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https://github.com/FlightControl-Master/MOOSE.git
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Improvements
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@ -449,6 +449,8 @@ do -- AI_DESIGNATE
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MENU_GROUP_COMMAND:New( AttackGroup, "Auto Lase On", DesignateMenu, self.MenuAutoLase, self, true )
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end
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MENU_GROUP_COMMAND:New( AttackGroup, "Report Designation Status", DesignateMenu, self.MenuStatus, self, AttackGroup )
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local DetectedItems = self.Detection:GetDetectedItems()
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for Index, DetectedItemData in pairs( DetectedItems ) do
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@ -486,6 +488,27 @@ do -- AI_DESIGNATE
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return self
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end
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---
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-- @param #AI_DESIGNATE self
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function AI_DESIGNATE:MenuStatus( AttackGroup )
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self:E("Status")
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self.RecceSet:ForEachGroup(
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function( RecceGroup )
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local RecceUnits = RecceGroup:GetUnits()
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for UnitID, RecceData in pairs( RecceUnits ) do
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local Recce = RecceData -- Wrapper.Unit#UNIT
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if Recce:IsLasing() then
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Recce:MessageToGroup( "Marking " .. Recce:GetSpot().Target:GetTypeName() .. " with laser " .. Recce:GetSpot().LaserCode .. ".", 5, AttackGroup )
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end
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end
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end
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)
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end
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---
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-- @param #AI_DESIGNATE self
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function AI_DESIGNATE:MenuAutoLase( AutoLase )
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@ -556,7 +579,7 @@ do -- AI_DESIGNATE
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for TargetUnit, RecceData in pairs( self.Recces ) do
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local Recce = RecceData -- Wrapper.Unit#UNIT
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if not Recce:IsLasing() then
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local LaserCode = self.LaserCodesUsed[Recce] --(Not deleted when stopping with lasing).
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local LaserCode = Recce:GetLaserCode() --(Not deleted when stopping with lasing).
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self.LaserCodesUsed[LaserCode] = nil
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self.Recces[TargetUnit] = nil
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end
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@ -568,7 +591,7 @@ do -- AI_DESIGNATE
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self:E("In procedure")
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if TargetUnit:IsAlive() then
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local Recce = self.Recces[TargetUnit]
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if (not Recce) or ( Recce and Recce:IsLasing() == false ) then
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if not Recce then
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for RecceGroupID, RecceGroup in pairs( self.RecceSet:GetSet() ) do
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for UnitID, UnitData in pairs( RecceGroup:GetUnits() or {} ) do
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local RecceUnit = UnitData -- Wrapper.Unit#UNIT
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@ -579,14 +602,17 @@ do -- AI_DESIGNATE
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if not self.LaserCodesUsed[LaserCode] then
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self.LaserCodesUsed[LaserCode] = LaserCodeIndex
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local Spot = RecceUnit:LaseUnit( TargetUnit, LaserCode, Duration )
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local AttackSet = self.AttackSet
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function Spot:OnAfterDestroyed( From, Event, To )
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self:E( "Destroyed Message" )
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self.Recce:MessageToSetGroup( "Target " .. TargetUnit:GetTypeName() .. " destroyed." .. TargetSetUnit:Count() .. " targets left.", 15, self.AttackSet )
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self.Recce:MessageToSetGroup( "Target " .. TargetUnit:GetTypeName() .. " destroyed." .. TargetSetUnit:Count() .. " targets left.", 15, AttackSet )
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end
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self.Recces[TargetUnit] = RecceUnit
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RecceUnit:MessageToSetGroup( "Lasing " .. TargetUnit:GetTypeName() .. " for " .. Duration .. "s, code: " .. RecceUnit:GetSpot().LaserCode, 5, self.AttackSet )
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RecceUnit:MessageToSetGroup( "Marking " .. TargetUnit:GetTypeName() .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.", 5, self.AttackSet )
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break
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end
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else
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RecceUnit:MessageToSetGroup( "Can't lase " .. TargetUnit:GetTypeName(), 5, self.AttackSet )
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end
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else
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-- The Recce is lasing, but the Target is not detected or within LOS. So stop lasing and send a report.
