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Static and Delay
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@@ -1185,7 +1185,7 @@ function RANGE:OnEventShot(EventData)
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-- Weapon data.
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local _weapon = EventData.Weapon:getTypeName() -- should be the same as Event.WeaponTypeName
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local _weaponStrArray = self:_split(_weapon,"%.")
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local _weaponStrArray = UTILS.Split(_weapon,"%.")
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local _weaponName = _weaponStrArray[#_weaponStrArray]
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-- Debug info.
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