",
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Keywords = {},
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version = "0.1.3",
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version = "0.1.4",
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debug = false,
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Casesensitive = true,
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}
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@ -154,14 +154,7 @@ function MARKEROPS_BASE:OnEventMark(Event)
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self:E("Skipping onEvent. Event or Event.idx unknown.")
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return true
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end
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--position
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local vec3={y=Event.pos.y, x=Event.pos.x, z=Event.pos.z}
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local coord=COORDINATE:NewFromVec3(vec3)
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if self.debug then
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local coordtext = coord:ToStringLLDDM()
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local text = tostring(Event.text)
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local m = MESSAGE:New(string.format("Mark added at %s with text: %s",coordtext,text),10,"Info",false):ToAll()
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end
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local coalition = Event.MarkCoalition
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-- decision
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if Event.id==world.event.S_EVENT_MARK_ADDED then
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@ -170,6 +163,12 @@ function MARKEROPS_BASE:OnEventMark(Event)
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local Eventtext = tostring(Event.text)
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if Eventtext~=nil then
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if self:_MatchTag(Eventtext) then
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local coord=COORDINATE:NewFromVec3({y=Event.pos.y, x=Event.pos.x, z=Event.pos.z})
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if self.debug then
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local coordtext = coord:ToStringLLDDM()
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local text = tostring(Event.text)
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local m = MESSAGE:New(string.format("Mark added at %s with text: %s",coordtext,text),10,"Info",false):ToAll()
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end
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local matchtable = self:_MatchKeywords(Eventtext)
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self:MarkAdded(Eventtext,matchtable,coord,Event.idx,coalition,Event.PlayerName,Event)
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end
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@ -180,6 +179,12 @@ function MARKEROPS_BASE:OnEventMark(Event)
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local Eventtext = tostring(Event.text)
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if Eventtext~=nil then
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if self:_MatchTag(Eventtext) then
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local coord=COORDINATE:NewFromVec3({y=Event.pos.y, x=Event.pos.x, z=Event.pos.z})
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if self.debug then
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local coordtext = coord:ToStringLLDDM()
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local text = tostring(Event.text)
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local m = MESSAGE:New(string.format("Mark changed at %s with text: %s",coordtext,text),10,"Info",false):ToAll()
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end
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local matchtable = self:_MatchKeywords(Eventtext)
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self:MarkChanged(Eventtext,matchtable,coord,Event.idx,coalition,Event.PlayerName,Event)
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end
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@ -452,7 +452,7 @@ end
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_MESSAGESRS = {}
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--- Set up MESSAGE generally to allow Text-To-Speech via SRS and TTS functions. `SetMSRS()` will try to use as many attributes configured with @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
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-- @param #string PathToSRS (optional) Path to SRS Folder, defaults to "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone" or your configuration file setting.
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-- @param #string PathToSRS (optional) Path to SRS TTS Folder, defaults to "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone\\ExternalAudio" or your configuration file setting.
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-- @param #number Port Port (optional) number of SRS, defaults to 5002 or your configuration file setting.
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-- @param #string PathToCredentials (optional) Path to credentials file for Google.
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-- @param #number Frequency Frequency in MHz. Can also be given as a #table of frequencies.
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@ -468,13 +468,13 @@ _MESSAGESRS = {}
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-- @usage
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-- -- Mind the dot here, not using the colon this time around!
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-- -- Needed once only
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-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
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-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
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-- -- later on in your code
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-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS()
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--
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function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,Gender,Culture,Voice,Coalition,Volume,Label,Coordinate,Backend)
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_MESSAGESRS.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
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_MESSAGESRS.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
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_MESSAGESRS.frequency = Frequency or MSRS.frequencies or 243
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_MESSAGESRS.modulation = Modulation or MSRS.modulations or radio.modulation.AM
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@ -535,7 +535,7 @@ end
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-- @usage
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-- -- Mind the dot here, not using the colon this time around!
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-- -- Needed once only
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-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
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-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
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-- -- later on in your code
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-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS()
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--
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@ -567,7 +567,7 @@ end
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-- @usage
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-- -- Mind the dot here, not using the colon this time around!
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-- -- Needed once only
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-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
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-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
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-- -- later on in your code
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-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRSBlue()
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--
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@ -589,7 +589,7 @@ end
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-- @usage
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-- -- Mind the dot here, not using the colon this time around!
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||||
-- -- Needed once only
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-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.RED)
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-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.RED)
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-- -- later on in your code
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-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRSRed()
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--
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@ -611,7 +611,7 @@ end
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-- @usage
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-- -- Mind the dot here, not using the colon this time around!
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-- -- Needed once only
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-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.NEUTRAL)
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-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.NEUTRAL)
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-- -- later on in your code
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-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRSAll()
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--
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@ -777,7 +777,9 @@ do -- COORDINATE
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-- @return DCS#Vec2 Vec2
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function COORDINATE:GetRandomVec2InRadius( OuterRadius, InnerRadius )
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self:F2( { OuterRadius, InnerRadius } )
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math.random()
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math.random()
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math.random()
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local Theta = 2 * math.pi * math.random()
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local Radials = math.random() + math.random()
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if Radials > 1 then
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@ -837,6 +839,26 @@ do -- COORDINATE
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return land.getHeight( Vec2 )
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end
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--- Returns a table of DCS#Vec3 points representing the terrain profile between two points.
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-- @param #COORDINATE self
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-- @param Destination DCS#Vec3 Ending point of the profile.
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-- @return #table DCS#Vec3 table of the profile
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function COORDINATE:GetLandProfileVec3(Destination)
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return land.profile(self:GetVec3(), Destination)
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end
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--- Returns a table of #COORDINATE representing the terrain profile between two points.
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-- @param #COORDINATE self
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-- @param Destination #COORDINATE Ending coordinate of the profile.
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-- @return #table #COORDINATE table of the profile
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function COORDINATE:GetLandProfileCoordinates(Destination)
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local points = self:GetLandProfileVec3(Destination:GetVec3())
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local coords = {}
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for _, point in ipairs(points) do
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table.insert(coords, COORDINATE:NewFromVec3(point))
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end
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return coords
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end
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--- Set the heading of the coordinate, if applicable.
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-- @param #COORDINATE self
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@ -3798,6 +3820,25 @@ do -- COORDINATE
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return COORDINATE:NewFromVec3( self:GetRandomVec3InRadius( OuterRadius, InnerRadius ) )
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end
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|
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|
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--- Search for clear zones in a given area. A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.
|
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-- @param #number SearchRadius Radius of the search area.
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-- @param #number PosRadius Required clear radius around each position.
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-- @param #number NumPositions Number of positions to find.
|
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-- @return #table A table of Core.Point#COORDINATE that are clear of map objects within the given PosRadius. nil if no positions are found.
|
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function COORDINATE:GetSimpleZones(SearchRadius, PosRadius, NumPositions)
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local clearPositions = UTILS.GetSimpleZones(self:GetVec3(), SearchRadius, PosRadius, NumPositions)
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if clearPositions and #clearPositions > 0 then
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local coords = {}
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for _, pos in pairs(clearPositions) do
|
||||
local coord = COORDINATE:NewFromVec2(pos)
|
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table.insert(coords, coord)
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end
|
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return coords
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end
|
||||
return nil
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
do
|
||||
|
||||
@ -175,7 +175,7 @@ function SCHEDULEDISPATCHER:AddSchedule( Scheduler, ScheduleFunction, ScheduleAr
|
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local Name = Info.name or "?"
|
||||
|
||||
local ErrorHandler = function( errmsg )
|
||||
env.info( "Error in timer function: " .. errmsg )
|
||||
env.info( "Error in timer function: " .. errmsg or "" )
|
||||
if BASE.Debug ~= nil then
|
||||
env.info( BASE.Debug.traceback() )
|
||||
end
|
||||
|
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@ -959,6 +959,25 @@ do -- SET_BASE
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return ObjectNames
|
||||
end
|
||||
|
||||
--- Get a *new* set table that only contains alive objects.
|
||||
-- @param #SET_BASE self
|
||||
-- @return #table Set table of alive objects.
|
||||
function SET_BASE:GetAliveSet()
|
||||
--self:F2()
|
||||
|
||||
local AliveSet = {}
|
||||
-- Clean the Set before returning with only the alive Objects.
|
||||
for ObjectName, Object in pairs( self.Set ) do
|
||||
if Object then
|
||||
if Object:IsAlive() then
|
||||
AliveSet[#AliveSet+1] = Object
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return AliveSet or {}
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
do
|
||||
@ -1125,25 +1144,25 @@ do
|
||||
|
||||
end
|
||||
|
||||
--- Get a *new* set that only contains alive groups.
|
||||
--- Get a *new* set table that only contains alive groups.
|
||||
-- @param #SET_GROUP self
|
||||
-- @return #SET_GROUP Set of alive groups.
|
||||
-- @return #table Set of alive groups.
|
||||
function SET_GROUP:GetAliveSet()
|
||||
--self:F2()
|
||||
|
||||
local AliveSet = SET_GROUP:New()
|
||||
|
||||
--local AliveSet = SET_GROUP:New()
|
||||
local AliveSet = {}
|
||||
-- Clean the Set before returning with only the alive Groups.
|
||||
for GroupName, GroupObject in pairs( self.Set ) do
|
||||
local GroupObject = GroupObject -- Wrapper.Group#GROUP
|
||||
if GroupObject then
|
||||
if GroupObject:IsAlive() then
|
||||
AliveSet:Add( GroupName, GroupObject )
|
||||
AliveSet[GroupName] = GroupObject
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return AliveSet.Set or {}
|
||||
return AliveSet or {}
|
||||
end
|
||||
|
||||
--- Returns a report of of unit types.
|
||||
@ -2595,7 +2614,7 @@ do -- SET_UNIT
|
||||
|
||||
--- Gets the alive set.
|
||||
-- @param #SET_UNIT self
|
||||
-- @return #table Table of SET objects
|
||||
-- @return #table Table of alive UNIT objects
|
||||
-- @return #SET_UNIT AliveSet
|
||||
function SET_UNIT:GetAliveSet()
|
||||
|
||||
@ -2603,10 +2622,8 @@ do -- SET_UNIT
|
||||
|
||||
-- Clean the Set before returning with only the alive Groups.
|
||||
for GroupName, GroupObject in pairs(self.Set) do
|
||||
local GroupObject=GroupObject --Wrapper.Client#CLIENT
|
||||
|
||||
if GroupObject and GroupObject:IsAlive() then
|
||||
AliveSet:Add(GroupName, GroupObject)
|
||||
AliveSet[GroupName] = GroupObject
|
||||
end
|
||||
end
|
||||
|
||||
@ -4784,18 +4801,16 @@ do -- SET_CLIENT
|
||||
-- @return #table Table of SET objects
|
||||
function SET_CLIENT:GetAliveSet()
|
||||
|
||||
local AliveSet = SET_CLIENT:New()
|
||||
local AliveSet = {}
|
||||
|
||||
-- Clean the Set before returning with only the alive Groups.
|
||||
for GroupName, GroupObject in pairs(self.Set) do
|
||||
local GroupObject=GroupObject --Wrapper.Client#CLIENT
|
||||
|
||||
if GroupObject and GroupObject:IsAlive() then
|
||||
AliveSet:Add(GroupName, GroupObject)
|
||||
AliveSet[GroupName] = GroupObject
|
||||
end
|
||||
end
|
||||
|
||||
return AliveSet.Set or {}
|
||||
return AliveSet or {}
|
||||
end
|
||||
|
||||
--- [User] Add a custom condition function.
|
||||
@ -6676,6 +6691,8 @@ do -- SET_ZONE
|
||||
--
|
||||
-- -- Stop watching after 1 hour
|
||||
-- zoneset:__TriggerStop(3600)
|
||||
-- -- Call :SetPartlyInside() on any zone (or SET_ZONE) if you want GROUPs to count as inside when any of their units enters even if they are far apart.
|
||||
-- -- Make sure to call :SetPartlyInside() before :Trigger()!.
|
||||
function SET_ZONE:Trigger(Objects)
|
||||
--self:I("Added Set_Zone Trigger")
|
||||
self:AddTransition("*","TriggerStart","TriggerRunning")
|
||||
@ -6726,6 +6743,20 @@ do -- SET_ZONE
|
||||
-- @param Core.Zone#ZONE_BASE Zone The zone left.
|
||||
end
|
||||
|
||||
--- Toggle “partly-inside” handling for every zone in the set when those zones are used with :Trigger().
|
||||
-- * Call with no argument or **true** → enable for all.
|
||||
-- * Call with **false** → disable again (handy if it was enabled before).
|
||||
-- @param #SET_ZONE self
|
||||
-- @return #SET_ZONE self
|
||||
function SET_ZONE:SetPartlyInside(state)
|
||||
for _,Zone in pairs(self.Set) do
|
||||
if Zone.SetPartlyInside then
|
||||
Zone:SetPartlyInside(state)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Check the assigned objects for being in/out of the zone
|
||||
-- @param #SET_ZONE self
|
||||
-- @param #boolean fromstart If true, do the init of the objects
|
||||
@ -6761,8 +6792,13 @@ do -- SET_ZONE
|
||||
-- has not been tagged previously - wasn't in set!
|
||||
obj.TriggerInZone[_zone.ZoneName] = false
|
||||
end
|
||||
-- is obj in zone?
|
||||
local inzone = _zone:IsCoordinateInZone(obj:GetCoordinate())
|
||||
-- is obj in this zone?
|
||||
local inzone
|
||||
if _zone.PartlyInside and obj.ClassName == "GROUP" then
|
||||
inzone = obj:IsAnyInZone(_zone) -- TRUE as soon as any unit is inside
|
||||
else
|
||||
inzone = _zone:IsCoordinateInZone(obj:GetCoordinate()) -- original centroid test
|
||||
end
|
||||
--self:I("Object "..obj:GetName().." is in zone: "..tostring(inzone))
|
||||
if inzone and not obj.TriggerInZone[_zone.ZoneName] then
|
||||
-- wasn't in zone before
|
||||
|
||||
@ -1049,6 +1049,22 @@ function SPAWN:InitSetUnitAbsolutePositions(Positions)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Uses Disposition and other fallback logic to find better ground positions for ground units.
|
||||
--- NOTE: This is not a spawn randomizer.
|
||||
--- It will try to find clear ground locations avoiding trees, water, roads, runways, map scenery, statics and other units in the area.
|
||||
--- Maintains the original layout and unit positions as close as possible by searching for the next closest valid position to each unit.
|
||||
-- @param #boolean OnOff Enable/disable the feature.
|
||||
-- @param #number MaxRadius (Optional) Max radius to search for valid ground locations in meters. Default is double the max radius of the units.
|
||||
-- @param #number Spacing (Optional) Minimum spacing between units in meters. Default is 5% of the search radius or 5 meters, whichever is larger.
|
||||
-- @return #SPAWN
|
||||
function SPAWN:InitValidateAndRepositionGroundUnits(OnOff, MaxRadius, Spacing)
|
||||
self.SpawnValidateAndRepositionGroundUnits = OnOff
|
||||
self.SpawnValidateAndRepositionGroundUnitsRadius = MaxRadius
|
||||
self.SpawnValidateAndRepositionGroundUnitsSpacing = Spacing
|
||||
return self
|
||||
end
|
||||
|
||||
--- This method is rather complicated to understand. But I'll try to explain.
|
||||
-- This method becomes useful when you need to spawn groups with random templates of groups defined within the mission editor,
|
||||
-- but they will all follow the same Template route and have the same prefix name.
|
||||
@ -1830,6 +1846,12 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
|
||||
SpawnTemplate.hidden=self.SpawnHiddenOnMap
|
||||
end
|
||||
|
||||
if self.SpawnValidateAndRepositionGroundUnits then
|
||||
local units = SpawnTemplate.units
|
||||
local gPos = { x = SpawnTemplate.x, y = SpawnTemplate.y }
|
||||
UTILS.ValidateAndRepositionGroundUnits(units, gPos, self.SpawnValidateAndRepositionGroundUnitsRadius, self.SpawnValidateAndRepositionGroundUnitsSpacing)
|
||||
end
|
||||
|
||||
-- Set country, coalition and category.
|
||||
SpawnTemplate.CategoryID = self.SpawnInitCategory or SpawnTemplate.CategoryID
|
||||
SpawnTemplate.CountryID = self.SpawnInitCountry or SpawnTemplate.CountryID
|
||||
|
||||
@ -149,6 +149,7 @@ function SPAWNSTATIC:NewFromStatic(SpawnTemplateName, SpawnCountryID)
|
||||
self.CategoryID = CategoryID
|
||||
self.CoalitionID = CoalitionID
|
||||
self.SpawnIndex = 0
|
||||
self.StaticCopyFrom = SpawnTemplateName
|
||||
else
|
||||
error( "SPAWNSTATIC:New: There is no static declared in the mission editor with SpawnTemplatePrefix = '" .. tostring(SpawnTemplateName) .. "'" )
|
||||
end
|
||||
@ -302,12 +303,16 @@ end
|
||||
-- @param #number CallsignID Callsign ID. Default 1 (="London").
|
||||
-- @param #number Frequency Frequency in MHz. Default 127.5 MHz.
|
||||
-- @param #number Modulation Modulation 0=AM, 1=FM.
|
||||
-- @param #boolean DynamicSpawns If true, allow Dynamic Spawns
|
||||
-- @param #boolean DynamicHotStarts If true, and DynamicSpawns is true, then allow Dynamic Spawns with hot starts.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:InitFARP(CallsignID, Frequency, Modulation)
|
||||
function SPAWNSTATIC:InitFARP(CallsignID, Frequency, Modulation, DynamicSpawns,DynamicHotStarts)
|
||||
self.InitFarp=true
|
||||
self.InitFarpCallsignID=CallsignID or 1
|
||||
self.InitFarpFreq=Frequency or 127.5
|
||||
self.InitFarpModu=Modulation or 0
|
||||
self.InitFarpDynamicSpawns = DynamicSpawns
|
||||
self.InitFarpDynamicHotStarts = (DynamicSpawns == true and DynamicHotStarts == true) and true or nil
|
||||
return self
|
||||
end
|
||||
|
||||
@ -551,12 +556,20 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
||||
TemplateGroup.y=Template.y
|
||||
TemplateGroup.name=Template.name
|
||||
|
||||
if self.InitFarpDynamicSpawns == true then
|
||||
TemplateGroup.units[1].dynamicSpawn = true
|
||||
if self.InitFarpDynamicHotStarts == true then
|
||||
TemplateGroup.units[1].allowHotStart = true
|
||||
end
|
||||
end
|
||||
|
||||
self:T("Spawning FARP")
|
||||
self:T({Template=Template})
|
||||
self:T({TemplateGroup=TemplateGroup})
|
||||
|
||||
-- ED's dirty way to spawn FARPS.
|
||||
Static=coalition.addGroup(CountryID, -1, TemplateGroup)
|
||||
--Static=coalition.addStaticObject(CountryID, Template)
|
||||
|
||||
-- Currently DCS 2.8 does not trigger birth events if FARPS are spawned!
|
||||
-- We create such an event. The airbase is registered in Core.Event
|
||||
@ -596,5 +609,18 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
||||
self:ScheduleOnce(0.3, self.SpawnFunctionHook, mystatic, unpack(self.SpawnFunctionArguments))
|
||||
end
|
||||
|
||||
if self.StaticCopyFrom ~= nil then
|
||||
mystatic.StaticCopyFrom = self.StaticCopyFrom
|
||||
if not _DATABASE.Templates.Statics[Template.name] then
|
||||
local TemplateGroup={}
|
||||
TemplateGroup.units={}
|
||||
TemplateGroup.units[1]=Template
|
||||
TemplateGroup.x=Template.x
|
||||
TemplateGroup.y=Template.y
|
||||
TemplateGroup.name=Template.name
|
||||
_DATABASE:_RegisterStaticTemplate( TemplateGroup, self.CoalitionID, self.CategoryID, CountryID )
|
||||
end
|
||||
end
|
||||
|
||||
return mystatic
|
||||
end
|
||||
|
||||
@ -70,6 +70,7 @@
|
||||
-- @field #table Table of any trigger zone properties from the ME. The key is the Name of the property, and the value is the property's Value.
|
||||
-- @field #number Surface Type of surface. Only determined at the center of the zone!
|
||||
-- @field #number Checktime Check every Checktime seconds, used for ZONE:Trigger()
|
||||
-- @field #boolean PartlyInside When called, a GROUP is considered inside as soon as any of its units enters the zone even if they are far apart.
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
|
||||
@ -534,6 +535,19 @@ function ZONE_BASE:GetZoneProbability()
|
||||
return self.ZoneProbability
|
||||
end
|
||||
|
||||
--- Get the coordinate on the radius of the zone nearest to Outsidecoordinate. Useto e.g. find an ingress point.
|
||||
-- @param #ZONE_BASE self
|
||||
-- @param Core.Point#COORDINATE Outsidecoordinate The coordinate outside of the zone from where to look.
|
||||
-- @return Core.Point#COORDINATE CoordinateOnRadius
|
||||
function ZONE_BASE:FindNearestCoordinateOnRadius(Outsidecoordinate)
|
||||
local Vec1 = self:GetVec2()
|
||||
local Radius = self:GetRadius()
|
||||
local Vec2 = Outsidecoordinate:GetVec2()
|
||||
local Point = UTILS.FindNearestPointOnCircle(Vec1,Radius,Vec2)
|
||||
local rc = COORDINATE:NewFromVec2(Point)
|
||||
return rc
|
||||
end
|
||||
|
||||
--- Get the zone taking into account the randomization probability of a zone to be selected.
|
||||
-- @param #ZONE_BASE self
|
||||
-- @return #ZONE_BASE The zone is selected taking into account the randomization probability factor.
|
||||
@ -599,6 +613,8 @@ end
|
||||
--
|
||||
-- -- Stop watching the zone after 1 hour
|
||||
-- triggerzone:__TriggerStop(3600)
|
||||
-- -- Call :SetPartlyInside() if you use SET_GROUP to count as inside when any of their units enters even when they are far apart.
|
||||
-- -- Make sure to call :SetPartlyInside() before :Trigger()!
|
||||
function ZONE_BASE:Trigger(Objects)
|
||||
--self:I("Added Zone Trigger")
|
||||
self:SetStartState("TriggerStopped")
|
||||
@ -667,6 +683,16 @@ function ZONE_BASE:Trigger(Objects)
|
||||
|
||||
end
|
||||
|
||||
--- Toggle “partly-inside” handling for this zone. To be used before :Trigger().
|
||||
-- * Default:* flag is **false** until you call the method.
|
||||
-- * Call with no argument or with **true** → enable.
|
||||
-- * Call with **false** → disable again (handy if it was enabled before).
|
||||
-- @param #ZONE_BASE self
|
||||
-- @return #ZONE_BASE self
|
||||
function ZONE_BASE:SetPartlyInside(state)
|
||||
self.PartlyInside = state or not ( state == false )
|
||||
return self
|
||||
end
|
||||
--- (Internal) Check the assigned objects for being in/out of the zone
|
||||
-- @param #ZONE_BASE self
|
||||
-- @param #boolean fromstart If true, do the init of the objects
|
||||
@ -705,7 +731,12 @@ function ZONE_BASE:_TriggerCheck(fromstart)
|
||||
obj.TriggerInZone[self.ZoneName] = false
|
||||
end
|
||||
-- is obj in zone?
|
||||
local inzone = self:IsCoordinateInZone(obj:GetCoordinate())
|
||||
local inzone
|
||||
if self.PartlyInside and obj.ClassName == "GROUP" then
|
||||
inzone = obj:IsAnyInZone(self) -- TRUE if any unit is inside
|
||||
else
|
||||
inzone = self:IsCoordinateInZone(obj:GetCoordinate()) -- original barycentre test
|
||||
end
|
||||
--self:I("Object "..obj:GetName().." is in zone: "..tostring(inzone))
|
||||
if inzone and obj.TriggerInZone[self.ZoneName] then
|
||||
-- just count
|
||||
@ -1509,6 +1540,26 @@ function ZONE_RADIUS:IsVec3InZone( Vec3 )
|
||||
return InZone
|
||||
end
|
||||
|
||||
--- Search for clear ground spawn zones within this zone. A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.
|
||||
-- @param #ZONE_RADIUS self
|
||||
-- @param #number PosRadius Required clear radius around each position.
|
||||
-- @param #number NumPositions Number of positions to find.
|
||||
-- @return #table A table of DCS#Vec2 positions that are clear of map objects within the given PosRadius. nil if no clear positions are found.
|
||||
function ZONE_RADIUS:GetClearZonePositions(PosRadius, NumPositions)
|
||||
return UTILS.GetClearZonePositions(self, PosRadius, NumPositions)
|
||||
end
|
||||
|
||||
|
||||
--- Search for a random clear ground spawn coordinate within this zone. A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.
|
||||
-- @param #ZONE_RADIUS self
|
||||
-- @param #number PosRadius (Optional) Required clear radius around each position. (Default is math.min(Radius/10, 200))
|
||||
-- @param #number NumPositions (Optional) Number of positions to find. (Default 50)
|
||||
-- @return Core.Point#COORDINATE A random coordinate for a clear zone. nil if no clear positions are found.
|
||||
-- @return #number Assigned radius for the found zones. nil if no clear positions are found.
|
||||
function ZONE_RADIUS:GetRandomClearZoneCoordinate(PosRadius, NumPositions)
|
||||
return UTILS.GetRandomClearZoneCoordinate(self, PosRadius, NumPositions)
|
||||
end
|
||||
|
||||
--- Returns a random Vec2 location within the zone.
|
||||
-- @param #ZONE_RADIUS self
|
||||
-- @param #number inner (Optional) Minimal distance from the center of the zone. Default is 0.
|
||||
@ -1521,6 +1572,10 @@ function ZONE_RADIUS:GetRandomVec2(inner, outer, surfacetypes)
|
||||
local _inner = inner or 0
|
||||
local _outer = outer or self:GetRadius()
|
||||
|
||||
math.random()
|
||||
math.random()
|
||||
math.random()
|
||||
|
||||
if surfacetypes and type(surfacetypes)~="table" then
|
||||
surfacetypes={surfacetypes}
|
||||
end
|
||||
@ -2487,6 +2542,26 @@ function ZONE_POLYGON_BASE:Flush()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Search for clear ground spawn zones within this zone. A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.
|
||||
-- @param #ZONE_POLYGON_BASE self
|
||||
-- @param #number PosRadius Required clear radius around each position.
|
||||
-- @param #number NumPositions Number of positions to find.
|
||||
-- @return #table A table of DCS#Vec2 positions that are clear of map objects within the given PosRadius. nil if no clear positions are found.
|
||||
function ZONE_POLYGON_BASE:GetClearZonePositions(PosRadius, NumPositions)
|
||||
return UTILS.GetClearZonePositions(self, PosRadius, NumPositions)
|
||||
end
|
||||
|
||||
|
||||
--- Search for a random clear ground spawn coordinate within this zone. A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.
|
||||
-- @param #ZONE_POLYGON_BASE self
|
||||
-- @param #number PosRadius (Optional) Required clear radius around each position. (Default is math.min(Radius/10, 200))
|
||||
-- @param #number NumPositions (Optional) Number of positions to find. (Default 50)
|
||||
-- @return Core.Point#COORDINATE A random coordinate for a clear zone. nil if no clear positions are found.
|
||||
-- @return #number Assigned radius for the found zones. nil if no clear positions are found.
|
||||
function ZONE_POLYGON_BASE:GetRandomClearZoneCoordinate(PosRadius, NumPositions)
|
||||
return UTILS.GetRandomClearZoneCoordinate(self, PosRadius, NumPositions)
|
||||
end
|
||||
|
||||
--- Smokes the zone boundaries in a color.
|
||||
-- @param #ZONE_POLYGON_BASE self
|
||||
-- @param #boolean UnBound If true, the tyres will be destroyed.
|
||||
@ -2865,6 +2940,11 @@ end
|
||||
function ZONE_POLYGON_BASE:GetRandomVec2()
|
||||
-- make sure we assign weights to the triangles based on their surface area, otherwise
|
||||
-- we'll be more likely to generate random points in smaller triangles
|
||||
|
||||
math.random()
|
||||
math.random()
|
||||
math.random()
|
||||
|
||||
local weights = {}
|
||||
for _, triangle in pairs(self._Triangles) do
|
||||
weights[triangle] = triangle.SurfaceArea / self.SurfaceArea
|
||||
@ -3204,12 +3284,7 @@ function ZONE_POLYGON:Scan( ObjectCategories, UnitCategories )
|
||||
|
||||
local vectors = self:GetBoundingSquare()
|
||||
|
||||
local minVec3 = {x=vectors.x1, y=0, z=vectors.y1}
|
||||
local maxVec3 = {x=vectors.x2, y=0, z=vectors.y2}
|
||||
|
||||
local minmarkcoord = COORDINATE:NewFromVec3(minVec3)
|
||||
local maxmarkcoord = COORDINATE:NewFromVec3(maxVec3)
|
||||
local ZoneRadius = minmarkcoord:Get2DDistance(maxmarkcoord)/2
|
||||
local ZoneRadius = UTILS.VecDist2D({x=vectors.x1, y=vectors.y1}, {x=vectors.x2, y=vectors.y2})/2
|
||||
-- self:I("Scan Radius:" ..ZoneRadius)
|
||||
local CenterVec3 = self:GetCoordinate():GetVec3()
|
||||
|
||||
|
||||
@ -22,7 +22,7 @@
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **Applevangelist**
|
||||
-- Last Update Sept 2023
|
||||
-- Last Update July 2025
|
||||
--
|
||||
-- ===
|
||||
-- @module Functional.AICSAR
|
||||
@ -57,6 +57,8 @@
|
||||
-- @field #number Speed Default speed setting for the helicopter FLIGHTGROUP is 100kn.
|
||||
-- @field #boolean UseEventEject In case Event LandingAfterEjection isn't working, use set this to true.
|
||||
-- @field #number Delay In case of UseEventEject wait this long until we spawn a landed pilot.
|
||||
-- @field #boolean UseRescueZone If true, use a rescue zone and not the max distance to FARP/MASH
|
||||
-- @field Core.Zone#ZONE_RADIUS RescueZone Use this zone as operational area for the AICSAR instance.
