From 223de9d1aa5c84fc967d4ab027303cc9d723420e Mon Sep 17 00:00:00 2001 From: Frank Date: Thu, 18 Oct 2018 22:51:51 +0200 Subject: [PATCH] Range --- Moose Development/Moose/Functional/CarrierTrainer.lua | 8 -------- Moose Development/Moose/Functional/Range.lua | 10 +++++++--- 2 files changed, 7 insertions(+), 11 deletions(-) diff --git a/Moose Development/Moose/Functional/CarrierTrainer.lua b/Moose Development/Moose/Functional/CarrierTrainer.lua index f6bcbd419..4d043221e 100644 --- a/Moose Development/Moose/Functional/CarrierTrainer.lua +++ b/Moose Development/Moose/Functional/CarrierTrainer.lua @@ -395,8 +395,6 @@ function CARRIERTRAINER:_CheckPlayerStatus() if playerData then - self:I("player "..playerData.callsign) - -- Player unit. local unit = playerData.unit @@ -940,9 +938,6 @@ function CARRIERTRAINER:_Ninety(playerData) local idealAltitude = 500 local score, hint=self:_AltitudeCheck(playerData, self.Ninety) - self:_SendMessageToPlayer( hint, 8, playerData ) - self:_PrintAltitudeFeedback(altitude, idealAltitude, playerData) - --local aoa = math.deg(mist.getAoA(playerData.mistUnit)) local aoa = playerData.unit:GetAoA() local aoaFeedback = self:_PrintAoAFeedback(aoa, 8.1, playerData) @@ -979,9 +974,6 @@ function CARRIERTRAINER:_Wake(playerData) local idealAltitude = 370 local score, hint=self:_AltitudeCheck(playerData, self.Wake) - self:_SendMessageToPlayer( hint, 8, playerData ) - self:_PrintAltitudeFeedback(altitude, idealAltitude, playerData) - local aoa = playerData.unit:GetAoA() local aoaFeedback = self:_PrintAoAFeedback(aoa, 8.1, playerData) diff --git a/Moose Development/Moose/Functional/Range.lua b/Moose Development/Moose/Functional/Range.lua index 95b800521..1825e262a 100644 --- a/Moose Development/Moose/Functional/Range.lua +++ b/Moose Development/Moose/Functional/Range.lua @@ -276,7 +276,7 @@ RANGE.id="RANGE | " --- Range script version. -- @field #string version -RANGE.version="1.2.1" +RANGE.version="1.2.2" --TODO list: --TODO: Add custom weapons, which can be specified by the user. @@ -1161,11 +1161,13 @@ function RANGE:OnEventShot(EventData) local _callsign=self:_myname(_unitName) -- Coordinate of impact point. - local impactcoord=COORDINATE:NewFromVec3(_lastBombPos) + local impactcoord=COORDINATE:NewFromVec3(_lastBombPos) -- Distance from range. We dont want to smoke targets outside of the range. local impactdist=impactcoord:Get2DDistance(self.location) + --impactcoord:MarkToAll("Bomb impact point") + -- Smoke impact point of bomb. if self.PlayerSettings[_playername].smokebombimpact and impactdist