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@@ -4,31 +4,31 @@
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--
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-- Cargo can be of various forms, always are composed out of ONE object ( one unit or one static or one slingload crate ):
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--
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-- * CARGO_UNIT, represented by a @{Unit} in a @{Group}: Cargo can be represented by a Unit in a Group. Destruction of the Unit will mean that the cargo is lost.
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-- * AI_CARGO_UNIT, represented by a @{Unit} in a @{Group}: Cargo can be represented by a Unit in a Group. Destruction of the Unit will mean that the cargo is lost.
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-- * CARGO_STATIC, represented by a @{Static}: Cargo can be represented by a Static. Destruction of the Static will mean that the cargo is lost.
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-- * CARGO_PACKAGE, contained in a @{Unit} of a @{Group}: Cargo can be contained within a Unit of a Group. The cargo can be **delivered** by the @{Unit}. If the Unit is destroyed, the cargo will be destroyed also.
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-- * CARGO_PACKAGE, Contained in a @{Static}: Cargo can be contained within a Static. The cargo can be **collected** from the @Static. If the @{Static} is destroyed, the cargo will be destroyed.
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-- * AI_CARGO_PACKAGE, contained in a @{Unit} of a @{Group}: Cargo can be contained within a Unit of a Group. The cargo can be **delivered** by the @{Unit}. If the Unit is destroyed, the cargo will be destroyed also.
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-- * AI_CARGO_PACKAGE, Contained in a @{Static}: Cargo can be contained within a Static. The cargo can be **collected** from the @Static. If the @{Static} is destroyed, the cargo will be destroyed.
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-- * CARGO_SLINGLOAD, represented by a @{Cargo} that is transportable: Cargo can be represented by a Cargo object that is transportable. Destruction of the Cargo will mean that the cargo is lost.
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--
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-- * CARGO_GROUPED, represented by a Group of CARGO_UNITs.
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-- * AI_CARGO_GROUPED, represented by a Group of CARGO_UNITs.
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--
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-- 1) @{AI.AI_Cargo#CARGO_BASE} class, extends @{Core.Fsm#FSM_PROCESS}
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-- 1) @{AI.AI_Cargo#AI_CARGO} class, extends @{Core.Fsm#FSM_PROCESS}
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-- ==========================================================================
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-- The @{#CARGO_BASE} class defines the core functions that defines a cargo object within MOOSE.
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-- The @{#AI_CARGO} class defines the core functions that defines a cargo object within MOOSE.
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-- A cargo is a logical object defined that is available for transport, and has a life status within a simulation.
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--
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-- The CARGO_BASE is a state machine: it manages the different events and states of the cargo.
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-- All derived classes from CARGO_BASE follow the same state machine, expose the same cargo event functions, and provide the same cargo states.
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-- The AI_CARGO is a state machine: it manages the different events and states of the cargo.
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-- All derived classes from AI_CARGO follow the same state machine, expose the same cargo event functions, and provide the same cargo states.
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--
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-- ## 1.2.1) CARGO_BASE Events:
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-- ## 1.2.1) AI_CARGO Events:
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--
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-- * @{#CARGO_BASE.Board}( ToCarrier ): Boards the cargo to a carrier.
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-- * @{#CARGO_BASE.Load}( ToCarrier ): Loads the cargo into a carrier, regardless of its position.
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-- * @{#CARGO_BASE.UnBoard}( ToPointVec2 ): UnBoard the cargo from a carrier. This will trigger a movement of the cargo to the option ToPointVec2.
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-- * @{#CARGO_BASE.UnLoad}( ToPointVec2 ): UnLoads the cargo from a carrier.
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-- * @{#CARGO_BASE.Dead}( Controllable ): The cargo is dead. The cargo process will be ended.
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-- * @{#AI_CARGO.Board}( ToCarrier ): Boards the cargo to a carrier.
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-- * @{#AI_CARGO.Load}( ToCarrier ): Loads the cargo into a carrier, regardless of its position.
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-- * @{#AI_CARGO.UnBoard}( ToPointVec2 ): UnBoard the cargo from a carrier. This will trigger a movement of the cargo to the option ToPointVec2.
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-- * @{#AI_CARGO.UnLoad}( ToPointVec2 ): UnLoads the cargo from a carrier.