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
|
||||
@ -153,10 +155,10 @@
|
||||
-- To set up AICSAR for SRS TTS output, add e.g. the following to your script:
|
||||
--
|
||||
-- -- setup for google TTS, radio 243 AM, SRS server port 5002 with a google standard-quality voice (google cloud account required)
|
||||
-- my_aicsar:SetSRSTTSRadio(true,"C:\\Program Files\\DCS-SimpleRadio-Standalone",243,radio.modulation.AM,5002,MSRS.Voices.Google.Standard.en_US_Standard_D,"en-US","female","C:\\Program Files\\DCS-SimpleRadio-Standalone\\google.json")
|
||||
-- my_aicsar:SetSRSTTSRadio(true,"C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",243,radio.modulation.AM,5002,MSRS.Voices.Google.Standard.en_US_Standard_D,"en-US","female","C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio\\google.json")
|
||||
--
|
||||
-- -- alternatively for MS Desktop TTS (voices need to be installed locally first!)
|
||||
-- my_aicsar:SetSRSTTSRadio(true,"C:\\Program Files\\DCS-SimpleRadio-Standalone",243,radio.modulation.AM,5002,MSRS.Voices.Microsoft.Hazel,"en-GB","female")
|
||||
-- my_aicsar:SetSRSTTSRadio(true,"C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",243,radio.modulation.AM,5002,MSRS.Voices.Microsoft.Hazel,"en-GB","female")
|
||||
--
|
||||
-- -- define a different voice for the downed pilot(s)
|
||||
-- my_aicsar:SetPilotTTSVoice(MSRS.Voices.Google.Standard.en_AU_Standard_D,"en-AU","male")
|
||||
@ -177,7 +179,7 @@
|
||||
--
|
||||
-- Switch on radio transmissions via **either** SRS **or** "normal" DCS radio e.g. like so:
|
||||
--
|
||||
-- my_aicsar:SetSRSRadio(true,"C:\\Program Files\\DCS-SimpleRadio-Standalone",270,radio.modulation.AM,nil,5002)
|
||||
-- my_aicsar:SetSRSRadio(true,"C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",270,radio.modulation.AM,nil,5002)
|
||||
--
|
||||
-- or
|
||||
--
|
||||
@ -191,7 +193,7 @@
|
||||
-- @field #AICSAR
|
||||
AICSAR = {
|
||||
ClassName = "AICSAR",
|
||||
version = "0.1.16",
|
||||
version = "0.1.18",
|
||||
lid = "",
|
||||
coalition = coalition.side.BLUE,
|
||||
template = "",
|
||||
@ -236,6 +238,8 @@ AICSAR = {
|
||||
Altitude = 1500,
|
||||
UseEventEject = false,
|
||||
Delay = 100,
|
||||
UseRescueZone = false,
|
||||
RescueZone = nil,
|
||||
}
|
||||
|
||||
-- TODO Messages
|
||||
@ -304,8 +308,9 @@ AICSAR.RadioLength = {
|
||||
-- @param #string Helotemplate Helicopter template name.
|
||||
-- @param Wrapper.Airbase#AIRBASE FARP FARP object or Airbase from where to start.
|
||||
-- @param Core.Zone#ZONE MASHZone Zone where to drop pilots after rescue.
|
||||
-- @param #number Helonumber Max number of alive Ai Helos at the same time. Defaults to three.
|
||||
-- @return #AICSAR self
|
||||
function AICSAR:New(Alias,Coalition,Pilottemplate,Helotemplate,FARP,MASHZone)
|
||||
function AICSAR:New(Alias,Coalition,Pilottemplate,Helotemplate,FARP,MASHZone,Helonumber)
|
||||
-- Inherit everything from FSM class.
|
||||
local self=BASE:Inherit(self, FSM:New())
|
||||
|
||||
@ -373,7 +378,7 @@ function AICSAR:New(Alias,Coalition,Pilottemplate,Helotemplate,FARP,MASHZone)
|
||||
|
||||
-- limit number of available helos at the same time
|
||||
self.limithelos = true
|
||||
self.helonumber = 3
|
||||
self.helonumber = Helonumber or 3
|
||||
|
||||
-- localization
|
||||
self:InitLocalization()
|
||||
@ -524,10 +529,20 @@ function AICSAR:InitLocalization()
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Use a defined zone as area of operation and not the distance to FARP.
|
||||
-- @param #AICSAR self
|
||||
-- @param Core.Zone#ZONE Zone The operational zone to use. Downed pilots in this area will be rescued. Can be any known #ZONE type.
|
||||
-- @return #AICSAR self
|
||||
function AICSAR:SetUsingRescueZone(Zone)
|
||||
self.UseRescueZone = true
|
||||
self.RescueZone = Zone
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Switch sound output on and use SRS output for sound files.
|
||||
-- @param #AICSAR self
|
||||
-- @param #boolean OnOff Switch on (true) or off (false).
|
||||
-- @param #string Path Path to your SRS Server Component, e.g. "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone"
|
||||
-- @param #string Path Path to your SRS Server External Audio Component, e.g. "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone\\\\ExternalAudio"
|
||||
-- @param #number Frequency Defaults to 243 (guard)
|
||||
-- @param #number Modulation Radio modulation. Defaults to radio.modulation.AM
|
||||
-- @param #string SoundPath Where to find the audio files. Defaults to nil, i.e. add messages via "Sound to..." in the Mission Editor.
|
||||
@ -538,7 +553,7 @@ function AICSAR:SetSRSRadio(OnOff,Path,Frequency,Modulation,SoundPath,Port)
|
||||
self.SRSRadio = OnOff and true
|
||||
self.SRSTTSRadio = false
|
||||
self.SRSFrequency = Frequency or 243
|
||||
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
||||
self.SRS:SetLabel("ACSR")
|
||||
self.SRS:SetCoalition(self.coalition)
|
||||
self.SRSModulation = Modulation or radio.modulation.AM
|
||||
@ -556,7 +571,7 @@ end
|
||||
-- See `AICSAR:SetPilotTTSVoice()` and `AICSAR:SetOperatorTTSVoice()`
|
||||
-- @param #AICSAR self
|
||||
-- @param #boolean OnOff Switch on (true) or off (false).
|
||||
-- @param #string Path Path to your SRS Server Component, e.g. "E:\\\\Program Files\\\\DCS-SimpleRadio-Standalone"
|
||||
-- @param #string Path Path to your SRS Server Component, e.g. "E:\\\\Program Files\\\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
||||
-- @param #number Frequency (Optional) Defaults to 243 (guard)
|
||||
-- @param #number Modulation (Optional) Radio modulation. Defaults to radio.modulation.AM
|
||||
-- @param #number Port (Optional) Port of the SRS, defaults to 5002.
|
||||
@ -570,7 +585,7 @@ function AICSAR:SetSRSTTSRadio(OnOff,Path,Frequency,Modulation,Port,Voice,Cultur
|
||||
self.SRSTTSRadio = OnOff and true
|
||||
self.SRSRadio = false
|
||||
self.SRSFrequency = Frequency or 243
|
||||
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
||||
self.SRSModulation = Modulation or radio.modulation.AM
|
||||
self.SRSPort = Port or MSRS.port or 5002
|
||||
if OnOff then
|
||||
@ -693,7 +708,7 @@ function AICSAR:_EjectEventHandler(EventData)
|
||||
local _LandingPos = COORDINATE:NewFromVec3(_event.initiator:getPosition().p)
|
||||
local _country = _event.initiator:getCountry()
|
||||
local _coalition = coalition.getCountryCoalition( _country )
|
||||
local data = UTILS.DeepCopy(EventData)
|
||||
--local data = UTILS.DeepCopy(EventData)
|
||||
Unit.destroy(_event.initiator) -- shagrat remove static Pilot model
|
||||
self:ScheduleOnce(self.Delay,self._DelayedSpawnPilot,self,_LandingPos,_coalition)
|
||||
end
|
||||
@ -709,6 +724,13 @@ end
|
||||
function AICSAR:_DelayedSpawnPilot(_LandingPos,_coalition)
|
||||
|
||||
local distancetofarp = _LandingPos:Get2DDistance(self.farp:GetCoordinate())
|
||||
if self.UseRescueZone == true and self.RescueZone ~= nil then
|
||||
if self.RescueZone:IsCoordinateInZone(_LandingPos) then
|
||||
distancetofarp = self.maxdistance - 10
|
||||
else
|
||||
distancetofarp = self.maxdistance + 10
|
||||
end
|
||||
end
|
||||
-- Mayday Message
|
||||
local Text,Soundfile,Soundlength,Subtitle = self.gettext:GetEntry("PILOTDOWN",self.locale)
|
||||
local text = ""
|
||||
@ -795,7 +817,13 @@ function AICSAR:_EventHandler(EventData, FromEject)
|
||||
|
||||
-- DONE: add distance check
|
||||
local distancetofarp = _LandingPos:Get2DDistance(self.farp:GetCoordinate())
|
||||
|
||||
if self.UseRescueZone == true and self.RescueZone ~= nil then
|
||||
if self.RescueZone:IsCoordinateInZone(_LandingPos) then
|
||||
distancetofarp = self.maxdistance - 10
|
||||
else
|
||||
distancetofarp = self.maxdistance + 10
|
||||
end
|
||||
end
|
||||
-- Mayday Message
|
||||
local Text,Soundfile,Soundlength,Subtitle = self.gettext:GetEntry("PILOTDOWN",self.locale)
|
||||
local text = ""
|
||||
@ -817,7 +845,6 @@ function AICSAR:_EventHandler(EventData, FromEject)
|
||||
if _coalition == self.coalition then
|
||||
if self.verbose then
|
||||
MESSAGE:New(msgtxt,15,"AICSAR"):ToCoalition(self.coalition)
|
||||
-- MESSAGE:New(msgtxt,15,"AICSAR"):ToLog()
|
||||
end
|
||||
if self.SRSRadio then
|
||||
local sound = SOUNDFILE:New(Soundfile,self.SRSSoundPath,Soundlength)
|
||||
@ -869,6 +896,7 @@ function AICSAR:_GetFlight()
|
||||
:InitUnControlled(true)
|
||||
:OnSpawnGroup(
|
||||
function(Group)
|
||||
Group:OptionPreferVerticalLanding()
|
||||
self:__HeloOnDuty(1,Group)
|
||||
end
|
||||
)
|
||||
@ -934,6 +962,10 @@ function AICSAR:_InitMission(Pilot,Index)
|
||||
helo:__UnloadingDone(5)
|
||||
end
|
||||
|
||||
function helo:OnAfterLandAtAirbase(From,Event,To,airbase)
|
||||
helo:Despawn(2)
|
||||
end
|
||||
|
||||
self.helos[Index] = helo
|
||||
|
||||
return self
|
||||
@ -984,7 +1016,9 @@ function AICSAR:_CheckHelos()
|
||||
local name = helo:GetName()
|
||||
self:T("Helo group "..name.." in state "..state)
|
||||
if state == "Arrived" then
|
||||
helo:__Stop(5)
|
||||
--helo:__Stop(5)
|
||||
helo.OnAfterDead = nil
|
||||
helo:Despawn(35)
|
||||
self.helos[_index] = nil
|
||||
end
|
||||
else
|
||||
@ -1025,7 +1059,7 @@ function AICSAR:_CheckQueue(OpsGroup)
|
||||
if self:_CheckInMashZone(_pilot) then
|
||||
self:T("Pilot" .. _pilot.GroupName .. " rescued!")
|
||||
if OpsGroup then
|
||||
OpsGroup:Despawn(10)
|
||||
--OpsGroup:Despawn(10)
|
||||
else
|
||||
_pilot:Destroy(true,10)
|
||||
end
|
||||
|
||||
@ -105,7 +105,7 @@ AUTOLASE = {
|
||||
debug = false,
|
||||
smokemenu = true,
|
||||
RoundingPrecision = 0,
|
||||
increasegroundawareness = true,
|
||||
increasegroundawareness = false,
|
||||
MonitorFrequency = 30,
|
||||
}
|
||||
|
||||
@ -216,7 +216,7 @@ function AUTOLASE:New(RecceSet, Coalition, Alias, PilotSet)
|
||||
self.smokemenu = true
|
||||
self.threatmenu = true
|
||||
self.RoundingPrecision = 0
|
||||
self.increasegroundawareness = true
|
||||
self.increasegroundawareness = false
|
||||
self.MonitorFrequency = 30
|
||||
|
||||
self:EnableSmokeMenu({Angle=math.random(0,359),Distance=math.random(10,20)})
|
||||
@ -493,7 +493,7 @@ end
|
||||
--- (User) Function enable sending messages via SRS.
|
||||
-- @param #AUTOLASE self
|
||||
-- @param #boolean OnOff Switch usage on and off
|
||||
-- @param #string Path Path to SRS directory, e.g. C:\\Program Files\\DCS-SimpleRadio-Standalone
|
||||
-- @param #string Path Path to SRS TTS directory, e.g. C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio
|
||||
-- @param #number Frequency Frequency to send, e.g. 243
|
||||
-- @param #number Modulation Modulation i.e. radio.modulation.AM or radio.modulation.FM
|
||||
-- @param #string Label (Optional) Short label to be used on the SRS Client Overlay
|
||||
@ -508,7 +508,7 @@ end
|
||||
function AUTOLASE:SetUsingSRS(OnOff,Path,Frequency,Modulation,Label,Gender,Culture,Port,Voice,Volume,PathToGoogleKey)
|
||||
if OnOff then
|
||||
self.useSRS = true
|
||||
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
||||
self.SRSFreq = Frequency or 271
|
||||
self.SRSMod = Modulation or radio.modulation.AM
|
||||
self.Gender = Gender or MSRS.gender or "male"
|
||||
@ -1020,7 +1020,7 @@ function AUTOLASE:_Prescient()
|
||||
self:T(self.lid.."Checking possibly visible STATICs for Recce "..unit:GetName())
|
||||
for _,_static in pairs(Statics) do -- DCS static object here
|
||||
local static = STATIC:Find(_static)
|
||||
if static and static:GetCoalition() ~= self.coalition then
|
||||
if static and static:GetCoalition() ~= self.coalition and static:GetCoordinate() then
|
||||
local IsLOS = position:IsLOS(static:GetCoordinate())
|
||||
if IsLOS then
|
||||
unit:KnowUnit(static,true,true)
|
||||
|
||||
@ -22,7 +22,7 @@
|
||||
-- @module Functional.Mantis
|
||||
-- @image Functional.Mantis.jpg
|
||||
--
|
||||
-- Last Update: May 2025
|
||||
-- Last Update: August 2025
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **MANTIS** class, extends Core.Base#BASE
|
||||
@ -108,10 +108,15 @@
|
||||
-- * Patriot
|
||||
-- * Rapier
|
||||
-- * Roland
|
||||
-- * IRIS-T SLM
|
||||
-- * Pantsir S1
|
||||
-- * TOR M2
|
||||
-- * C-RAM
|
||||
-- * Silkworm (though strictly speaking this is a surface to ship missile)
|
||||
-- * SA-2, SA-3, SA-5, SA-6, SA-7, SA-8, SA-9, SA-10, SA-11, SA-13, SA-15, SA-19
|
||||
-- * From IDF mod: STUNNER IDFA, TAMIR IDFA (Note all caps!)
|
||||
-- * From HDS (see note on HDS below): SA-2, SA-3, SA-10B, SA-10C, SA-12, SA-17, SA-20A, SA-20B, SA-23, HQ-2
|
||||
-- * From HDS (see note on HDS below): SA-2, SA-3, SA-10B, SA-10C, SA-12, SA-17, SA-20A, SA-20B, SA-23, HQ-2, SAMP/T Block 1, SAMP/T Block 1INT, SAMP/T Block2
|
||||
-- * Other Mods: Nike
|
||||
--
|
||||
-- * From SMA: RBS98M, RBS70, RBS90, RBS90M, RBS103A, RBS103B, RBS103AM, RBS103BM, Lvkv9040M
|
||||
-- **NOTE** If you are using the Swedish Military Assets (SMA), please note that the **group name** for RBS-SAM types also needs to contain the keyword "SMA"
|
||||
@ -125,10 +130,11 @@
|
||||
-- * SA-2 (with V759 missile, e.g. "Red SAM SA-2 HDS")
|
||||
-- * SA-2 (with HQ-2 launcher, use HQ-2 in the group name, e.g. "Red SAM HQ-2" )
|
||||
-- * SA-3 (with V601P missile, e.g. "Red SAM SA-3 HDS")
|
||||
-- * SA-10B (overlap with other SA-10 types, e.g. "Red SAM SA-10B HDS")
|
||||
-- * SA-10C (overlap with other SA-10 types, e.g. "Red SAM SA-10C HDS")
|
||||
-- * SA-12 (launcher dependent range, e.g. "Red SAM SA-12 HDS")
|
||||
-- * SA-23 (launcher dependent range, e.g. "Red SAM SA-23 HDS")
|
||||
-- * SA-10B (overlap with other SA-10 types, e.g. "Red SAM SA-10B HDS" with 5P85CE launcher)
|
||||
-- * SA-10C (overlap with other SA-10 types, e.g. "Red SAM SA-10C HDS" with 5P85SE launcher)
|
||||
-- * SA-12 (launcher dependent range, e.g. "Red SAM SA-12 HDS 2" for the 9A82 variant and "Red SAM SA-12 HDS 1" for the 9A83 variant)
|
||||
-- * SA-23 (launcher dependent range, e.g. "Red SAM SA-23 HDS 2" for the 9A82ME variant and "Red SAM SA-23 HDS 1" for the 9A83ME variant)
|
||||
-- * SAMP/T (launcher dependent range, e.g. "Blue SAM SAMPT Block 1 HDS" for Block 1, "Blue SAM SAMPT Block 1INT HDS", "Blue SAM SAMPT Block 2 HDS")
|
||||
--
|
||||
-- The other HDS types work like the rest of the known SAM systems.
|
||||
--
|
||||
@ -274,6 +280,7 @@
|
||||
MANTIS = {
|
||||
ClassName = "MANTIS",
|
||||
name = "mymantis",
|
||||
version = "0.9.34",
|
||||
SAM_Templates_Prefix = "",
|
||||
SAM_Group = nil,
|
||||
EWR_Templates_Prefix = "",
|
||||
@ -382,15 +389,21 @@ MANTIS.SamData = {
|
||||
["Chaparral"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Chaparral" },
|
||||
["Linebacker"] = { Range=4, Blindspot=0, Height=3, Type="Point", Radar="Linebacker", Point="true" },
|
||||
["Silkworm"] = { Range=90, Blindspot=1, Height=0.2, Type="Long", Radar="Silkworm" },
|
||||
["HEMTT_C-RAM_Phalanx"] = { Range=2, Blindspot=0, Height=2, Type="Point", Radar="HEMTT_C-RAM_Phalanx", Point="true" },
|
||||
["C-RAM"] = { Range=2, Blindspot=0, Height=2, Type="Point", Radar="HEMTT_C-RAM_Phalanx", Point="true" },
|
||||
-- units from HDS Mod, multi launcher options is tricky
|
||||
["SA-10B"] = { Range=75, Blindspot=0, Height=18, Type="Medium" , Radar="SA-10B"},
|
||||
["SA-17"] = { Range=50, Blindspot=3, Height=30, Type="Medium", Radar="SA-17" },
|
||||
["SA-17"] = { Range=50, Blindspot=3, Height=50, Type="Medium", Radar="SA-17" },
|
||||
["SA-20A"] = { Range=150, Blindspot=5, Height=27, Type="Long" , Radar="S-300PMU1"},
|
||||
["SA-20B"] = { Range=200, Blindspot=4, Height=27, Type="Long" , Radar="S-300PMU2"},
|
||||
["HQ-2"] = { Range=50, Blindspot=6, Height=35, Type="Medium", Radar="HQ_2_Guideline_LN" },
|
||||
["TAMIR IDFA"] = { Range=20, Blindspot=0.6, Height=12.3, Type="Short", Radar="IRON_DOME_LN" },
|
||||
["STUNNER IDFA"] = { Range=250, Blindspot=1, Height=45, Type="Long", Radar="DAVID_SLING_LN" },
|
||||
["NIKE"] = { Range=155, Blindspot=6, Height=30, Type="Long", Radar="HIPAR" },
|
||||
["Dog Ear"] = { Range=11, Blindspot=0, Height=9, Type="Point", Radar="Dog Ear", Point="true" },
|
||||
-- CH Added to DCS core 2.9.19.x
|
||||
["Pantsir S1"] = { Range=20, Blindspot=1.2, Height=15, Type="Point", Radar="PantsirS1" , Point="true" },
|
||||
["Tor M2"] = { Range=12, Blindspot=1, Height=10, Type="Point", Radar="TorM2", Point="true" },
|
||||
["IRIS-T SLM"] = { Range=40, Blindspot=0.5, Height=20, Type="Medium", Radar="CH_IRIST_SLM" },
|
||||
}
|
||||
|
||||
--- SAM data HDS
|
||||
@ -406,13 +419,17 @@ MANTIS.SamDataHDS = {
|
||||
-- group name MUST contain HDS to ID launcher type correctly!
|
||||
["SA-2 HDS"] = { Range=56, Blindspot=7, Height=30, Type="Medium", Radar="V759" },
|
||||
["SA-3 HDS"] = { Range=20, Blindspot=6, Height=30, Type="Short", Radar="V-601P" },
|
||||
["SA-10C HDS 2"] = { Range=90, Blindspot=5, Height=25, Type="Long" , Radar="5P85DE ln"}, -- V55RUD
|
||||
["SA-10C HDS 1"] = { Range=90, Blindspot=5, Height=25, Type="Long" , Radar="5P85CE ln"}, -- V55RUD
|
||||
["SA-12 HDS 2"] = { Range=100, Blindspot=10, Height=25, Type="Long" , Radar="S-300V 9A82 l"},
|
||||
["SA-12 HDS 1"] = { Range=75, Blindspot=1, Height=25, Type="Long" , Radar="S-300V 9A83 l"},
|
||||
["SA-10B HDS"] = { Range=90, Blindspot=5, Height=25, Type="Long" , Radar="5P85CE ln"}, -- V55RUD
|
||||
["SA-10C HDS"] = { Range=75, Blindspot=5, Height=25, Type="Long" , Radar="5P85SE ln"}, -- V55RUD
|
||||
["SA-17 HDS"] = { Range=50, Blindspot=3, Height=50, Type="Medium", Radar="SA-17 " },
|
||||
["SA-12 HDS 2"] = { Range=100, Blindspot=13, Height=30, Type="Long" , Radar="S-300V 9A82 l"},
|
||||
["SA-12 HDS 1"] = { Range=75, Blindspot=6, Height=25, Type="Long" , Radar="S-300V 9A83 l"},
|
||||
["SA-23 HDS 2"] = { Range=200, Blindspot=5, Height=37, Type="Long", Radar="S-300VM 9A82ME" },
|
||||
["SA-23 HDS 1"] = { Range=100, Blindspot=1, Height=50, Type="Long", Radar="S-300VM 9A83ME" },
|
||||
["HQ-2 HDS"] = { Range=50, Blindspot=6, Height=35, Type="Medium", Radar="HQ_2_Guideline_LN" },
|
||||
["SAMPT Block 1 HDS"] = { Range=120, Blindspot=1, Height=20, Type="long", Radar="SAMPT_MLT_Blk1" }, -- Block 1 Launcher
|
||||
["SAMPT Block 1INT HDS"] = { Range=150, Blindspot=1, Height=25, Type="long", Radar="SAMPT_MLT_Blk1NT" }, -- Block 1-INT Launcher
|
||||
["SAMPT Block 2 HDS"] = { Range=200, Blindspot=10, Height=70, Type="long", Radar="SAMPT_MLT_Blk2" }, -- Block 2 Launcher
|
||||
}
|
||||
|
||||
--- SAM data SMA
|
||||
@ -452,15 +469,15 @@ MANTIS.SamDataCH = {
|
||||
-- https://www.currenthill.com/
|
||||
-- group name MUST contain CHM to ID launcher type correctly!
|
||||
["2S38 CHM"] = { Range=6, Blindspot=0.1, Height=4.5, Type="Short", Radar="2S38" },
|
||||
["PantsirS1 CHM"] = { Range=20, Blindspot=1.2, Height=15, Type="Short", Radar="PantsirS1" },
|
||||
["PantsirS1 CHM"] = { Range=20, Blindspot=1.2, Height=15, Type="Point", Radar="PantsirS1", Point="true" },
|
||||
["PantsirS2 CHM"] = { Range=30, Blindspot=1.2, Height=18, Type="Medium", Radar="PantsirS2" },
|
||||
["PGL-625 CHM"] = { Range=10, Blindspot=1, Height=5, Type="Short", Radar="PGL_625" },
|
||||
["HQ-17A CHM"] = { Range=15, Blindspot=1.5, Height=10, Type="Short", Radar="HQ17A" },
|
||||
["M903PAC2 CHM"] = { Range=120, Blindspot=3, Height=24.5, Type="Long", Radar="MIM104_M903_PAC2" },
|
||||
["M903PAC3 CHM"] = { Range=160, Blindspot=1, Height=40, Type="Long", Radar="MIM104_M903_PAC3" },
|
||||
["TorM2 CHM"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2" },
|
||||
["TorM2K CHM"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2K" },
|
||||
["TorM2M CHM"] = { Range=16, Blindspot=1, Height=10, Type="Short", Radar="TorM2M" },
|
||||
["TorM2 CHM"] = { Range=12, Blindspot=1, Height=10, Type="Point", Radar="TorM2", Point="true" },
|
||||
["TorM2K CHM"] = { Range=12, Blindspot=1, Height=10, Type="Point", Radar="TorM2K", Point="true" },
|
||||
["TorM2M CHM"] = { Range=16, Blindspot=1, Height=10, Type="Point", Radar="TorM2M", Point="true" },
|
||||
["NASAMS3-AMRAAMER CHM"] = { Range=50, Blindspot=2, Height=35.7, Type="Medium", Radar="CH_NASAMS3_LN_AMRAAM_ER" },
|
||||
["NASAMS3-AIM9X2 CHM"] = { Range=20, Blindspot=0.2, Height=18, Type="Short", Radar="CH_NASAMS3_LN_AIM9X2" },
|
||||
["C-RAM CHM"] = { Range=2, Blindspot=0, Height=2, Type="Point", Radar="CH_Centurion_C_RAM", Point="true" },
|
||||
@ -680,9 +697,6 @@ do
|
||||
-- counter for SAM table updates
|
||||
self.checkcounter = 1
|
||||
|
||||
-- TODO Version
|
||||
-- @field #string version
|
||||
self.version="0.9.30"
|
||||
self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
|
||||
|
||||
--- FSM Functions ---
|
||||
@ -879,7 +893,11 @@ do
|
||||
self.AcceptZones = AcceptZones or {}
|
||||
self.RejectZones = RejectZones or {}
|
||||
self.ConflictZones = ConflictZones or {}
|
||||
if #self.AcceptZones > 0 or #self.RejectZones > 0 or #self.ConflictZones > 0 then
|
||||
self.AcceptZonesNo = UTILS.TableLength(self.AcceptZones)
|
||||
self.RejectZonesNo = UTILS.TableLength(self.RejectZones)
|
||||
self.ConflictZonesNo = UTILS.TableLength(self.ConflictZones)
|
||||
self:T(string.format("AcceptZonesNo = %d | RejectZonesNo = %d | ConflictZonesNo = %d",self.AcceptZonesNo,self.RejectZonesNo,self.ConflictZonesNo))
|
||||
if self.AcceptZonesNo > 0 or self.RejectZonesNo > 0 or self.ConflictZonesNo > 0 then
|
||||
self.usezones = true
|
||||
end
|
||||
return self
|
||||
@ -1271,7 +1289,8 @@ do
|
||||
self:T(self.lid.."_CheckCoordinateInZones")
|
||||
local inzone = false
|
||||
-- acceptzones
|
||||
if #self.AcceptZones > 0 then
|
||||
self:T(string.format("AcceptZonesNo = %d | RejectZonesNo = %d | ConflictZonesNo = %d",self.AcceptZonesNo,self.RejectZonesNo,self.ConflictZonesNo))
|
||||
if self.AcceptZonesNo > 0 then
|
||||
for _,_zone in pairs(self.AcceptZones) do
|
||||
local zone = _zone -- Core.Zone#ZONE
|
||||
if zone:IsCoordinateInZone(coord) then
|
||||
@ -1282,7 +1301,7 @@ do
|
||||
end
|
||||
end
|
||||
-- rejectzones
|
||||
if #self.RejectZones > 0 and inzone then -- maybe in accept zone, but check the overlaps
|
||||
if self.RejectZonesNo > 0 then
|
||||
for _,_zone in pairs(self.RejectZones) do
|
||||
local zone = _zone -- Core.Zone#ZONE
|
||||
if zone:IsCoordinateInZone(coord) then
|
||||
@ -1293,7 +1312,7 @@ do
|
||||
end
|
||||
end
|
||||
-- conflictzones
|
||||
if #self.ConflictZones > 0 and not inzone then -- if not already accepted, might be in conflict zones
|
||||
if self.ConflictZonesNo > 0 then
|
||||
for _,_zone in pairs(self.ConflictZones) do
|
||||
local zone = _zone -- Core.Zone#ZONE
|
||||
if zone:IsCoordinateInZone(coord) then
|
||||
@ -1359,6 +1378,7 @@ do
|
||||
end
|
||||
-- check accept/reject zones
|
||||
local zonecheck = true
|
||||
self:T("self.usezones = "..tostring(self.usezones))
|
||||
if self.usezones then
|
||||
-- DONE
|
||||
zonecheck = self:_CheckCoordinateInZones(coord)
|
||||
@ -1798,7 +1818,7 @@ do
|
||||
if self.Shorad and self.Shorad.ActiveGroups and self.Shorad.ActiveGroups[name] then
|
||||
activeshorad = true
|
||||
end
|
||||
if IsInZone and not suppressed and not activeshorad then --check any target in zone and not currently managed by SEAD
|
||||
if IsInZone and (not suppressed) and (not activeshorad) then --check any target in zone and not currently managed by SEAD
|
||||
if samgroup:IsAlive() then
|
||||
-- switch on SAM
|
||||
local switch = false
|
||||
@ -1830,7 +1850,7 @@ do
|
||||
-- link in to SHORAD if available
|
||||
-- DONE: Test integration fully
|
||||
if self.ShoradLink and (Distance < self.ShoradActDistance or Distance < blind ) then -- don't give SHORAD position away too early
|
||||
local Shorad = self.Shorad
|
||||
local Shorad = self.Shorad --Functional.Shorad#SHORAD
|
||||
local radius = self.checkradius
|
||||
local ontime = self.ShoradTime
|
||||
Shorad:WakeUpShorad(name, radius, ontime)
|
||||
@ -2110,7 +2130,7 @@ do
|
||||
if self.debug and self.verbose then
|
||||
self:I(self.lid .. "Status Report")
|
||||
for _name,_state in pairs(self.SamStateTracker) do
|
||||
self:I(string.format("Site %s\tStatus %s",_name,_state))
|
||||
self:I(string.format("Site %s | Status %s",_name,_state))
|
||||
end
|
||||
end
|
||||
local interval = self.detectinterval * -1
|
||||
|
||||
@ -985,6 +985,7 @@ function SCORING:_EventOnHit( Event )
|
||||
local TargetUnitCoalition = nil
|
||||
local TargetUnitCategory = nil
|
||||
local TargetUnitType = nil
|
||||
local TargetIsScenery = false
|
||||
|
||||
if Event.IniDCSUnit then
|
||||
|
||||
@ -1025,6 +1026,12 @@ function SCORING:_EventOnHit( Event )
|
||||
TargetCategory = Event.TgtCategory
|
||||
TargetType = Event.TgtTypeName
|
||||
|
||||
-- Scenery hit
|
||||
if (not TargetCategory) and TargetUNIT ~= nil and TargetUnit:IsInstanceOf("SCENERY") then
|
||||
TargetCategory = Unit.Category.STRUCTURE
|
||||
TargetIsScenery = true
|
||||
end
|
||||
|
||||
TargetUnitCoalition = _SCORINGCoalition[TargetCoalition]
|
||||
TargetUnitCategory = _SCORINGCategory[TargetCategory]
|
||||
TargetUnitType = TargetType
|
||||
@ -1117,17 +1124,22 @@ function SCORING:_EventOnHit( Event )
|
||||
MESSAGE.Type.Update )
|
||||
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
||||
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
||||
else
|
||||
elseif TargetIsScenery ~= true then
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.ScoreHit .. " times. " ..
|
||||
"Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,
|
||||
MESSAGE.Type.Update )
|
||||
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
||||
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
||||
elseif TargetIsScenery == true then
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit scenery object." .. " Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,
|
||||
MESSAGE.Type.Update )
|
||||
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
||||
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
||||
end
|
||||
self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_SCORE", 1, 1, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
|
||||
end
|
||||
else -- A scenery object was hit.
