Static and Delay

This commit is contained in:
Frank
2019-04-11 21:46:48 +02:00
parent eb62810911
commit 208761fa46
7 changed files with 250 additions and 44 deletions

View File

@@ -1185,7 +1185,7 @@ function RANGE:OnEventShot(EventData)
-- Weapon data.
local _weapon = EventData.Weapon:getTypeName() -- should be the same as Event.WeaponTypeName
local _weaponStrArray = self:_split(_weapon,"%.")
local _weaponStrArray = UTILS.Split(_weapon,"%.")
local _weaponName = _weaponStrArray[#_weaponStrArray]
-- Debug info.