diff --git a/Moose Development/Moose/Functional/Sead.lua b/Moose Development/Moose/Functional/Sead.lua index 65fa691c9..369257dd7 100644 --- a/Moose Development/Moose/Functional/Sead.lua +++ b/Moose Development/Moose/Functional/Sead.lua @@ -95,8 +95,8 @@ SEAD = { ["X_25"] = { 25, 0.76}, ["X_31"] = {150, 3}, ["Kh25"] = {25, 0.8}, - ["BGM_109"] = {460, 0.77}, - ["AGM_154"] = {130, 0.6}, + ["BGM_109"] = {460, 0.705}, --in-game ~465kn + ["AGM_154"] = {130, 0.61}, } --- Creates the main object which is handling defensive actions for SA sites or moving SA vehicles. @@ -133,7 +133,7 @@ function SEAD:New( SEADGroupPrefixes, Padding ) self:HandleEvent( EVENTS.Shot, self.HandleEventShot ) - self:I("*** SEAD - Started Version 0.3.5") + self:I("*** SEAD - Started Version 0.3.6") return self end @@ -382,7 +382,7 @@ function SEAD:HandleEventShot( EventData ) -- randomize switch-on time local delay = math.random(self.TargetSkill[_targetskill].DelayOn[1], self.TargetSkill[_targetskill].DelayOn[2]) if delay > _tti then delay = delay / 2 end -- speed up - if _tti > (3*delay) then delay = (_tti / 2) * 0.9 end -- shot from afar + if _tti > 600 then delay = _tti - 90 end -- shot from afar, 600 is default shorad ontime local SuppressionStartTime = timer.getTime() + delay local SuppressionEndTime = timer.getTime() + _tti + self.Padding