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit scenery object.",
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit nothing special.",
|
||||
MESSAGE.Type.Update )
|
||||
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
||||
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
||||
|
||||
@ -1,10 +1,10 @@
|
||||
--- **Functional** - TIRESIAS - manages AI behaviour.
|
||||
----- **Functional** - TIRESIAS - manages AI behaviour (OPTIMIZED VERSION).
|
||||
|
||||
---- ===
|
||||
|
||||
--- The @{#TIRESIAS} class is working in the back to keep your large-scale ground units in check.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- The @{#TIRESIAS} class is working in the back to keep your large-scale ground units in check.
|
||||
--
|
||||
-- ## Features:
|
||||
-- -- Features:
|
||||
--
|
||||
-- * Designed to keep CPU and Network usage lower on missions with a lot of ground units.
|
||||
-- * Does not affect ships to keep the Navy guys happy.
|
||||
@ -16,24 +16,29 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Missions:
|
||||
-- ## Optimizations Applied:
|
||||
--
|
||||
-- ### [TIRESIAS](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master)
|
||||
-- * Cached frequently used functions and constants
|
||||
-- * Reduced string concatenations and formatting
|
||||
-- * Optimized loop structures and conditions
|
||||
-- * Pre-allocated tables where possible
|
||||
-- * Reduced function call overhead
|
||||
-- * Improved memory management
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author : **applevangelist **
|
||||
---- ===
|
||||
--
|
||||
---- #-- Author : **applevangelist ** (Optimized by AI)
|
||||
|
||||
---
|
||||
-- @module Functional.Tiresias
|
||||
-- @image Functional.Tiresias.jpg
|
||||
--
|
||||
-- Last Update: Dec 2023
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- Last Update: July 2025
|
||||
|
||||
--- **TIRESIAS** class, extends Core.Base#BASE
|
||||
-- @type TIRESIAS
|
||||
-- @field #string ClassName
|
||||
-- @field #booelan debug
|
||||
-- @field #boolean debug
|
||||
-- @field #string version
|
||||
-- @field #number Interval
|
||||
-- @field Core.Set#SET_GROUP GroundSet
|
||||
@ -48,6 +53,9 @@
|
||||
-- @field #number PlaneSwitchRange
|
||||
-- @field Core.Set#SET_GROUP FlightSet
|
||||
-- @field #boolean SwitchAAA
|
||||
-- @field #string lid
|
||||
-- @field #table _cached_zones
|
||||
-- @field #table _cached_groupsets
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
---
|
||||
@ -58,8 +66,8 @@
|
||||
-- @field #boolean AIOff
|
||||
-- @field #boolean exception
|
||||
|
||||
|
||||
--- *Tiresias, Greek demi-god and shapeshifter, blinded by the Gods, works as oracle for you.* (Wiki)
|
||||
---
|
||||
-- *Tiresias, Greek demi-god and shapeshifter, blinded by the Gods, works as oracle for you.* (Wiki)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@ -74,18 +82,17 @@
|
||||
-- * Easy setup.
|
||||
--
|
||||
-- ## Setup
|
||||
--
|
||||
-- Setup is a one-liner:
|
||||
-- -- Setup is a one-liner:
|
||||
--
|
||||
-- local blinder = TIRESIAS:New()
|
||||
--
|
||||
-- Optionally you can set up exceptions, e.g. for convoys driving around
|
||||
-- -- Optionally you can set up exceptions, e.g. for convoys driving around
|
||||
--
|
||||
-- local exceptionset = SET_GROUP:New():FilterCoalitions(" red" ):FilterPrefixes(" Convoy" ):FilterStart()
|
||||
-- local blinder = TIRESIAS:New()
|
||||
-- blinder:AddExceptionSet(exceptionset)
|
||||
--
|
||||
-- Options
|
||||
-- -- Options
|
||||
--
|
||||
-- -- Setup different radius for activation around helo and airplane groups (applies to AI and humans)
|
||||
-- blinder:SetActivationRanges(10,25) -- defaults are 10, and 25
|
||||
@ -93,11 +100,12 @@
|
||||
-- -- Setup engagement ranges for AAA (non-advanced SAM units like Flaks etc) and if you want them to be AIOff
|
||||
-- blinder:SetAAARanges(60,true) -- defaults are 60, and true
|
||||
--
|
||||
---
|
||||
-- @field #TIRESIAS
|
||||
TIRESIAS = {
|
||||
ClassName = "TIRESIAS",
|
||||
debug = false,
|
||||
version = "0.0.5",
|
||||
debug = true,
|
||||
version = " 0.0.7-OPT" ,
|
||||
Interval = 20,
|
||||
GroundSet = nil,
|
||||
VehicleSet = nil,
|
||||
@ -108,9 +116,12 @@ TIRESIAS = {
|
||||
HeloSwitchRange = 10, -- NM
|
||||
PlaneSwitchRange = 25, -- NM
|
||||
SwitchAAA = true,
|
||||
_cached_zones = {}, -- Cache for zone objects
|
||||
_cached_groupsets = {}, -- Cache for group_set objects
|
||||
}
|
||||
|
||||
--- [USER] Create a new Tiresias object and start it up.
|
||||
---
|
||||
-- [USER] Create a new Tiresias object and start it up.
|
||||
-- @param #TIRESIAS self
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:New()
|
||||
@ -129,11 +140,13 @@ function TIRESIAS:New()
|
||||
self:AddTransition("*", "Status", "*") -- TIRESIAS status update.
|
||||
self:AddTransition("*", "Stop", "Stopped") -- Stop FSM.
|
||||
|
||||
self.ExceptionSet = SET_GROUP:New():Clear(false)
|
||||
self.ExceptionSet = nil --SET_GROUP:New():Clear(false)
|
||||
self._cached_zones = {} -- Initialize zone cache
|
||||
|
||||
self:HandleEvent(EVENTS.PlayerEnterAircraft, self._EventHandler)
|
||||
|
||||
self.lid = string.format("TIRESIAS %s | ",self.version)
|
||||
-- Cache the log identifier to avoid string concatenation in loops
|
||||
self.lid = "TIRESIAS " .. self.version .. " | "
|
||||
|
||||
self:I(self.lid .. "Managing ground groups!")
|
||||
|
||||
@ -156,14 +169,15 @@ function TIRESIAS:New()
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
self:__Start(1)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
--
|
||||
-----
|
||||
|
||||
---
|
||||
-- Helper Functions
|
||||
--
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
---
|
||||
|
||||
--- [USER] Set activation radius for Helos and Planes in Nautical Miles.
|
||||
-- @param #TIRESIAS self
|
||||
@ -173,6 +187,8 @@ end
|
||||
function TIRESIAS:SetActivationRanges(HeloMiles, PlaneMiles)
|
||||
self.HeloSwitchRange = HeloMiles or 10
|
||||
self.PlaneSwitchRange = PlaneMiles or 25
|
||||
-- Clear zone cache when ranges change
|
||||
self._cached_zones = {}
|
||||
return self
|
||||
end
|
||||
|
||||
@ -193,238 +209,286 @@ end
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:AddExceptionSet(Set)
|
||||
self:T(self.lid .. " AddExceptionSet" )
|
||||
|
||||
if not self.ExceptionSet then
|
||||
self.ExceptionSet = SET_GROUP:New()
|
||||
end
|
||||
|
||||
local exceptions = self.ExceptionSet
|
||||
Set:ForEachGroupAlive(
|
||||
function(grp)
|
||||
if not grp.Tiresias then
|
||||
grp.Tiresias = { -- #TIRESIAS.Data
|
||||
|
||||
-- Cache the exception data structure for reuse
|
||||
local exception_data = {
|
||||
type = " Exception" ,
|
||||
exception = true,
|
||||
}
|
||||
|
||||
Set:ForEachGroupAlive(
|
||||
function(grp)
|
||||
local inAAASet = self.AAASet:IsIncludeObject(grp)
|
||||
local inVehSet = self.VehicleSet:IsIncludeObject(grp)
|
||||
local inSAMSet = self.SAMSet:IsIncludeObject(grp)
|
||||
if grp:IsGround() and (not grp.Tiresias) and (not inAAASet) and (not inVehSet) and (not inSAMSet) then
|
||||
grp.Tiresias = exception_data
|
||||
exceptions:AddGroup(grp, true)
|
||||
end
|
||||
BASE:T(" TIRESIAS: Added exception group: " .. grp:GetName())
|
||||
end
|
||||
end
|
||||
)
|
||||
return self
|
||||
end
|
||||
|
||||
--- [INTERNAL] Filter Function
|
||||
--- [INTERNAL] Filter Function - Optimized with cached calls
|
||||
-- @param Wrapper.Group#GROUP Group
|
||||
-- @return #boolean isin
|
||||
function TIRESIAS._FilterNotAAA(Group)
|
||||
local grp = Group -- Wrapper.Group#GROUP
|
||||
local isaaa = grp:IsAAA()
|
||||
if isaaa == true and grp:IsGround() and not grp:IsShip() then
|
||||
return false -- remove from SET
|
||||
else
|
||||
-- Cache method calls to reduce overhead
|
||||
local is_air = grp:IsAir()
|
||||
local is_ship = grp:IsShip()
|
||||
local is_AAA = grp:IsAAA()
|
||||
if is_air or grp:IsShip() then -- air or ship - no AAA
|
||||
return true -- keep in SET
|
||||
end
|
||||
return not is_AAA -- remove AAA, keep others
|
||||
end
|
||||
|
||||
--- [INTERNAL] Filter Function
|
||||
--- [INTERNAL] Filter Function - Optimized with cached calls
|
||||
-- @param Wrapper.Group#GROUP Group
|
||||
-- @return #boolean isin
|
||||
function TIRESIAS._FilterNotSAM(Group)
|
||||
local grp = Group -- Wrapper.Group#GROUP
|
||||
local issam = grp:IsSAM()
|
||||
if issam == true and grp:IsGround() and not grp:IsShip() then
|
||||
return false -- remove from SET
|
||||
else
|
||||
-- Cache method calls to reduce overhead
|
||||
local is_air = grp:IsGround()
|
||||
local is_ship = grp:IsShip()
|
||||
local is_SAM = grp:IsSAM()
|
||||
if is_air or grp:IsShip() then
|
||||
return true -- keep in SET
|
||||
end
|
||||
return not is_SAM -- remove SAM, keep others
|
||||
end
|
||||
|
||||
--- [INTERNAL] Filter Function
|
||||
--- [INTERNAL] Filter Function - Optimized with cached calls
|
||||
-- @param Wrapper.Group#GROUP Group
|
||||
-- @return #boolean isin
|
||||
function TIRESIAS._FilterAAA(Group)
|
||||
local grp = Group -- Wrapper.Group#GROUP
|
||||
local isaaa = grp:IsAAA()
|
||||
if isaaa == true and grp:IsGround() and not grp:IsShip() then
|
||||
return true -- remove from SET
|
||||
else
|
||||
return false -- keep in SET
|
||||
-- Cache method calls to reduce overhead
|
||||
local is_ground = grp:IsGround()
|
||||
if (not is_ground) or grp:IsShip() then
|
||||
return false -- not AAA
|
||||
end
|
||||
return grp:IsAAA() -- only AAA
|
||||
end
|
||||
|
||||
--- [INTERNAL] Filter Function
|
||||
--- [INTERNAL] Filter Function - Optimized with cached calls
|
||||
-- @param Wrapper.Group#GROUP Group
|
||||
-- @return #boolean isin
|
||||
function TIRESIAS._FilterSAM(Group)
|
||||
local grp = Group -- Wrapper.Group#GROUP
|
||||
local issam = grp:IsSAM()
|
||||
if issam == true and grp:IsGround() and not grp:IsShip() then
|
||||
return true -- remove from SET
|
||||
else
|
||||
return false -- keep in SET
|
||||
-- Cache method calls to reduce overhead
|
||||
local is_ground = grp:IsGround()
|
||||
if (not is_ground) or grp:IsShip() then
|
||||
return false -- not SAM
|
||||
end
|
||||
return grp:IsSAM() -- only SAM
|
||||
end
|
||||
|
||||
--- [INTERNAL] Init Groups
|
||||
--- [INTERNAL] Init Groups - Optimized with reduced function calls
|
||||
-- @param #TIRESIAS self
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:_InitGroups()
|
||||
self:T(self.lid .. " _InitGroups" )
|
||||
-- Set all groups invisible/motionless
|
||||
|
||||
-- Cache frequently used values
|
||||
local EngageRange = self.AAARange
|
||||
local SwitchAAA = self.SwitchAAA
|
||||
--- AAA
|
||||
self.AAASet:ForEachGroupAlive(
|
||||
function(grp)
|
||||
if not grp.Tiresias then
|
||||
grp:OptionEngageRange(EngageRange)
|
||||
grp:SetCommandInvisible(true)
|
||||
if SwitchAAA then
|
||||
grp:SetAIOff()
|
||||
grp:EnableEmission(false)
|
||||
end
|
||||
grp.Tiresias = { -- #TIRESIAS.Data
|
||||
|
||||
-- Pre-create data structures to avoid repeated table creation
|
||||
local aaa_data_template = {
|
||||
type = " AAA" ,
|
||||
invisible = true,
|
||||
range = EngageRange,
|
||||
exception = false,
|
||||
AIOff = SwitchAAA,
|
||||
}
|
||||
end
|
||||
if grp.Tiresias and (not grp.Tiresias.exception == true) then
|
||||
if grp.Tiresias.invisible == false then
|
||||
grp:SetCommandInvisible(true)
|
||||
grp.Tiresias.invisible = true
|
||||
if SwitchAAA then
|
||||
grp:SetAIOff()
|
||||
grp:EnableEmission(false)
|
||||
grp.Tiresias.AIOff = true
|
||||
end
|
||||
end
|
||||
end
|
||||
--BASE:I(string.format("Init/Switch off AAA %s (Exception %s)",grp:GetName(),tostring(grp.Tiresias.exception)))
|
||||
end
|
||||
)
|
||||
--- Vehicles
|
||||
self.VehicleSet:ForEachGroupAlive(
|
||||
function(grp)
|
||||
if not grp.Tiresias then
|
||||
grp:SetAIOff()
|
||||
grp:SetCommandInvisible(true)
|
||||
grp.Tiresias = { -- #TIRESIAS.Data
|
||||
|
||||
local vehicle_data_template = {
|
||||
type = " Vehicle" ,
|
||||
invisible = true,
|
||||
AIOff = true,
|
||||
exception = false,
|
||||
}
|
||||
end
|
||||
if grp.Tiresias and (not grp.Tiresias.exception == true) then
|
||||
if grp.Tiresias and grp.Tiresias.invisible == false then
|
||||
grp:SetCommandInvisible(true)
|
||||
grp:SetAIOff()
|
||||
grp.Tiresias.invisible = true
|
||||
grp.Tiresias.AIOff = true
|
||||
end
|
||||
end
|
||||
--BASE:I(string.format("Init/Switch off Vehicle %s (Exception %s)",grp:GetName(),tostring(grp.Tiresias.exception)))
|
||||
end
|
||||
)
|
||||
--- SAM
|
||||
self.SAMSet:ForEachGroupAlive(
|
||||
function(grp)
|
||||
if not grp.Tiresias then
|
||||
grp:SetCommandInvisible(true)
|
||||
grp.Tiresias = { -- #TIRESIAS.Data
|
||||
|
||||
local sam_data_template = {
|
||||
type = " SAM" ,
|
||||
invisible = true,
|
||||
exception = false,
|
||||
}
|
||||
end
|
||||
if grp.Tiresias and (not grp.Tiresias.exception == true) then
|
||||
if grp.Tiresias and grp.Tiresias.invisible == false then
|
||||
|
||||
--- AAA - Optimized loop
|
||||
self.AAASet:ForEachGroupAlive(
|
||||
function(grp)
|
||||
local tiresias_data = grp.Tiresias
|
||||
if not tiresias_data then
|
||||
grp:OptionEngageRange(EngageRange)
|
||||
grp:SetCommandInvisible(true)
|
||||
grp.Tiresias.invisible = true
|
||||
if SwitchAAA then
|
||||
grp:SetAIOff()
|
||||
grp:EnableEmission(false)
|
||||
end
|
||||
grp.Tiresias = aaa_data_template
|
||||
elseif not tiresias_data.exception == true then
|
||||
if not tiresias_data.invisible == true then
|
||||
grp:SetCommandInvisible(true)
|
||||
tiresias_data.invisible = true
|
||||
if SwitchAAA == true then
|
||||
grp:SetAIOff()
|
||||
grp:EnableEmission(false)
|
||||
tiresias_data.AIOff = true
|
||||
end
|
||||
end
|
||||
end
|
||||
--BASE:I(string.format("Init/Switch off SAM %s (Exception %s)",grp:GetName(),tostring(grp.Tiresias.exception)))
|
||||
end
|
||||
)
|
||||
|
||||
--- Vehicles - Optimized loop
|
||||
self.VehicleSet:ForEachGroupAlive(
|
||||
function(grp)
|
||||
local tiresias_data = grp.Tiresias
|
||||
if not tiresias_data then
|
||||
grp:SetAIOff()
|
||||
grp:SetCommandInvisible(true)
|
||||
grp.Tiresias = vehicle_data_template
|
||||
elseif not tiresias_data.exception == true then
|
||||
if not tiresias_data.invisible then
|
||||
grp:SetCommandInvisible(true)
|
||||
grp:SetAIOff()
|
||||
tiresias_data.invisible = true
|
||||
tiresias_data.AIOff = true
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
--- SAM - Optimized loop
|
||||
self.SAMSet:ForEachGroupAlive(
|
||||
function(grp)
|
||||
local tiresias_data = grp.Tiresias
|
||||
if not tiresias_data then
|
||||
grp:SetCommandInvisible(true)
|
||||
grp.Tiresias = sam_data_template
|
||||
elseif not tiresias_data.exception == true then
|
||||
if not tiresias_data.invisible then
|
||||
grp:SetCommandInvisible(true)
|
||||
tiresias_data.invisible = true
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- [INTERNAL] Event handler function
|
||||
--- [INTERNAL] Event handler function - Optimized
|
||||
-- @param #TIRESIAS self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:_EventHandler(EventData)
|
||||
self:T(string.format(" %s Event = %d" , self.lid, EventData.id))
|
||||
|
||||
local event = EventData -- Core.Event#EVENTDATA
|
||||
if event.id == EVENTS.PlayerEnterAircraft or event.id == EVENTS.PlayerEnterUnit then
|
||||
--local _coalition = event.IniCoalition
|
||||
--if _coalition ~= self.Coalition then
|
||||
-- return --ignore!
|
||||
--end
|
||||
local unitname = event.IniUnitName or "none"
|
||||
local _unit = event.IniUnit
|
||||
local _group = event.IniGroup
|
||||
if _group and _group:IsAlive() then
|
||||
local radius = self.PlaneSwitchRange
|
||||
if _group:IsHelicopter() then
|
||||
radius = self.HeloSwitchRange
|
||||
end
|
||||
-- Cache the radius calculation
|
||||
local radius = _group:IsHelicopter() and self.HeloSwitchRange or self.PlaneSwitchRange
|
||||
self:_SwitchOnGroups(_group, radius)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [INTERNAL] Switch Groups Behaviour
|
||||
--- [INTERNAL] Switch Groups Behaviour - Optimized with zone caching
|
||||
-- @param #TIRESIAS self
|
||||
-- @param Wrapper.Group#GROUP group
|
||||
-- @param #number radius Radius in NM
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:_SwitchOnGroups(group, radius)
|
||||
self:T(self.lid .. " _SwitchOnGroups " .. group:GetName() .. " Radius " .. radius .. " NM" )
|
||||
local zone = ZONE_GROUP:New("Zone-"..group:GetName(),group,UTILS.NMToMeters(radius))
|
||||
local ground = SET_GROUP:New():FilterCategoryGround():FilterZones({zone}):FilterOnce()
|
||||
local count = ground:CountAlive()
|
||||
if self.debug then
|
||||
local text = string.format("There are %d groups around this plane or helo!",count)
|
||||
self:I(text)
|
||||
|
||||
-- Use cached zones to reduce object creation
|
||||
local group_name = group:GetName()
|
||||
local cache_key = group_name .. " _" .. radius
|
||||
local zone = self._cached_zones[cache_key]
|
||||
local ground = self._cached_groupsets[cache_key]
|
||||
|
||||
if not zone then
|
||||
zone = ZONE_GROUP:New(" Zone-" .. group_name, group, UTILS.NMToMeters(radius))
|
||||
self._cached_zones[cache_key] = zone
|
||||
else
|
||||
-- Update zone center to current group position
|
||||
zone:UpdateFromGroup(group)
|
||||
end
|
||||
|
||||
if not ground then
|
||||
ground = SET_GROUP:New():FilterCategoryGround():FilterZones({zone}):FilterOnce()
|
||||
self._cached_groupsets[cache_key] = ground
|
||||
else
|
||||
ground:FilterZones({zone},true):FilterOnce()
|
||||
end
|
||||
|
||||
local count = ground:CountAlive()
|
||||
|
||||
if self.debug then
|
||||
self:I(string.format(" There are %d groups around this plane or helo!" , count))
|
||||
end
|
||||
|
||||
if count > 0 then
|
||||
-- Cache values outside the loop
|
||||
local SwitchAAA = self.SwitchAAA
|
||||
if ground:CountAlive() > 0 then
|
||||
local group_coalition = group:GetCoalition()
|
||||
|
||||
ground:ForEachGroupAlive(
|
||||
function(grp)
|
||||
local name = grp:GetName()
|
||||
if grp:GetCoalition() ~= group:GetCoalition()
|
||||
and grp.Tiresias and grp.Tiresias.type and (not grp.Tiresias.exception == true ) then
|
||||
if grp.Tiresias.invisible == true then
|
||||
local tiresias_data = grp.Tiresias
|
||||
if grp:GetCoalition() ~= group_coalition
|
||||
and tiresias_data
|
||||
and tiresias_data.type
|
||||
and not tiresias_data.exception == true then
|
||||
|
||||
-- Make group visible if invisible
|
||||
if tiresias_data.invisible == true then
|
||||
grp:SetCommandInvisible(false)
|
||||
grp.Tiresias.invisible = false
|
||||
tiresias_data.invisible = false
|
||||
end
|
||||
if grp.Tiresias.type == "Vehicle" and grp.Tiresias.AIOff and grp.Tiresias.AIOff == true then
|
||||
|
||||
-- Handle AI activation based on type
|
||||
local grp_type = tiresias_data.type
|
||||
if grp_type == "Vehicle" and tiresias_data.AIOff == true then
|
||||
grp:SetAIOn()
|
||||
grp.Tiresias.AIOff = false
|
||||
end
|
||||
if SwitchAAA and grp.Tiresias.type == "AAA" and grp.Tiresias.AIOff and grp.Tiresias.AIOff == true then
|
||||
tiresias_data.AIOff = false
|
||||
elseif SwitchAAA == true and grp_type == "AAA" and tiresias_data.AIOff == true then
|
||||
grp:SetAIOn()
|
||||
grp:EnableEmission(true)
|
||||
grp.Tiresias.AIOff = false
|
||||
tiresias_data.AIOff = false
|
||||
end
|
||||
--BASE:I(string.format("TIRESIAS - Switch on %s %s (Exception %s)",tostring(grp.Tiresias.type),grp:GetName(),tostring(grp.Tiresias.exception)))
|
||||
else
|
||||
BASE:T("TIRESIAS - This group "..tostring(name).. " has not been initialized or is an exception!")
|
||||
BASE:T("TIRESIAS - This group " .. tostring(grp:GetName()) .. " has not been initialized or is an exception!")
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
--
|
||||
-- FSM Functions
|
||||
--
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
-----
|
||||
|
||||
--- [INTERNAL] FSM Function
|
||||
---
|
||||
-- FSM Functions
|
||||
----
|
||||
|
||||
--- [INTERNAL] FSM Function - Optimized initialization
|
||||
-- @param #TIRESIAS self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
@ -433,29 +497,57 @@ end
|
||||
function TIRESIAS:onafterStart(From, Event, To)
|
||||
self:T({From, Event, To})
|
||||
|
||||
-- Create sets with optimized filters
|
||||
local VehicleSet = SET_GROUP:New():FilterCategoryGround():FilterFunction(TIRESIAS._FilterNotAAA):FilterFunction(TIRESIAS._FilterNotSAM):FilterStart()
|
||||
local AAASet = SET_GROUP:New():FilterCategoryGround():FilterFunction(TIRESIAS._FilterAAA):FilterStart()
|
||||
local SAMSet = SET_GROUP:New():FilterCategoryGround():FilterFunction(TIRESIAS._FilterSAM):FilterStart()
|
||||
local OpsGroupSet = SET_OPSGROUP:New():FilterActive(true):FilterStart()
|
||||
self.FlightSet = SET_GROUP:New():FilterCategories({" plane" ," helicopter" }):FilterStart()
|
||||
|
||||
-- Cache frequently used values
|
||||
local EngageRange = self.AAARange
|
||||
|
||||
local SwitchAAA = self.SwitchAAA
|
||||
local ExceptionSet = self.ExceptionSet
|
||||
if self.ExceptionSet then
|
||||
function ExceptionSet:OnAfterAdded(From,Event,To,ObjectName,Object)
|
||||
BASE:I("TIRESIAS: EXCEPTION Object Added: "..Object:GetName())
|
||||
if Object and Object:IsAlive() then
|
||||
Object.Tiresias = { -- #TIRESIAS.Data
|
||||
|
||||
-- Pre-create data templates to reduce object creation
|
||||
local exception_data = {
|
||||
type = " Exception" ,
|
||||
exception = true,
|
||||
}
|
||||
|
||||
local vehicle_data = {
|
||||
type = " Vehicle" ,
|
||||
invisible = true,
|
||||
AIOff = true,
|
||||
exception = false,
|
||||
}
|
||||
|
||||
local aaa_data = {
|
||||
type = " AAA" ,
|
||||
invisible = true,
|
||||
range = EngageRange,
|
||||
exception = false,
|
||||
AIOff = SwitchAAA,
|
||||
}
|
||||
|
||||
local sam_data = {
|
||||
type = " SAM" ,
|
||||
invisible = true,
|
||||
exception = false,
|
||||
}
|
||||
|
||||
if ExceptionSet then
|
||||
function ExceptionSet:OnAfterAdded(From, Event, To, ObjectName, Object)
|
||||
BASE:I(" TIRESIAS: EXCEPTION Object Added: " .. Object:GetName())
|
||||
if Object and Object:IsAlive() then
|
||||
Object.Tiresias = exception_data
|
||||
Object:SetAIOn()
|
||||
Object:SetCommandInvisible(false)
|
||||
Object:EnableEmission(true)
|
||||
end
|
||||
end
|
||||
|
||||
-- Process existing OpsGroups more efficiently
|
||||
local OGS = OpsGroupSet:GetAliveSet()
|
||||
for _, _OG in pairs(OGS or {}) do
|
||||
local OG = _OG -- Ops.OpsGroup#OPSGROUP
|
||||
@ -469,22 +561,16 @@ function TIRESIAS:onafterStart(From, Event, To)
|
||||
end
|
||||
end
|
||||
|
||||
-- Optimized event handlers with pre-created data objects
|
||||
function VehicleSet:OnAfterAdded(From, Event, To, ObjectName, Object)
|
||||
BASE:I("TIRESIAS: VEHCILE Object Added: "..Object:GetName())
|
||||
BASE:T(" TIRESIAS: VEHICLE Object Added: " .. Object:GetName())
|
||||
if Object and Object:IsAlive() then
|
||||
Object:SetAIOff()
|
||||
Object:SetCommandInvisible(true)
|
||||
Object.Tiresias = { -- #TIRESIAS.Data
|
||||
type = "Vehicle",
|
||||
invisible = true,
|
||||
AIOff = true,
|
||||
exception = false,
|
||||
}
|
||||
Object.Tiresias = vehicle_data
|
||||
end
|
||||
end
|
||||
|
||||
local SwitchAAA = self.SwitchAAA
|
||||
|
||||
function AAASet:OnAfterAdded(From, Event, To, ObjectName, Object)
|
||||
if Object and Object:IsAlive() then
|
||||
BASE:I(" TIRESIAS: AAA Object Added: " .. Object:GetName())
|
||||
@ -494,28 +580,19 @@ function TIRESIAS:onafterStart(From, Event, To)
|
||||
Object:SetAIOff()
|
||||
Object:EnableEmission(false)
|
||||
end
|
||||
Object.Tiresias = { -- #TIRESIAS.Data
|
||||
type = "AAA",
|
||||
invisible = true,
|
||||
range = EngageRange,
|
||||
exception = false,
|
||||
AIOff = SwitchAAA,
|
||||
}
|
||||
Object.Tiresias = aaa_data
|
||||
end
|
||||
end
|
||||
|
||||
function SAMSet:OnAfterAdded(From, Event, To, ObjectName, Object)
|
||||
if Object and Object:IsAlive() then
|
||||
BASE:I("TIRESIAS: SAM Object Added: "..Object:GetName())
|
||||
BASE:T(" TIRESIAS: SAM Object Added: " .. Object:GetName())
|
||||
Object:SetCommandInvisible(true)
|
||||
Object.Tiresias = { -- #TIRESIAS.Data
|
||||
type = "SAM",
|
||||
invisible = true,
|
||||
exception = false,
|
||||
}
|
||||
Object.Tiresias = sam_data
|
||||
end
|
||||
end
|
||||
|
||||
-- Store references
|
||||
self.VehicleSet = VehicleSet
|
||||
self.AAASet = AAASet
|
||||
self.SAMSet = SAMSet
|
||||
@ -535,13 +612,10 @@ end
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:onbeforeStatus(From, Event, To)
|
||||
self:T({From, Event, To})
|
||||
if self:GetState() == "Stopped" then
|
||||
return false
|
||||
end
|
||||
return self
|
||||
return self:GetState() ~= " Stopped"
|
||||
end
|
||||
|
||||
--- [INTERNAL] FSM Function
|
||||
--- [INTERNAL] FSM Function - Optimized status processing
|
||||
-- @param #TIRESIAS self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
@ -549,28 +623,36 @@ end
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:onafterStatus(From, Event, To)
|
||||
self:T({From, Event, To})
|
||||
|
||||
if self.debug then
|
||||
local count = self.VehicleSet:CountAlive()
|
||||
local AAAcount = self.AAASet:CountAlive()
|
||||
local SAMcount = self.SAMSet:CountAlive()
|
||||
local text = string.format("Overall: %d | Vehicles: %d | AAA: %d | SAM: %d",count+AAAcount+SAMcount,count,AAAcount,SAMcount)
|
||||
self:I(text)
|
||||
self:I(string.format(" Overall: %d | Vehicles: %d | AAA: %d | SAM: %d" ,
|
||||
count + AAAcount + SAMcount, count, AAAcount, SAMcount))
|
||||
end
|
||||
|
||||
self:_InitGroups()
|
||||
if self.FlightSet:CountAlive() > 0 then
|
||||
|
||||
-- Process flight groups more efficiently
|
||||
local flight_count = self.FlightSet:CountAlive()
|
||||
if flight_count > 0 then
|
||||
local Set = self.FlightSet:GetAliveSet()
|
||||
for _,_plane in pairs(Set) do
|
||||
-- Cache range values outside loop
|
||||
local helo_range = self.HeloSwitchRange
|
||||
local plane_range = self.PlaneSwitchRange
|
||||
|
||||
for _, _plane in pairs(Set or {}) do
|
||||
local plane = _plane -- Wrapper.Group#GROUP
|
||||
local radius = self.PlaneSwitchRange
|
||||
if plane:IsHelicopter() then
|
||||
radius = self.HeloSwitchRange
|
||||
end
|
||||
self:_SwitchOnGroups(_plane,radius)
|
||||
local radius = plane:IsHelicopter() and helo_range or plane_range
|
||||
self:_SwitchOnGroups(plane, radius)
|
||||
end
|
||||
end
|
||||
|
||||
if self:GetState() ~= " Stopped" then
|
||||
self:__Status(self.Interval)
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@ -583,11 +665,11 @@ end
|
||||
function TIRESIAS:onafterStop(From, Event, To)
|
||||
self:T({From, Event, To})
|
||||
self:UnHandleEvent(EVENTS.PlayerEnterAircraft)
|
||||
-- Clear zone cache on stop to free memory
|
||||
self._cached_zones = {}
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
--
|
||||
-- End
|
||||
--
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
-----
|
||||
---- End
|
||||
-----
|
||||
@ -3153,7 +3153,7 @@ end
|
||||
-- @param #WAREHOUSE self
|
||||
-- @return Core.Point#COORDINATE The coordinate of the warehouse.
|
||||
function WAREHOUSE:GetCoordinate()
|
||||
return self.warehouse:GetCoordinate()
|
||||
return self.warehouse:GetCoord()
|
||||
end
|
||||
|
||||
--- Get 3D vector of warehouse static.
|
||||
@ -4247,6 +4247,16 @@ function WAREHOUSE:_AssetItemInfo(asset)
|
||||
self:T3({Template=asset.template})
|
||||
end
|
||||
|
||||
--- This function uses Disposition and other fallback logic to find better ground positions for ground units.
|
||||
--- NOTE: This is not a spawn randomizer.
|
||||
--- It will try to find clear ground locations avoiding trees, water, roads, runways, map scenery, statics and other units in the area and modifies the provided positions table.
|
||||
--- Maintains the original layout and unit positions as close as possible by searching for the next closest valid position to each unit.
