Range v1.1.1

Added strafe pit/bombing targets info
This commit is contained in:
funkyfranky 2018-04-20 00:13:30 +02:00
parent 06b555a50a
commit 2297646873

View File

@ -279,7 +279,7 @@ RANGE.id="RANGE | "
--- Range script version. --- Range script version.
-- @field #number version -- @field #number version
RANGE.version="1.1.0" RANGE.version="1.1.1"
--TODO list: --TODO list:
--TODO: Add custom weapons, which can be specified by the user. --TODO: Add custom weapons, which can be specified by the user.
@ -1537,6 +1537,73 @@ function RANGE:_DisplayRangeInfo(_unitname)
end end
end end
--- Display bombing target locations to player.
-- @param #RANGE self
-- @param #string _unitname Name of the player unit.
function RANGE:_DisplayBombTargets(_unitname)
self:F(_unitname)
-- Get player unit and player name.
local _unit, _playername = self:_GetPlayerUnitAndName(_unitname)
-- Check if we have a player.
if _unit and _playername then
-- Player settings.
local _settings=_DATABASE:GetPlayerSettings(_playername) or _SETTINGS --Core.Settings#SETTINGS
-- Message text.
local _text="Bomb Target Locations:"
for _,_bombtarget in pairs(self.bombingTargets) do
local _target=_bombtarget.target --Wrapper.Positionable#POSITIONABLE
if _target and _target:IsAlive() then
-- Core.Point#COORDINATE
local coord=_target:GetCoordinate() --Core.Point#COORDINATE
local mycoord=coord:ToStringA2G(_unit, _settings)
_text=_text..string.format("\n- %s: %s",_bombtarget.name, mycoord)
end
end
self:_DisplayMessageToGroup(_unit,_text, nil, true)
end
end
--- Display pit location and heading to player.
-- @param #RANGE self
-- @param #string _unitname Name of the player unit.
function RANGE:_DisplayStrafePits(_unitname)
self:F(_unitname)
-- Get player unit and player name.
local _unit, _playername = self:_GetPlayerUnitAndName(_unitname)
-- Check if we have a player.
if _unit and _playername then
-- Player settings.
local _settings=_DATABASE:GetPlayerSettings(_playername) or _SETTINGS --Core.Settings#SETTINGS
-- Message text.
local _text="Strafe Target Locations:"
for _,_strafepit in pairs(self.strafeTargets) do
local _target=_strafepit --Wrapper.Positionable#POSITIONABLE
-- Pit parameters.
local coord=_strafepit.coordinate --Core.Point#COORDINATE
local heading=_strafepit.heading
local mycoord=coord:ToStringA2G(_unit, _settings)
_text=_text..string.format("\n- %s: %s - heading %03d",_strafepit.name, mycoord, heading)
end
self:_DisplayMessageToGroup(_unit,_text, nil, true)
end
end
--- Report weather conditions at range. Temperature, QFE pressure and wind data. --- Report weather conditions at range. Temperature, QFE pressure and wind data.
-- @param #RANGE self -- @param #RANGE self
-- @param #string _unitname Name of the player unit. -- @param #string _unitname Name of the player unit.
@ -1792,11 +1859,11 @@ function RANGE:_AddF10Commands(_unitName)
local _statsPath = missionCommands.addSubMenuForGroup(_gid, "Statistics", _rangePath) local _statsPath = missionCommands.addSubMenuForGroup(_gid, "Statistics", _rangePath)
local _markPath = missionCommands.addSubMenuForGroup(_gid, "Mark Targets", _rangePath) local _markPath = missionCommands.addSubMenuForGroup(_gid, "Mark Targets", _rangePath)
local _settingsPath = missionCommands.addSubMenuForGroup(_gid, "My Settings", _rangePath) local _settingsPath = missionCommands.addSubMenuForGroup(_gid, "My Settings", _rangePath)
local _infoPath = missionCommands.addSubMenuForGroup(_gid, "Range Info", _rangePath)
-- F10/On the Range/<Range Name>/My Settings/ -- F10/On the Range/<Range Name>/My Settings/
local _mysmokePath = missionCommands.addSubMenuForGroup(_gid, "Smoke Color", _settingsPath) local _mysmokePath = missionCommands.addSubMenuForGroup(_gid, "Smoke Color", _settingsPath)
local _myflarePath = missionCommands.addSubMenuForGroup(_gid, "Flare Color", _settingsPath) local _myflarePath = missionCommands.addSubMenuForGroup(_gid, "Flare Color", _settingsPath)
--TODO: Convert to MOOSE menu.
-- F10/On the Range/<Range Name>/Mark Targets/ -- F10/On the Range/<Range Name>/Mark Targets/
missionCommands.addCommandForGroup(_gid, "Mark On Map", _markPath, self._MarkTargetsOnMap, self, _unitName) missionCommands.addCommandForGroup(_gid, "Mark On Map", _markPath, self._MarkTargetsOnMap, self, _unitName)
missionCommands.addCommandForGroup(_gid, "Illuminate Range", _markPath, self._IlluminateBombTargets, self, _unitName) missionCommands.addCommandForGroup(_gid, "Illuminate Range", _markPath, self._IlluminateBombTargets, self, _unitName)
@ -1824,9 +1891,11 @@ function RANGE:_AddF10Commands(_unitName)
missionCommands.addCommandForGroup(_gid, "Smoke Delay On/Off", _settingsPath, self._SmokeBombDelayOnOff, self, _unitName) missionCommands.addCommandForGroup(_gid, "Smoke Delay On/Off", _settingsPath, self._SmokeBombDelayOnOff, self, _unitName)
missionCommands.addCommandForGroup(_gid, "Smoke Impact On/Off", _settingsPath, self._SmokeBombImpactOnOff, self, _unitName) missionCommands.addCommandForGroup(_gid, "Smoke Impact On/Off", _settingsPath, self._SmokeBombImpactOnOff, self, _unitName)
missionCommands.addCommandForGroup(_gid, "Flare Hits On/Off", _settingsPath, self._FlareDirectHitsOnOff, self, _unitName) missionCommands.addCommandForGroup(_gid, "Flare Hits On/Off", _settingsPath, self._FlareDirectHitsOnOff, self, _unitName)
-- F10/On the Range/<Range Name>/ -- F10/On the Range/<Range Name>/Range Information
missionCommands.addCommandForGroup(_gid, "Range Information", _rangePath, self._DisplayRangeInfo, self, _unitName) missionCommands.addCommandForGroup(_gid, "General Info", _infoPath, self._DisplayRangeInfo, self, _unitName)
missionCommands.addCommandForGroup(_gid, "Weather Report", _rangePath, self._DisplayRangeWeather, self, _unitName) missionCommands.addCommandForGroup(_gid, "Weather Report", _infoPath, self._DisplayRangeWeather, self, _unitName)
missionCommands.addCommandForGroup(_gid, "Bombing Targets", _infoPath, self._DisplayBombTargets, self, _unitName)
missionCommands.addCommandForGroup(_gid, "Strafe Pits", _infoPath, self._DisplayStrafePits, self, _unitName)
end end
else else
self:T(RANGE.id.."Could not find group or group ID in AddF10Menu() function. Unit name: ".._unitName) self:T(RANGE.id.."Could not find group or group ID in AddF10Menu() function. Unit name: ".._unitName)