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@ -601,11 +627,8 @@ do -- AI_DESIGNATE
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end
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end
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else
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local RecceUnit = Recce.Recce
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RecceUnit:MessageToSetGroup( "Lasing " .. TargetUnit:GetTypeName() .. ", code " .. Recce.LaserCode, 5, self.AttackSet )
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Recce:MessageToSetGroup( "Marking " .. TargetUnit:GetTypeName() .. " with laser " .. Recce.LaserCode .. ".", 5, self.AttackSet )
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end
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else
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self.Recces[TargetUnit] = nil
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end
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end
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)
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@ -142,6 +142,8 @@ do
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self:SetEventPriority( 5 )
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self.Lasing = false
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return self
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end
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@ -162,6 +164,8 @@ do
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self.Target = Target
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self.LaserCode = LaserCode
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self.Lasing = true
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local RecceDcsUnit = self.Recce:GetDCSObject()
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self.SpotIR = Spot.createInfraRed( RecceDcsUnit, { x = 0, y = 2, z = 0 }, Target:GetPointVec3():AddY(1):GetVec3() )
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@ -184,7 +188,7 @@ do
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if EventData.IniDCSUnitName == self.Target:GetName() then
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self:E( {"Target dead ", self.Target:GetName() } )
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self:Destroyed()
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self:LaseOff( 0.1 )
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self:LaseOff()
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end
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end
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end
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@ -198,7 +202,7 @@ do
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if self.Target:IsAlive() then
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self.SpotIR:setPoint( self.Target:GetPointVec3():AddY(1):AddY(math.random(-100,100)/100):AddX(math.random(-100,100)/100):GetVec3() )
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self.SpotLaser:setPoint( self.Target:GetPointVec3():AddY(1):GetVec3() )
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self:__Lasing( -0.05 )
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self:__Lasing( -0.2 )
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else
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self:E( { "Target is not alive", self.Target:IsAlive() } )
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end
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@ -214,6 +218,8 @@ do
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self:E( {"Stopped lasing for ", self.Target:GetName() , SpotIR = self.SportIR, SpotLaser = self.SpotLaser } )
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self.Lasing = false
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self.SpotIR:destroy()
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self.SpotLaser:destroy()
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@ -234,15 +240,7 @@ do
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-- @param #SPOT self
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-- @return #boolean true if it is lasing
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function SPOT:IsLasing()
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self:F2()
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local Lasing = false
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if self.SpotIR then
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Lasing = true
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end
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return Lasing
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return self.Lasing
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end
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end
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@ -29,6 +29,8 @@
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-- @type POSITIONABLE
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-- @extends Wrapper.Identifiable#IDENTIFIABLE
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-- @field #string PositionableName The name of the measurable.
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-- @field Core.Spot#SPOT Spot The laser Spot.
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-- @field #number LaserCode The last assigned laser code.
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POSITIONABLE = {
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ClassName = "POSITIONABLE",
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PositionableName = "",
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@ -501,6 +503,7 @@ function POSITIONABLE:LaseUnit( Target, LaserCode, Duration )
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self:E("bulding spot")
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self.Spot = SPOT:New( self ) -- Core.Spot#SPOT
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self.Spot:LaseOn( Target, LaserCode, Duration)
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self.LaserCode = LaserCode
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return self.Spot
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@ -542,3 +545,11 @@ function POSITIONABLE:GetSpot()
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return self.Spot
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end
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--- (R2.1) Get the last assigned laser code
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-- @param #POSITIONABLE self
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-- @return #number The laser code
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function POSITIONABLE:GetLaserCode()
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return self.LaserCode
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end
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