|
||||
--- Uses UTILS.ValidateAndRepositionGroundUnits.
|
||||
-- @param #boolean Enabled Enable/disable the feature.
|
||||
function WAREHOUSE:SetValidateAndRepositionGroundUnits(Enabled)
|
||||
self.ValidateAndRepositionGroundUnits = Enabled
|
||||
end
|
||||
|
||||
--- On after "NewAsset" event. A new asset has been added to the warehouse stock.
|
||||
-- @param #WAREHOUSE self
|
||||
-- @param #string From From state.
|
||||
@ -5965,6 +5975,10 @@ function WAREHOUSE:_SpawnAssetGroundNaval(alias, asset, request, spawnzone, late
|
||||
template.y = coord.z
|
||||
template.alt = coord.y
|
||||
|
||||
if self.ValidateAndRepositionGroundUnits then
|
||||
UTILS.ValidateAndRepositionGroundUnits(template.units)
|
||||
end
|
||||
|
||||
-- Spawn group.
|
||||
local group=_DATABASE:Spawn(template) --Wrapper.Group#GROUP
|
||||
|
||||
@ -6893,7 +6907,7 @@ function WAREHOUSE:_CheckConquered()
|
||||
for _,_unit in pairs(units) do
|
||||
local unit=_unit --Wrapper.Unit#UNIT
|
||||
|
||||
local distance=coord:Get2DDistance(unit:GetCoordinate())
|
||||
local distance=coord:Get2DDistance(unit:GetCoord())
|
||||
|
||||
-- Filter only alive groud units. Also check distance again, because the scan routine might give some larger distances.
|
||||
if unit:IsGround() and unit:IsAlive() and distance <= radius then
|
||||
|
||||
@ -116,7 +116,6 @@ __Moose.Include( 'Ops\\Operation.lua' )
|
||||
__Moose.Include( 'Ops\\FlightControl.lua' )
|
||||
__Moose.Include( 'Ops\\PlayerRecce.lua' )
|
||||
__Moose.Include( 'Ops\\EasyGCICAP.lua' )
|
||||
__Moose.Include( 'Ops\\EasyA2G.lua' )
|
||||
|
||||
__Moose.Include( 'AI\\AI_Balancer.lua' )
|
||||
__Moose.Include( 'AI\\AI_Air.lua' )
|
||||
|
||||
@ -159,6 +159,8 @@ AIRWING = {
|
||||
-- @field #number refuelsystem Refueling system type: `0=Unit.RefuelingSystem.BOOM_AND_RECEPTACLE`, `1=Unit.RefuelingSystem.PROBE_AND_DROGUE`.
|
||||
-- @field #number noccupied Number of flights on this patrol point.
|
||||
-- @field Wrapper.Marker#MARKER marker F10 marker.
|
||||
-- @field #boolean IsZonePoint flag for using a (moving) zone as point for patrol etc.
|
||||
-- @field Core.Zone#ZONE_BASE patrolzone in case Patrol coordinate was handed as zone, store here.
|
||||
|
||||
--- Patrol zone.
|
||||
-- @type AIRWING.PatrolZone
|
||||
@ -187,13 +189,14 @@ AIRWING = {
|
||||
|
||||
--- AIRWING class version.
|
||||
-- @field #string version
|
||||
AIRWING.version="0.9.6"
|
||||
AIRWING.version="0.9.7"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: Check that airbase has enough parking spots if a request is BIG.
|
||||
-- DONE: Allow (moving) zones as base for patrol points.
|
||||
-- DONE: Spawn in air ==> Needs WAREHOUSE update.
|
||||
-- DONE: Spawn hot.
|
||||
-- DONE: Make special request to transfer squadrons to anther airwing (or warehouse).
|
||||
@ -807,21 +810,30 @@ function AIRWING:_PatrolPointMarkerText(point)
|
||||
end
|
||||
|
||||
--- Update marker of the patrol point.
|
||||
-- @param #AIRWING self
|
||||
-- @param #AIRWING.PatrolData point Patrol point table.
|
||||
function AIRWING:UpdatePatrolPointMarker(point)
|
||||
if self.markpoints then -- sometimes there's a direct call from #OPSGROUP
|
||||
|
||||
if self and self.markpoints then -- sometimes there's a direct call from #OPSGROUP
|
||||
local text=string.format("%s Occupied=%d\nheading=%03d, leg=%d NM, alt=%d ft, speed=%d kts",
|
||||
point.type, point.noccupied, point.heading, point.leg, point.altitude, point.speed)
|
||||
|
||||
if point.IsZonePoint and point.IsZonePoint == true and point.patrolzone then
|
||||
-- update position
|
||||
local Coordinate = point.patrolzone:GetCoordinate()
|
||||
point.marker:UpdateCoordinate(Coordinate)
|
||||
point.marker:UpdateText(text, 1.5)
|
||||
else
|
||||
point.marker:UpdateText(text, 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Create a new generic patrol point.
|
||||
-- @param #AIRWING self
|
||||
-- @param #string Type Patrol point type, e.g. "CAP" or "AWACS". Default "Unknown".
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point. Default 10-15 NM away from the location of the airwing.
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point. Default 10-15 NM away from the location of the airwing. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
||||
-- @param #number Altitude Orbit altitude in feet. Default random between Angels 10 and 20.
|
||||
-- @param #number Heading Heading in degrees. Default random (0, 360] degrees.
|
||||
-- @param #number LegLength Length of race-track orbit in NM. Default 15 NM.
|
||||
@ -830,14 +842,16 @@ end
|
||||
-- @return #AIRWING.PatrolData Patrol point table.
|
||||
function AIRWING:NewPatrolPoint(Type, Coordinate, Altitude, Speed, Heading, LegLength, RefuelSystem)
|
||||
|
||||
-- Check if a zone was passed instead of a coordinate.
|
||||
if Coordinate and Coordinate:IsInstanceOf("ZONE_BASE") then
|
||||
Coordinate=Coordinate:GetCoordinate()
|
||||
end
|
||||
|
||||
local patrolpoint={} --#AIRWING.PatrolData
|
||||
patrolpoint.type=Type or "Unknown"
|
||||
patrolpoint.coord=Coordinate or self:GetCoordinate():Translate(UTILS.NMToMeters(math.random(10, 15)), math.random(360))
|
||||
if Coordinate and Coordinate:IsInstanceOf("ZONE_BASE") then
|
||||
patrolpoint.IsZonePoint = true
|
||||
patrolpoint.patrolzone = Coordinate
|
||||
patrolpoint.coord = patrolpoint.patrolzone:GetCoordinate()
|
||||
else
|
||||
patrolpoint.IsZonePoint = false
|
||||
end
|
||||
patrolpoint.heading=Heading or math.random(360)
|
||||
patrolpoint.leg=LegLength or 15
|
||||
patrolpoint.altitude=Altitude or math.random(10,20)*1000
|
||||
@ -847,7 +861,7 @@ function AIRWING:NewPatrolPoint(Type, Coordinate, Altitude, Speed, Heading, LegL
|
||||
|
||||
if self.markpoints then
|
||||
patrolpoint.marker=MARKER:New(Coordinate, "New Patrol Point"):ToAll()
|
||||
AIRWING.UpdatePatrolPointMarker(patrolpoint)
|
||||
self:UpdatePatrolPointMarker(patrolpoint)
|
||||
end
|
||||
|
||||
return patrolpoint
|
||||
@ -855,7 +869,7 @@ end
|
||||
|
||||
--- Add a patrol Point for CAP missions.
|
||||
-- @param #AIRWING self
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point.
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
||||
-- @param #number Altitude Orbit altitude in feet.
|
||||
-- @param #number Speed Orbit speed in knots.
|
||||
-- @param #number Heading Heading in degrees.
|
||||
@ -872,7 +886,7 @@ end
|
||||
|
||||
--- Add a patrol Point for RECON missions.
|
||||
-- @param #AIRWING self
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point.
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
||||
-- @param #number Altitude Orbit altitude in feet.
|
||||
-- @param #number Speed Orbit speed in knots.
|
||||
-- @param #number Heading Heading in degrees.
|
||||
@ -889,7 +903,7 @@ end
|
||||
|
||||
--- Add a patrol Point for TANKER missions.
|
||||
-- @param #AIRWING self
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point.
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
||||
-- @param #number Altitude Orbit altitude in feet.
|
||||
-- @param #number Speed Orbit speed in knots.
|
||||
-- @param #number Heading Heading in degrees.
|
||||
@ -907,7 +921,7 @@ end
|
||||
|
||||
--- Add a patrol Point for AWACS missions.
|
||||
-- @param #AIRWING self
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point.
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
||||
-- @param #number Altitude Orbit altitude in feet.
|
||||
-- @param #number Speed Orbit speed in knots.
|
||||
-- @param #number Heading Heading in degrees.
|
||||
@ -974,6 +988,46 @@ function AIRWING:SetTakeoffAir()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the aircraft of the AirWing to land straight in.
|
||||
-- @param #AIRWING self
|
||||
-- @return #FLIGHTGROUP self
|
||||
function AIRWING:SetLandingStraightIn()
|
||||
self.OptionLandingStraightIn = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the aircraft of the AirWing to land in pairs for groups > 1 aircraft.
|
||||
-- @param #AIRWING self
|
||||
-- @return #AIRWING self
|
||||
function AIRWING:SetLandingForcePair()
|
||||
self.OptionLandingForcePair = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the aircraft of the AirWing to NOT land in pairs.
|
||||
-- @param #AIRWING self
|
||||
-- @return #AIRWING self
|
||||
function AIRWING:SetLandingRestrictPair()
|
||||
self.OptionLandingRestrictPair = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the aircraft of the AirWing to land after overhead break.
|
||||
-- @param #AIRWING self
|
||||
-- @return #AIRWING self
|
||||
function AIRWING:SetLandingOverheadBreak()
|
||||
self.OptionLandingOverheadBreak = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- [Helicopter] Set the aircraft of the AirWing to prefer vertical takeoff and landing.
|
||||
-- @param #AIRWING self
|
||||
-- @return #AIRWING self
|
||||
function AIRWING:SetOptionPreferVerticalLanding()
|
||||
self.OptionPreferVerticalLanding = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set despawn after landing. Aircraft will be despawned after the landing event.
|
||||
-- Can help to avoid DCS AI taxiing issues.
|
||||
-- @param #AIRWING self
|
||||
@ -1136,6 +1190,10 @@ function AIRWING:_GetPatrolData(PatrolPoints, RefuelSystem)
|
||||
|
||||
for _,_patrolpoint in pairs(PatrolPoints) do
|
||||
local patrolpoint=_patrolpoint --#AIRWING.PatrolData
|
||||
if patrolpoint.IsZonePoint and patrolpoint.IsZonePoint == true and patrolpoint.patrolzone then
|
||||
-- update
|
||||
patrolpoint.coord = patrolpoint.patrolzone:GetCoordinate()
|
||||
end
|
||||
if (RefuelSystem and patrolpoint.refuelsystem and RefuelSystem==patrolpoint.refuelsystem) or RefuelSystem==nil or patrolpoint.refuelsystem==nil then
|
||||
return patrolpoint
|
||||
end
|
||||
@ -1195,7 +1253,7 @@ function AIRWING:CheckCAP()
|
||||
|
||||
patrol.noccupied=patrol.noccupied+1
|
||||
|
||||
if self.markpoints then AIRWING.UpdatePatrolPointMarker(patrol) end
|
||||
if self.markpoints then self:UpdatePatrolPointMarker(patrol) end
|
||||
|
||||
self:AddMission(missionCAP)
|
||||
|
||||
@ -1247,7 +1305,7 @@ function AIRWING:CheckRECON()
|
||||
|
||||
patrol.noccupied=patrol.noccupied+1
|
||||
|
||||
if self.markpoints then AIRWING.UpdatePatrolPointMarker(patrol) end
|
||||
if self.markpoints then self:UpdatePatrolPointMarker(patrol) end
|
||||
|
||||
self:AddMission(missionRECON)
|
||||
|
||||
@ -1292,7 +1350,7 @@ function AIRWING:CheckTANKER()
|
||||
|
||||
patrol.noccupied=patrol.noccupied+1
|
||||
|
||||
if self.markpoints then AIRWING.UpdatePatrolPointMarker(patrol) end
|
||||
if self.markpoints then self:UpdatePatrolPointMarker(patrol) end
|
||||
|
||||
self:AddMission(mission)
|
||||
|
||||
@ -1311,7 +1369,7 @@ function AIRWING:CheckTANKER()
|
||||
|
||||
patrol.noccupied=patrol.noccupied+1
|
||||
|
||||
if self.markpoints then AIRWING.UpdatePatrolPointMarker(patrol) end
|
||||
if self.markpoints then self:UpdatePatrolPointMarker(patrol) end
|
||||
|
||||
self:AddMission(mission)
|
||||
|
||||
@ -1349,7 +1407,7 @@ function AIRWING:CheckAWACS()
|
||||
|
||||
patrol.noccupied=patrol.noccupied+1
|
||||
|
||||
if self.markpoints then AIRWING.UpdatePatrolPointMarker(patrol) end
|
||||
if self.markpoints then self:UpdatePatrolPointMarker(patrol) end
|
||||
|
||||
self:AddMission(mission)
|
||||
|
||||
@ -1465,6 +1523,20 @@ function AIRWING:onafterFlightOnMission(From, Event, To, FlightGroup, Mission)
|
||||
if self.UseConnectedOpsAwacs and self.ConnectedOpsAwacs then
|
||||
self.ConnectedOpsAwacs:__FlightOnMission(2,FlightGroup,Mission)
|
||||
end
|
||||
-- Landing Options
|
||||
if self.OptionLandingForcePair then
|
||||
FlightGroup:SetOptionLandingForcePair()
|
||||
elseif self.OptionLandingOverheadBreak then
|
||||
FlightGroup:SetOptionLandingOverheadBreak()
|
||||
elseif self.OptionLandingRestrictPair then
|
||||
FlightGroup:SetOptionLandingRestrictPair()
|
||||
elseif self.OptionLandingStraightIn then
|
||||
FlightGroup:SetOptionLandingStraightIn()
|
||||
end
|
||||
-- Landing Options Helo
|
||||
if self.OptionPreferVerticalLanding then
|
||||
FlightGroup:SetOptionPreferVertical()
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -397,6 +397,7 @@ AUFTRAG = {
|
||||
conditionPush = {},
|
||||
conditionSuccessSet = false,
|
||||
conditionFailureSet = false,
|
||||
repeatDelay = 1,
|
||||
}
|
||||
|
||||
--- Global mission counter.
|
||||
@ -1715,6 +1716,42 @@ function AUFTRAG:NewSEAD(Target, Altitude)
|
||||
return mission
|
||||
end
|
||||
|
||||
--- **[AIR]** Create a SEAD in Zone mission.
|
||||
-- @param #AUFTRAG self
|
||||
-- @param Core.Zone#ZONE TargetZone The target zone to attack.
|
||||
-- @param #number Altitude Engage altitude in feet. Default 25000 ft.
|
||||
-- @param #table TargetTypes Table of string of DCS known target types, defaults to {"Air Defence"}. See [DCS Target Attributes](https://wiki.hoggitworld.com/view/DCS_enum_attributes)
|
||||
-- @param #number Duration Engage this much time when the AUFTRAG starts executing.
|
||||
-- @return #AUFTRAG self
|
||||
function AUFTRAG:NewSEADInZone(TargetZone, Altitude, TargetTypes, Duration)
|
||||
|
||||
local mission=AUFTRAG:New(AUFTRAG.Type.SEAD)
|
||||
|
||||
--mission:_TargetFromObject(TargetZone)
|
||||
|
||||
-- DCS Task options:
|
||||
mission.engageWeaponType=ENUMS.WeaponFlag.Auto
|
||||
mission.engageWeaponExpend=AI.Task.WeaponExpend.ALL
|
||||
mission.engageAltitude=UTILS.FeetToMeters(Altitude or 25000)
|
||||
mission.engageZone = TargetZone
|
||||
mission.engageTargetTypes = TargetTypes or {"Air Defence"}
|
||||
|
||||
-- Mission options:
|
||||
mission.missionTask=ENUMS.MissionTask.SEAD
|
||||
mission.missionAltitude=mission.engageAltitude
|
||||
mission.missionFraction=0.2
|
||||
mission.optionROE=ENUMS.ROE.OpenFire
|
||||
mission.optionROT=ENUMS.ROT.EvadeFire
|
||||
|
||||
mission.categories={AUFTRAG.Category.AIRCRAFT}
|
||||
|
||||
mission.DCStask=mission:GetDCSMissionTask()
|
||||
|
||||
mission:SetDuration(Duration or 1800)
|
||||
|
||||
return mission
|
||||
end
|
||||
|
||||
--- **[AIR]** Create a STRIKE mission. Flight will attack the closest map object to the specified coordinate.
|
||||
-- @param #AUFTRAG self
|
||||
-- @param Core.Point#COORDINATE Target The target coordinate. Can also be given as a GROUP, UNIT, STATIC, SET_GROUP, SET_UNIT, SET_STATIC or TARGET object.
|
||||
@ -1752,8 +1789,9 @@ end
|
||||
-- @param Core.Point#COORDINATE Target Target coordinate. Can also be specified as a GROUP, UNIT, STATIC, SET_GROUP, SET_UNIT, SET_STATIC or TARGET object.
|
||||
-- @param #number Altitude Engage altitude in feet. Default 25000 ft.
|
||||
-- @param #number EngageWeaponType Which weapon to use. Defaults to auto, ie ENUMS.WeaponFlag.Auto. See ENUMS.WeaponFlag for options.
|
||||
-- @param #boolean Divebomb If true, use a dive bombing attack approach.
|
||||
-- @return #AUFTRAG self
|
||||
function AUFTRAG:NewBOMBING(Target, Altitude, EngageWeaponType)
|
||||
function AUFTRAG:NewBOMBING(Target, Altitude, EngageWeaponType, Divebomb)
|
||||
|
||||
local mission=AUFTRAG:New(AUFTRAG.Type.BOMBING)
|
||||
|
||||
@ -1770,6 +1808,7 @@ function AUFTRAG:NewBOMBING(Target, Altitude, EngageWeaponType)
|
||||
mission.missionFraction=0.5
|
||||
mission.optionROE=ENUMS.ROE.OpenFire
|
||||
mission.optionROT=ENUMS.ROT.NoReaction -- No reaction is better.
|
||||
mission.optionDivebomb = Divebomb or nil
|
||||
|
||||
-- Evaluate result after 5 min. We might need time until the bombs have dropped and targets have been detroyed.
|
||||
mission.dTevaluate=5*60
|
||||
@ -2966,6 +3005,16 @@ function AUFTRAG:SetRepeat(Nrepeat)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- **[LEGION, COMMANDER, CHIEF]** Set the repeat delay in seconds after a mission is successful/failed. Only valid if the mission is handled by a LEGION (AIRWING, BRIGADE, FLEET) or higher level.
|
||||
-- @param #AUFTRAG self
|
||||
-- @param #number Nrepeat Repeat delay in seconds. Default 1.
|
||||
-- @return #AUFTRAG self
|
||||
function AUFTRAG:SetRepeatDelay(RepeatDelay)
|
||||
self.repeatDelay = RepeatDelay
|
||||
return self
|
||||
end
|
||||
|
||||
--- **[LEGION, COMMANDER, CHIEF]** Set how many times the mission is repeated if it fails. Only valid if the mission is handled by a LEGION (AIRWING, BRIGADE, FLEET) or higher level.
|
||||
-- @param #AUFTRAG self
|
||||
-- @param #number Nrepeat Number of repeats. Default 0.
|
||||
@ -4765,6 +4814,8 @@ end
|
||||
-- @return #boolean If `true`, all groups are done with the mission.
|
||||
function AUFTRAG:CheckGroupsDone()
|
||||
|
||||
local fsmState = self:GetState()
|
||||
|
||||
-- Check status of all OPS groups.
|
||||
for groupname,data in pairs(self.groupdata) do
|
||||
local groupdata=data --#AUFTRAG.GroupData
|
||||
@ -4823,9 +4874,9 @@ function AUFTRAG:CheckGroupsDone()
|
||||
return true
|
||||
end
|
||||
|
||||
if (self:IsStarted() or self:IsExecuting()) and self:CountOpsGroups()>0 then
|
||||
if (self:IsStarted() or self:IsExecuting()) and (fsmState == AUFTRAG.Status.STARTED or fsmState == AUFTRAG.Status.EXECUTING) and self:CountOpsGroups()>0 then
|
||||
self:T(self.lid..string.format("CheckGroupsDone: Mission is STARTED state %s [FSM=%s] and count of alive OPSGROUP > zero. Mission NOT DONE!", self.status, self:GetState()))
|
||||
return true
|
||||
return false
|
||||
end
|
||||
|
||||
return true
|
||||
@ -5165,7 +5216,7 @@ function AUFTRAG:onafterSuccess(From, Event, To)
|
||||
|
||||
-- Repeat mission.
|
||||
self:T(self.lid..string.format("Mission SUCCESS! Repeating mission for the %d time (max %d times) ==> Repeat mission!", self.repeated+1, N))
|
||||
self:Repeat()
|
||||
self:__Repeat(self.repeatDelay)
|
||||
|
||||
else
|
||||
|
||||
@ -5207,7 +5258,7 @@ function AUFTRAG:onafterFailed(From, Event, To)
|
||||
|
||||
-- Repeat mission.
|
||||
self:T(self.lid..string.format("Mission FAILED! Repeating mission for the %d time (max %d times) ==> Repeat mission!", self.repeated+1, N))
|
||||
self:Repeat()
|
||||
self:__Repeat(self.repeatDelay)
|
||||
|
||||
else
|
||||
|
||||
@ -6115,7 +6166,7 @@ function AUFTRAG:GetDCSMissionTask()
|
||||
|
||||
local coords = self.engageTarget:GetCoordinates()
|
||||
for _, coord in pairs(coords) do
|
||||
local DCStask = CONTROLLABLE.TaskBombing(nil, coord:GetVec2(), self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType)
|
||||
local DCStask = CONTROLLABLE.TaskBombing(nil, coord:GetVec2(), self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType, self.optionDivebomb)
|
||||
|
||||
table.insert(DCStasks, DCStask)
|
||||
end
|
||||
@ -6330,7 +6381,7 @@ function AUFTRAG:GetDCSMissionTask()
|
||||
local unit = _unit -- Wrapper.Unit#UNTI
|
||||
if unit and unit:IsAlive() and unit:HasSEAD() then
|
||||
self:T("Adding UNIT for SEAD: "..unit:GetName())
|
||||
local task = CONTROLLABLE.TaskAttackUnit(nil,unit,GroupAttack,AI.Task.WeaponExpend.ALL,1,Direction,self.engageAltitude,4161536)
|
||||
local task = CONTROLLABLE.TaskAttackUnit(nil,unit,GroupAttack,AI.Task.WeaponExpend.ALL,1,Direction,self.engageAltitude,2956984318)
|
||||
table.insert(DCStasks, task)
|
||||
SeadUnitSet:AddUnit(unit)
|
||||
end
|
||||
|
||||
@ -17,7 +17,7 @@
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **applevangelist**
|
||||
-- @date Last Update Jan 2025
|
||||
-- @date Last Update July 2025
|
||||
-- @module Ops.AWACS
|
||||
-- @image OPS_AWACS.jpg
|
||||
|
||||
@ -237,7 +237,7 @@ do
|
||||
-- -- Callsign will be "Focus". We'll be a Angels 30, doing 300 knots, orbit leg to 88deg with a length of 25nm.
|
||||
-- testawacs:SetAwacsDetails(CALLSIGN.AWACS.Focus,1,30,300,88,25)
|
||||
-- -- Set up SRS on port 5010 - change the below to your path and port
|
||||
-- testawacs:SetSRS("C:\\Program Files\\DCS-SimpleRadio-Standalone","female","en-GB",5010)
|
||||
-- testawacs:SetSRS("C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio","female","en-GB",5010)
|
||||
-- -- Add a "red" border we don't want to cross, set up in the mission editor with a late activated helo named "Red Border#ZONE_POLYGON"
|
||||
-- testawacs:SetRejectionZone(ZONE:FindByName("Red Border"))
|
||||
-- -- Our CAP flight will have the callsign "Ford", we want 4 AI planes, Time-On-Station is four hours, doing 300 kn IAS.
|
||||
@ -255,7 +255,7 @@ do
|
||||
-- -- The CAP station zone is called "Fremont". We will be on 255 AM. Note the Orbit Zone is given as *nil* in the `New()`-Statement
|
||||
-- local testawacs = AWACS:New("GCI Senaki",AwacsAW,"blue",AIRBASE.Caucasus.Senaki_Kolkhi,nil,ZONE:FindByName("Rock"),"Fremont",255,radio.modulation.AM )
|
||||
-- -- Set up SRS on port 5010 - change the below to your path and port
|
||||
-- testawacs:SetSRS("C:\\Program Files\\DCS-SimpleRadio-Standalone","female","en-GB",5010)
|
||||
-- testawacs:SetSRS("C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio","female","en-GB",5010)
|
||||
-- -- Add a "red" border we don't want to cross, set up in the mission editor with a late activated helo named "Red Border#ZONE_POLYGON"
|
||||
-- testawacs:SetRejectionZone(ZONE:FindByName("Red Border"))
|
||||
-- -- Our CAP flight will have the callsign "Ford", we want 4 AI planes, Time-On-Station is four hours, doing 300 kn IAS.
|
||||
@ -509,7 +509,7 @@ do
|
||||
-- @field #AWACS
|
||||
AWACS = {
|
||||
ClassName = "AWACS", -- #string
|
||||
version = "0.2.71", -- #string
|
||||
version = "0.2.72", -- #string
|
||||
lid = "", -- #string
|
||||
coalition = coalition.side.BLUE, -- #number
|
||||
coalitiontxt = "blue", -- #string
|
||||
@ -1123,7 +1123,7 @@ function AWACS:New(Name,AirWing,Coalition,AirbaseName,AwacsOrbit,OpsZone,Station
|
||||
self.EscortMissionReplacement = {}
|
||||
|
||||
-- SRS
|
||||
self.PathToSRS = "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
self.PathToSRS = "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
||||
self.Gender = "female"
|
||||
self.Culture = "en-GB"
|
||||
self.Voice = nil
|
||||
@ -1242,6 +1242,8 @@ function AWACS:New(Name,AirWing,Coalition,AirbaseName,AwacsOrbit,OpsZone,Station
|
||||
self:AddTransition("*", "Intercept", "*")
|
||||
self:AddTransition("*", "InterceptSuccess", "*")
|
||||
self:AddTransition("*", "InterceptFailure", "*")
|
||||
self:AddTransition("*", "VIDSuccess", "*")
|
||||
self:AddTransition("*", "VIDFailure", "*")
|
||||
self:AddTransition("*", "Stop", "Stopped") -- Stop FSM.
|
||||
|
||||
|
||||
@ -1365,19 +1367,39 @@ function AWACS:New(Name,AirWing,Coalition,AirbaseName,AwacsOrbit,OpsZone,Station
|
||||
-- @param #string To To state.
|
||||
|
||||
--- On After "InterceptSuccess" event. Intercept successful.
|
||||
-- @function [parent=#AWACS] OnAfterIntercept
|
||||
-- @function [parent=#AWACS] OnAfterInterceptSuccess
|
||||
-- @param #AWACS self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
|
||||
--- On After "InterceptFailure" event. Intercept failure.
|
||||
-- @function [parent=#AWACS] OnAfterIntercept
|
||||
-- @function [parent=#AWACS] OnAfterInterceptFailure
|
||||
-- @param #AWACS self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
|
||||
--- On After "VIDSuccess" event. Intercept successful.
|
||||
-- @function [parent=#AWACS] OnAfterVIDSuccess
|
||||
-- @param #AWACS self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #number GID Managed group ID (Player)
|
||||
-- @param Wrapper.Group#GROUP Group (Player) Group done the VID
|
||||
-- @param #AWACS.ManagedContact Contact The contact that was VID'd
|
||||
|
||||
--- On After "VIDFailure" event. Intercept failure.
|
||||
-- @function [parent=#AWACS] OnAfterVIDFailure
|
||||
-- @param #AWACS self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #number GID Managed group ID (Player)
|
||||
-- @param Wrapper.Group#GROUP Group (Player) Group done the VID
|
||||
-- @param #AWACS.ManagedContact Contact The contact that was VID'd
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@ -2091,7 +2113,7 @@ end
|
||||
|
||||
--- [User] Set AWACS SRS TTS details - see @{Sound.SRS} for details. `SetSRS()` will try to use as many attributes configured with @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
|
||||
-- @param #AWACS self
|
||||
-- @param #string PathToSRS Defaults to "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
-- @param #string PathToSRS Defaults to "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
||||
-- @param #string Gender Defaults to "male"
|
||||
-- @param #string Culture Defaults to "en-US"
|
||||
-- @param #number Port Defaults to 5002
|
||||
@ -2104,7 +2126,7 @@ end
|
||||
-- @return #AWACS self
|
||||
function AWACS:SetSRS(PathToSRS,Gender,Culture,Port,Voice,Volume,PathToGoogleKey,AccessKey,Backend)
|
||||
self:T(self.lid.."SetSRS")
|
||||
self.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
self.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
||||
self.Gender = Gender or MSRS.gender or "male"
|
||||
self.Culture = Culture or MSRS.culture or "en-US"
|
||||
self.Port = Port or MSRS.port or 5002
|
||||
@ -3263,12 +3285,14 @@ function AWACS:_VID(Group,Declaration)
|
||||
local vidpos = self.gettext:GetEntry("VIDPOS",self.locale)
|
||||
text = string.format(vidpos,Callsign,self.callsigntxt, Declaration)
|
||||
self:T(text)
|
||||
self:__VIDSuccess(3,GID,group,cluster)
|
||||
else
|
||||
-- too far away
|
||||
self:T("Contact VID not close enough")
|
||||
local vidneg = self.gettext:GetEntry("VIDNEG",self.locale)
|
||||
text = string.format(vidneg,Callsign,self.callsigntxt)
|
||||
self:T(text)
|
||||
self:__VIDFailure(3,GID,group,cluster)
|
||||
end
|
||||
self:_NewRadioEntry(text,text,GID,Outcome,true,true,false,true)
|
||||
end
|
||||
|
||||
@ -31,7 +31,7 @@
|
||||
-- @image OPS_CSAR.jpg
|
||||
|
||||
---
|
||||
-- Last Update May 2025
|
||||
-- Last Update July 2025
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM
|
||||
@ -130,7 +130,7 @@
|
||||
-- ## 2.2 SRS Features and Other Features
|
||||
--
|
||||
-- mycsar.useSRS = false -- Set true to use FF\'s SRS integration
|
||||
-- mycsar.SRSPath = "C:\\Progra~1\\DCS-SimpleRadio-Standalone\\" -- adjust your own path in your SRS installation -- server(!)
|
||||
-- mycsar.SRSPath = "C:\\Progra~1\\DCS-SimpleRadio-Standalone\\ExternalAudio\\" -- adjust your own path in your SRS installation -- server(!)
|
||||
-- mycsar.SRSchannel = 300 -- radio channel
|
||||
-- mycsar.SRSModulation = radio.modulation.AM -- modulation
|
||||
-- mycsar.SRSport = 5002 -- and SRS Server port
|
||||
@ -481,7 +481,7 @@ function CSAR:New(Coalition, Template, Alias)
|
||||
-- for this to work you need to de-sanitize your mission environment in <DCS root>\Scripts\MissionScripting.lua
|
||||
-- needs SRS => 1.9.6 to work (works on the *server* side)
|
||||
self.useSRS = false -- Use FF\'s SRS integration
|
||||
self.SRSPath = "E:\\Program Files\\DCS-SimpleRadio-Standalone" -- adjust your own path in your server(!)
|
||||
self.SRSPath = "E:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio" -- adjust your own path in your server(!)
|
||||
self.SRSchannel = 300 -- radio channel
|
||||
self.SRSModulation = radio.modulation.AM -- modulation
|
||||
self.SRSport = 5002 -- port
|
||||
@ -1199,7 +1199,7 @@ function CSAR:_EventHandler(EventData)
|
||||
-- all checks passed, get going.
