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Fixed respawn bug in AI_BALANCER + Scheduler bug
AI_BALANCER respawns back the AI. Bug was in the FSM. In a transition, when states are the same, the events SHOULD execute. Added spawn delay interval option API SetSpawnInterval(). Bug that prevented AI_BALANCER to start if multiple AI_BALANCERs is also fixed. Fixed bug in scheduler dispatcher. Multiple schedules for the same scheduler work now too!
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@@ -883,4 +883,3 @@ function GROUP:CalculateThreatLevelA2G()
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