mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Optimized CARGO
- Smoke position upon arrival at pickup zone - Solved problem with deploy, deploy function was not called. - Added Smoke to CARGO - Moved Smoke to POSITIONABLE
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@@ -374,6 +374,85 @@ function CARGO:Spawn( PointVec2 )
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end
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--- Signal a flare at the position of the CARGO.
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-- @param #CARGO self
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-- @param Utilities.Utils#FLARECOLOR FlareColor
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function CARGO:Flare( FlareColor )
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if self:IsUnLoaded() then
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trigger.action.signalFlare( self.CargoObject:GetVec3(), FlareColor , 0 )
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end
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end
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--- Signal a white flare at the position of the CARGO.
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-- @param #CARGO self
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function CARGO:FlareWhite()
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self:Flare( trigger.flareColor.White )
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end
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--- Signal a yellow flare at the position of the CARGO.
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-- @param #CARGO self
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function CARGO:FlareYellow()
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self:Flare( trigger.flareColor.Yellow )
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end
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--- Signal a green flare at the position of the CARGO.
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-- @param #CARGO self
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function CARGO:FlareGreen()
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self:Flare( trigger.flareColor.Green )
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end
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--- Signal a red flare at the position of the CARGO.
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-- @param #CARGO self
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function CARGO:FlareRed()
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self:Flare( trigger.flareColor.Red )
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end
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--- Smoke the CARGO.
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-- @param #CARGO self
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function CARGO:Smoke( SmokeColor, Range )
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self:F2()
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if self:IsUnLoaded() then
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if Range then
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trigger.action.smoke( self.CargoObject:GetRandomVec3( Range ), SmokeColor )
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else
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trigger.action.smoke( self.CargoObject:GetVec3(), SmokeColor )
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end
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end
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end
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--- Smoke the CARGO Green.
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-- @param #CARGO self
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function CARGO:SmokeGreen()
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self:Smoke( trigger.smokeColor.Green, Range )
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end
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--- Smoke the CARGO Red.
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-- @param #CARGO self
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function CARGO:SmokeRed()
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self:Smoke( trigger.smokeColor.Red, Range )
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end
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--- Smoke the CARGO White.
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-- @param #CARGO self
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function CARGO:SmokeWhite()
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self:Smoke( trigger.smokeColor.White, Range )
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end
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--- Smoke the CARGO Orange.
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-- @param #CARGO self
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function CARGO:SmokeOrange()
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self:Smoke( trigger.smokeColor.Orange, Range )
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end
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--- Smoke the CARGO Blue.
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-- @param #CARGO self
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function CARGO:SmokeBlue()
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self:Smoke( trigger.smokeColor.Blue, Range )
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end
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--- Check if Cargo is the given @{Zone}.
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@@ -1162,6 +1241,10 @@ function CARGO_GROUP:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius
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local Timer = 1
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if From == "Loaded" then
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if self.CargoObject then
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self.CargoObject:Destroy()
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end
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-- For each Cargo object within the CARGO_GROUP, route each object to the CargoLoadPointVec2
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self.CargoSet:ForEach(
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