|
||||
if self.csarUsePara == false or (self.csarUsePara and wetfeet ) then --shagrat check parameter LandingAfterEjection, if true don't spawn a Pilot from EJECTION event, wait for the Chute to land
|
||||
local _freq = self:_GenerateADFFrequency()
|
||||
self:_AddCsar(_coalition, _unit:GetCountry(), initcoord , _unit:GetTypeName(), _unit:GetName(), _event.IniPlayerName, _freq, false, "none")
|
||||
self:_AddCsar(_coalition, _unit:GetCountry(), initcoord , _unit:GetTypeName(), _unit:GetName(), _event.IniPlayerName, _freq, self.suppressmessages, "none")
|
||||
return self
|
||||
end
|
||||
|
||||
@ -1264,7 +1264,7 @@ function CSAR:_EventHandler(EventData)
|
||||
if _coalition == self.coalition then
|
||||
local _freq = self:_GenerateADFFrequency()
|
||||
self:I({coalition=_coalition,country= _country, coord=_LandingPos, name=_unitname, player=_event.IniPlayerName, freq=_freq})
|
||||
self:_AddCsar(_coalition, _country, _LandingPos, nil, _unitname, _event.IniPlayerName, _freq, false, "none")--shagrat add CSAR at Parachute location.
|
||||
self:_AddCsar(_coalition, _country, _LandingPos, nil, _unitname, _event.IniPlayerName, _freq, self.suppressmessages, "none")--shagrat add CSAR at Parachute location.
|
||||
|
||||
Unit.destroy(_event.initiator) -- shagrat remove static Pilot model
|
||||
end
|
||||
@ -3006,7 +3006,7 @@ function CSAR:onafterLoad(From, Event, To, path, filename)
|
||||
local unitName = dataset[9]
|
||||
local freq = tonumber(dataset[10])
|
||||
|
||||
self:_AddCsar(coalition, country, point, typeName, unitName, playerName, freq, nil, description, nil)
|
||||
self:_AddCsar(coalition, country, point, typeName, unitName, playerName, freq, false, description, nil)
|
||||
end
|
||||
|
||||
return self
|
||||
|
||||
@ -25,7 +25,7 @@
|
||||
-- @module Ops.CTLD
|
||||
-- @image OPS_CTLD.jpg
|
||||
|
||||
-- Last Update May 2025
|
||||
-- Last Update July 2025
|
||||
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@ -867,6 +867,8 @@ do
|
||||
-- my_ctld.TroopUnloadDistHoverHook = 5 -- When hovering, unload troops this far behind the Chinook
|
||||
-- my_ctld.showstockinmenuitems = false -- When set to true, the menu lines will also show the remaining items in stock (that is, if you set any), downside is that the menu for all will be build every 30 seconds anew.
|
||||
-- my_ctld.onestepmenu = false -- When set to true, the menu will create Drop and build, Get and load, Pack and remove, Pack and load, Pack. it will be a 1 step solution.
|
||||
-- my_ctld.VehicleMoveFormation = AI.Task.VehicleFormation.VEE -- When a group moves to a MOVE zone, then it takes this formation. Can be a table of formations, which are then randomly chosen. Defaults to "Vee".
|
||||
-- my_ctld.validateAndRepositionUnits = false -- Uses Disposition and other logic to find better ground positions for ground units avoiding trees, water, roads, runways, map scenery, statics and other units in the area. (Default is false)
|
||||
--
|
||||
-- ## 2.1 CH-47 Chinook support
|
||||
--
|
||||
@ -1294,6 +1296,7 @@ CTLD = {
|
||||
LoadedGroupsTable = {},
|
||||
keeploadtable = true,
|
||||
allowCATransport = false,
|
||||
VehicleMoveFormation = AI.Task.VehicleFormation.VEE,
|
||||
}
|
||||
|
||||
------------------------------
|
||||
@ -1414,7 +1417,7 @@ CTLD.FixedWingTypes = {
|
||||
|
||||
--- CTLD class version.
|
||||
-- @field #string version
|
||||
CTLD.version="1.3.35"
|
||||
CTLD.version="1.3.37"
|
||||
|
||||
--- Instantiate a new CTLD.
|
||||
-- @param #CTLD self
|
||||
@ -1481,6 +1484,7 @@ function CTLD:New(Coalition, Prefixes, Alias)
|
||||
self:AddTransition("*", "CratesRepaired", "*") -- CTLD repair event.
|
||||
self:AddTransition("*", "CratesBuildStarted", "*") -- CTLD build event.
|
||||
self:AddTransition("*", "CratesRepairStarted", "*") -- CTLD repair event.
|
||||
self:AddTransition("*", "CratesPacked", "*") -- CTLD repack event.
|
||||
self:AddTransition("*", "HelicopterLost", "*") -- CTLD lost event.
|
||||
self:AddTransition("*", "Load", "*") -- CTLD load event.
|
||||
self:AddTransition("*", "Loaded", "*") -- CTLD load event.
|
||||
@ -1553,6 +1557,8 @@ function CTLD:New(Coalition, Prefixes, Alias)
|
||||
self.movetroopsdistance = 5000
|
||||
self.troopdropzoneradius = 100
|
||||
|
||||
self.VehicleMoveFormation = AI.Task.VehicleFormation.VEE
|
||||
|
||||
-- added support Hercules Mod
|
||||
self.enableHercules = false -- deprecated
|
||||
self.enableFixedWing = false
|
||||
@ -1560,6 +1566,8 @@ function CTLD:New(Coalition, Prefixes, Alias)
|
||||
self.FixedMaxAngels = 2000 -- for troop/cargo drop via chute
|
||||
self.FixedMaxSpeed = 77 -- 280 kph or 150kn eq 77 mps
|
||||
|
||||
self.validateAndRepositionUnits = false -- 280 kph or 150kn eq 77 mps
|
||||
|
||||
-- message suppression
|
||||
self.suppressmessages = false
|
||||
|
||||
@ -1760,6 +1768,17 @@ function CTLD:New(Coalition, Prefixes, Alias)
|
||||
-- @param Wrapper.Group#GROUP Vehicle The #GROUP object of the vehicle or FOB repaired.
|
||||
-- @return #CTLD self
|
||||
|
||||
--- FSM Function OnBeforeCratesPacked.
|
||||
-- @function [parent=#CTLD] OnBeforeCratesPacked
|
||||
-- @param #CTLD self
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Group#GROUP Group Group Object.
|
||||
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
||||
-- @param #CTLD_CARGO Cargo Cargo crate that was repacked.
|
||||
-- @return #CTLD self
|
||||
|
||||
--- FSM Function OnBeforeTroopsRTB.
|
||||
-- @function [parent=#CTLD] OnBeforeTroopsRTB
|
||||
-- @param #CTLD self
|
||||
@ -1846,6 +1865,7 @@ function CTLD:New(Coalition, Prefixes, Alias)
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Group#GROUP Group Group Object.
|
||||
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
||||
-- @param CargoName The name of the cargo being built.
|
||||
-- @return #CTLD self
|
||||
|
||||
--- FSM Function OnAfterCratesRepairStarted. Info event that a repair has been started.
|
||||
@ -1889,6 +1909,17 @@ function CTLD:New(Coalition, Prefixes, Alias)
|
||||
-- @param Wrapper.Group#GROUP Vehicle The #GROUP object of the vehicle or FOB repaired.
|
||||
-- @return #CTLD self
|
||||
|
||||
--- FSM Function OnAfterCratesPacked.
|
||||
-- @function [parent=#CTLD] OnAfterCratesPacked
|
||||
-- @param #CTLD self
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Group#GROUP Group Group Object.
|
||||
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
||||
-- @param #CTLD_CARGO Cargo Cargo crate that was repacked.
|
||||
-- @return #CTLD self
|
||||
|
||||
--- FSM Function OnAfterTroopsRTB.
|
||||
-- @function [parent=#CTLD] OnAfterTroopsRTB
|
||||
-- @param #CTLD self
|
||||
@ -2827,7 +2858,11 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack)
|
||||
if cratedistance > self.CrateDistance then cratedistance = self.CrateDistance end
|
||||
-- altered heading logic
|
||||
-- DONE: right standard deviation?
|
||||
if self:IsUnitInAir(Unit) and self:IsFixedWing(Unit) then
|
||||
rheading = math.random(20,60)
|
||||
else
|
||||
rheading = UTILS.RandomGaussian(0, 30, -90, 90, 100)
|
||||
end
|
||||
rheading=math.fmod((heading+rheading),360)
|
||||
cratecoord = position:Translate(cratedistance,rheading)
|
||||
else
|
||||
@ -3703,6 +3738,7 @@ function CTLD:_UnloadTroops(Group, Unit)
|
||||
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
|
||||
:InitDelayOff()
|
||||
:InitSetUnitAbsolutePositions(Positions)
|
||||
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
|
||||
:OnSpawnGroup(function(grp) grp.spawntime = timer.getTime() end)
|
||||
:SpawnFromVec2(randomcoord:GetVec2())
|
||||
self:__TroopsDeployed(1, Group, Unit, self.DroppedTroops[self.TroopCounter],type)
|
||||
@ -3965,7 +4001,7 @@ function CTLD:_BuildCrates(Group, Unit,Engineering,MultiDrop)
|
||||
local buildtimer = TIMER:New(self._BuildObjectFromCrates,self,Group,Unit,build,false,Group:GetCoordinate(),MultiDrop)
|
||||
buildtimer:Start(self.buildtime)
|
||||
self:_SendMessage(string.format("Build started, ready in %d seconds!",self.buildtime),15,false,Group)
|
||||
self:__CratesBuildStarted(1,Group,Unit)
|
||||
self:__CratesBuildStarted(1,Group,Unit,build.Name)
|
||||
self:_RefreshDropTroopsMenu(Group,Unit)
|
||||
else
|
||||
self:_BuildObjectFromCrates(Group,Unit,build,false,nil,MultiDrop)
|
||||
@ -4007,6 +4043,7 @@ function CTLD:_PackCratesNearby(Group, Unit)
|
||||
_Group:Destroy() -- if a match is found destroy the Wrapper.Group#GROUP near the player
|
||||
self:_GetCrates(Group, Unit, _entry, nil, false, true) -- spawn the appropriate crates near the player
|
||||
self:_RefreshLoadCratesMenu(Group,Unit) -- call the refresher to show the crates in the menu
|
||||
self:__CratesPacked(1,Group,Unit,_entry)
|
||||
return true
|
||||
end
|
||||
end
|
||||
@ -4148,11 +4185,13 @@ function CTLD:_BuildObjectFromCrates(Group,Unit,Build,Repair,RepairLocation,Mult
|
||||
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
|
||||
--:InitRandomizeUnits(true,20,2)
|
||||
:InitDelayOff()
|
||||
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
|
||||
:OnSpawnGroup(function(grp) grp.spawntime = timer.getTime() end)
|
||||
:SpawnFromVec2(randomcoord)
|
||||
else -- don't random position of e.g. SAM units build as FOB
|
||||
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
|
||||
:InitDelayOff()
|
||||
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
|
||||
:OnSpawnGroup(function(grp) grp.spawntime = timer.getTime() end)
|
||||
:SpawnFromVec2(randomcoord)
|
||||
end
|
||||
@ -4168,6 +4207,17 @@ function CTLD:_BuildObjectFromCrates(Group,Unit,Build,Repair,RepairLocation,Mult
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Function to get a vehicle formation for a moving group
|
||||
-- @param #CTLD self
|
||||
-- @return #string Formation
|
||||
function CTLD:_GetVehicleFormation()
|
||||
local VehicleMoveFormation = self.VehicleMoveFormation or AI.Task.VehicleFormation.VEE
|
||||
if type(self.VehicleMoveFormation)=="table" then
|
||||
VehicleMoveFormation = self.VehicleMoveFormation[math.random(1,#self.VehicleMoveFormation)]
|
||||
end
|
||||
return VehicleMoveFormation
|
||||
end
|
||||
|
||||
--- (Internal) Function to move group to WP zone.
|
||||
-- @param #CTLD self
|
||||
-- @param Wrapper.Group#GROUP Group The Group to move.
|
||||
@ -4182,18 +4232,20 @@ function CTLD:_MoveGroupToZone(Group)
|
||||
-- yes, we can ;)
|
||||
local groupname = Group:GetName()
|
||||
local zonecoord = zone:GetRandomCoordinate(20,125) -- Core.Point#COORDINATE
|
||||
local coordinate = zonecoord:GetVec2()
|
||||
local formation = self:_GetVehicleFormation()
|
||||
--local coordinate = zonecoord:GetVec2()
|
||||
Group:SetAIOn()
|
||||
Group:OptionAlarmStateAuto()
|
||||
Group:OptionDisperseOnAttack(30)
|
||||
Group:OptionROEOpenFirePossible()
|
||||
Group:RouteToVec2(coordinate,5)
|
||||
Group:OptionROEOpenFire()
|
||||
Group:RouteGroundTo(zonecoord,25,formation)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Housekeeping - Cleanup crates when build
|
||||
-- @param #CTLD self
|
||||
--
|
||||
-- @param #table Crates Table of #CTLD_CARGO objects near the unit.
|
||||
-- @param #CTLD.Buildable Build Table build object.
|
||||
-- @param #number Number Number of objects in Crates (found) to limit search.
|
||||
@ -5165,6 +5217,7 @@ function CTLD:_UnloadSingleTroopByID(Group, Unit, chunkID)
|
||||
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template, alias)
|
||||
:InitDelayOff()
|
||||
:InitSetUnitAbsolutePositions(Positions)
|
||||
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
|
||||
:OnSpawnGroup(function(grp) grp.spawntime = timer.getTime() end)
|
||||
:SpawnFromVec2(randomcoord:GetVec2())
|
||||
self:__TroopsDeployed(1, Group, Unit, self.DroppedTroops[self.TroopCounter], cType)
|
||||
@ -7105,6 +7158,16 @@ end
|
||||
local filepath = self.filepath
|
||||
self:__Save(interval,filepath,filename)
|
||||
end
|
||||
|
||||
if type(self.VehicleMoveFormation) == "table" then
|
||||
local Formations = {}
|
||||
for _,_formation in pairs(self.VehicleMoveFormation) do
|
||||
table.insert(Formations,_formation)
|
||||
end
|
||||
self.VehicleMoveFormation = nil
|
||||
self.VehicleMoveFormation = Formations
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
@ -136,6 +136,7 @@ COMMANDER = {
|
||||
awacsZones = {},
|
||||
tankerZones = {},
|
||||
limitMission = {},
|
||||
maxMissionsAssignPerCycle = 1,
|
||||
}
|
||||
|
||||
--- COMMANDER class version.
|
||||
@ -1535,6 +1536,8 @@ function COMMANDER:CheckMissionQueue()
|
||||
end
|
||||
end
|
||||
|
||||
local missionsAssigned = 0
|
||||
|
||||
-- Loop over missions in queue.
|
||||
for _,_mission in pairs(self.missionqueue) do
|
||||
local mission=_mission --Ops.Auftrag#AUFTRAG
|
||||
@ -1595,10 +1598,13 @@ function COMMANDER:CheckMissionQueue()
|
||||
LEGION.UnRecruitAssets(assets, mission)
|
||||
end
|
||||
|
||||
-- Only ONE mission is assigned.
|
||||
missionsAssigned = missionsAssigned + 1
|
||||
if missionsAssigned >= (self.maxMissionsAssignPerCycle or 1) then
|
||||
return
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
---
|
||||
@ -1611,6 +1617,16 @@ function COMMANDER:CheckMissionQueue()
|
||||
|
||||
end
|
||||
|
||||
--- Set how many missions can be assigned in a single status iteration. (eg. This is useful for persistent missions where you need to load all AUFTRAGs on mission start and then change it back to default)
|
||||
--- Warning: Increasing this value will increase the number of missions started per iteration and thus may lead to performance issues if too many missions are started at once.
|
||||
-- @param #COMMANDER self
|
||||
-- @param #number Number of missions assigned per status iteration. Default is 1.
|
||||
-- @return #COMMANDER self.
|
||||
function COMMANDER:SetMaxMissionsAssignPerCycle(MaxMissionsAssignPerCycle)
|
||||
self.maxMissionsAssignPerCycle = MaxMissionsAssignPerCycle or 1
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get cohorts.
|
||||
-- @param #COMMANDER self
|
||||
-- @param #table Legions Special legions.
|
||||
@ -1671,7 +1687,10 @@ function COMMANDER:_GetCohorts(Legions, Cohorts, Operation)
|
||||
local legion=_legion --Ops.Legion#LEGION
|
||||
|
||||
-- Check that runway is operational.
|
||||
local Runway=legion:IsAirwing() and legion:IsRunwayOperational() or true
|
||||
local Runway=true
|
||||
if legion:IsAirwing() then
|
||||
Runway=legion:IsRunwayOperational() and legion.airbase and legion.airbase:GetCoalition() == legion:GetCoalition()
|
||||
end
|
||||
|
||||
-- Legion has to be running.
|
||||
if legion:IsRunning() and Runway then
|
||||
@ -1704,7 +1723,10 @@ function COMMANDER:_GetCohorts(Legions, Cohorts, Operation)
|
||||
local legion=_legion --Ops.Legion#LEGION
|
||||
|
||||
-- Check that runway is operational.
|
||||
local Runway=legion:IsAirwing() and legion:IsRunwayOperational() or true
|
||||
local Runway=true
|
||||
if legion:IsAirwing() then
|
||||
Runway=legion:IsRunwayOperational() and legion.airbase and legion.airbase:GetCoalition() == legion:GetCoalition()
|
||||
end
|
||||
|
||||
-- Legion has to be running.
|
||||
if legion:IsRunning() and Runway then
|
||||
|
||||
@ -1,13 +1,18 @@
|
||||
-------------------------------------------------------------------------
|
||||
-- Easy CAP/GCI Class, based on OPS classes
|
||||
-------------------------------------------------------------------------
|
||||
-- Documentation
|
||||
--
|
||||
-- ## Documentation:
|
||||
--
|
||||
-- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.EasyGCICAP.html
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/EasyGCICAP).
|
||||
--
|
||||
-------------------------------------------------------------------------
|
||||
-- Date: September 2023
|
||||
-- Last Update: July 2024
|
||||
-- Last Update: Aug 2025
|
||||
-------------------------------------------------------------------------
|
||||
--
|
||||
--- **Ops** - Easy GCI & CAP Manager
|
||||
@ -71,6 +76,9 @@
|
||||
-- @field #boolean DespawnAfterHolding
|
||||
-- @field #list<Ops.Auftrag#AUFTRAG> ListOfAuftrag
|
||||
-- @field #string defaulttakeofftype Take off type
|
||||
-- @field #number FuelLowThreshold
|
||||
-- @field #number FuelCriticalThreshold
|
||||
-- @field #boolean showpatrolpointmarks
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- *“Airspeed, altitude, and brains. Two are always needed to successfully complete the flight.”* -- Unknown.
|
||||
@ -226,6 +234,9 @@ EASYGCICAP = {
|
||||
DespawnAfterHolding = true,
|
||||
ListOfAuftrag = {},
|
||||
defaulttakeofftype = "hot",
|
||||
FuelLowThreshold = 25,
|
||||
FuelCriticalThreshold = 10,
|
||||
showpatrolpointmarks = false,
|
||||
}
|
||||
|
||||
--- Internal Squadron data type
|
||||
@ -258,10 +269,11 @@ EASYGCICAP = {
|
||||
-- @field #number Speed
|
||||
-- @field #number Heading
|
||||
-- @field #number LegLength
|
||||
-- @field Core.Zone#ZONE_BASE Zone
|
||||
|
||||
--- EASYGCICAP class version.
|
||||
-- @field #string version
|
||||
EASYGCICAP.version="0.1.23"
|
||||
EASYGCICAP.version="0.1.27"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
@ -315,6 +327,9 @@ function EASYGCICAP:New(Alias, AirbaseName, Coalition, EWRName)
|
||||
self.DespawnAfterHolding = true
|
||||
self.ListOfAuftrag = {}
|
||||
self.defaulttakeofftype = "hot"
|
||||
self.FuelLowThreshold = 25
|
||||
self.FuelCriticalThreshold = 10
|
||||
self.showpatrolpointmarks = false
|
||||
|
||||
-- Set some string id for output to DCS.log file.
|
||||
self.lid=string.format("EASYGCICAP %s | ", self.alias)
|
||||
@ -339,6 +354,63 @@ end
|
||||
-- Functions
|
||||
-------------------------------------------------------------------------
|
||||
|
||||
--- Get a specific managed AirWing by name
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #string AirbaseName Airbase name of the home of this wing.
|
||||
-- @return Ops.AirWing#AIRWING Airwing or nil if not found
|
||||
function EASYGCICAP:GetAirwing(AirbaseName)
|
||||
self:T(self.lid.."GetAirwing")
|
||||
if self.wings[AirbaseName] then
|
||||
return self.wings[AirbaseName][1]
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Get a table of all managed AirWings
|
||||
-- @param #EASYGCICAP self
|
||||
-- @return #table Table of Ops.AirWing#AIRWING Airwings
|
||||
function EASYGCICAP:GetAirwingTable()
|
||||
self:T(self.lid.."GetAirwingTable")
|
||||
local Wingtable = {}
|
||||
for _,_object in pairs(self.wings or {}) do
|
||||
table.insert(Wingtable,_object[1])
|
||||
end
|
||||
return Wingtable
|
||||
end
|
||||
|
||||
--- Set "fuel low" threshold for CAP and INTERCEPT flights.
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #number Percent RTB if fuel at this percent. Values: 1..100, defaults to 25.
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:SetFuelLow(Percent)
|
||||
self:T(self.lid.."SetFuelLow")
|
||||
self.FuelLowThreshold = Percent or 25
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set markers on the map for Patrol Points.
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #boolean onoff Set to true to switch markers on.
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:ShowPatrolPointMarkers(onoff)
|
||||
if onoff then
|
||||
self.showpatrolpointmarks = true
|
||||
else
|
||||
self.showpatrolpointmarks = false
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set "fuel critical" threshold for CAP and INTERCEPT flights.
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #number Percent RTB if fuel at this percent. Values: 1..100, defaults to 10.
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:SetFuelCritical(Percent)
|
||||
self:T(self.lid.."SetFuelCritical")
|
||||
self.FuelCriticalThreshold = Percent or 10
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set CAP formation.
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #number Formation Formation to fly, defaults to ENUMS.Formation.FixedWing.FingerFour.Group
|
||||
@ -359,7 +431,7 @@ function EASYGCICAP:SetTankerAndAWACSInvisible(Switch)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Count alive missions in our internal stack.
|
||||
--- (internal) Count alive missions in our internal stack.
|
||||
-- @param #EASYGCICAP self
|
||||
-- @return #number count
|
||||
function EASYGCICAP:_CountAliveAuftrags()
|
||||
@ -583,7 +655,7 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
|
||||
local DespawnAfterHolding = self.DespawnAfterHolding
|
||||
|
||||
-- Check STATIC name
|
||||
local check = STATIC:FindByName(Airbasename,false)
|
||||
local check = STATIC:FindByName(Airbasename,false) or UNIT:FindByName(Airbasename)
|
||||
if check == nil then
|
||||
MESSAGE:New(self.lid.."There's no warehouse static on the map (wrong naming?) for airbase "..tostring(Airbasename).."!",30,"CHECK"):ToAllIf(self.debug):ToLog()
|
||||
return
|
||||
@ -599,6 +671,10 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
|
||||
CAP_Wing:SetNumberCAP(self.capgrouping)
|
||||
CAP_Wing:SetCapCloseRaceTrack(true)
|
||||
|
||||
if self.showpatrolpointmarks then
|
||||
CAP_Wing:ShowPatrolPointMarkers(true)
|
||||
end
|
||||
|
||||
if self.capOptionVaryStartTime then
|
||||
CAP_Wing:SetCapStartTimeVariation(self.capOptionVaryStartTime,self.capOptionVaryEndTime)
|
||||
end
|
||||
@ -628,6 +704,8 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
|
||||
local engagerange = self.engagerange
|
||||
local GoZoneSet = self.GoZoneSet
|
||||
local NoGoZoneSet = self.NoGoZoneSet
|
||||
local FuelLow = self.FuelLowThreshold or 25
|
||||
local FuelCritical = self.FuelCriticalThreshold or 10
|
||||
|
||||
function CAP_Wing:onbeforeFlightOnMission(From, Event, To, Flightgroup, Mission)
|
||||
local flightgroup = Flightgroup -- Ops.FlightGroup#FLIGHTGROUP
|
||||
@ -639,10 +717,15 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
|
||||
flightgroup:SetDestinationbase(AIRBASE:FindByName(Airbasename))
|
||||
flightgroup:GetGroup():CommandEPLRS(true,5)
|
||||
flightgroup:GetGroup():SetOptionRadarUsingForContinousSearch()
|
||||
flightgroup:GetGroup():SetOptionLandingOverheadBreak()
|
||||
if Mission.type ~= AUFTRAG.Type.TANKER and Mission.type ~= AUFTRAG.Type.AWACS and Mission.type ~= AUFTRAG.Type.RECON then
|
||||
flightgroup:SetDetection(true)
|
||||
flightgroup:SetEngageDetectedOn(engagerange,{"Air"},GoZoneSet,NoGoZoneSet)
|
||||
flightgroup:SetOutOfAAMRTB()
|
||||
flightgroup:SetFuelLowRTB(true)
|
||||
flightgroup:SetFuelLowThreshold(FuelLow)
|
||||
flightgroup:SetFuelCriticalRTB(true)
|
||||
flightgroup:SetFuelCriticalThreshold(FuelCritical)
|
||||
if CapFormation then
|
||||
flightgroup:GetGroup():SetOption(AI.Option.Air.id.FORMATION,CapFormation)
|
||||
end
|
||||
@ -681,24 +764,30 @@ end
|
||||
--- Add a CAP patrol point to a Wing
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #string AirbaseName Name of the Wing's airbase
|
||||
-- @param Core.Point#COORDINATE Coordinate.
|
||||
-- @param Core.Point#COORDINATE Coordinate. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
||||
-- @param #number Altitude Defaults to 25000 feet ASL.
|
||||
-- @param #number Speed Defaults to 300 knots TAS.
|
||||
-- @param #number Heading Defaults to 90 degrees (East).
|
||||
-- @param #number LegLength Defaults to 15 NM.
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:AddPatrolPointCAP(AirbaseName,Coordinate,Altitude,Speed,Heading,LegLength)
|
||||
self:T(self.lid.."AddPatrolPointCAP "..Coordinate:ToStringLLDDM())
|
||||
self:T(self.lid.."AddPatrolPointCAP")--..Coordinate:ToStringLLDDM())
|
||||
local coordinate = Coordinate
|
||||
local EntryCAP = {} -- #EASYGCICAP.CapPoint
|
||||
if Coordinate:IsInstanceOf("ZONE_BASE") then
|
||||
-- adjust coordinate and get the coordinate from the zone
|
||||
coordinate = Coordinate:GetCoordinate()
|
||||
EntryCAP.Zone = Coordinate
|
||||
end
|
||||
EntryCAP.AirbaseName = AirbaseName
|
||||
EntryCAP.Coordinate = Coordinate
|
||||
EntryCAP.Coordinate = coordinate
|
||||
EntryCAP.Altitude = Altitude or 25000
|
||||
EntryCAP.Speed = Speed or 300
|
||||
EntryCAP.Heading = Heading or 90
|
||||
EntryCAP.LegLength = LegLength or 15
|
||||
self.ManagedCP[#self.ManagedCP+1] = EntryCAP
|
||||
if self.debug then
|
||||
local mark = MARKER:New(Coordinate,self.lid.."Patrol Point"):ToAll()
|
||||
local mark = MARKER:New(coordinate,self.lid.."Patrol Point"):ToAll()
|
||||
end
|
||||
return self
|
||||
end
|
||||
@ -706,7 +795,7 @@ end
|
||||
--- Add a RECON patrol point to a Wing
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #string AirbaseName Name of the Wing's airbase
|
||||
-- @param Core.Point#COORDINATE Coordinate.
|
||||
-- @param Core.Point#COORDINATE Coordinate. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
||||
-- @param #number Altitude Defaults to 25000 feet.
|
||||
-- @param #number Speed Defaults to 300 knots.
|
||||
-- @param #number Heading Defaults to 90 degrees (East).
|
||||
@ -731,7 +820,7 @@ end
|
||||
--- Add a TANKER patrol point to a Wing
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #string AirbaseName Name of the Wing's airbase
|
||||
-- @param Core.Point#COORDINATE Coordinate.
|
||||
-- @param Core.Point#COORDINATE Coordinate. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
||||
-- @param #number Altitude Defaults to 25000 feet.
|
||||
-- @param #number Speed Defaults to 300 knots.
|
||||
-- @param #number Heading Defaults to 90 degrees (East).
|
||||
@ -756,7 +845,7 @@ end
|
||||
--- Add an AWACS patrol point to a Wing
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #string AirbaseName Name of the Wing's airbase
|
||||
-- @param Core.Point#COORDINATE Coordinate.
|
||||
-- @param Core.Point#COORDINATE Coordinate. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
||||
-- @param #number Altitude Defaults to 25000 feet.
|
||||
-- @param #number Speed Defaults to 300 knots.
|
||||
-- @param #number Heading Defaults to 90 degrees (East).
|
||||
@ -844,8 +933,13 @@ function EASYGCICAP:_SetCAPPatrolPoints()
|
||||
local Speed = data.Speed
|
||||
local Heading = data.Heading
|
||||
local LegLength = data.LegLength
|
||||
local Zone = _data.Zone
|
||||
if Zone then
|
||||
Wing:AddPatrolPointCAP(Zone,Altitude,Speed,Heading,LegLength)
|
||||
else
|
||||
Wing:AddPatrolPointCAP(Coordinate,Altitude,Speed,Heading,LegLength)
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
@ -1199,19 +1293,19 @@ end
|
||||
-- @return #boolean assigned
|
||||
-- @return #number leftover
|
||||
function EASYGCICAP:_TryAssignIntercept(ReadyFlightGroups,InterceptAuftrag,Group,WingSize)
|
||||
self:I("_TryAssignIntercept for size "..WingSize or 1)
|
||||
self:T("_TryAssignIntercept for size "..WingSize or 1)
|
||||
local assigned = false
|
||||
local wingsize = WingSize or 1
|
||||
local mindist = 0
|
||||
local disttable = {}
|
||||
if Group and Group:IsAlive() then
|
||||
local gcoord = Group:GetCoordinate() or COORDINATE:New(0,0,0)
|
||||
self:I(self.lid..string.format("Assignment for %s",Group:GetName()))
|
||||
self:T(self.lid..string.format("Assignment for %s",Group:GetName()))
|
||||
for _name,_FG in pairs(ReadyFlightGroups or {}) do
|
||||
local FG = _FG -- Ops.FlightGroup#FLIGHTGROUP
|
||||
local fcoord = FG:GetCoordinate()
|
||||
local dist = math.floor(UTILS.Round(fcoord:Get2DDistance(gcoord)/1000,1))
|
||||
self:I(self.lid..string.format("FG %s Distance %dkm",_name,dist))
|
||||
self:T(self.lid..string.format("FG %s Distance %dkm",_name,dist))
|
||||
disttable[#disttable+1] = { FG=FG, dist=dist}
|
||||
if dist>mindist then mindist=dist end
|
||||
end
|
||||
@ -1228,7 +1322,7 @@ function EASYGCICAP:_TryAssignIntercept(ReadyFlightGroups,InterceptAuftrag,Group
|
||||
local cm = FG:GetMissionCurrent()
|
||||
if cm then cm:Cancel() end
|
||||
wingsize = wingsize - 1
|
||||
self:I(self.lid..string.format("Assigned to FG %s Distance %dkm",FG:GetName(),_entry.dist))
|
||||
self:T(self.lid..string.format("Assigned to FG %s Distance %dkm",FG:GetName(),_entry.dist))
|
||||
if wingsize == 0 then
|
||||
assigned = true
|
||||
break
|
||||
@ -1303,6 +1397,10 @@ function EASYGCICAP:_AssignIntercept(Cluster)
|
||||
local data = _data -- #EASYGCICAP.CapPoint
|
||||
local name = data.AirbaseName
|
||||
local zonecoord = data.Coordinate
|
||||
if data.Zone then
|
||||
-- refresh coordinate in case we have a (moving) zone
|
||||
zonecoord = data.Zone:GetCoordinate()
|
||||
end
|
||||
local airwing = wings[name][1]
|
||||
local coa = AIRBASE:FindByName(name):GetCoalition()
|
||||
local samecoalitionab = coa == self.coalition and true or false
|
||||
@ -1404,7 +1502,7 @@ function EASYGCICAP:_StartIntel()
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
-- FSM Functions
|
||||
-- TODO FSM Functions
|
||||
-------------------------------------------------------------------------
|
||||
|
||||
--- (Internal) FSM Function onafterStart
|
||||
@ -1500,7 +1598,7 @@ function EASYGCICAP:onafterStatus(From,Event,To)
|
||||
local engage = FG:IsEngaging()
|
||||
local hasmissiles = FG:IsOutOfMissiles() == nil and true or false
|
||||
local ready = hasmissiles and FG:IsFuelGood() and FG:IsAirborne()
|
||||
--self:I(string.format("Flightgroup %s Engaging = %s Ready = %s",tostring(name),tostring(engage),tostring(ready)))
|
||||
--self:T(string.format("Flightgroup %s Engaging = %s Ready = %s",tostring(name),tostring(engage),tostring(ready)))
|
||||
if ready then
|
||||
self.ReadyFlightGroups[name] = FG
|
||||
end
|
||||
@ -1535,5 +1633,8 @@ end
|
||||
function EASYGCICAP:onafterStop(From,Event,To)
|
||||
self:T({From,Event,To})
|
||||
self.Intel:Stop()
|
||||
for _,_wing in pairs(self.wings or {}) do
|
||||
_wing:Stop()
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
@ -2464,7 +2464,7 @@ end
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Payer Menu
|
||||
-- Player Menu
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create player menu.
