Scoring updates

This commit is contained in:
FlightControl
2017-02-26 22:55:36 +01:00
parent c9c3b11b14
commit 1e143778bd
16 changed files with 968 additions and 120 deletions

View File

@@ -74,7 +74,7 @@
<tr>
<td class="name" nowrap="nowrap"><a href="AI_Balancer.html">AI_Balancer</a></td>
<td class="summary">
<p>Single-Player:<strong>No</strong> / Mulit-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>All</strong> -- <strong>AI Balancing will replace in multi player missions
<p>Single-Player:<strong>No</strong> / Multi-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>All</strong> -- <strong>AI Balancing will replace in multi player missions
non-occupied human slots with AI groups, in order to provide an engaging simulation environment,
even when there are hardly any players in the mission.</strong></p>
@@ -91,7 +91,7 @@ CLIENTS in a SET_CLIENT collection, which are not occupied by human players.</p>
<tr>
<td class="name" nowrap="nowrap"><a href="AI_Cap.html">AI_Cap</a></td>
<td class="summary">
<p>Single-Player:<strong>Yes</strong> / Mulit-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>Air</strong> -- <strong>Execute Combat Air Patrol (CAP).</strong></p>
<p>Single-Player:<strong>Yes</strong> / Multi-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>Air</strong> -- <strong>Execute Combat Air Patrol (CAP).</strong></p>
<p><img src="..\Presentations\AI_CAP\Dia1.JPG" alt="Banner Image"/></p>
@@ -106,7 +106,7 @@ and automatically engage any airborne enemies that are within a certain range or
<tr>
<td class="name" nowrap="nowrap"><a href="AI_Cas.html">AI_Cas</a></td>
<td class="summary">
<p>Single-Player:<strong>Yes</strong> / Mulit-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>Air</strong> --
<p>Single-Player:<strong>Yes</strong> / Multi-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>Air</strong> --
<strong>Provide Close Air Support to friendly ground troops.</strong></p>
<p><img src="..\Presentations\AI_CAS\Dia1.JPG" alt="Banner Image"/></p>
@@ -121,7 +121,7 @@ and automatically engage any airborne enemies that are within a certain range or
<tr>
<td class="name" nowrap="nowrap"><a href="AI_Patrol.html">AI_Patrol</a></td>
<td class="summary">
<p>Single-Player:<strong>Yes</strong> / Mulit-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>Air</strong> --
<p>Single-Player:<strong>Yes</strong> / Multi-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>Air</strong> --
<strong>Air Patrolling or Staging.</strong></p>
<p><img src="..\Presentations\AI_PATROL\Dia1.JPG" alt="Banner Image"/></p>
@@ -166,7 +166,7 @@ and automatically engage any airborne enemies that are within a certain range or
<tr>
<td class="name" nowrap="nowrap"><a href="Cargo.html">Cargo</a></td>
<td class="summary">
<p>Single-Player:<strong>Yes</strong> / Mulit-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>Ground</strong> -- <br/>
<p>Single-Player:<strong>Yes</strong> / Multi-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>Ground</strong> -- <br/>
<strong>Management of logical cargo objects, that can be transported from and to transportation carriers.</strong></p>
<p><img src="..\Presentations\AI_CARGO\CARGO.JPG" alt="Banner Image"/></p>
@@ -334,7 +334,17 @@ following a given priority.</p>
<tr>
<td class="name" nowrap="nowrap"><a href="Scoring.html">Scoring</a></td>
<td class="summary">
<p>Scoring system for MOOSE.</p>
<p>Single-Player:<strong>Yes</strong> / Multi-Player:<strong>Yes</strong> / Core:<strong>Yes</strong> -- <strong>Administer the scoring of player achievements,
and create a CSV file logging the scoring events for use at team or squadron websites.</strong></p>
<p>-- <img src="..\Presentations\AI_Balancer\Dia1.JPG" alt="Banner Image"/></p>
<hr/>
<h1>1) <a href="Scoring.html##(SCORING)">Scoring#SCORING</a> class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
<p>The <a href="##(SCORING)">#SCORING</a> class administers the scoring of player achievements,
and creates a CSV file logging the scoring events for use at team or squadron websites.</p>
</td>
</tr>
<tr>
@@ -358,7 +368,7 @@ following a given priority.</p>
<tr>
<td class="name" nowrap="nowrap"><a href="Spawn.html">Spawn</a></td>
<td class="summary">
<p>Single-Player:<strong>Yes</strong> / Mulit-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>All</strong> -- <br/>
<p>Single-Player:<strong>Yes</strong> / Multi-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>All</strong> -- <br/>
<strong>Spawn groups of units dynamically in your missions.</strong></p>
<p><img src="..\Presentations\SPAWN\SPAWN.JPG" alt="Banner Image"/></p>