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Visible before start, uncontrolled planes.
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@ -1019,6 +1019,36 @@ do -- AI_A2A_DISPATCHER
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end
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--- @param #AI_A2A_DISPATCHER self
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function AI_A2A_DISPATCHER:onafterStart( From, Event, To )
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self:GetParent( self ).onafterStart( self, From, Event, To )
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-- Spawn the resources.
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for SquadronName, DefenderSquadron in pairs( self.DefenderSquadrons ) do
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DefenderSquadron.Resource = {}
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for Resource = 1, DefenderSquadron.Resources do
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local Spawn = DefenderSquadron.Spawn[ math.random( 1, #DefenderSquadron.Spawn ) ] -- Core.Spawn#SPAWN
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local DefenderGrouping = DefenderSquadron.Grouping or self.DefenderDefault.Grouping
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Spawn:InitGrouping( DefenderGrouping )
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local TakeoffMethod = self:GetSquadronTakeoff( SquadronName )
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local SpawnGroup
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if DefenderSquadron.Uncontrolled then
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SpawnGroup = Spawn:SpawnAtAirbase( DefenderSquadron.Airbase, SPAWN.Takeoff.Cold )
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end
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end
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end
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for SquadronName, DefenderSquadron in pairs( self.DefenderSquadrons ) do
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for SpawnId, SpawnData in pairs( DefenderSquadron.Spawn ) do
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local Spawn = SpawnData -- Core.Spawn#SPAWN
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Spawn.SpawnIndex = 0
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Spawn.SpawnCount = 0 -- The internal counter of the amount of spawning the has happened since SpawnStart.
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Spawn.AliveUnits = 0 -- Contains the counter how many units are currently alive
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end
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end
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end
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--- @param #AI_A2A_DISPATCHER self
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-- @param Core.Event#EVENTDATA EventData
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function AI_A2A_DISPATCHER:OnEventBaseCaptured( EventData )
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@ -1551,6 +1581,31 @@ do -- AI_A2A_DISPATCHER
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end
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--- Set the Squadron visible before startup of the dispatcher.
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-- All planes will be spawned as uncontrolled on the parking spot.
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-- They will lock the parking spot.
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-- @param #AI_A2A_DISPATCHER self
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-- @param #string SquadronName The squadron name.
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-- @return #AI_A2A_DISPATCHER
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-- @usage
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--
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-- -- Set the Squadron visible before startup of dispatcher.
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-- A2ADispatcher:SetSquadronVisible( "Mineralnye" )
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--
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function AI_A2A_DISPATCHER:SetSquadronVisible( SquadronName )
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self.DefenderSquadrons[SquadronName] = self.DefenderSquadrons[SquadronName] or {}
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local DefenderSquadron = self:GetSquadron( SquadronName )
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DefenderSquadron.Uncontrolled = true
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for SpawnTemplate, DefenderSpawn in pairs( self.DefenderSpawns ) do
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DefenderSpawn:InitUnControlled()
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end
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end
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--- Set a CAP for a Squadron.
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-- @param #AI_A2A_DISPATCHER self
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-- @param #string SquadronName The squadron name.
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@ -2005,10 +2005,10 @@ end
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function SPAWN:InitUnControlled( UnControlled )
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self:F2( { self.SpawnTemplatePrefix, UnControlled } )
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self.SpawnUnControlled = UnControlled
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self.SpawnUnControlled = UnControlled or true
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for SpawnGroupID = 1, self.SpawnMaxGroups do
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self.SpawnGroups[SpawnGroupID].UnControlled = UnControlled
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self.SpawnGroups[SpawnGroupID].UnControlled = self.SpawnUnControlled
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end
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return self
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