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WAREHOUSE v0.6.5
* fixed bug for assignments
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@ -624,7 +624,8 @@
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-- The @{#WAREHOUSE.OnAfterAttacked} function can be used by the mission designer to react to the enemy attack. For example by deploying some or all ground troops
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-- currently in stock to defend the warehouse. Note that the warehouse also has a self defence option which can be enabled by the @{#WAREHOUSE.SetAutoDefenceOn}()
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-- function. In this case, the warehouse will automatically spawn all ground troops. If the spawn zone is further away from the warehouse zone, all mobile troops
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-- are routed to the warehouse zone.
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-- are routed to the warehouse zone. The self request which is triggered on an automatic defence has the assignment "AutoDefence". So you can use this to
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-- give orders to the groups that were spawned using the @{#WAREHOUSE.OnAfterSelfRequest} function.
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--
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-- If only ground troops of the enemy coalition are present in the warehouse zone, the warehouse and all its assets falls into the hands of the enemy.
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-- In this case the event **Captured** is triggered which can be captured by the @{#WAREHOUSE.OnAfterCaptured} function.
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@ -1726,7 +1727,7 @@ WAREHOUSE.db = {
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--- Warehouse class version.
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-- @field #string version
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WAREHOUSE.version="0.6.4"
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WAREHOUSE.version="0.6.5"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: Warehouse todo list.
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@ -1735,12 +1736,12 @@ WAREHOUSE.version="0.6.4"
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-- TODO: Add check if assets "on the move" are stationary. Can happen if ground units get stuck in buildings. If stationary auto complete transport by adding assets to request warehouse? Time?
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-- TODO: Optimize findpathonroad. Do it only once (first time) and safe paths between warehouses similar to off-road paths.
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-- TODO: Spawn assets only virtually, i.e. remove requested assets from stock but do NOT spawn them ==> Interface to A2A dispatcher! Maybe do a negative sign on asset number?
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-- TODO: Test capturing a neutral warehouse.
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-- TODO: Make more examples: ARTY, CAP, ...
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-- TODO: Check also general requests like all ground. Is this a problem for self propelled if immobile units are among the assets? Check if transport.
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-- TODO: Handle the case when units of a group die during the transfer.
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-- TODO: Added habours as interface for transport to from warehouses? Could make a rudimentary shipping dispatcher.
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-- TODO: Add save/load capability of warehouse <==> percistance after mission restart. Difficult in lua!
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-- DONE: Test capturing a neutral warehouse.
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-- DONE: Add save/load capability of warehouse <==> percistance after mission restart. Difficult in lua!
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-- DONE: Get cargo bay and weight from CARGO_GROUP and GROUP. No necessary any more!
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-- DONE: Add possibility to set weight and cargo bay manually in AddAsset function as optional parameters.
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-- DONE: Check overlapping aircraft sometimes.
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@ -1862,7 +1863,7 @@ function WAREHOUSE:New(warehouse, alias)
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self:AddTransition("*", "Stop", "Stopped") -- Stop the warehouse.
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self:AddTransition("Stopped", "Restart", "Running") -- Restart the warehouse when it was stopped before.
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self:AddTransition("Loaded", "Restart", "Running") -- Restart the warehouse when assets were loaded from file before.
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self:AddTransition("*", "Save", "*") -- TODO Save the warehouse state to disk.
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self:AddTransition("*", "Save", "*") -- Save the warehouse state to disk.
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self:AddTransition("*", "Attacked", "Attacked") -- Warehouse is under attack by enemy coalition.
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self:AddTransition("Attacked", "Defeated", "Running") -- Attack by other coalition was defeated!
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self:AddTransition("*", "ChangeCountry", "*") -- Change country (and coalition) of the warehouse. Warehouse is respawned!
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@ -3531,12 +3532,12 @@ function WAREHOUSE:onafterAddAsset(From, Event, To, group, ngroups, forceattribu
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self:T(warehouse.wid..string.format("WARNING: Group %s is neither cargo nor transport!", group:GetName()))
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end
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end
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-- If no assignment was given we take the assignment of the request if there is any.
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if assignment==nil and request.assignment~=nil then
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assignment=request.assignment
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end
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end
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end
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-- Get the asset from the global DB.
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@ -880,8 +880,10 @@ end
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function CONTROLLABLE:TaskOrbit(Coord, Altitude, Speed, CoordRaceTrack)
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local Pattern=AI.Task.OrbitPattern.CIRCLE
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local P2=nil
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if CoordRaceTrack then
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Pattern=AI.Task.OrbitPattern.RACE_TRACK
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P2=CoordRaceTrack:GetVec2()
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end
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local Task = {
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@ -889,7 +891,7 @@ function CONTROLLABLE:TaskOrbit(Coord, Altitude, Speed, CoordRaceTrack)
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params = {
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pattern = Pattern,
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point = Coord:GetVec2(),
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point2 = CoordRaceTrack:GetVec2(),
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point2 = P2,
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speed = Speed,
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altitude = Altitude,
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}
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