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-- * @{#AI_CARGO.Dead}( Controllable ): The cargo is dead. The cargo process will be ended.
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--
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-- ## 1.2.2) CARGO_BASE States:
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-- ## 1.2.2) AI_CARGO States:
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--
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-- * **UnLoaded**: The cargo is unloaded from a carrier.
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-- * **Boarding**: The cargo is currently boarding (= running) into a carrier.
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@@ -37,7 +37,7 @@
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-- * **Dead**: The cargo is dead ...
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-- * **End**: The process has come to an end.
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--
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-- ## 1.2.3) CARGO_BASE state transition methods:
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-- ## 1.2.3) AI_CARGO state transition methods:
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--
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-- State transition functions can be set **by the mission designer** customizing or improving the behaviour of the state.
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-- There are 2 moments when state transition methods will be called by the state machine:
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@@ -52,15 +52,15 @@
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-- The state transition method needs to start with the name **OnAfter + the name of the state**.
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-- These state transition methods need to provide a return value, which is specified at the function description.
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--
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-- 2) #CARGO_UNIT class
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-- 2) #AI_CARGO_UNIT class
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-- ====================
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-- The CARGO_UNIT class defines a cargo that is represented by a UNIT object within the simulator, and can be transported by a carrier.
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-- Use the event functions as described above to Load, UnLoad, Board, UnBoard the CARGO_UNIT objects to and from carriers.
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-- The AI_CARGO_UNIT class defines a cargo that is represented by a UNIT object within the simulator, and can be transported by a carrier.
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-- Use the event functions as described above to Load, UnLoad, Board, UnBoard the AI_CARGO_UNIT objects to and from carriers.
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--
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-- 5) #CARGO_GROUPED class
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-- 5) #AI_CARGO_GROUPED class
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-- =======================
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-- The CARGO_GROUPED class defines a cargo that is represented by a group of UNIT objects within the simulator, and can be transported by a carrier.
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-- Use the event functions as described above to Load, UnLoad, Board, UnBoard the CARGO_UNIT objects to and from carriers.
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-- The AI_CARGO_GROUPED class defines a cargo that is represented by a group of UNIT objects within the simulator, and can be transported by a carrier.
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-- Use the event functions as described above to Load, UnLoad, Board, UnBoard the AI_CARGO_UNIT objects to and from carriers.
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--
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-- This module is still under construction, but is described above works already, and will keep working ...
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--
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@@ -72,14 +72,14 @@
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--- Boards the cargo to a Carrier. The event will create a movement (= running or driving) of the cargo to the Carrier.
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-- The cargo must be in the **UnLoaded** state.
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-- @function [parent=#CARGO_BASE] Board
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-- @param #CARGO_BASE self
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-- @function [parent=#AI_CARGO] Board
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-- @param #AI_CARGO self
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-- @param Wrapper.Controllable#CONTROLLABLE ToCarrier The Carrier that will hold the cargo.
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--- Boards the cargo to a Carrier. The event will create a movement (= running or driving) of the cargo to the Carrier.
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-- The cargo must be in the **UnLoaded** state.
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-- @function [parent=#CARGO_BASE] __Board
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-- @param #CARGO_BASE self
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-- @function [parent=#AI_CARGO] __Board
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-- @param #AI_CARGO self
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-- @param #number DelaySeconds The amount of seconds to delay the action.
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-- @param Wrapper.Controllable#CONTROLLABLE ToCarrier The Carrier that will hold the cargo.
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@@ -88,14 +88,14 @@
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--- UnBoards the cargo to a Carrier. The event will create a movement (= running or driving) of the cargo from the Carrier.
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-- The cargo must be in the **Loaded** state.
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-- @function [parent=#CARGO_BASE] UnBoard
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-- @param #CARGO_BASE self
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-- @function [parent=#AI_CARGO] UnBoard
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-- @param #AI_CARGO self
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-- @param Core.Point#POINT_VEC2 ToPointVec2 (optional) @{Core.Point#POINT_VEC2) to where the cargo should run after onboarding. If not provided, the cargo will run to 60 meters behind the Carrier location.
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--- UnBoards the cargo to a Carrier. The event will create a movement (= running or driving) of the cargo from the Carrier.
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-- The cargo must be in the **Loaded** state.
