mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Made __ methods invisible
This commit is contained in:
@@ -137,12 +137,6 @@
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<td class="name" nowrap="nowrap"><a href="##(CLEANUP).AddAirbase">CLEANUP:AddAirbase(AirbaseName)</a></td>
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<td class="summary">
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<p>Adds an airbase to the airbase validation list.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLEANUP).CleanUpScheduler">CLEANUP.CleanUpScheduler</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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@@ -171,72 +165,6 @@
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<td class="name" nowrap="nowrap"><a href="##(CLEANUP.__).<">CLEANUP.__.<</a></td>
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<td class="summary">
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<p>string,Wrapper.Airbase#AIRBASE> Airbases Map of Airbases.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLEANUP.__).AddForCleanUp">CLEANUP.__:AddForCleanUp(CleanUpUnit, CleanUpUnitName)</a></td>
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<td class="summary">
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<p>Add the <a href="DCSWrapper.Unit.html##(Unit)">DCSWrapper.Unit#Unit</a> to the CleanUpList for CleanUp.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLEANUP.__).Airbases">CLEANUP.__.Airbases</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLEANUP.__).CleanUpScheduler">CLEANUP.__:CleanUpScheduler()</a></td>
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<td class="summary">
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<p>At the defined time interval, CleanUp the Groups within the CleanUpList.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLEANUP.__).DestroyMissile">CLEANUP.__:DestroyMissile(MissileObject)</a></td>
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<td class="summary">
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<p>Destroys a missile from the simulator, but checks first if it is still existing!</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLEANUP.__).DestroyUnit">CLEANUP.__:DestroyUnit(CleanUpUnit)</a></td>
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<td class="summary">
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<p>Destroys a <a href="Unit.html">Unit</a> from the simulator, but checks first if it is still existing!</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLEANUP.__).EventAddForCleanUp">CLEANUP.__:EventAddForCleanUp(Event)</a></td>
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<td class="summary">
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<p>Detects if the Unit has an S<em>EVENT</em>ENGINE<em>SHUTDOWN or an S</em>EVENT_HIT within the given AirbaseNames.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLEANUP.__).IsInAirbase">CLEANUP.__:IsInAirbase(Vec2)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLEANUP.__).OnEventBirth">CLEANUP.__:OnEventBirth(EventData)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLEANUP.__).OnEventCrash">CLEANUP.__:OnEventCrash(Event)</a></td>
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<td class="summary">
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<p>Detects if a crash event occurs.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLEANUP.__).OnEventHit">CLEANUP.__:OnEventHit(Event)</a></td>
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<td class="summary">
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<p>Detects if the Unit has an S<em>EVENT</em>HIT within the given AirbaseNames.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLEANUP.__).OnEventShot">CLEANUP.__:OnEventShot(Event)</a></td>
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<td class="summary">
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<p>Detects if a unit shoots a missile.</p>
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</td>
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</tr>
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</table>
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@@ -335,20 +263,6 @@ The method <a href="##(CLEANUP).RemoveAirbase">CLEANUP.RemoveAirbase</a> removes
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<p><em><a href="##(CLEANUP)">#CLEANUP</a>:</em></p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(CLEANUP).CleanUpScheduler" >
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<strong>CLEANUP.CleanUpScheduler</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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@@ -419,7 +333,7 @@ CleanUpKutaisi = CLEANUP:New( AIRBASE.Caucasus.Kutaisi )</code></pre>
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<dl class="function">
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<dt>
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<em><a href="##(CLEANUP.__)">#CLEANUP.__</a></em>
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<em></em>
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<a id="#(CLEANUP).__" >
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<strong>CLEANUP.__</strong>
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</a>
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@@ -428,6 +342,9 @@ CleanUpKutaisi = CLEANUP:New( AIRBASE.Caucasus.Kutaisi )</code></pre>
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<p> @field #CLEANUP.__</p>
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</dd>
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</dl>
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@@ -445,240 +362,6 @@ CleanUpKutaisi = CLEANUP:New( AIRBASE.Caucasus.Kutaisi )</code></pre>
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<p>string,Wrapper.Airbase#AIRBASE> Airbases Map of Airbases.</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(CLEANUP.__).AddForCleanUp" >
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<strong>CLEANUP.__:AddForCleanUp(CleanUpUnit, CleanUpUnitName)</strong>
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</a>
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</dt>
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<dd>
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<p>Add the <a href="DCSWrapper.Unit.html##(Unit)">DCSWrapper.Unit#Unit</a> to the CleanUpList for CleanUp.</p>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> CleanUpUnit </em></code>: </p>
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</li>
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<li>
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<p><code><em> CleanUpUnitName </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em><a href="##(CLEANUP.__.Airbases)">#CLEANUP.__.Airbases</a></em>
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<a id="#(CLEANUP.__).Airbases" >
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<strong>CLEANUP.__.Airbases</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(CLEANUP.__).CleanUpScheduler" >
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<strong>CLEANUP.__:CleanUpScheduler()</strong>
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</a>
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</dt>
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<dd>
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<p>At the defined time interval, CleanUp the Groups within the CleanUpList.</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(CLEANUP.__).DestroyMissile" >
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<strong>CLEANUP.__:DestroyMissile(MissileObject)</strong>
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</a>
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</dt>
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<dd>
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<p>Destroys a missile from the simulator, but checks first if it is still existing!</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em><a href="Dcs.DCSTypes.html##(Weapon)">Dcs.DCSTypes#Weapon</a> MissileObject </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(CLEANUP.__).DestroyUnit" >
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<strong>CLEANUP.__:DestroyUnit(CleanUpUnit)</strong>
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</a>
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</dt>
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<dd>
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<p>Destroys a <a href="Unit.html">Unit</a> from the simulator, but checks first if it is still existing!</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> CleanUpUnit </em></code>:
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The object to be destroyed.</p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(CLEANUP.__).EventAddForCleanUp" >
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<strong>CLEANUP.__:EventAddForCleanUp(Event)</strong>
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</a>
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</dt>
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<dd>
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<p>Detects if the Unit has an S<em>EVENT</em>ENGINE<em>SHUTDOWN or an S</em>EVENT_HIT within the given AirbaseNames.</p>
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<p>If this is the case, add the Group to the CLEANUP List.</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em><a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a> Event </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(CLEANUP.__).IsInAirbase" >
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<strong>CLEANUP.__:IsInAirbase(Vec2)</strong>
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</a>
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</dt>
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<dd>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em> Vec2 </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(CLEANUP.__).OnEventBirth" >
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<strong>CLEANUP.__:OnEventBirth(EventData)</strong>
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</a>
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</dt>
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<dd>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em><a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a> EventData </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(CLEANUP.__).OnEventCrash" >
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<strong>CLEANUP.__:OnEventCrash(Event)</strong>
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</a>
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</dt>
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<dd>
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<p>Detects if a crash event occurs.</p>
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<p>Crashed units go into a CleanUpList for removal.</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em><a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a> Event </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(CLEANUP.__).OnEventHit" >
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<strong>CLEANUP.__:OnEventHit(Event)</strong>
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</a>
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</dt>
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<dd>
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<p>Detects if the Unit has an S<em>EVENT</em>HIT within the given AirbaseNames.</p>
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<p>If this is the case, destroy the unit.</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em><a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a> Event </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(CLEANUP.__).OnEventShot" >
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<strong>CLEANUP.__:OnEventShot(Event)</strong>
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</a>
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</dt>
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<dd>
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<p>Detects if a unit shoots a missile.</p>
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<p>If this occurs within one of the airbases, then the weapon used must be destroyed.</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em><a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a> Event </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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