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https://github.com/FlightControl-Master/MOOSE.git
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Merge branch 'develop' into FF/Develop
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -409,9 +409,9 @@ do -- SET_BASE
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for ObjectID, ObjectData in pairs( self.Set ) do
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if NearestObject == nil then
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NearestObject = ObjectData
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ClosestDistance = PointVec2:DistanceFromVec2( ObjectData:GetVec2() )
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ClosestDistance = PointVec2:DistanceFromPointVec2( ObjectData:GetVec2() )
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else
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local Distance = PointVec2:DistanceFromVec2( ObjectData:GetVec2() )
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local Distance = PointVec2:DistanceFromPointVec2( ObjectData:GetVec2() )
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if Distance < ClosestDistance then
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NearestObject = ObjectData
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ClosestDistance = Distance
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@@ -1702,7 +1702,7 @@ function SPAWN:SpawnAtAirbase( SpawnAirbase, Takeoff, TakeoffAltitude, TerminalT
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-- When spawned in the air, we need to generate a Takeoff Event.
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if Takeoff == GROUP.Takeoff.Air then
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for UnitID, UnitSpawned in pairs( GroupSpawned:GetUnits() ) do
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SCHEDULER:New( nil, BASE.CreateEventTakeoff, { GroupSpawned, timer.getTime(), UnitSpawned:GetDCSObject() } , 1 )
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SCHEDULER:New( nil, BASE.CreateEventTakeoff, { GroupSpawned, timer.getTime(), UnitSpawned:GetDCSObject() } , 5 )
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end
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end
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@@ -2005,10 +2005,10 @@ end
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function SPAWN:InitUnControlled( UnControlled )
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self:F2( { self.SpawnTemplatePrefix, UnControlled } )
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self.SpawnUnControlled = UnControlled
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self.SpawnUnControlled = UnControlled or true
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for SpawnGroupID = 1, self.SpawnMaxGroups do
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self.SpawnGroups[SpawnGroupID].UnControlled = UnControlled
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self.SpawnGroups[SpawnGroupID].UnControlled = self.SpawnUnControlled
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end
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return self
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@@ -618,6 +618,9 @@ function ZONE_RADIUS:GetVec3( Height )
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end
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--- Scan the zone for the presence of units of the given ObjectCategories.
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-- Note that after a zone has been scanned, the zone can be evaluated by:
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--
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@@ -629,11 +632,11 @@ end
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-- @{#ZONE_RADIUS.
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-- @param #ZONE_RADIUS self
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-- @param ObjectCategories
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-- @param Coalition
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-- @param UnitCategories
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-- @usage
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-- self.Zone:Scan()
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-- local IsAttacked = self.Zone:IsSomeInZoneOfCoalition( self.Coalition )
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function ZONE_RADIUS:Scan( ObjectCategories )
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function ZONE_RADIUS:Scan( ObjectCategories, UnitCategories )
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self.ScanData = {}
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self.ScanData.Coalitions = {}
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@@ -660,9 +663,24 @@ function ZONE_RADIUS:Scan( ObjectCategories )
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if ( ObjectCategory == Object.Category.UNIT and ZoneObject:isExist() and ZoneObject:isActive() ) or
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(ObjectCategory == Object.Category.STATIC and ZoneObject:isExist()) then
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local CoalitionDCSUnit = ZoneObject:getCoalition()
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self.ScanData.Coalitions[CoalitionDCSUnit] = true
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self.ScanData.Units[ZoneObject] = ZoneObject
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self:F2( { Name = ZoneObject:getName(), Coalition = CoalitionDCSUnit } )
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local Include = false
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if not UnitCategories then
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Include = true
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else
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local CategoryDCSUnit = ZoneObject:getDesc().category
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for UnitCategoryID, UnitCategory in pairs( UnitCategories ) do
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if UnitCategory == CategoryDCSUnit then
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Include = true
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break
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end
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end
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end
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if Include then
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local CoalitionDCSUnit = ZoneObject:getCoalition()
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self.ScanData.Coalitions[CoalitionDCSUnit] = true
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self.ScanData.Units[ZoneObject] = ZoneObject
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self:F2( { Name = ZoneObject:getName(), Coalition = CoalitionDCSUnit } )
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end
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end
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if ObjectCategory == Object.Category.SCENERY then
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local SceneryType = ZoneObject:getTypeName()
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