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https://github.com/FlightControl-Master/MOOSE.git
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Optimized CARGO
- Smoke position upon arrival at pickup zone - Solved problem with deploy, deploy function was not called. - Added Smoke to CARGO - Moved Smoke to POSITIONABLE
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@@ -788,92 +788,6 @@ end
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--- Signal a flare at the position of the UNIT.
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-- @param #UNIT self
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-- @param Utilities.Utils#FLARECOLOR FlareColor
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function UNIT:Flare( FlareColor )
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self:F2()
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trigger.action.signalFlare( self:GetVec3(), FlareColor , 0 )
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end
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--- Signal a white flare at the position of the UNIT.
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-- @param #UNIT self
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function UNIT:FlareWhite()
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self:F2()
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trigger.action.signalFlare( self:GetVec3(), trigger.flareColor.White , 0 )
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end
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--- Signal a yellow flare at the position of the UNIT.
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-- @param #UNIT self
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function UNIT:FlareYellow()
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self:F2()
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trigger.action.signalFlare( self:GetVec3(), trigger.flareColor.Yellow , 0 )
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end
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--- Signal a green flare at the position of the UNIT.
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-- @param #UNIT self
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function UNIT:FlareGreen()
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self:F2()
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trigger.action.signalFlare( self:GetVec3(), trigger.flareColor.Green , 0 )
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end
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--- Signal a red flare at the position of the UNIT.
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-- @param #UNIT self
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function UNIT:FlareRed()
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self:F2()
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local Vec3 = self:GetVec3()
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if Vec3 then
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trigger.action.signalFlare( Vec3, trigger.flareColor.Red, 0 )
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end
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end
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--- Smoke the UNIT.
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-- @param #UNIT self
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function UNIT:Smoke( SmokeColor, Range )
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self:F2()
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if Range then
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trigger.action.smoke( self:GetRandomVec3( Range ), SmokeColor )
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else
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trigger.action.smoke( self:GetVec3(), SmokeColor )
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end
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end
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--- Smoke the UNIT Green.
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-- @param #UNIT self
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function UNIT:SmokeGreen()
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self:F2()
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trigger.action.smoke( self:GetVec3(), trigger.smokeColor.Green )
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end
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--- Smoke the UNIT Red.
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-- @param #UNIT self
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function UNIT:SmokeRed()
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self:F2()
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trigger.action.smoke( self:GetVec3(), trigger.smokeColor.Red )
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end
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--- Smoke the UNIT White.
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-- @param #UNIT self
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function UNIT:SmokeWhite()
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self:F2()
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trigger.action.smoke( self:GetVec3(), trigger.smokeColor.White )
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end
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--- Smoke the UNIT Orange.
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-- @param #UNIT self
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function UNIT:SmokeOrange()
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self:F2()
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trigger.action.smoke( self:GetVec3(), trigger.smokeColor.Orange )
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end
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--- Smoke the UNIT Blue.
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-- @param #UNIT self
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function UNIT:SmokeBlue()
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self:F2()
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trigger.action.smoke( self:GetVec3(), trigger.smokeColor.Blue )
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end
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-- Is methods
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