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-- @function [parent=#CARGO_BASE] __UnBoard
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-- @param #CARGO_BASE self
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-- @function [parent=#AI_CARGO] __UnBoard
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-- @param #AI_CARGO self
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-- @param #number DelaySeconds The amount of seconds to delay the action.
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-- @param Core.Point#POINT_VEC2 ToPointVec2 (optional) @{Core.Point#POINT_VEC2) to where the cargo should run after onboarding. If not provided, the cargo will run to 60 meters behind the Carrier location.
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@@ -104,14 +104,14 @@
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--- Loads the cargo to a Carrier. The event will load the cargo into the Carrier regardless of its position. There will be no movement simulated of the cargo loading.
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-- The cargo must be in the **UnLoaded** state.
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-- @function [parent=#CARGO_BASE] Load
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-- @param #CARGO_BASE self
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-- @function [parent=#AI_CARGO] Load
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-- @param #AI_CARGO self
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-- @param Wrapper.Controllable#CONTROLLABLE ToCarrier The Carrier that will hold the cargo.
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--- Loads the cargo to a Carrier. The event will load the cargo into the Carrier regardless of its position. There will be no movement simulated of the cargo loading.
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-- The cargo must be in the **UnLoaded** state.
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-- @function [parent=#CARGO_BASE] __Load
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-- @param #CARGO_BASE self
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-- @function [parent=#AI_CARGO] __Load
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-- @param #AI_CARGO self
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-- @param #number DelaySeconds The amount of seconds to delay the action.
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-- @param Wrapper.Controllable#CONTROLLABLE ToCarrier The Carrier that will hold the cargo.
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@@ -120,14 +120,14 @@
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--- UnLoads the cargo to a Carrier. The event will unload the cargo from the Carrier. There will be no movement simulated of the cargo loading.
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-- The cargo must be in the **Loaded** state.
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-- @function [parent=#CARGO_BASE] UnLoad
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-- @param #CARGO_BASE self
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-- @function [parent=#AI_CARGO] UnLoad
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-- @param #AI_CARGO self
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-- @param Core.Point#POINT_VEC2 ToPointVec2 (optional) @{Core.Point#POINT_VEC2) to where the cargo will be placed after unloading. If not provided, the cargo will be placed 60 meters behind the Carrier location.
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--- UnLoads the cargo to a Carrier. The event will unload the cargo from the Carrier. There will be no movement simulated of the cargo loading.
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-- The cargo must be in the **Loaded** state.
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-- @function [parent=#CARGO_BASE] __UnLoad
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-- @param #CARGO_BASE self
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-- @function [parent=#AI_CARGO] __UnLoad
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-- @param #AI_CARGO self
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-- @param #number DelaySeconds The amount of seconds to delay the action.
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-- @param Core.Point#POINT_VEC2 ToPointVec2 (optional) @{Core.Point#POINT_VEC2) to where the cargo will be placed after unloading. If not provided, the cargo will be placed 60 meters behind the Carrier location.
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@@ -135,46 +135,46 @@
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-- UnLoaded
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--- @function [parent=#CARGO_BASE] OnBeforeUnLoaded
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-- @param #CARGO_BASE self
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--- @function [parent=#AI_CARGO] OnBeforeUnLoaded
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-- @param #AI_CARGO self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable
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-- @return #boolean
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--- @function [parent=#CARGO_BASE] OnAfterUnLoaded
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-- @param #CARGO_BASE self
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--- @function [parent=#AI_CARGO] OnAfterUnLoaded
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-- @param #AI_CARGO self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable
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-- Loaded
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--- @function [parent=#CARGO_BASE] OnBeforeLoaded
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-- @param #CARGO_BASE self
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--- @function [parent=#AI_CARGO] OnBeforeLoaded
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-- @param #AI_CARGO self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable
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-- @return #boolean
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--- @function [parent=#CARGO_BASE] OnAfterLoaded
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-- @param #CARGO_BASE self
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--- @function [parent=#AI_CARGO] OnAfterLoaded
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-- @param #AI_CARGO self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable
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-- Boarding
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--- @function [parent=#CARGO_BASE] OnBeforeBoarding
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-- @param #CARGO_BASE self
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--- @function [parent=#AI_CARGO] OnBeforeBoarding
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-- @param #AI_CARGO self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable
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-- @return #boolean
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--- @function [parent=#CARGO_BASE] OnAfterBoarding
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-- @param #CARGO_BASE self
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--- @function [parent=#AI_CARGO] OnAfterBoarding
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-- @param #AI_CARGO self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable
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-- UnBoarding
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--- @function [parent=#CARGO_BASE] OnBeforeUnBoarding
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-- @param #CARGO_BASE self
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--- @function [parent=#AI_CARGO] OnBeforeUnBoarding
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-- @param #AI_CARGO self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable
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-- @return #boolean
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--- @function [parent=#CARGO_BASE] OnAfterUnBoarding
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-- @param #CARGO_BASE self
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--- @function [parent=#AI_CARGO] OnAfterUnBoarding
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-- @param #AI_CARGO self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable
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@@ -182,9 +182,9 @@
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CARGOS = {}
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do -- CARGO_BASE
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do -- AI_CARGO
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--- @type CARGO_BASE
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--- @type AI_CARGO
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-- @extends Core.Fsm#FSM_PROCESS
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-- @field #string Type A string defining the type of the cargo. eg. Engineers, Equipment, Screwdrivers.
