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Implements a first pass for RADIO:Broadcast()
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@ -9,7 +9,7 @@
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-- 1.1) RADIO construction methods
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-- -------------------------------
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-- RADIO is created with @{Radio#RADIO.New}. This doesn't broadcast a transmission, but only create a RADIO object
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-- It should only be used internally. To create a RADIO object, please use @{Identifiable#IDENIFIABLE.GetRadio}
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-- It should only be used internally. To create a RADIO object, please use @{Positionable#POSITIONABLE.GetRadio}
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-- To actually broadcast your transmission, you need to use @{Radio#RADIO.Broadcast}
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--
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-- @module Radio
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@ -20,29 +20,29 @@
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-- @extends Core.Base#BASE
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MESSAGE = {
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ClassName = "RADIO",
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Identifiable = IDENTIFIABLE:New(),
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Positionable = POSITIONABLE:New(),
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FileName = "",
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Frequency = 255000,
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Power = 100,
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Frequency = 0,
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Modulation = 0,
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Loop = 0,
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Subtitle = "",
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SubtitleDuration = ""
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SubtitleDuration = 10,
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Power = 100,
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Loop = 0,
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}
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-- @TODO Manage Trace in all functions below
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--- Create a new RADIO Object. This doesn't broadcast a transmission, though, use @{Radio#RADIO.Broadcast} to actually broadcast
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-- @param self
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-- @param #IDENTIFIABLE Identifiable
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-- @param #POSITIONABLE Positionable
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-- @return self
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-- @usage
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-- -- If you want to create a RADIO, you probably should use @{Identifiable#IDENIFIABLE.GetRadio}
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function RADIO:New(identifiable)
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-- -- If you want to create a RADIO, you probably should use @{Positionable#POSITIONABLE.GetRadio}
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function RADIO:New(positionable)
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local self = BASE:Inherit( self, BASE:New() )
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-- self:F( { MessageText, MessageDuration, MessageCategory } )
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self.Identifiable = identifiable
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self.Positionable = positionable
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return self
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end
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@ -94,10 +94,10 @@ end
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-- @return self
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-- @usage
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-- -- In this function the data is especially relevant if the broadcaster is a UNIT or a GROUP,
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-- -- but it will work for any IDENTIFIABLE
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-- -- but it will work for any POSITIONABLE
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-- -- Only the RADIO and the Filename are mandatory
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-- -- Loop : O is no loop, 1 is loop
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function RADIO:NewTransmissionUnit(filename, subtitle, subtitleDuraction, frequency, mod, loop)
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function RADIO:NewTransmissionForUnit(filename, subtitle, subtitleDuraction, frequency, mod, loop)
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self.FileName = RADIO.VerifyFile(filename)
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if subtitle ~= nil then
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self.Subtitle = subtitle
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@ -117,3 +117,43 @@ function RADIO:NewTransmissionUnit(filename, subtitle, subtitleDuraction, freque
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return self
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end
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--- Actually Broadcast the transmission
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-- @param self
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-- @return self
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-- @usage
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-- -- This class is in fact pretty smart, it determines the right DCS function to use depending on the type of POSITIONABLE
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-- -- If the POSITIONABLE is not a UNIT or a GROUP, we use the generic (but limited) trigger.action.radioTransmission()
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-- -- If the POSITIONABLE is a UNIT or a GROUP, we use the "TransmitMessage" Command
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-- -- In both case, you need to tell the class the name of the file to play with either @{Radio#RADIO.NewTransmission} or @{Radio#RADIO.NewTransmissionUnit}
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-- -- If your POSITIONABLE is a UNIT or a GROUP, the Power is ignored.
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-- -- If your POSITIONABLE is not a UNIT or a GROUP, the Subtitle, SubtitleDuration and Loop are ignored
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function RADIO:Broadcast()
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-- If the POSITIONABLE is actually a Unit or a Group, use the more complicated DCS function
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if Positionable.ClassName == "UNIT" or Positionable.ClassName == "GROUP" then
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-- If the user didn't change the frequency, he wants to use the on defined in the Mission Editor.
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-- Else we set the frequency of the UNIT or the GROUP in DCS
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if self.Frequency == 0 then
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self.Positionable:GetDCSUnit():getController():setCommand({
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id = 'SetFrequency',
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params = {
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frequency = self.Frequency,
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modulation = self.Modulation,
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}
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})
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end
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self.Positionable:GetDCSUnit():getController():setCommand({
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id = "TransmitMessage",
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params = {
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file = self.FileName,
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duration = self.SubtitleDuration,
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subtitle = self.Subtitle,
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loop = self.Loop,
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}
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})
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else
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-- If the POSITIONABLE is anything else, we revert to the general function
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trigger.action.radioTransmission(ClassName, self.Positionable:PositionVec3(), Modulation, 1, Frequency, Power)
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end
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return self
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end
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