|
||||
|
||||
@ -779,6 +779,61 @@ function FLIGHTGROUP:SetJettisonWeapons(Switch)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the aircraft to land straight in.
|
||||
-- @param #FLIGHTGROUP self
|
||||
-- @return #FLIGHTGROUP self
|
||||
function FLIGHTGROUP:SetOptionLandingStraightIn()
|
||||
self.OptionLandingStraightIn = true
|
||||
if self:GetGroup():IsAlive() then
|
||||
self:GetGroup():SetOptionLandingStraightIn()
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the aircraft to land in pairs.
|
||||
-- @param #FLIGHTGROUP self
|
||||
-- @return #FLIGHTGROUP self
|
||||
function FLIGHTGROUP:SetOptionLandingForcePair()
|
||||
self.OptionLandingForcePair = true
|
||||
if self:GetGroup():IsAlive() then
|
||||
self:GetGroup():SetOptionLandingForcePair()
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the aircraft to NOT land in pairs.
|
||||
-- @param #FLIGHTGROUP self
|
||||
-- @return #FLIGHTGROUP self
|
||||
function FLIGHTGROUP:SetOptionLandingRestrictPair()
|
||||
self.OptionLandingRestrictPair = true
|
||||
if self:GetGroup():IsAlive() then
|
||||
self:GetGroup():SetOptionLandingRestrictPair()
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the aircraft to land after overhead break.
|
||||
-- @param #FLIGHTGROUP self
|
||||
-- @return #FLIGHTGROUP self
|
||||
function FLIGHTGROUP:SetOptionLandingOverheadBreak()
|
||||
self.OptionLandingOverheadBreak = true
|
||||
if self:GetGroup():IsAlive() then
|
||||
self:GetGroup():SetOptionLandingOverheadBreak()
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [HELICOPTER] Set the aircraft to prefer takeoff and landing vertically.
|
||||
-- @param #FLIGHTGROUP self
|
||||
-- @return #FLIGHTGROUP self
|
||||
function FLIGHTGROUP:SetOptionPreferVertical()
|
||||
self.OptionPreferVertical = true
|
||||
if self:GetGroup():IsAlive() then
|
||||
self:GetGroup():OptionPreferVerticalLanding()
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set if group is ready for taxi/takeoff if controlled by a `FLIGHTCONTROL`.
|
||||
-- @param #FLIGHTGROUP self
|
||||
-- @param #boolean ReadyTO If `true`, flight is ready for takeoff.
|
||||
@ -3079,7 +3134,7 @@ function FLIGHTGROUP:onbeforeLandAtAirbase(From, Event, To, airbase)
|
||||
local Tsuspend=nil
|
||||
|
||||
if airbase==nil then
|
||||
self:T(self.lid.."ERROR: Airbase is nil in LandAtAirase() call!")
|
||||
self:T(self.lid.."ERROR: Airbase is nil in LandAtAirbase() call!")
|
||||
allowed=false
|
||||
end
|
||||
|
||||
@ -4497,6 +4552,11 @@ function FLIGHTGROUP:GetParkingSpot(element, maxdist, airbase)
|
||||
-- Airbase.
|
||||
airbase=airbase or self:GetClosestAirbase()
|
||||
|
||||
if airbase == nil then
|
||||
self:T(self.lid.."No airbase found for element "..element.name)
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Parking table of airbase.
|
||||
local parking=airbase.parking --:GetParkingSpotsTable()
|
||||
|
||||
@ -4607,12 +4667,14 @@ function FLIGHTGROUP:GetParking(airbase)
|
||||
local coords={}
|
||||
for clientname, client in pairs(clients) do
|
||||
local template=_DATABASE:GetGroupTemplateFromUnitName(clientname)
|
||||
if template then
|
||||
local units=template.units
|
||||
for i,unit in pairs(units) do
|
||||
local coord=COORDINATE:New(unit.x, unit.alt, unit.y)
|
||||
coords[unit.name]=coord
|
||||
end
|
||||
end
|
||||
end
|
||||
return coords
|
||||
end
|
||||
|
||||
|
||||
@ -2514,7 +2514,10 @@ function LEGION._GetCohorts(Legions, Cohorts, Operation, OpsQueue)
|
||||
local legion=_legion --Ops.Legion#LEGION
|
||||
|
||||
-- Check that runway is operational.
|
||||
local Runway=legion:IsAirwing() and legion:IsRunwayOperational() or true
|
||||
local Runway=true
|
||||
if legion:IsAirwing() then
|
||||
Runway=legion:IsRunwayOperational() and legion.airbase and legion.airbase:GetCoalition() == legion:GetCoalition()
|
||||
end
|
||||
|
||||
-- Legion has to be running.
|
||||
if legion:IsRunning() and Runway then
|
||||
|
||||
@ -5730,7 +5730,7 @@ function OPSGROUP:onafterMissionDone(From, Event, To, Mission)
|
||||
-- Decrease patrol data.
|
||||
if Mission.patroldata then
|
||||
Mission.patroldata.noccupied=Mission.patroldata.noccupied-1
|
||||
AIRWING.UpdatePatrolPointMarker(Mission.patroldata)
|
||||
AIRWING.UpdatePatrolPointMarker(self,Mission.patroldata)
|
||||
end
|
||||
|
||||
-- Switch auto engage detected off. This IGNORES that engage detected had been activated for the group!
|
||||
|
||||
@ -1544,7 +1544,7 @@ end
|
||||
-- @param #PLAYERRECCE self
|
||||
-- @param #number Frequency Frequency to be used. Can also be given as a table of multiple frequencies, e.g. 271 or {127,251}. There needs to be exactly the same number of modulations!
|
||||
-- @param #number Modulation Modulation to be used. Can also be given as a table of multiple modulations, e.g. radio.modulation.AM or {radio.modulation.FM,radio.modulation.AM}. There needs to be exactly the same number of frequencies!
|
||||
-- @param #string PathToSRS Defaults to "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
-- @param #string PathToSRS Defaults to "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
||||
-- @param #string Gender (Optional) Defaults to "male"
|
||||
-- @param #string Culture (Optional) Defaults to "en-US"
|
||||
-- @param #number Port (Optional) Defaults to 5002
|
||||
@ -1556,7 +1556,7 @@ end
|
||||
-- @return #PLAYERRECCE self
|
||||
function PLAYERRECCE:SetSRS(Frequency,Modulation,PathToSRS,Gender,Culture,Port,Voice,Volume,PathToGoogleKey,Backend)
|
||||
self:T(self.lid.."SetSRS")
|
||||
self.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone" --
|
||||
self.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio" --
|
||||
self.Gender = Gender or MSRS.gender or "male" --
|
||||
self.Culture = Culture or MSRS.culture or "en-US" --
|
||||
self.Port = Port or MSRS.port or 5002 --
|
||||
|
||||
@ -1440,9 +1440,9 @@ do
|
||||
-- taskmanager:AddRejectZone(ZONE:FindByName("RejectZone"))
|
||||
--
|
||||
-- -- Set up using SRS for messaging
|
||||
-- local hereSRSPath = "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
-- local hereSRSPath = "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
||||
-- local hereSRSPort = 5002
|
||||
-- -- local hereSRSGoogle = "C:\\Program Files\\DCS-SimpleRadio-Standalone\\yourkey.json"
|
||||
-- -- local hereSRSGoogle = "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio\\yourkey.json"
|
||||
-- taskmanager:SetSRS({130,255},{radio.modulation.AM,radio.modulation.AM},hereSRSPath,"female","en-GB",hereSRSPort,"Microsoft Hazel Desktop",0.7,hereSRSGoogle)
|
||||
--
|
||||
-- -- Controller will announce itself under these broadcast frequencies, handy to use cold-start frequencies here of your aircraft
|
||||
@ -4606,7 +4606,7 @@ end
|
||||
-- @param #PLAYERTASKCONTROLLER self
|
||||
-- @param #number Frequency Frequency to be used. Can also be given as a table of multiple frequencies, e.g. 271 or {127,251}. There needs to be exactly the same number of modulations!
|
||||
-- @param #number Modulation Modulation to be used. Can also be given as a table of multiple modulations, e.g. radio.modulation.AM or {radio.modulation.FM,radio.modulation.AM}. There needs to be exactly the same number of frequencies!
|
||||
-- @param #string PathToSRS Defaults to "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
-- @param #string PathToSRS Defaults to "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
||||
-- @param #string Gender (Optional) Defaults to "male"
|
||||
-- @param #string Culture (Optional) Defaults to "en-US"
|
||||
-- @param #number Port (Optional) Defaults to 5002
|
||||
@ -4620,7 +4620,7 @@ end
|
||||
-- @return #PLAYERTASKCONTROLLER self
|
||||
function PLAYERTASKCONTROLLER:SetSRS(Frequency,Modulation,PathToSRS,Gender,Culture,Port,Voice,Volume,PathToGoogleKey,AccessKey,Coordinate,Backend)
|
||||
self:T(self.lid.."SetSRS")
|
||||
self.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone" --
|
||||
self.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio" --
|
||||
self.Gender = Gender or MSRS.gender or "male" --
|
||||
self.Culture = Culture or MSRS.culture or "en-US" --
|
||||
self.Port = Port or MSRS.port or 5002 --
|
||||
|
||||
@ -72,7 +72,7 @@ end
|
||||
|
||||
--- Checks if a point is contained within the circle.
|
||||
-- @param #table point The point to check
|
||||
-- @return #bool True if the point is contained, false otherwise
|
||||
-- @return #boolean True if the point is contained, false otherwise
|
||||
function CIRCLE:ContainsPoint(point)
|
||||
if ((point.x - self.CenterVec2.x) ^ 2 + (point.y - self.CenterVec2.y) ^ 2) ^ 0.5 <= self.Radius then
|
||||
return true
|
||||
@ -226,6 +226,11 @@ end
|
||||
--- Returns a random Vec2 within the circle.
|
||||
-- @return #table The random Vec2
|
||||
function CIRCLE:GetRandomVec2()
|
||||
|
||||
math.random()
|
||||
math.random()
|
||||
math.random()
|
||||
|
||||
local angle = math.random() * 2 * math.pi
|
||||
|
||||
local rx = math.random(0, self.Radius) * math.cos(angle) + self.CenterVec2.x
|
||||
@ -237,6 +242,11 @@ end
|
||||
--- Returns a random Vec2 on the border of the circle.
|
||||
-- @return #table The random Vec2
|
||||
function CIRCLE:GetRandomVec2OnBorder()
|
||||
|
||||
math.random()
|
||||
math.random()
|
||||
math.random()
|
||||
|
||||
local angle = math.random() * 2 * math.pi
|
||||
|
||||
local rx = self.Radius * math.cos(angle) + self.CenterVec2.x
|
||||
|
||||
@ -352,6 +352,7 @@ end
|
||||
--- Returns a random Vec2 within the polygon. The Vec2 is weighted by the areas of the triangles that make up the polygon.
|
||||
-- @return #table The random Vec2
|
||||
function POLYGON:GetRandomVec2()
|
||||
|
||||
local weights = {}
|
||||
for _, triangle in pairs(self.Triangles) do
|
||||
weights[triangle] = triangle.SurfaceArea / self.SurfaceArea
|
||||
|
||||
@ -73,6 +73,11 @@ end
|
||||
-- @param #table points The points of the triangle, or 3 other points if you're just using the TRIANGLE class without an object of it
|
||||
-- @return #table The random Vec2
|
||||
function TRIANGLE:GetRandomVec2(points)
|
||||
|
||||
math.random()
|
||||
math.random()
|
||||
math.random()
|
||||
|
||||
points = points or self.Points
|
||||
local pt = {math.random(), math.random()}
|
||||
table.sort(pt)
|
||||
|
||||
@ -443,28 +443,32 @@ MSRS.Voices = {
|
||||
["en_AU_Standard_B"] = 'en-AU-Standard-B', -- [2] MALE
|
||||
["en_AU_Standard_C"] = 'en-AU-Standard-C', -- [3] FEMALE
|
||||
["en_AU_Standard_D"] = 'en-AU-Standard-D', -- [4] MALE
|
||||
["en_IN_Standard_A"] = 'en-IN-Standard-A', -- [5] FEMALE
|
||||
["en_IN_Standard_B"] = 'en-IN-Standard-B', -- [6] MALE
|
||||
["en_IN_Standard_C"] = 'en-IN-Standard-C', -- [7] MALE
|
||||
["en_IN_Standard_D"] = 'en-IN-Standard-D', -- [8] FEMALE
|
||||
-- IN
|
||||
["en_IN_Standard_A"] = 'en-IN-Standard-A', -- Female
|
||||
["en_IN_Standard_B"] = 'en-IN-Standard-B', -- Male
|
||||
["en_IN_Standard_C"] = 'en-IN-Standard-C', -- Male
|
||||
["en_IN_Standard_D"] = 'en-IN-Standard-D', -- Female
|
||||
["en_IN_Standard_E"] = 'en-IN-Standard-E', -- Female
|
||||
["en_IN_Standard_F"] = 'en-IN-Standard-F', -- Male
|
||||
-- 2025 changes
|
||||
["en_GB_Standard_A"] = 'en-GB-Standard-N', -- [9] FEMALE
|
||||
["en_GB_Standard_B"] = 'en-GB-Standard-O', -- [10] MALE
|
||||
["en_GB_Standard_C"] = 'en-GB-Standard-N', -- [11] FEMALE
|
||||
["en_GB_Standard_D"] = 'en-GB-Standard-O', -- [12] MALE
|
||||
["en_GB_Standard_F"] = 'en-GB-Standard-N', -- [13] FEMALE
|
||||
["en_GB_Standard_O"] = 'en-GB-Standard-O', -- [12] MALE
|
||||
["en_GB_Standard_N"] = 'en-GB-Standard-N', -- [13] FEMALE
|
||||
["en_US_Standard_A"] = 'en-US-Standard-A', -- [14] MALE
|
||||
["en_US_Standard_B"] = 'en-US-Standard-B', -- [15] MALE
|
||||
["en_US_Standard_C"] = 'en-US-Standard-C', -- [16] FEMALE
|
||||
["en_US_Standard_D"] = 'en-US-Standard-D', -- [17] MALE
|
||||
["en_US_Standard_E"] = 'en-US-Standard-E', -- [18] FEMALE
|
||||
["en_US_Standard_F"] = 'en-US-Standard-F', -- [19] FEMALE
|
||||
["en_US_Standard_G"] = 'en-US-Standard-G', -- [20] FEMALE
|
||||
["en_US_Standard_H"] = 'en-US-Standard-H', -- [21] FEMALE
|
||||
["en_US_Standard_I"] = 'en-US-Standard-I', -- [22] MALE
|
||||
["en_US_Standard_J"] = 'en-US-Standard-J', -- [23] MALE
|
||||
["en_GB_Standard_A"] = 'en-GB-Standard-A', -- Female
|
||||
["en_GB_Standard_B"] = 'en-GB-Standard-B', -- Male
|
||||
["en_GB_Standard_C"] = 'en-GB-Standard-C', -- Female
|
||||
["en_GB_Standard_D"] = 'en-GB-Standard-D', -- Male
|
||||
["en_GB_Standard_F"] = 'en-GB-Standard-F', -- Female
|
||||
["en_GB_Standard_N"] = 'en-GB-Standard-N', -- Female
|
||||
["en_GB_Standard_O"] = 'en-GB-Standard-O', -- Male
|
||||
-- US
|
||||
["en_US_Standard_A"] = 'en-US-Standard-A', -- Male
|
||||
["en_US_Standard_B"] = 'en-US-Standard-B', -- Male
|
||||
["en_US_Standard_C"] = 'en-US-Standard-C', -- Female
|
||||
["en_US_Standard_D"] = 'en-US-Standard-D', -- Male
|
||||
["en_US_Standard_E"] = 'en-US-Standard-E', -- Female
|
||||
["en_US_Standard_F"] = 'en-US-Standard-F', -- Female
|
||||
["en_US_Standard_G"] = 'en-US-Standard-G', -- Female
|
||||
["en_US_Standard_H"] = 'en-US-Standard-H', -- Female
|
||||
["en_US_Standard_I"] = 'en-US-Standard-I', -- Male
|
||||
["en_US_Standard_J"] = 'en-US-Standard-J', -- Male
|
||||
-- 2025 catalog changes
|
||||
["fr_FR_Standard_A"] = "fr-FR-Standard-F", -- Female
|
||||
["fr_FR_Standard_B"] = "fr-FR-Standard-G", -- Male
|
||||
@ -474,14 +478,15 @@ MSRS.Voices = {
|
||||
["fr_FR_Standard_G"] = "fr-FR-Standard-G", -- Male
|
||||
["fr_FR_Standard_F"] = "fr-FR-Standard-F", -- Female
|
||||
-- 2025 catalog changes
|
||||
["de_DE_Standard_A"] = "de-DE-Standard-G", -- Female
|
||||
["de_DE_Standard_B"] = "de-DE-Standard-H", -- Male
|
||||
["de_DE_Standard_C"] = "de-DE-Standard-G", -- Female
|
||||
["de_DE_Standard_D"] = "de-DE-Standard-H", -- Male
|
||||
["de_DE_Standard_E"] = "de-DE-Standard-H", -- Male
|
||||
["de_DE_Standard_F"] = "de-DE-Standard-G", -- Female
|
||||
["de_DE_Standard_H"] = "de-DE-Standard-H", -- Male
|
||||
["de_DE_Standard_G"] = "de-DE-Standard-G", -- Female
|
||||
["de_DE_Standard_A"] = 'de-DE-Standard-A', -- Female
|
||||
["de_DE_Standard_B"] = 'de-DE-Standard-B', -- Male
|
||||
["de_DE_Standard_C"] = 'de-DE-Standard-C', -- Female
|
||||
["de_DE_Standard_D"] = 'de-DE-Standard-D', -- Male
|
||||
["de_DE_Standard_E"] = 'de-DE-Standard-E', -- Male
|
||||
["de_DE_Standard_F"] = 'de-DE-Standard-F', -- Female
|
||||
["de_DE_Standard_G"] = 'de-DE-Standard-G', -- Female
|
||||
["de_DE_Standard_H"] = 'de-DE-Standard-H', -- Male
|
||||
-- ES
|
||||
["es_ES_Standard_A"] = "es-ES-Standard-E", -- Female
|
||||
["es_ES_Standard_B"] = "es-ES-Standard-F", -- Male
|
||||
["es_ES_Standard_C"] = "es-ES-Standard-E", -- Female
|
||||
@ -497,32 +502,36 @@ MSRS.Voices = {
|
||||
["it_IT_Standard_F"] = "it-IT-Standard-F", -- Male
|
||||
},
|
||||
Wavenet = {
|
||||
["en_AU_Wavenet_A"] = 'en-AU-Wavenet-A', -- [1] FEMALE
|
||||
["en_AU_Wavenet_B"] = 'en-AU-Wavenet-B', -- [2] MALE
|
||||
["en_AU_Wavenet_C"] = 'en-AU-Wavenet-C', -- [3] FEMALE
|
||||
["en_AU_Wavenet_D"] = 'en-AU-Wavenet-D', -- [4] MALE
|
||||
["en_IN_Wavenet_A"] = 'en-IN-Wavenet-A', -- [5] FEMALE
|
||||
["en_IN_Wavenet_B"] = 'en-IN-Wavenet-B', -- [6] MALE
|
||||
["en_IN_Wavenet_C"] = 'en-IN-Wavenet-C', -- [7] MALE
|
||||
["en_IN_Wavenet_D"] = 'en-IN-Wavenet-D', -- [8] FEMALE
|
||||
["en_AU_Wavenet_A"] = 'en-AU-Wavenet-A', -- Female
|
||||
["en_AU_Wavenet_B"] = 'en-AU-Wavenet-B', -- Male
|
||||
["en_AU_Wavenet_C"] = 'en-AU-Wavenet-C', -- Female
|
||||
["en_AU_Wavenet_D"] = 'en-AU-Wavenet-D', -- Male
|
||||
-- IN
|
||||
["en_IN_Wavenet_A"] = 'en-IN-Wavenet-A', -- Female
|
||||
["en_IN_Wavenet_B"] = 'en-IN-Wavenet-B', -- Male
|
||||
["en_IN_Wavenet_C"] = 'en-IN-Wavenet-C', -- Male
|
||||
["en_IN_Wavenet_D"] = 'en-IN-Wavenet-D', -- Female
|
||||
["en_IN_Wavenet_E"] = 'en-IN-Wavenet-E', -- Female
|
||||
["en_IN_Wavenet_F"] = 'en-IN-Wavenet-F', -- Male
|
||||
-- 2025 changes
|
||||
["en_GB_Wavenet_A"] = 'en-GB-Wavenet-N', -- [9] FEMALE
|
||||
["en_GB_Wavenet_B"] = 'en-GB-Wavenet-O', -- [10] MALE
|
||||
["en_GB_Wavenet_C"] = 'en-GB-Wavenet-N', -- [11] FEMALE
|
||||
["en_GB_Wavenet_D"] = 'en-GB-Wavenet-O', -- [12] MALE
|
||||
["en_GB_Wavenet_F"] = 'en-GB-Wavenet-N', -- [13] FEMALE
|
||||
["en_GB_Wavenet_A"] = 'en-GB-Wavenet-A', -- [9] FEMALE
|
||||
["en_GB_Wavenet_B"] = 'en-GB-Wavenet-B', -- [10] MALE
|
||||
["en_GB_Wavenet_C"] = 'en-GB-Wavenet-C', -- [11] FEMALE
|
||||
["en_GB_Wavenet_D"] = 'en-GB-Wavenet-D', -- [12] MALE
|
||||
["en_GB_Wavenet_F"] = 'en-GB-Wavenet-F', -- [13] FEMALE
|
||||
["en_GB_Wavenet_O"] = 'en-GB-Wavenet-O', -- [12] MALE
|
||||
["en_GB_Wavenet_N"] = 'en-GB-Wavenet-N', -- [13] FEMALE
|
||||
["en_US_Wavenet_A"] = 'en-US-Wavenet-A', -- [14] MALE
|
||||
["en_US_Wavenet_B"] = 'en-US-Wavenet-B', -- [15] MALE
|
||||
["en_US_Wavenet_C"] = 'en-US-Wavenet-C', -- [16] FEMALE
|
||||
["en_US_Wavenet_D"] = 'en-US-Wavenet-D', -- [17] MALE
|
||||
["en_US_Wavenet_E"] = 'en-US-Wavenet-E', -- [18] FEMALE
|
||||
["en_US_Wavenet_F"] = 'en-US-Wavenet-F', -- [19] FEMALE
|
||||
["en_US_Wavenet_G"] = 'en-US-Wavenet-G', -- [20] FEMALE
|
||||
["en_US_Wavenet_H"] = 'en-US-Wavenet-H', -- [21] FEMALE
|
||||
["en_US_Wavenet_I"] = 'en-US-Wavenet-I', -- [22] MALE
|
||||
["en_US_Wavenet_J"] = 'en-US-Wavenet-J', -- [23] MALE
|
||||
-- US
|
||||
["en_US_Wavenet_A"] = 'en-US-Wavenet-A', -- Male
|
||||
["en_US_Wavenet_B"] = 'en-US-Wavenet-B', -- Male
|
||||
["en_US_Wavenet_C"] = 'en-US-Wavenet-C', -- Female
|
||||
["en_US_Wavenet_D"] = 'en-US-Wavenet-D', -- Male
|
||||
["en_US_Wavenet_E"] = 'en-US-Wavenet-E', -- Female
|
||||
["en_US_Wavenet_F"] = 'en-US-Wavenet-F', -- Female
|
||||
["en_US_Wavenet_G"] = 'en-US-Wavenet-G', -- Female
|
||||
["en_US_Wavenet_H"] = 'en-US-Wavenet-H', -- Female
|
||||
["en_US_Wavenet_I"] = 'en-US-Wavenet-I', -- Male
|
||||
["en_US_Wavenet_J"] = 'en-US-Wavenet-J', -- Male
|
||||
-- 2025 catalog changes
|
||||
["fr_FR_Wavenet_A"] = "fr-FR-Wavenet-F", -- Female
|
||||
["fr_FR_Wavenet_B"] = "fr-FR-Wavenet-G", -- Male
|
||||
@ -532,14 +541,15 @@ MSRS.Voices = {
|
||||
["fr_FR_Wavenet_G"] = "fr-FR-Wavenet-G", -- Male
|
||||
["fr_FR_Wavenet_F"] = "fr-FR-Wavenet-F", -- Female
|
||||
-- 2025 catalog changes
|
||||
["de_DE_Wavenet_A"] = "de-DE-Wavenet-G", -- Female
|
||||
["de_DE_Wavenet_B"] = "de-DE-Wavenet-H", -- Male
|
||||
["de_DE_Wavenet_C"] = "de-DE-Wavenet-G", -- Female
|
||||
["de_DE_Wavenet_D"] = "de-DE-Wavenet-H", -- Male
|
||||
["de_DE_Wavenet_E"] = "de-DE-Wavenet-H", -- Male
|
||||
["de_DE_Wavenet_F"] = "de-DE-Wavenet-G", -- Female
|
||||
["de_DE_Wavenet_H"] = "de-DE-Wavenet-H", -- Male
|
||||
["de_DE_Wavenet_G"] = "de-DE-Wavenet-G", -- Female
|
||||
["de_DE_Wavenet_A"] = 'de-DE-Wavenet-A', -- Female
|
||||
["de_DE_Wavenet_B"] = 'de-DE-Wavenet-B', -- Male
|
||||
["de_DE_Wavenet_C"] = 'de-DE-Wavenet-C', -- Female
|
||||
["de_DE_Wavenet_D"] = 'de-DE-Wavenet-D', -- Male
|
||||
["de_DE_Wavenet_E"] = 'de-DE-Wavenet-E', -- Male
|
||||
["de_DE_Wavenet_F"] = 'de-DE-Wavenet-F', -- Female
|
||||
["de_DE_Wavenet_G"] = 'de-DE-Wavenet-G', -- Female
|
||||
["de_DE_Wavenet_H"] = 'de-DE-Wavenet-H', -- Male
|
||||
-- ES
|
||||
["es_ES_Wavenet_B"] = "es-ES-Wavenet-E", -- Male
|
||||
["es_ES_Wavenet_C"] = "es-ES-Wavenet-F", -- Female
|
||||
["es_ES_Wavenet_D"] = "es-ES-Wavenet-E", -- Female
|
||||
@ -553,6 +563,134 @@ MSRS.Voices = {
|
||||
["it_IT_Wavenet_E"] = "it-IT-Wavenet-E", -- Female
|
||||
["it_IT_Wavenet_F"] = "it-IT-Wavenet-F", -- Male
|
||||
} ,
|
||||
Chirp3HD = {
|
||||
["en_GB_Chirp3_HD_Aoede"] = 'en-GB-Chirp3-HD-Aoede', -- Female
|
||||
["en_GB_Chirp3_HD_Charon"] = 'en-GB-Chirp3-HD-Charon', -- Male
|
||||
["en_GB_Chirp3_HD_Fenrir"] = 'en-GB-Chirp3-HD-Fenrir', -- Male
|
||||
["en_GB_Chirp3_HD_Kore"] = 'en-GB-Chirp3-HD-Kore', -- Female
|
||||
["en_GB_Chirp3_HD_Leda"] = 'en-GB-Chirp3-HD-Leda', -- Female
|
||||
["en_GB_Chirp3_HD_Orus"] = 'en-GB-Chirp3-HD-Orus', -- Male
|
||||
["en_GB_Chirp3_HD_Puck"] = 'en-GB-Chirp3-HD-Puck', -- Male
|
||||
["en_GB_Chirp3_HD_Zephyr"] = 'en-GB-Chirp3-HD-Zephyr', -- Female
|
||||
--["de_DE_Chirp3_HD_Aoede"] = 'de-DE-Chirp3-HD-Aoede', -- Female (Datenfehler im Original)
|
||||
["en_US_Chirp3_HD_Charon"] = 'en-US-Chirp3-HD-Charon', -- Male
|
||||
["en_US_Chirp3_HD_Fenrir"] = 'en-US-Chirp3-HD-Fenrir', -- Male
|
||||
["en_US_Chirp3_HD_Kore"] = 'en-US-Chirp3-HD-Kore', -- Female
|
||||
["en_US_Chirp3_HD_Leda"] = 'en-US-Chirp3-HD-Leda', -- Female
|
||||
["en_US_Chirp3_HD_Orus"] = 'en-US-Chirp3-HD-Orus', -- Male
|
||||
["en_US_Chirp3_HD_Puck"] = 'en-US-Chirp3-HD-Puck', -- Male
|
||||
--["de_DE_Chirp3_HD_Zephyr"] = 'de-DE-Chirp3-HD-Zephyr', -- Female (Datenfehler im Original)
|
||||
-- DE
|
||||
["de_DE_Chirp3_HD_Aoede"] = 'de-DE-Chirp3-HD-Aoede', -- Female
|
||||
["de_DE_Chirp3_HD_Charon"] = 'de-DE-Chirp3-HD-Charon', -- Male
|
||||
["de_DE_Chirp3_HD_Fenrir"] = 'de-DE-Chirp3-HD-Fenrir', -- Male
|
||||
["de_DE_Chirp3_HD_Kore"] = 'de-DE-Chirp3-HD-Kore', -- Female
|
||||
["de_DE_Chirp3_HD_Leda"] = 'de-DE-Chirp3-HD-Leda', -- Female
|
||||
["de_DE_Chirp3_HD_Orus"] = 'de-DE-Chirp3-HD-Orus', -- Male
|
||||
["de_DE_Chirp3_HD_Puck"] = 'de-DE-Chirp3-HD-Puck', -- Male
|
||||
["de_DE_Chirp3_HD_Zephyr"] = 'de-DE-Chirp3-HD-Zephyr', -- Female
|
||||
-- AU
|
||||
["en_AU_Chirp3_HD_Aoede"] = 'en-AU-Chirp3-HD-Aoede', -- Female
|
||||
["en_AU_Chirp3_HD_Charon"] = 'en-AU-Chirp3-HD-Charon', -- Male
|
||||
["en_AU_Chirp3_HD_Fenrir"] = 'en-AU-Chirp3-HD-Fenrir', -- Male
|
||||
["en_AU_Chirp3_HD_Kore"] = 'en-AU-Chirp3-HD-Kore', -- Female
|
||||
["en_AU_Chirp3_HD_Leda"] = 'en-AU-Chirp3-HD-Leda', -- Female
|
||||
["en_AU_Chirp3_HD_Orus"] = 'en-AU-Chirp3-HD-Orus', -- Male
|
||||
["en_AU_Chirp3_HD_Puck"] = 'en-AU-Chirp3-HD-Puck', -- Male
|
||||
["en_AU_Chirp3_HD_Zephyr"] = 'en-AU-Chirp3-HD-Zephyr', -- Female
|
||||
-- IN
|
||||
["en_IN_Chirp3_HD_Aoede"] = 'en-IN-Chirp3-HD-Aoede', -- Female
|
||||
["en_IN_Chirp3_HD_Charon"] = 'en-IN-Chirp3-HD-Charon', -- Male
|
||||
["en_IN_Chirp3_HD_Fenrir"] = 'en-IN-Chirp3-HD-Fenrir', -- Male
|
||||
["en_IN_Chirp3_HD_Kore"] = 'en-IN-Chirp3-HD-Kore', -- Female
|
||||
["en_IN_Chirp3_HD_Leda"] = 'en-IN-Chirp3-HD-Leda', -- Female
|
||||
["en_IN_Chirp3_HD_Orus"] = 'en-IN-Chirp3-HD-Orus', -- Male
|
||||
},
|
||||
ChirpHD = {
|
||||
["en_US_Chirp_HD_D"] = 'en-US-Chirp-HD-D', -- Male
|
||||
["en_US_Chirp_HD_F"] = 'en-US-Chirp-HD-F', -- Female
|
||||
["en_US_Chirp_HD_O"] = 'en-US-Chirp-HD-O', -- Female
|
||||
-- DE
|
||||
["de_DE_Chirp_HD_D"] = 'de-DE-Chirp-HD-D', -- Male
|
||||
["de_DE_Chirp_HD_F"] = 'de-DE-Chirp-HD-F', -- Female
|
||||
["de_DE_Chirp_HD_O"] = 'de-DE-Chirp-HD-O', -- Female
|
||||
-- AU
|
||||
["en_AU_Chirp_HD_D"] = 'en-AU-Chirp-HD-D', -- Male
|
||||
["en_AU_Chirp_HD_F"] = 'en-AU-Chirp-HD-F', -- Female
|
||||
["en_AU_Chirp_HD_O"] = 'en-AU-Chirp-HD-O', -- Female
|
||||
-- IN
|
||||
["en_IN_Chirp_HD_D"] = 'en-IN-Chirp-HD-D', -- Male
|
||||
["en_IN_Chirp_HD_F"] = 'en-IN-Chirp-HD-F', -- Female
|
||||
["en_IN_Chirp_HD_O"] = 'en-IN-Chirp-HD-O', -- Female
|
||||
},
|
||||
},
|
||||
Neural2 = {
|
||||
["en_GB_Neural2_A"] = 'en-GB-Neural2-A', -- Female
|
||||
["en_GB_Neural2_B"] = 'en-GB-Neural2-B', -- Male
|
||||
["en_GB_Neural2_C"] = 'en-GB-Neural2-C', -- Female
|
||||
["en_GB_Neural2_D"] = 'en-GB-Neural2-D', -- Male
|
||||
["en_GB_Neural2_F"] = 'en-GB-Neural2-F', -- Female
|
||||
["en_GB_Neural2_N"] = 'en-GB-Neural2-N', -- Female
|
||||
["en_GB_Neural2_O"] = 'en-GB-Neural2-O', -- Male
|
||||
-- US
|
||||
["en_US_Neural2_A"] = 'en-US-Neural2-A', -- Male
|
||||
["en_US_Neural2_C"] = 'en-US-Neural2-C', -- Female
|
||||
["en_US_Neural2_D"] = 'en-US-Neural2-D', -- Male
|
||||
["en_US_Neural2_E"] = 'en-US-Neural2-E', -- Female
|
||||
["en_US_Neural2_F"] = 'en-US-Neural2-F', -- Female
|
||||
["en_US_Neural2_G"] = 'en-US-Neural2-G', -- Female
|
||||
["en_US_Neural2_H"] = 'en-US-Neural2-H', -- Female
|
||||
["en_US_Neural2_I"] = 'en-US-Neural2-I', -- Male
|
||||
["en_US_Neural2_J"] = 'en-US-Neural2-J', -- Male
|
||||
-- DE
|
||||
["de_DE_Neural2_G"] = 'de-DE-Neural2-G', -- Female
|
||||
["de_DE_Neural2_H"] = 'de-DE-Neural2-H', -- Male
|
||||
-- AU
|
||||
["en_AU_Neural2_A"] = 'en-AU-Neural2-A', -- Female
|
||||
["en_AU_Neural2_B"] = 'en-AU-Neural2-B', -- Male
|
||||
["en_AU_Neural2_C"] = 'en-AU-Neural2-C', -- Female
|
||||
["en_AU_Neural2_D"] = 'en-AU-Neural2-D', -- Male
|
||||
-- IN
|
||||
["en_IN_Neural2_A"] = 'en-IN-Neural2-A', -- Female
|
||||
["en_IN_Neural2_B"] = 'en-IN-Neural2-B', -- Male
|
||||
["en_IN_Neural2_C"] = 'en-IN-Neural2-C', -- Male
|
||||
["en_IN_Neural2_D"] = 'en-IN-Neural2-D', -- Female
|
||||
},
|
||||
News = {
|
||||
["en_GB_News_G"] = 'en-GB-News-G', -- Female
|
||||
["en_GB_News_H"] = 'en-GB-News-H', -- Female
|
||||
["en_GB_News_I"] = 'en-GB-News-I', -- Female
|
||||
["en_GB_News_J"] = 'en-GB-News-J', -- Male
|
||||
["en_GB_News_K"] = 'en-GB-News-K', -- Male
|
||||
["en_GB_News_L"] = 'en-GB-News-L', -- Male
|
||||
["en_GB_News_M"] = 'en-GB-News-M', -- Male
|
||||
-- US
|
||||
["en_US_News_K"] = 'en-US-News-K', -- Female
|
||||
["en_US_News_L"] = 'en-US-News-L', -- Female
|
||||
["en_US_News_N"] = 'en-US-News-N', -- Male
|
||||
-- AU
|
||||
["en_AU_News_E"] = 'en-AU-News-E', -- Female
|
||||
["en_AU_News_F"] = 'en-AU-News-F', -- Female
|
||||
["en_AU_News_G"] = 'en-AU-News-G', -- Male
|
||||
},
|
||||
Casual = {
|
||||
["en_US_Casual_K"] = 'en-US-Casual-K', -- Male
|
||||
},
|
||||
Polyglot = {
|
||||
["en_US_Polyglot_1"] = 'en-US-Polyglot-1', -- Male
|
||||
["de_DE_Polyglot_1"] = 'de-DE-Polyglot-1', -- Male
|
||||
["en_AU_Polyglot_1"] = 'en-AU-Polyglot-1', -- Male
|
||||
},
|
||||
Studio = {
|
||||
-- Englisch (UK) - Studio
|
||||
["en_GB_Studio_B"] = 'en-GB-Studio-B', -- Male
|
||||
["en_GB_Studio_C"] = 'en-GB-Studio-C', -- Female
|
||||
-- Englisch (USA) - Studio
|
||||
["en_US_Studio_O"] = 'en-US-Studio-O', -- Female
|
||||
["en_US_Studio_Q"] = 'en-US-Studio-Q', -- Male
|
||||
-- DE
|
||||
["de_DE_Studio_B"] = 'de-DE-Studio-B', -- Male
|
||||
["de_DE_Studio_C"] = 'de-DE-Studio-C', -- Female
|
||||
},
|
||||
}
|
||||
|
||||
@ -632,7 +770,7 @@ end
|
||||
-- set the path to the exe file via @{#MSRS.SetPath}.