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-- @field #string Name A string defining the name of the cargo. The name is the unique identifier of the cargo.
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@@ -197,8 +197,8 @@ do -- CARGO_BASE
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-- @field #boolean Moveable This flag defines if the cargo is moveable.
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-- @field #boolean Representable This flag defines if the cargo can be represented by a DCS Unit.
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-- @field #boolean Containable This flag defines if the cargo can be contained within a DCS Unit.
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CARGO_BASE = {
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ClassName = "CARGO_BASE",
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AI_CARGO = {
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ClassName = "AI_CARGO",
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Type = nil,
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Name = nil,
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Weight = nil,
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@@ -210,19 +210,19 @@ do -- CARGO_BASE
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Containable = false,
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}
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--- @type CARGO_BASE.CargoObjects
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--- @type AI_CARGO.CargoObjects
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-- @map < #string, Wrapper.Positionable#POSITIONABLE > The alive POSITIONABLE objects representing the the cargo.
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--- CARGO_BASE Constructor. This class is an abstract class and should not be instantiated.
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-- @param #CARGO_BASE self
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--- AI_CARGO Constructor. This class is an abstract class and should not be instantiated.
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-- @param #AI_CARGO self
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-- @param #string Type
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-- @param #string Name
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-- @param #number Weight
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-- @param #number ReportRadius (optional)
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-- @param #number NearRadius (optional)
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-- @return #CARGO_BASE
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function CARGO_BASE:New( Type, Name, Weight, ReportRadius, NearRadius )
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-- @return #AI_CARGO
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function AI_CARGO:New( Type, Name, Weight, ReportRadius, NearRadius )
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local self = BASE:Inherit( self, FSM:New() ) -- Core.Fsm#FSM_CONTROLLABLE
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self:F( { Type, Name, Weight, ReportRadius, NearRadius } )
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@@ -259,20 +259,20 @@ function CARGO_BASE:New( Type, Name, Weight, ReportRadius, NearRadius )
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end
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--- Template method to spawn a new representation of the CARGO_BASE in the simulator.
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-- @param #CARGO_BASE self
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-- @return #CARGO_BASE
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function CARGO_BASE:Spawn( PointVec2 )
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--- Template method to spawn a new representation of the AI_CARGO in the simulator.
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-- @param #AI_CARGO self
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-- @return #AI_CARGO
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function AI_CARGO:Spawn( PointVec2 )
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self:F()
|
||||
|
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end
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|
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|
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--- Check if CargoCarrier is near the Cargo to be Loaded.
|
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-- @param #CARGO_BASE self
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||||
-- @param #AI_CARGO self
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-- @param Core.Point#POINT_VEC2 PointVec2
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-- @return #boolean
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function CARGO_BASE:IsNear( PointVec2 )
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function AI_CARGO:IsNear( PointVec2 )
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self:F( { PointVec2 } )
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local Distance = PointVec2:DistanceFromPointVec2( self.CargoObject:GetPointVec2() )
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@@ -287,36 +287,36 @@ end
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||||
|
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end
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|
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do -- CARGO_REPRESENTABLE
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do -- AI_CARGO_REPRESENTABLE
|
||||
|
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--- @type CARGO_REPRESENTABLE
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-- @extends #CARGO_BASE
|
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CARGO_REPRESENTABLE = {
|
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ClassName = "CARGO_REPRESENTABLE"
|
||||
--- @type AI_CARGO_REPRESENTABLE
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||||
-- @extends #AI_CARGO
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||||
AI_CARGO_REPRESENTABLE = {
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||||
ClassName = "AI_CARGO_REPRESENTABLE"
|
||||
}
|
||||
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||||
--- CARGO_REPRESENTABLE Constructor.
