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#SPAWN
* Fix for InitCleanup()
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@ -3369,10 +3369,12 @@ function SPAWN:_SpawnCleanUpScheduler()
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local SpawnGroup, SpawnCursor = self:GetFirstAliveGroup()
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local SpawnGroup, SpawnCursor = self:GetFirstAliveGroup()
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self:T( { "CleanUp Scheduler:", SpawnGroup, SpawnCursor } )
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self:T( { "CleanUp Scheduler:", SpawnGroup, SpawnCursor } )
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local IsHelo = SpawnGroup:IsHelicopter()
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local IsHelo = false
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while SpawnGroup do
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while SpawnGroup do
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IsHelo = SpawnGroup:IsHelicopter()
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local SpawnUnits = SpawnGroup:GetUnits()
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local SpawnUnits = SpawnGroup:GetUnits()
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for UnitID, UnitData in pairs( SpawnUnits ) do
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for UnitID, UnitData in pairs( SpawnUnits ) do
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@ -3386,7 +3388,7 @@ function SPAWN:_SpawnCleanUpScheduler()
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if Stamp.Vec2 then
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if Stamp.Vec2 then
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if (SpawnUnit:InAir() == false and SpawnUnit:GetVelocityKMH() < 1) or IsHelo then
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if (SpawnUnit:InAir() == false and SpawnUnit:GetVelocityKMH() < 1) or IsHelo then
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local NewVec2 = SpawnUnit:GetVec2()
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local NewVec2 = SpawnUnit:GetVec2() or {x=0, y=0}
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if (Stamp.Vec2.x == NewVec2.x and Stamp.Vec2.y == NewVec2.y) or (SpawnUnit:GetLife() <= 1) then
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if (Stamp.Vec2.x == NewVec2.x and Stamp.Vec2.y == NewVec2.y) or (SpawnUnit:GetLife() <= 1) then
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-- If the plane is not moving or dead , and is on the ground, assign it with a timestamp...
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-- If the plane is not moving or dead , and is on the ground, assign it with a timestamp...
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if Stamp.Time + self.SpawnCleanUpInterval < timer.getTime() then
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if Stamp.Time + self.SpawnCleanUpInterval < timer.getTime() then
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@ -3404,8 +3406,8 @@ function SPAWN:_SpawnCleanUpScheduler()
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Stamp.Time = nil
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Stamp.Time = nil
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end
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end
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else
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else
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if SpawnUnit:InAir() == false or IsHelo then
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if SpawnUnit:InAir() == false or (IsHelo and SpawnUnit:GetLife() <= 1) then
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Stamp.Vec2 = SpawnUnit:GetVec2()
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Stamp.Vec2 = SpawnUnit:GetVec2() or {x=0, y=0}
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if (SpawnUnit:GetVelocityKMH() < 1) then
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if (SpawnUnit:GetVelocityKMH() < 1) then
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Stamp.Time = timer.getTime()
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Stamp.Time = timer.getTime()
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end
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end
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