|
||||
--
|
||||
-- @param #MSRS self
|
||||
-- @param #string Path Path to SRS directory. Default `C:\\Program Files\\DCS-SimpleRadio-Standalone`.
|
||||
-- @param #string Path Path to SRS directory. Default `C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio`.
|
||||
-- @param #number Frequency Radio frequency in MHz. Default 143.00 MHz. Can also be given as a #table of multiple frequencies.
|
||||
-- @param #number Modulation Radio modulation: 0=AM (default), 1=FM. See `radio.modulation.AM` and `radio.modulation.FM` enumerators. Can also be given as a #table of multiple modulations.
|
||||
-- @param #string Backend Backend used: `MSRS.Backend.SRSEXE` (default) or `MSRS.Backend.GRPC`.
|
||||
@ -767,13 +905,13 @@ end
|
||||
|
||||
--- Set path to SRS install directory. More precisely, path to where the `DCS-SR-ExternalAudio.exe` is located.
|
||||
-- @param #MSRS self
|
||||
-- @param #string Path Path to the directory, where the sound file is located. Default is `C:\\Program Files\\DCS-SimpleRadio-Standalone`.
|
||||
-- @param #string Path Path to the directory, where the sound file is located. Default is `C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio`.
|
||||
-- @return #MSRS self
|
||||
function MSRS:SetPath(Path)
|
||||
self:F( {Path=Path} )
|
||||
|
||||
-- Set path.
|
||||
self.path=Path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
self.path=Path or "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
||||
|
||||
-- Remove (back)slashes.
|
||||
local n=1 ; local nmax=1000
|
||||
@ -1817,7 +1955,7 @@ end
|
||||
--
|
||||
-- -- Moose MSRS default Config
|
||||
-- MSRS_Config = {
|
||||
-- Path = "C:\\Program Files\\DCS-SimpleRadio-Standalone", -- Path to SRS install directory.
|
||||
-- Path = "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio", -- Path to SRS install directory.
|
||||
-- Port = 5002, -- Port of SRS server. Default 5002.
|
||||
-- Backend = "srsexe", -- Interface to SRS: "srsexe" or "grpc".
|
||||
-- Frequency = {127, 243}, -- Default frequences. Must be a table 1..n entries!
|
||||
@ -1837,7 +1975,7 @@ end
|
||||
-- -- Google Cloud
|
||||
-- gcloud = {
|
||||
-- voice = "en-GB-Standard-A", -- The Google Cloud voice to use (see https://cloud.google.com/text-to-speech/docs/voices).
|
||||
-- credentials="C:\\Program Files\\DCS-SimpleRadio-Standalone\\yourfilename.json", -- Full path to credentials JSON file (only for SRS-TTS.exe backend)
|
||||
-- credentials="C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio\\yourfilename.json", -- Full path to credentials JSON file (only for SRS-TTS.exe backend)
|
||||
-- key="Your access Key", -- Google API access key (only for DCS-gRPC backend)
|
||||
-- },
|
||||
-- -- Amazon Web Service
|
||||
@ -1905,7 +2043,7 @@ function MSRS:LoadConfigFile(Path,Filename)
|
||||
|
||||
local Self = self or MSRS --#MSRS
|
||||
|
||||
Self.path = MSRS_Config.Path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
Self.path = MSRS_Config.Path or "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
||||
Self.port = MSRS_Config.Port or 5002
|
||||
Self.backend = MSRS_Config.Backend or MSRS.Backend.SRSEXE
|
||||
Self.frequencies = MSRS_Config.Frequency or {127,243}
|
||||
|
||||
@ -4143,9 +4143,14 @@ end
|
||||
-- @param #string VehicleTemplate, template name for additional vehicles. Can be nil for no additional vehicles.
|
||||
-- @param #number Liquids Tons of fuel to be added initially to the FARP. Defaults to 10 (tons). Set to 0 for no fill.
|
||||
-- @param #number Equipment Number of equipment items per known item to be added initially to the FARP. Defaults to 10 (items). Set to 0 for no fill.
|
||||
-- @param #number Airframes Number of helicopter airframes per known type in Ops.CSAR#CSAR.AircraftType to be added initially to the FARP. Set to 0 for no airframes.
|
||||
-- @param #string F10Text Text to display on F10 map if given. Handy to post things like the ADF beacon Frequency, Callsign and ATC Frequency.
|
||||
-- @param #boolean DynamicSpawns If true, allow Dynamic Spawns from this FARP.
|
||||
-- @param #boolean HotStart If true and DynamicSpawns is true, allow hot starts for Dynamic Spawns from this FARP.
|
||||
-- @return #list<Wrapper.Static#STATIC> Table of spawned objects and vehicle object (if given).
|
||||
-- @return #string ADFBeaconName Name of the ADF beacon, to be able to remove/stop it later.
|
||||
function UTILS.SpawnFARPAndFunctionalStatics(Name,Coordinate,FARPType,Coalition,Country,CallSign,Frequency,Modulation,ADF,SpawnRadius,VehicleTemplate,Liquids,Equipment)
|
||||
-- @return #number MarkerID ID of the F10 Text, to be able to remove it later.
|
||||
function UTILS.SpawnFARPAndFunctionalStatics(Name,Coordinate,FARPType,Coalition,Country,CallSign,Frequency,Modulation,ADF,SpawnRadius,VehicleTemplate,Liquids,Equipment,Airframes,F10Text,DynamicSpawns,HotStart)
|
||||
|
||||
-- Set Defaults
|
||||
local farplocation = Coordinate
|
||||
@ -4159,6 +4164,7 @@ function UTILS.SpawnFARPAndFunctionalStatics(Name,Coordinate,FARPType,Coalition,
|
||||
local liquids = Liquids or 10
|
||||
liquids = liquids * 1000 -- tons to kg
|
||||
local equip = Equipment or 10
|
||||
local airframes = Airframes or 10
|
||||
local statictypes = ENUMS.FARPObjectTypeNamesAndShape[farptype] or {TypeName="FARP", ShapeName="FARPS"}
|
||||
local STypeName = statictypes.TypeName
|
||||
local SShapeName = statictypes.ShapeName
|
||||
@ -4168,7 +4174,7 @@ function UTILS.SpawnFARPAndFunctionalStatics(Name,Coordinate,FARPType,Coalition,
|
||||
-- Spawn FARP
|
||||
local newfarp = SPAWNSTATIC:NewFromType(STypeName,"Heliports",Country) -- "Invisible FARP" "FARP"
|
||||
newfarp:InitShape(SShapeName) -- "invisiblefarp" "FARPS"
|
||||
newfarp:InitFARP(callsign,freq,mod)
|
||||
newfarp:InitFARP(callsign,freq,mod,DynamicSpawns,HotStart)
|
||||
local spawnedfarp = newfarp:SpawnFromCoordinate(farplocation,0,Name)
|
||||
table.insert(ReturnObjects,spawnedfarp)
|
||||
-- Spawn Objects
|
||||
@ -4221,6 +4227,12 @@ function UTILS.SpawnFARPAndFunctionalStatics(Name,Coordinate,FARPType,Coalition,
|
||||
end
|
||||
end
|
||||
|
||||
if airframes and airframes > 0 then
|
||||
for typename in pairs (CSAR.AircraftType) do
|
||||
newWH:SetItem(typename,airframes)
|
||||
end
|
||||
end
|
||||
|
||||
local ADFName
|
||||
if ADF and type(ADF) == "number" then
|
||||
local ADFFreq = ADF*1000 -- KHz to Hz
|
||||
@ -4231,7 +4243,150 @@ function UTILS.SpawnFARPAndFunctionalStatics(Name,Coordinate,FARPType,Coalition,
|
||||
trigger.action.radioTransmission(Sound, vec3, 0, true, ADFFreq, 250, ADFName)
|
||||
end
|
||||
|
||||
return ReturnObjects, ADFName
|
||||
local MarkerID = nil
|
||||
if F10Text then
|
||||
local Color = {0,0,1}
|
||||
if Coalition == coalition.side.RED then
|
||||
Color = {1,0,0}
|
||||
elseif Coalition == coalition.side.NEUTRAL then
|
||||
Color = {0,1,0}
|
||||
end
|
||||
local Alpha = 0.75
|
||||
local coordinate = Coordinate:Translate(600,0)
|
||||
MarkerID = coordinate:TextToAll(F10Text,Coalition,Color,1,{1,1,1},Alpha,14,true)
|
||||
end
|
||||
|
||||
return ReturnObjects, ADFName, MarkerID
|
||||
end
|
||||
|
||||
--- Spawn a MASH at a given coordinate, optionally, add an ADF Beacon.
|
||||
-- @param #string Name Unique Name of the Mash.
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate where to spawn the MASH. Can be given as a Core.Zone#ZONE object, in this case we take the center coordinate.
|
||||
-- @param #number Country Country ID the MASH belongs to, e.g. country.id.USA or country.id.RUSSIA.
|
||||
-- @param #number ADF (Optional) ADF Frequency in kHz (Kilohertz), if given activate an ADF Beacon at the location of the MASH.
|
||||
-- @param #string Livery (Optional) The livery of the static CH-47, defaults to dark green.
|
||||
-- @param #boolean DeployHelo (Optional) If true, deploy the helicopter static.
|
||||
-- @param #number MASHRadio MASH Radio Frequency, defaults to 127.5.
|
||||
-- @param #number MASHRadioModulation MASH Radio Modulation, defaults to radio.modulation.AM.
|
||||
-- @param #number MASHCallsign Defaults to CALLSIGN.FARP.Berlin.
|
||||
-- @param #table Templates (Optional) You can hand in your own template table of numbered(!) entries. Each entry consist of a relative(!) x,y position and data of a
|
||||
-- static, shape_name is optional. Also, livery_id is optional, but is applied to the helicopter static only.
|
||||
-- @return #table Table of Wrapper.Static#STATIC objects that were spawned.
|
||||
-- @return #string ADFName Name of the ADF Beacon to remove it later.
|
||||
-- @usage
|
||||
-- -- MASH Template example, this one is the built in one used in the function:
|
||||
-- MASHTemplates = {
|
||||
-- [1]={category='Infantry',type='Soldier M4',shape_name='none',heading=0,x=0.000000,y=0.000000,},
|
||||
-- [2]={category='Infantry',type='Soldier M4',shape_name='none',heading=0,x=0.313533,y=8.778935,},
|
||||
-- [3]={category='Infantry',type='Soldier M4',shape_name='none',heading=0,x=16.303737,y=20.379671,},
|
||||
-- [4]={category='Helicopters',type='CH-47Fbl1',shape_name='none',heading=0,x=-20.047735,y=-63.166179,livery_id = "us army dark green",},
|
||||
-- [5]={category='Infantry',type='Soldier M4',shape_name='none',heading=0,x=26.650339,y=20.066138,},
|
||||
-- [6]={category='Heliports',type='FARP_SINGLE_01',shape_name='FARP_SINGLE_01',heading=0,x=-25.432292,y=9.077099,},
|
||||
-- [7]={category='Heliports',type='FARP_SINGLE_01',shape_name='FARP_SINGLE_01',heading=0,x=-12.717421,y=-3.216114,},
|
||||
-- [8]={category='Heliports',type='FARP_SINGLE_01',shape_name='FARP_SINGLE_01',heading=0,x=-25.439281,y=-3.216114,},
|
||||
-- [9]={category='Heliports',type='FARP_SINGLE_01',shape_name='FARP_SINGLE_01',heading=0,x=-12.717421,y=9.155603,},
|
||||
-- [10]={category='Fortifications',type='TACAN_beacon',shape_name='none',heading=0,x=-2.329847,y=-16.579903,},
|
||||
-- [11]={category='Fortifications',type='FARP Fuel Depot',shape_name='GSM Rus',heading=0,x=2.222011,y=4.487030,},
|
||||
-- [12]={category='Fortifications',type='APFC fuel',shape_name='M92_APFCfuel',heading=0,x=3.614927,y=0.367838,},
|
||||
-- [13]={category='Fortifications',type='Camouflage03',shape_name='M92_Camouflage03',heading=0,x=21.544148,y=21.998879,},
|
||||
-- [14]={category='Fortifications',type='Container_generator',shape_name='M92_Container_generator',heading=0,x=20.989192,y=37.314334,},
|
||||
-- [15]={category='Fortifications',type='FireExtinguisher02',shape_name='M92_FireExtinguisher02',heading=0,x=3.988003,y=8.362333,},
|
||||
-- [16]={category='Fortifications',type='FireExtinguisher02',shape_name='M92_FireExtinguisher02',heading=0,x=-3.953195,y=12.945844,},
|
||||
-- [17]={category='Fortifications',type='Windsock',shape_name='H-Windsock_RW',heading=0,x=-18.944173,y=-33.042196,},
|
||||
-- [18]={category='Fortifications',type='Tent04',shape_name='M92_Tent04',heading=0,x=21.220671,y=30.247529,},
|
||||
-- }
|
||||
--
|
||||
function UTILS.SpawnMASHStatics(Name,Coordinate,Country,ADF,Livery,DeployHelo,MASHRadio,MASHRadioModulation,MASHCallsign,Templates)
|
||||
|
||||
-- Basic objects table
|
||||
|
||||
local MASHTemplates = {
|
||||
[1]={category='Infantry',type='Soldier M4',shape_name='none',heading=0,x=0.000000,y=0.000000,},
|
||||
[2]={category='Infantry',type='Soldier M4',shape_name='none',heading=0,x=0.313533,y=8.778935,},
|
||||
[3]={category='Infantry',type='Soldier M4',shape_name='none',heading=0,x=16.303737,y=20.379671,},
|
||||
[4]={category='Helicopters',type='CH-47Fbl1',shape_name='none',heading=0,x=-20.047735,y=-63.166179,livery_id = "us army dark green",},
|
||||
[5]={category='Infantry',type='Soldier M4',shape_name='none',heading=0,x=26.650339,y=20.066138,},
|
||||
[6]={category='Heliports',type='FARP_SINGLE_01',shape_name='FARP_SINGLE_01',heading=0,x=-25.432292,y=9.077099,},
|
||||
[7]={category='Heliports',type='FARP_SINGLE_01',shape_name='FARP_SINGLE_01',heading=0,x=-12.717421,y=-3.216114,},
|
||||
[8]={category='Heliports',type='FARP_SINGLE_01',shape_name='FARP_SINGLE_01',heading=0,x=-25.439281,y=-3.216114,},
|
||||
[9]={category='Heliports',type='FARP_SINGLE_01',shape_name='FARP_SINGLE_01',heading=0,x=-12.717421,y=9.155603,},
|
||||
[10]={category='Fortifications',type='TACAN_beacon',shape_name='none',heading=0,x=-2.329847,y=-16.579903,},
|
||||
[11]={category='Fortifications',type='FARP Fuel Depot',shape_name='GSM Rus',heading=0,x=2.222011,y=4.487030,},
|
||||
[12]={category='Fortifications',type='APFC fuel',shape_name='M92_APFCfuel',heading=0,x=3.614927,y=0.367838,},
|
||||
[13]={category='Fortifications',type='Camouflage03',shape_name='M92_Camouflage03',heading=0,x=21.544148,y=21.998879,},
|
||||
[14]={category='Fortifications',type='Container_generator',shape_name='M92_Container_generator',heading=0,x=20.989192,y=37.314334,},
|
||||
[15]={category='Fortifications',type='FireExtinguisher02',shape_name='M92_FireExtinguisher02',heading=0,x=3.988003,y=8.362333,},
|
||||
[16]={category='Fortifications',type='FireExtinguisher02',shape_name='M92_FireExtinguisher02',heading=0,x=-3.953195,y=12.945844,},
|
||||
[17]={category='Fortifications',type='Windsock',shape_name='H-Windsock_RW',heading=0,x=-18.944173,y=-33.042196,},
|
||||
[18]={category='Fortifications',type='Tent04',shape_name='M92_Tent04',heading=0,x=21.220671,y=30.247529,},
|
||||
}
|
||||
|
||||
if Templates then MASHTemplates=Templates end
|
||||
|
||||
-- locals
|
||||
local name = Name or "Florence Nightingale"
|
||||
local positionVec2
|
||||
local positionVec3
|
||||
local ReturnStatics = {}
|
||||
local CountryID = Country or country.id.USA
|
||||
local livery = "us army dark green"
|
||||
local MASHRadio = MASHRadio or 127.5
|
||||
local MASHRadioModulation = MASHRadioModulation or radio.modulation.AM
|
||||
local MASHCallsign = MASHCallsign or CALLSIGN.FARP.Berlin
|
||||
|
||||
-- check for coordinate or zone
|
||||
if type(Coordinate) == "table" then
|
||||
if Coordinate:IsInstanceOf("COORDINATE") or Coordinate:IsInstanceOf("ZONE_BASE") then
|
||||
positionVec2 = Coordinate:GetVec2()
|
||||
positionVec3 = Coordinate:GetVec3()
|
||||
end
|
||||
else
|
||||
BASE:E("Spawn MASH - no ZONE or COORDINATE handed!")
|
||||
return
|
||||
end
|
||||
|
||||
-- position
|
||||
local BaseX = positionVec2.x
|
||||
local BaseY = positionVec2.y
|
||||
|
||||
-- Statics
|
||||
for id,object in pairs(MASHTemplates) do
|
||||
local NewName = string.format("%s#%3d",name,id)
|
||||
local vec2 = {x=BaseX+object.x,y=BaseY+object.y}
|
||||
local Coordinate=COORDINATE:NewFromVec2(vec2)
|
||||
local static = SPAWNSTATIC:NewFromType(object.type,object.category,CountryID)
|
||||
if object.shape_name and object.shape_name ~= "none" then
|
||||
static:InitShape(object.shape_name)
|
||||
end
|
||||
if object.category == "Helicopters" and DeployHelo == true then
|
||||
if object.livery_id ~= nil then
|
||||
livery = object.livery_id
|
||||
end
|
||||
static:InitLivery(livery)
|
||||
local newstatic = static:SpawnFromCoordinate(Coordinate,object.heading,NewName)
|
||||
table.insert(ReturnStatics,newstatic)
|
||||
elseif object.category == "Heliports" then
|
||||
static:InitFARP(MASHCallsign,MASHRadio,MASHRadioModulation,false,false)
|
||||
local newstatic = static:SpawnFromCoordinate(Coordinate,object.heading,NewName)
|
||||
table.insert(ReturnStatics,newstatic)
|
||||
elseif object.category ~= "Helicopters" and object.category ~= "Heliports" then
|
||||
local newstatic = static:SpawnFromCoordinate(Coordinate,object.heading,NewName)
|
||||
table.insert(ReturnStatics,newstatic)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Beacon
|
||||
local ADFName
|
||||
if ADF and type(ADF) == "number" then
|
||||
local ADFFreq = ADF*1000 -- KHz to Hz
|
||||
local Sound = "l10n/DEFAULT/beacon.ogg"
|
||||
ADFName = Name .. " ADF "..tostring(ADF).."KHz"
|
||||
--BASE:I(string.format("Adding MASH Beacon %d KHz Name %s",ADF,ADFName))
|
||||
trigger.action.radioTransmission(Sound, positionVec3, 0, true, ADFFreq, 250, ADFName)
|
||||
end
|
||||
|
||||
return ReturnStatics, ADFName
|
||||
end
|
||||
|
||||
--- Converts a Vec2 to a Vec3.
|
||||
@ -4428,3 +4583,401 @@ end
|
||||
function UTILS.Weather.StopFogAnimation()
|
||||
return world.weather.setFogAnimation({})
|
||||
end
|
||||
|
||||
--- Find a ME created zone by its name
|
||||
function UTILS.GetEnvZone(name)
|
||||
for _,v in ipairs(env.mission.triggers.zones) do
|
||||
if v.name == name then
|
||||
return v
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- net.dostring_in
|
||||
function UTILS.DoStringIn(State,DoString)
|
||||
return net.dostring_in(State,DoString)
|
||||
end
|
||||
|
||||
--- Show a picture on the screen to all
|
||||
-- @param #string FileName File name of the picture
|
||||
-- @param #number Duration Duration in seconds, defaults to 10
|
||||
-- @param #boolean ClearView If true, clears the view before showing the picture, defaults to false
|
||||
-- @param #number StartDelay Delay in seconds before showing the picture, defaults to 0
|
||||
-- @param #number HorizontalAlign Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right
|
||||
-- @param #number VerticalAlign Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom
|
||||
-- @param #number Size Size of the picture in percent, defaults to 100
|
||||
-- @param #number SizeUnits Size units, 0 for % of original picture size, and 1 for % of window size
|
||||
function UTILS.ShowPictureToAll(FilePath, Duration, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits)
|
||||
ClearView = ClearView or false
|
||||
StartDelay = StartDelay or 0
|
||||
HorizontalAlign = HorizontalAlign or 1
|
||||
VerticalAlign = VerticalAlign or 1
|
||||
Size = Size or 100
|
||||
SizeUnits = SizeUnits or 0
|
||||
|
||||
if ClearView then ClearView = "true" else ClearView = "false" end
|
||||
|
||||
net.dostring_in("mission", string.format("a_out_picture(\"%s\", %d, %s, %d, \"%d\", \"%d\", %d, \"%d\")", FilePath, Duration or 10, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits))
|
||||
end
|
||||
|
||||
--- Show a picture on the screen to Coalition
|
||||
-- @param #number Coalition Coalition ID, can be coalition.side.BLUE, coalition.side.RED or coalition.side.NEUTRAL
|
||||
-- @param #string FileName File name of the picture
|
||||
-- @param #number Duration Duration in seconds, defaults to 10
|
||||
-- @param #boolean ClearView If true, clears the view before showing the picture, defaults to false
|
||||
-- @param #number StartDelay Delay in seconds before showing the picture, defaults to 0
|
||||
-- @param #number HorizontalAlign Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right
|
||||
-- @param #number VerticalAlign Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom
|
||||
-- @param #number Size Size of the picture in percent, defaults to 100
|
||||
-- @param #number SizeUnits Size units, 0 for % of original picture size, and 1 for % of window size
|
||||
function UTILS.ShowPictureToCoalition(Coalition, FilePath, Duration, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits)
|
||||
ClearView = ClearView or false
|
||||
StartDelay = StartDelay or 0
|
||||
HorizontalAlign = HorizontalAlign or 1
|
||||
VerticalAlign = VerticalAlign or 1
|
||||
Size = Size or 100
|
||||
SizeUnits = SizeUnits or 0
|
||||
|
||||
if ClearView then ClearView = "true" else ClearView = "false" end
|
||||
|
||||
local coalName = string.lower(UTILS.GetCoalitionName(Coalition))
|
||||
|
||||
net.dostring_in("mission", string.format("a_out_picture_s(\"%s\", \"%s\", %d, %s, %d, \"%d\", \"%d\", %d, \"%d\")", coalName, FilePath, Duration or 10, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits))
|
||||
end
|
||||
|
||||
--- Show a picture on the screen to Country
|
||||
-- @param #number Country Country ID, can be country.id.USA, country.id.RUSSIA, etc.