|
||||
-- @param #CARGO_REPRESENTABLE self
|
||||
--- AI_CARGO_REPRESENTABLE Constructor.
|
||||
-- @param #AI_CARGO_REPRESENTABLE self
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||||
-- @param Wrapper.Controllable#Controllable CargoObject
|
||||
-- @param #string Type
|
||||
-- @param #string Name
|
||||
-- @param #number Weight
|
||||
-- @param #number ReportRadius (optional)
|
||||
-- @param #number NearRadius (optional)
|
||||
-- @return #CARGO_REPRESENTABLE
|
||||
function CARGO_REPRESENTABLE:New( CargoObject, Type, Name, Weight, ReportRadius, NearRadius )
|
||||
local self = BASE:Inherit( self, CARGO_BASE:New( Type, Name, Weight, ReportRadius, NearRadius ) ) -- #CARGO_BASE
|
||||
-- @return #AI_CARGO_REPRESENTABLE
|
||||
function AI_CARGO_REPRESENTABLE:New( CargoObject, Type, Name, Weight, ReportRadius, NearRadius )
|
||||
local self = BASE:Inherit( self, AI_CARGO:New( Type, Name, Weight, ReportRadius, NearRadius ) ) -- #AI_CARGO
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||||
self:F( { Type, Name, Weight, ReportRadius, NearRadius } )
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||||
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||||
return self
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||||
end
|
||||
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||||
--- Route a cargo unit to a PointVec2.
|
||||
-- @param #CARGO_REPRESENTABLE self
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||||
-- @param #AI_CARGO_REPRESENTABLE self
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||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
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||||
-- @param #number Speed
|
||||
-- @return #CARGO_REPRESENTABLE
|
||||
function CARGO_REPRESENTABLE:RouteTo( ToPointVec2, Speed )
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||||
-- @return #AI_CARGO_REPRESENTABLE
|
||||
function AI_CARGO_REPRESENTABLE:RouteTo( ToPointVec2, Speed )
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||||
self:F2( ToPointVec2 )
|
||||
|
||||
local Points = {}
|
||||
@@ -331,27 +331,27 @@ function CARGO_REPRESENTABLE:RouteTo( ToPointVec2, Speed )
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||||
return self
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||||
end
|
||||
|
||||
end -- CARGO_BASE
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||||
end -- AI_CARGO
|
||||
|
||||
do -- CARGO_UNIT
|
||||
do -- AI_CARGO_UNIT
|
||||
|
||||
--- @type CARGO_UNIT
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||||
-- @extends #CARGO_REPRESENTABLE
|
||||
CARGO_UNIT = {
|
||||
ClassName = "CARGO_UNIT"
|
||||
--- @type AI_CARGO_UNIT
|
||||
-- @extends #AI_CARGO_REPRESENTABLE
|
||||
AI_CARGO_UNIT = {
|
||||
ClassName = "AI_CARGO_UNIT"
|
||||
}
|
||||
|
||||
--- CARGO_UNIT Constructor.
|
||||
-- @param #CARGO_UNIT self
|
||||
--- AI_CARGO_UNIT Constructor.
