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Fixed respawn bug in AI_BALANCER + Scheduler bug
AI_BALANCER respawns back the AI. Bug was in the FSM. In a transition, when states are the same, the events SHOULD execute. Added spawn delay interval option API SetSpawnInterval(). Bug that prevented AI_BALANCER to start if multiple AI_BALANCERs is also fixed. Fixed bug in scheduler dispatcher. Multiple schedules for the same scheduler work now too!
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@@ -207,6 +207,7 @@ SPAWN = {
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SpawnAliasPrefix = nil,
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}
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--- @type SPAWN.SpawnZoneTable
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-- @list <Core.Zone#ZONE_BASE> SpawnZone
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