|
||||
-- @param #string FileName File name of the picture
|
||||
-- @param #number Duration Duration in seconds, defaults to 10
|
||||
-- @param #boolean ClearView If true, clears the view before showing the picture, defaults to false
|
||||
-- @param #number StartDelay Delay in seconds before showing the picture, defaults to 0
|
||||
-- @param #number HorizontalAlign Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right
|
||||
-- @param #number VerticalAlign Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom
|
||||
-- @param #number Size Size of the picture in percent, defaults to 100
|
||||
-- @param #number SizeUnits Size units, 0 for % of original picture size, and 1 for % of window size
|
||||
function UTILS.ShowPictureToCountry(Country, FilePath, Duration, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits)
|
||||
ClearView = ClearView or false
|
||||
StartDelay = StartDelay or 0
|
||||
HorizontalAlign = HorizontalAlign or 1
|
||||
VerticalAlign = VerticalAlign or 1
|
||||
Size = Size or 100
|
||||
SizeUnits = SizeUnits or 0
|
||||
|
||||
if ClearView then ClearView = "true" else ClearView = "false" end
|
||||
|
||||
net.dostring_in("mission", string.format("a_out_picture_c(%d, \"%s\", %d, %s, %d, \"%d\", \"%d\", %d, \"%d\")", Country, FilePath, Duration or 10, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits))
|
||||
end
|
||||
|
||||
--- Show a picture on the screen to Group
|
||||
-- @param Wrapper.Group#GROUP Group Group to show the picture to
|
||||
-- @param #string FileName File name of the picture
|
||||
-- @param #number Duration Duration in seconds, defaults to 10
|
||||
-- @param #boolean ClearView If true, clears the view before showing the picture, defaults to false
|
||||
-- @param #number StartDelay Delay in seconds before showing the picture, defaults to 0
|
||||
-- @param #number HorizontalAlign Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right
|
||||
-- @param #number VerticalAlign Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom
|
||||
-- @param #number Size Size of the picture in percent, defaults to 100
|
||||
-- @param #number SizeUnits Size units, 0 for % of original picture size, and 1 for % of window size
|
||||
function UTILS.ShowPictureToGroup(Group, FilePath, Duration, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits)
|
||||
ClearView = ClearView or false
|
||||
StartDelay = StartDelay or 0
|
||||
HorizontalAlign = HorizontalAlign or 1
|
||||
VerticalAlign = VerticalAlign or 1
|
||||
Size = Size or 100
|
||||
SizeUnits = SizeUnits or 0
|
||||
|
||||
if ClearView then ClearView = "true" else ClearView = "false" end
|
||||
|
||||
net.dostring_in("mission", string.format("a_out_picture_g(%d, \"%s\", %d, %s, %d, \"%d\", \"%d\", %d, \"%d\")", Group:GetID(), FilePath, Duration or 10, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits))
|
||||
end
|
||||
|
||||
--- Show a picture on the screen to Unit
|
||||
-- @param Wrapper.Unit#UNIT Unit Unit to show the picture to
|
||||
-- @param #string FileName File name of the picture
|
||||
-- @param #number Duration Duration in seconds, defaults to 10
|
||||
-- @param #boolean ClearView If true, clears the view before showing the picture, defaults to false
|
||||
-- @param #number StartDelay Delay in seconds before showing the picture, defaults to 0
|
||||
-- @param #number HorizontalAlign Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right
|
||||
-- @param #number VerticalAlign Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom
|
||||
-- @param #number Size Size of the picture in percent, defaults to 100
|
||||
-- @param #number SizeUnits Size units, 0 for % of original picture size, and 1 for % of window size
|
||||
function UTILS.ShowPictureToUnit(Unit, FilePath, Duration, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits)
|
||||
ClearView = ClearView or false
|
||||
StartDelay = StartDelay or 0
|
||||
HorizontalAlign = HorizontalAlign or 1
|
||||
VerticalAlign = VerticalAlign or 1
|
||||
Size = Size or 100
|
||||
SizeUnits = SizeUnits or 0
|
||||
|
||||
if ClearView then ClearView = "true" else ClearView = "false" end
|
||||
|
||||
net.dostring_in("mission", string.format("a_out_picture_u(%d, \"%s\", %d, %s, %d, \"%d\", \"%d\", %d, \"%d\")", Unit:GetID(), FilePath, Duration or 10, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits))
|
||||
end
|
||||
|
||||
--- Load a mission file. This will replace the current mission with the one given carrying along the online clients.
|
||||
-- @param #string FileName Mission filename
|
||||
function UTILS.LoadMission(FileName)
|
||||
net.dostring_in("mission", string.format("a_load_mission(\"%s\")", FileName))
|
||||
end
|
||||
|
||||
--- Set the mission briefing for a coalition.
|
||||
-- @param #number Coalition Briefing coalition ID, can be coalition.side.BLUE, coalition.side.RED or coalition.side.NEUTRAL
|
||||
-- @param #string Text Briefing text, can contain newlines, will be converted formatted properly for DCS
|
||||
-- @param #string Picture Picture file path, can be a file in the DEFAULT folder inside the .miz
|
||||
function UTILS.SetMissionBriefing(Coalition, Text, Picture)
|
||||
Text = Text or ""
|
||||
Text = Text:gsub("\n", "\\n")
|
||||
Picture = Picture or ""
|
||||
local coalName = string.lower(UTILS.GetCoalitionName(Coalition))
|
||||
net.dostring_in("mission", string.format("a_set_briefing(\"%s\", \"%s\", \"%s\")", coalName, Picture, Text))
|
||||
end
|
||||
|
||||
--- Show a helper gate at a DCS#Vec3 position
|
||||
-- @param DCS#Vec3 pos The position
|
||||
-- @param #number heading Heading in degrees, can be 0..359 degrees
|
||||
function UTILS.ShowHelperGate(pos, heading)
|
||||
net.dostring_in("mission",string.format("a_show_helper_gate(%s, %s, %s, %f)", pos.x, pos.y, pos.z, math.rad(heading)))
|
||||
end
|
||||
|
||||
--- Show a helper gate for a unit.
|
||||
-- @param Wrapper.Unit#UNIT Unit The unit to show the gate for
|
||||
-- @param #number Flag Helper gate flag
|
||||
function UTILS.ShowHelperGateForUnit(Unit, Flag)
|
||||
net.dostring_in("mission",string.format("a_show_route_gates_for_unit(%d, \"%d\")", Unit:GetID(), Flag))
|
||||
end
|
||||
|
||||
--- Set the carrier illumination mode. -2: OFF, -1: AUTO, 0: NAVIGATION, 1: AC LAUNCH, 2: AC RECOVERY
|
||||
-- @param #number UnitID Carrier unit ID ( UNIT:GetID() )
|
||||
-- @param #number Mode Illumination mode, can be -2: OFF, -1: AUTO, 0: NAVIGATION, 1: AC LAUNCH, 2: AC RECOVERY
|
||||
function UTILS.SetCarrierIlluminationMode(UnitID, Mode)
|
||||
net.dostring_in("mission",string.format("a_set_carrier_illumination_mode(%d, %d)", UnitID, Mode))
|
||||
end
|
||||
|
||||
--- Shell a zone, zone must ME created
|
||||
-- @param #string name The name of the ME created zone
|
||||
-- @param #number power Equals kg of TNT, e.g. 75
|
||||
-- @param #count Number of shells simulated
|
||||
function UTILS.ShellZone(name, power, count)
|
||||
local z = UTILS.GetEnvZone(name)
|
||||
if z then
|
||||
net.dostring_in("mission",string.format("a_shelling_zone(%d, %d, %d)", z.zoneId, power, count))
|
||||
end
|
||||
end
|
||||
|
||||
--- Remove objects from a zone, zone must ME created
|
||||
-- @param #string name The name of the ME created zone
|
||||
-- @param #number type Type of objects to remove can be 0:all, 1: trees, 2:objects
|
||||
function UTILS.RemoveObjects(name, type)
|
||||
local z = UTILS.GetEnvZone(name)
|
||||
if z then
|
||||
net.dostring_in("mission",string.format("a_remove_scene_objects(%d, %d)", z.zoneId, type))
|
||||
end
|
||||
end
|
||||
|
||||
--- Remove scenery objects from a zone, zone must ME created
|
||||
-- @param #string name The name of the ME created zone
|
||||
-- @param #number level Level of removal
|
||||
function UTILS.DestroyScenery(name, level)
|
||||
local z = UTILS.GetEnvZone(name)
|
||||
if z then
|
||||
net.dostring_in("mission",string.format("a_scenery_destruction_zone(%d, %d)", z.zoneId, level))
|
||||
end
|
||||
end
|
||||
|
||||
--- Search for clear zones in a given area. A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.
|
||||
-- @param DCS##Vec3 Center position vector for the search area.
|
||||
-- @param #number SearchRadius Radius of the search area.
|
||||
-- @param #number PosRadius Required clear radius around each position.
|
||||
-- @param #number NumPositions Number of positions to find.
|
||||
-- @return #table A table of DCS#Vec2 positions that are clear of map objects within the given PosRadius.
|
||||
function UTILS.GetSimpleZones(Vec3, SearchRadius, PosRadius, NumPositions)
|
||||
return Disposition.getSimpleZones(Vec3, SearchRadius, PosRadius, NumPositions)
|
||||
end
|
||||
|
||||
--- Search for clear ground spawn zones within this zone. A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.
|
||||
-- @param Core.Zone#ZONE Zone to search.
|
||||
-- @param #number (Optional) PosRadius Required clear radius around each position. (Default is math.min(Radius/10, 200))
|
||||
-- @param #number (Optional) NumPositions Number of positions to find. (Default 50)
|
||||
-- @return #table A table of DCS#Vec2 positions that are clear of map objects within the given PosRadius. nil if no clear positions are found.
|
||||
function UTILS.GetClearZonePositions(Zone, PosRadius, NumPositions)
|
||||
local radius = PosRadius or math.min(Zone:GetRadius()/10, 200)
|
||||
local clearPositions = UTILS.GetSimpleZones(Zone:GetVec3(), Zone:GetRadius(), radius, NumPositions or 50)
|
||||
if clearPositions and #clearPositions > 0 then
|
||||
local validZones = {}
|
||||
for _, vec2 in pairs(clearPositions) do
|
||||
if Zone:IsVec2InZone(vec2) then
|
||||
table.insert(validZones, vec2)
|
||||
end
|
||||
end
|
||||
if #validZones > 0 then
|
||||
return validZones, radius
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
--- Search for a random clear ground spawn coordinate within this zone. A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.
|
||||
-- @param Core.Zone#ZONE Zone to search.
|
||||
-- @param #number PosRadius (Optional) Required clear radius around each position. (Default is math.min(Radius/10, 200))
|
||||
-- @param #number NumPositions (Optional) Number of positions to find. (Default 50)
|
||||
-- @return Core.Point#COORDINATE A random coordinate for a clear zone. nil if no clear positions are found.
|
||||
-- @return #number Assigned radius for the found zones. nil if no clear positions are found.
|
||||
function UTILS.GetRandomClearZoneCoordinate(Zone, PosRadius, NumPositions)
|
||||
local clearPositions = UTILS.GetClearZonePositions(Zone, PosRadius, NumPositions)
|
||||
if clearPositions and #clearPositions > 0 then
|
||||
local randomPosition, radius = clearPositions[math.random(1, #clearPositions)]
|
||||
return COORDINATE:NewFromVec2(randomPosition), radius
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Find the point on the radius of a circle closest to a point outside of the radius.
|
||||
-- @param DCS#Vec2 Vec1 Simple Vec2 marking the middle of the circle.
|
||||
-- @param #number Radius The radius of the circle.
|
||||
-- @param DCS#Vec2 Vec2 Simple Vec2 marking the point outside of the circle.
|
||||
-- @return DCS#Vec2 Vec2 point on the radius.
|
||||
function UTILS.FindNearestPointOnCircle(Vec1,Radius,Vec2)
|
||||
local r = Radius
|
||||
local cx = Vec1.x or 1
|
||||
local cy = Vec1.y or 1
|
||||
local px = Vec2.x or 1
|
||||
local py = Vec2.y or 1
|
||||
|
||||
-- Berechne den Vektor vom Mittelpunkt zum externen Punkt
|
||||
local dx = px - cx
|
||||
local dy = py - cy
|
||||
|
||||
-- Berechne die Länge des Vektors
|
||||
local dist = math.sqrt(dx * dx + dy * dy)
|
||||
|
||||
-- Wenn der Punkt im Mittelpunkt liegt, wähle einen Punkt auf der X-Achse
|
||||
if dist == 0 then
|
||||
return {x=cx + r, y=cy}
|
||||
end
|
||||
|
||||
-- Normalisiere den Vektor (richtungsweise Vektor mit Länge 1)
|
||||
local norm_dx = dx / dist
|
||||
local norm_dy = dy / dist
|
||||
|
||||
-- Berechne den Punkt auf dem Rand des Kreises
|
||||
local qx = cx + r * norm_dx
|
||||
local qy = cy + r * norm_dy
|
||||
|
||||
local shift_factor = 1
|
||||
qx = qx + shift_factor * norm_dx
|
||||
qy = qy + shift_factor * norm_dy
|
||||
|
||||
return {x=qx, y=qy}
|
||||
end
|
||||
|
||||
--- This function uses Disposition and other fallback logic to find better ground positions for ground units.
|
||||
--- NOTE: This is not a spawn randomizer.
|
||||
--- It will try to find clear ground locations avoiding trees, water, roads, runways, map scenery, statics and other units in the area and modifies the provided positions table.
|
||||
--- Maintains the original layout and unit positions as close as possible by searching for the next closest valid position to each unit.
|
||||
-- @param #table Positions A table of DCS#Vec2 or DCS#Vec3, can be a units table from the group template.
|
||||
-- @param DCS#Vec2 Anchor (Optional) DCS#Vec2 or DCS#Vec3 as anchor point to calculate offset of the units.
|
||||
-- @param #number MaxRadius (Optional) Max radius to search for valid ground locations in meters. Default is double the max radius of the units.
|
||||
-- @param #number Spacing (Optional) Minimum spacing between units in meters. Default is 5% of the search radius or 5 meters, whichever is larger.
|
||||
function UTILS.ValidateAndRepositionGroundUnits(Positions, Anchor, MaxRadius, Spacing)
|
||||
local units = Positions
|
||||
Anchor = Anchor or UTILS.GetCenterPoint(units)
|
||||
local gPos = { x = Anchor.x, y = Anchor.z or Anchor.y }
|
||||
local maxRadius = 0
|
||||
local unitCount = 0
|
||||
for _, unit in pairs(units) do
|
||||
local pos = { x = unit.x, y = unit.z or unit.y }
|
||||
local dist = UTILS.VecDist2D(pos, gPos)
|
||||
if dist > maxRadius then
|
||||
maxRadius = dist
|
||||
end
|
||||
unitCount = unitCount + 1
|
||||
end
|
||||
maxRadius = MaxRadius or math.max(maxRadius * 2, 10)
|
||||
local spacing = Spacing or math.max(maxRadius * 0.05, 5)
|
||||
if unitCount > 0 and maxRadius > 5 then
|
||||
local spots = UTILS.GetSimpleZones(UTILS.Vec2toVec3(gPos), maxRadius, spacing, 1000)
|
||||
if spots and #spots > 0 then
|
||||
local validSpots = {}
|
||||
for _, spot in pairs(spots) do -- Disposition sometimes returns points on roads, hence this filter.
|
||||
if land.getSurfaceType(spot) == land.SurfaceType.LAND then
|
||||
table.insert(validSpots, spot)
|
||||
end
|
||||
end
|
||||
spots = validSpots
|
||||
end
|
||||
|
||||
local step = spacing
|
||||
for _, unit in pairs(units) do
|
||||
local pos = { x = unit.x, y = unit.z or unit.y }
|
||||
local isOnLand = land.getSurfaceType(pos) == land.SurfaceType.LAND
|
||||
local isValid = false
|
||||
if spots and #spots > 0 then
|
||||
local si = 1
|
||||
local sid = 0
|
||||
local closestDist = 100000000
|
||||
local closestSpot
|
||||
for _, spot in pairs(spots) do
|
||||
local dist = UTILS.VecDist2D(pos, spot)
|
||||
if dist < closestDist then
|
||||
closestDist = dist
|
||||
closestSpot = spot
|
||||
sid = si
|
||||
end
|
||||
si = si + 1
|
||||
end
|
||||
if closestSpot then
|
||||
if closestDist >= spacing then
|
||||
pos = closestSpot
|
||||
end
|
||||
isValid = true
|
||||
table.remove(spots, sid)
|
||||
end
|
||||
end
|
||||
|
||||
-- Failsafe calculation
|
||||
if not isValid and not isOnLand then
|
||||
|
||||
local h = UTILS.HdgTo(pos, gPos)
|
||||
local retries = 0
|
||||
while not isValid and retries < 500 do
|
||||
|
||||
local dist = UTILS.VecDist2D(pos, gPos)
|
||||
pos = UTILS.Vec2Translate(pos, step, h)
|
||||
|
||||
local skip = false
|
||||
for _, unit2 in pairs(units) do
|
||||
if unit ~= unit2 then
|
||||
local pos2 = { x = unit2.x, y = unit2.z or unit2.y }
|
||||
local dist2 = UTILS.VecDist2D(pos, pos2)
|
||||
if dist2 < 12 then
|
||||
isValid = false
|
||||
skip = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not skip and dist > step and land.getSurfaceType(pos) == land.SurfaceType.LAND then
|
||||
isValid = true
|
||||
break
|
||||
elseif dist <= step then
|
||||
break
|
||||
end
|
||||
|
||||
retries = retries + 1
|
||||
end
|
||||
end
|
||||
|
||||
if isValid then
|
||||
unit.x = pos.x
|
||||
if unit.z then
|
||||
unit.z = pos.y
|
||||
else
|
||||
unit.y = pos.y
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -611,6 +611,35 @@ AIRBASE.MarianaIslands = {
|
||||
["Tinian_Intl"] = "Tinian Intl",
|
||||
}
|
||||
|
||||
--- Airbase of the Marianas WWII map
|
||||
--
|
||||
-- * AIRBASE.MarianaIslandsWWII.Agana
|
||||
-- * AIRBASE.MarianaIslandsWWII.Airfield_3
|
||||
-- * AIRBASE.MarianaIslandsWWII.Charon_Kanoa
|
||||
-- * AIRBASE.MarianaIslandsWWII.Gurguan_Point
|
||||
-- * AIRBASE.MarianaIslandsWWII.Isley
|
||||
-- * AIRBASE.MarianaIslandsWWII.Kagman
|
||||
-- * AIRBASE.MarianaIslandsWWII.Marpi
|
||||
-- * AIRBASE.MarianaIslandsWWII.Orote
|
||||
-- * AIRBASE.MarianaIslandsWWII.Pagan
|
||||
-- * AIRBASE.MarianaIslandsWWII.Rota
|
||||
-- * AIRBASE.MarianaIslandsWWII.Ushi
|
||||
-- @field AIRBASE.MarianaIslandsWWII
|
||||
AIRBASE.MarianaIslandsWWII =
|
||||
{
|
||||
["Agana"] = "Agana",
|
||||
["Airfield_3"] = "Airfield 3",
|
||||
["Charon_Kanoa"] = "Charon Kanoa",
|
||||
["Gurguan_Point"] = "Gurguan Point",
|
||||
["Isley"] = "Isley",
|
||||
["Kagman"] = "Kagman",
|
||||
["Marpi"] = "Marpi",
|
||||
["Orote"] = "Orote",
|
||||
["Pagan"] = "Pagan",
|
||||
["Rota"] = "Rota",
|
||||
["Ushi"] = "Ushi",
|
||||
}
|
||||
|
||||
--- Airbases of the South Atlantic map:
|
||||
--
|
||||
-- * AIRBASE.SouthAtlantic.Almirante_Schroeders
|
||||
@ -707,15 +736,19 @@ AIRBASE.SouthAtlantic={
|
||||
-- * AIRBASE.Sinai.Kibrit_Air_Base
|
||||
-- * AIRBASE.Sinai.Kom_Awshim
|
||||
-- * AIRBASE.Sinai.Melez
|
||||
-- * AIRBASE.Sinai.Mezzeh_Air_Base
|
||||
-- * AIRBASE.Sinai.Nevatim
|
||||
-- * AIRBASE.Sinai.Ovda
|
||||
-- * AIRBASE.Sinai.Palmachim
|
||||
-- * AIRBASE.Sinai.Quwaysina
|
||||
-- * AIRBASE.Sinai.Rafic_Hariri_Intl
|
||||
-- * AIRBASE.Sinai.Ramat_David
|
||||
-- * AIRBASE.Sinai.Ramon_Airbase
|
||||
-- * AIRBASE.Sinai.Ramon_International_Airport
|
||||
-- * AIRBASE.Sinai.Sde_Dov
|
||||
-- * AIRBASE.Sinai.Sharm_El_Sheikh_International_Airport
|
||||
-- * AIRBASE.Sinai.St_Catherine
|
||||
-- * AIRBASE.Sinai.Tabuk
|
||||
-- * AIRBASE.Sinai.Tel_Nof
|
||||
-- * AIRBASE.Sinai.Wadi_Abu_Rish
|
||||
-- * AIRBASE.Sinai.Wadi_al_Jandali
|
||||
@ -755,15 +788,19 @@ AIRBASE.Sinai = {
|
||||
["Kibrit_Air_Base"] = "Kibrit Air Base",
|
||||
["Kom_Awshim"] = "Kom Awshim",
|
||||
["Melez"] = "Melez",
|
||||
["Mezzeh_Air_Base"] = "Mezzeh Air Base",
|
||||
["Nevatim"] = "Nevatim",
|
||||
["Ovda"] = "Ovda",
|
||||
["Palmachim"] = "Palmachim",
|
||||
["Quwaysina"] = "Quwaysina",
|
||||
["Rafic_Hariri_Intl"] = "Rafic Hariri Intl",
|
||||
["Ramat_David"] = "Ramat David",
|
||||
["Ramon_Airbase"] = "Ramon Airbase",
|
||||
["Ramon_International_Airport"] = "Ramon International Airport",
|
||||
["Sde_Dov"] = "Sde Dov",
|
||||
["Sharm_El_Sheikh_International_Airport"] = "Sharm El Sheikh International Airport",
|
||||
["St_Catherine"] = "St Catherine",
|
||||
["Tabuk"] = "Tabuk",
|
||||
["Tel_Nof"] = "Tel Nof",
|
||||
["Wadi_Abu_Rish"] = "Wadi Abu Rish",
|
||||
["Wadi_al_Jandali"] = "Wadi al Jandali",
|
||||
@ -1438,7 +1475,7 @@ function AIRBASE:Register(AirbaseName)
|
||||
self.descriptors=self:GetDesc()
|
||||
|
||||
-- Debug info.
|
||||
--self:I({airbase=AirbaseName, descriptors=self.descriptors})
|
||||
--self:T({airbase=AirbaseName, descriptors=self.descriptors})
|
||||
|
||||
-- Category.
|
||||
self.category=self.descriptors and self.descriptors.category or Airbase.Category.AIRDROME
|
||||
@ -2605,6 +2642,7 @@ function AIRBASE:_InitRunways(IncludeInverse)
|
||||
|
||||
--runway.name=string.format("%02d", tonumber(name))
|
||||
runway.magheading=tonumber(runway.name)*10
|
||||
runway.idx=runway.magheading
|
||||
runway.heading=heading
|
||||
runway.width=width or 0
|
||||
runway.length=length or 0
|
||||
@ -2917,6 +2955,7 @@ function AIRBASE:GetRunwayData(magvar, mark)
|
||||
local runway={} --#AIRBASE.Runway
|
||||
runway.heading=hdg
|
||||
runway.idx=idx
|
||||
runway.magheading=idx
|
||||
runway.length=c1:Get2DDistance(c2)
|
||||
runway.position=c1
|
||||
runway.endpoint=c2
|
||||
@ -2934,6 +2973,57 @@ function AIRBASE:GetRunwayData(magvar, mark)
|
||||
|
||||
end
|
||||
|
||||
-- Look for identical (parallel) runways, e.g. 03L and 03R at Nellis.
|
||||
local rpairs={}
|
||||
for i,_ri in pairs(runways) do
|
||||
local ri=_ri --#AIRBASE.Runway
|
||||
for j,_rj in pairs(runways) do
|
||||
local rj=_rj --#AIRBASE.Runway
|
||||
if i<j then
|
||||
if ri.name==rj.name then
|
||||
rpairs[i]=j
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function isLeft(a, b, c)
|
||||
--return ((b.x - a.x)*(c.z - a.z) - (b.z - a.z)*(c.x - a.x)) > 0
|
||||
return ((b.z - a.z)*(c.x - a.x) - (b.x - a.x)*(c.z - a.z)) > 0
|
||||
end
|
||||
|
||||
for i,j in pairs(rpairs) do
|
||||
local ri=runways[i] --#AIRBASE.Runway
|
||||
local rj=runways[j] --#AIRBASE.Runway
|
||||
|
||||
-- Draw arrow.
|
||||
--ri.center:ArrowToAll(rj.center)
|
||||
|
||||
local c0=ri.position
|
||||
|
||||
-- Vector in the direction of the runway.
|
||||
local a=UTILS.VecTranslate(c0, 1000, ri.heading)
|
||||
|
||||
-- Vector from runway i to runway j.
|
||||
local b=UTILS.VecSubstract(rj.position, ri.position)
|
||||
b=UTILS.VecAdd(ri.position, b)
|
||||
|
||||
-- Check if rj is left of ri.
|
||||
local left=isLeft(c0, a, b)
|
||||
|
||||
--env.info(string.format("Found pair %s: i=%d, j=%d, left==%s", ri.name, i, j, tostring(left)))
|
||||
|
||||
if left then
|
||||
ri.isLeft=false
|
||||
rj.isLeft=true
|
||||
else
|
||||
ri.isLeft=true
|
||||
rj.isLeft=false
|
||||
end
|
||||
|
||||
--break
|
||||
end
|
||||
|
||||
return runways
|
||||
end
|
||||
|
||||
|
||||
@ -168,17 +168,26 @@
|
||||
-- * @{#CONTROLLABLE.OptionAlarmStateGreen}
|
||||
-- * @{#CONTROLLABLE.OptionAlarmStateRed}
|
||||
--
|
||||
-- ## 5.4) Jettison weapons:
|
||||
-- ## 5.4) [AIR] Jettison weapons:
|
||||
--
|
||||
-- * @{#CONTROLLABLE.OptionAllowJettisonWeaponsOnThreat}
|
||||
-- * @{#CONTROLLABLE.OptionKeepWeaponsOnThreat}
|
||||
--
|
||||
-- ## 5.5) Air-2-Air missile attack range:
|
||||
-- ## 5.5) [AIR] Air-2-Air missile attack range:
|
||||
-- * @{#CONTROLLABLE.OptionAAAttackRange}(): Defines the usage of A2A missiles against possible targets.
|
||||
--
|
||||
-- # 6) [GROUND] IR Maker Beacons for GROUPs and UNITs
|
||||
-- * @{#CONTROLLABLE:NewIRMarker}(): Create a blinking IR Marker on a GROUP or UNIT.
|
||||
--
|
||||
-- # 7) [HELICOPTER] Units prefer vertical landing and takeoffs:
|
||||
-- * @{#CONTROLLABLE.OptionPreferVerticalLanding}(): Set aircraft to prefer vertical landing and takeoff.
|
||||
--
|
||||
-- # 8) [AIRCRAFT] Landing approach options
|
||||
-- * @{#CONTROLLABLE.SetOptionLandingStraightIn}(): Landing approach straight in.
|
||||
-- * @{#CONTROLLABLE.SetOptionLandingForcePair}(): Landing approach in pairs for groups > 1 unit.
|
||||
-- * @{#CONTROLLABLE.SetOptionLandingRestrictPair}(): Landing approach single.
|
||||
-- * @{#CONTROLLABLE.SetOptionLandingOverheadBreak}(): Landing approach overhead break.
|
||||
--
|
||||
-- @field #CONTROLLABLE
|
||||
CONTROLLABLE = {
|
||||
ClassName = "CONTROLLABLE",
|
||||
@ -1432,7 +1441,7 @@ end
|
||||
-- @param #number Speed The speed [m/s] flying when holding the position.
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:TaskOrbitCircleAtVec2( Point, Altitude, Speed )
|
||||
self:F2( { self.ControllableName, Point, Altitude, Speed } )
|
||||
--self:F2( { self.ControllableName, Point, Altitude, Speed } )
|
||||
|
||||
local DCSTask = {
|
||||
id = 'Orbit',
|
||||
@ -3629,6 +3638,26 @@ function CONTROLLABLE:OptionROTPassiveDefense()
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Helicopter - prefer vertical landing.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:OptionPreferVerticalLanding()
|
||||
self:F2( { self.ControllableName } )
|
||||
|
||||
local DCSControllable = self:GetDCSObject()
|
||||
if DCSControllable then
|
||||
local Controller = self:_GetController()
|
||||
|
||||
if self:IsAir() then
|
||||
Controller:setOption( AI.Option.Air.id.PREFER_VERTICAL, true )
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Can the CONTROLLABLE evade on enemy fire?
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @return #boolean
|
||||
@ -4183,6 +4212,50 @@ function CONTROLLABLE:OptionEngageRange( EngageRange )
|
||||
return nil
|
||||
end
|
||||
|
||||
--- [AIR] Set how the AI lands on an airfield. Here: Straight in.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:SetOptionLandingStraightIn()
|
||||
self:F2( { self.ControllableName } )
|
||||
if self:IsAir() then
|
||||
self:SetOption("36","0")
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [AIR] Set how the AI lands on an airfield. Here: In pairs (if > 1 aircraft in group)
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:SetOptionLandingForcePair()
|
||||
self:F2( { self.ControllableName } )
|
||||
if self:IsAir() then
|
||||
self:SetOption("36","1")
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [AIR] Set how the AI lands on an airfield. Here: No landing in pairs.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:SetOptionLandingRestrictPair()
|
||||
self:F2( { self.ControllableName } )
|
||||
if self:IsAir() then
|
||||
self:SetOption("36","2")
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [AIR] Set how the AI lands on an airfield. Here: Overhead break.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:SetOptionLandingOverheadBreak()
|
||||
self:F2( { self.ControllableName } )
|
||||
if self:IsAir() then
|
||||
self:SetOption("36","3")
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [AIR] Set how the AI uses the onboard radar.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #number Option Options are: `NEVER = 0, FOR_ATTACK_ONLY = 1,FOR_SEARCH_IF_REQUIRED = 2, FOR_CONTINUOUS_SEARCH = 3`
|
||||
|
||||
@ -230,6 +230,7 @@ GROUP.Attribute = {
|
||||
GROUND_EWR="Ground_EWR",
|
||||
GROUND_AAA="Ground_AAA",
|
||||
GROUND_SAM="Ground_SAM",
|
||||
GROUND_SHORAD="Ground_SHORAD",
|
||||
GROUND_OTHER="Ground_OtherGround",
|
||||
NAVAL_AIRCRAFTCARRIER="Naval_AircraftCarrier",
|
||||
NAVAL_WARSHIP="Naval_WarShip",
|
||||
|
||||
@ -246,18 +246,20 @@ end
|
||||
function POSITIONABLE:GetVec3()
|
||||
local DCSPositionable = self:GetDCSObject()
|
||||
if DCSPositionable then
|
||||
--local status, vec3 = pcall(
|
||||
-- function()
|
||||
-- local vec3 = DCSPositionable:getPoint()
|
||||
-- return vec3
|
||||
--end
|
||||
--)
|
||||
|
||||
local vec3 = DCSPositionable:getPoint()
|
||||
--if status then
|
||||
|
||||
if not vec3 then
|
||||
local pos = DCSPositionable:getPosition()
|
||||
if pos and pos.p then
|
||||
vec3 = pos.p
|
||||
else
|
||||
self:E( { "Cannot get the position from DCS Object for GetVec3", Positionable = self, Alive = self:IsAlive() } )
|
||||
end
|
||||
end
|
||||
|
||||
return vec3
|
||||
--else
|
||||
--self:E( { "Cannot get Vec3 from DCS Object", Positionable = self, Alive = self:IsAlive() } )
|
||||
--end
|
||||
|
||||
end
|
||||
-- ERROR!
|
||||
self:E( { "Cannot get the Positionable DCS Object for GetVec3", Positionable = self, Alive = self:IsAlive() } )
|
||||
@ -388,13 +390,13 @@ function POSITIONABLE:GetCoordinate()
|
||||
|
||||
-- Get the current position.
|
||||
local PositionableVec3 = self:GetVec3()
|
||||
|
||||
if PositionableVec3 then
|
||||
local coord=COORDINATE:NewFromVec3(PositionableVec3)
|
||||
local heading = self:GetHeading()
|
||||
coord.Heading = heading
|
||||
-- Return a new coordiante object.
|
||||
return coord
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- Error message.
|
||||
|
||||
@ -1924,3 +1924,17 @@ function UNIT:IsAAA()
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Set the relative life points of a UNIT object
|
||||
-- @param #UNIT self
|
||||
-- @param #number Percent Percent to set, can be 0..100.
|
||||
function UNIT:SetLife(Percent)
|
||||
net.dostring_in("mission",string.format("a_unit_set_life_percentage(%d, %f)", self:GetID(), Percent))
|
||||
end
|
||||
|
||||
--- Set the carrier illumination mode. -2: OFF, -1: AUTO, 0: NAVIGATION, 1: AC LAUNCH, 2: AC RECOVERY
|
||||
-- @param #UNIT self
|
||||
-- @param #number Mode Illumination mode, can be -2: OFF, -1: AUTO, 0: NAVIGATION, 1: AC LAUNCH, 2: AC RECOVERY
|
||||
function UNIT:SetCarrierIlluminationMode(Mode)
|
||||
UTILS.SetCarrierIlluminationMode(self:GetID(), Mode)
|
||||
end
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user