|
||||
-- @param #AI_CARGO_UNIT self
|
||||
-- @param Wrapper.Unit#UNIT CargoUnit
|
||||
-- @param #string Type
|
||||
-- @param #string Name
|
||||
-- @param #number Weight
|
||||
-- @param #number ReportRadius (optional)
|
||||
-- @param #number NearRadius (optional)
|
||||
-- @return #CARGO_UNIT
|
||||
function CARGO_UNIT:New( CargoUnit, Type, Name, Weight, ReportRadius, NearRadius )
|
||||
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoUnit, Type, Name, Weight, ReportRadius, NearRadius ) ) -- #CARGO_UNIT
|
||||
-- @return #AI_CARGO_UNIT
|
||||
function AI_CARGO_UNIT:New( CargoUnit, Type, Name, Weight, ReportRadius, NearRadius )
|
||||
local self = BASE:Inherit( self, AI_CARGO_REPRESENTABLE:New( CargoUnit, Type, Name, Weight, ReportRadius, NearRadius ) ) -- #AI_CARGO_UNIT
|
||||
self:F( { Type, Name, Weight, ReportRadius, NearRadius } )
|
||||
|
||||
self:T( CargoUnit )
|
||||
@@ -363,12 +363,12 @@ function CARGO_UNIT:New( CargoUnit, Type, Name, Weight, ReportRadius, NearRadius
|
||||
end
|
||||
|
||||
--- Enter UnBoarding State.
|
||||
-- @param #CARGO_UNIT self
|
||||
-- @param #AI_CARGO_UNIT self
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
function CARGO_UNIT:onenterUnBoarding( Event, From, To, ToPointVec2 )
|
||||
function AI_CARGO_UNIT:onenterUnBoarding( Event, From, To, ToPointVec2 )
|
||||
self:F()
|
||||
|
||||
local Angle = 180
|
||||
@@ -408,12 +408,12 @@ function CARGO_UNIT:onenterUnBoarding( Event, From, To, ToPointVec2 )
|
||||
end
|
||||
|
||||
--- Leave UnBoarding State.
|
||||
-- @param #CARGO_UNIT self
|
||||
-- @param #AI_CARGO_UNIT self
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
function CARGO_UNIT:onleaveUnBoarding( Event, From, To, ToPointVec2 )
|
||||
function AI_CARGO_UNIT:onleaveUnBoarding( Event, From, To, ToPointVec2 )
|
||||
self:F( { ToPointVec2, Event, From, To } )
|
||||
|
||||
local Angle = 180
|
||||
@@ -432,12 +432,12 @@ function CARGO_UNIT:onleaveUnBoarding( Event, From, To, ToPointVec2 )
|
||||
end
|
||||
|
||||
--- UnBoard Event.
|
||||
-- @param #CARGO_UNIT self
|
||||
-- @param #AI_CARGO_UNIT self
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
function CARGO_UNIT:onafterUnBoarding( Event, From, To, ToPointVec2 )
|
||||
function AI_CARGO_UNIT:onafterUnBoarding( Event, From, To, ToPointVec2 )
|
||||
self:F( { ToPointVec2, Event, From, To } )
|
||||
|
||||
self.CargoInAir = self.CargoObject:InAir()
|
||||
@@ -457,12 +457,12 @@ end
|
||||
|
||||
|
||||
--- Enter UnLoaded State.
|
||||
-- @param #CARGO_UNIT self
|
||||
-- @param #AI_CARGO_UNIT self
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
-- @param Core.Point#POINT_VEC2
|
||||
function CARGO_UNIT:onenterUnLoaded( Event, From, To, ToPointVec2 )
|
||||
function AI_CARGO_UNIT:onenterUnLoaded( Event, From, To, ToPointVec2 )
|
||||
self:F( { ToPointVec2, Event, From, To } )
|
||||
|
||||
local Angle = 180
|
||||
@@ -495,12 +495,12 @@ end
|
||||
|
||||
|
||||
--- Enter Boarding State.
|
||||
-- @param #CARGO_UNIT self
|
||||
-- @param #AI_CARGO_UNIT self
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
function CARGO_UNIT:onenterBoarding( Event, From, To, CargoCarrier )
|
||||
function AI_CARGO_UNIT:onenterBoarding( Event, From, To, CargoCarrier )
|
||||
self:F( { CargoCarrier.UnitName, Event, From, To } )
|
||||
|
||||
local Speed = 10
|
||||
@@ -527,12 +527,12 @@ function CARGO_UNIT:onenterBoarding( Event, From, To, CargoCarrier )
|
||||
end
|
||||
|
||||
--- Leave Boarding State.
|
||||
-- @param #CARGO_UNIT self
|
||||
-- @param #AI_CARGO_UNIT self
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
function CARGO_UNIT:onleaveBoarding( Event, From, To, CargoCarrier )
|
||||
function AI_CARGO_UNIT:onleaveBoarding( Event, From, To, CargoCarrier )
|
||||
self:F( { CargoCarrier.UnitName, Event, From, To } )
|
||||
|
||||
if self:IsNear( CargoCarrier:GetPointVec2() ) then
|
||||
@@ -545,12 +545,12 @@ function CARGO_UNIT:onleaveBoarding( Event, From, To, CargoCarrier )
|
||||
end
|
||||
|
||||
--- Loaded State.
|
||||
-- @param #CARGO_UNIT self
|
||||
-- @param #AI_CARGO_UNIT self
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
function CARGO_UNIT:onenterLoaded( Event, From, To, CargoCarrier )
|
||||
function AI_CARGO_UNIT:onenterLoaded( Event, From, To, CargoCarrier )
|
||||
self:F()
|
||||
|
||||
self.CargoCarrier = CargoCarrier
|
||||
@@ -564,11 +564,11 @@ end
|
||||
|
||||
|
||||
--- Board Event.
|
||||
-- @param #CARGO_UNIT self
|
||||
-- @param #AI_CARGO_UNIT self
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function CARGO_UNIT:onafterBoard( Event, From, To, CargoCarrier )
|
||||
function AI_CARGO_UNIT:onafterBoard( Event, From, To, CargoCarrier )
|
||||
self:F()
|
||||
|
||||
self.CargoInAir = self.CargoObject:InAir()
|
||||
@@ -585,25 +585,25 @@ end
|
||||
|
||||
end
|
||||
|
||||
do -- CARGO_PACKAGE
|
||||
do -- AI_CARGO_PACKAGE
|
||||
|
||||
--- @type CARGO_PACKAGE
|
||||
-- @extends #CARGO_REPRESENTABLE
|
||||
CARGO_PACKAGE = {
|
||||
ClassName = "CARGO_PACKAGE"
|
||||
--- @type AI_CARGO_PACKAGE
|
||||
-- @extends #AI_CARGO_REPRESENTABLE
|
||||
AI_CARGO_PACKAGE = {
|
||||
ClassName = "AI_CARGO_PACKAGE"
|
||||
}
|
||||
|
||||
--- CARGO_PACKAGE Constructor.
|
||||
-- @param #CARGO_PACKAGE self
|
||||
--- AI_CARGO_PACKAGE Constructor.
|
||||
-- @param #AI_CARGO_PACKAGE self
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier The UNIT carrying the package.
|
||||
-- @param #string Type
|
||||
-- @param #string Name
|
||||
-- @param #number Weight
|
||||
-- @param #number ReportRadius (optional)
|
||||
-- @param #number NearRadius (optional)
|
||||
-- @return #CARGO_PACKAGE
|
||||
function CARGO_PACKAGE:New( CargoCarrier, Type, Name, Weight, ReportRadius, NearRadius )
|
||||
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoCarrier, Type, Name, Weight, ReportRadius, NearRadius ) ) -- #CARGO_PACKAGE
|
||||
-- @return #AI_CARGO_PACKAGE
|
||||
function AI_CARGO_PACKAGE:New( CargoCarrier, Type, Name, Weight, ReportRadius, NearRadius )
|
||||
local self = BASE:Inherit( self, AI_CARGO_REPRESENTABLE:New( CargoCarrier, Type, Name, Weight, ReportRadius, NearRadius ) ) -- #AI_CARGO_PACKAGE
|
||||
self:F( { Type, Name, Weight, ReportRadius, NearRadius } )
|
||||
|
||||
self:T( CargoCarrier )
|
||||
@@ -613,7 +613,7 @@ function CARGO_PACKAGE:New( CargoCarrier, Type, Name, Weight, ReportRadius, Near
|
||||
end
|
||||
|
||||
--- Board Event.
|
||||
-- @param #CARGO_PACKAGE self
|
||||
-- @param #AI_CARGO_PACKAGE self
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
@@ -621,7 +621,7 @@ end
|
||||
-- @param #number Speed
|
||||
-- @param #number BoardDistance
|
||||
-- @param #number Angle
|
||||
function CARGO_PACKAGE:onafterOnBoard( Event, From, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
|
||||
function AI_CARGO_PACKAGE:onafterOnBoard( Event, From, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
|
||||
self:F()
|
||||
|
||||
self.CargoInAir = self.CargoCarrier:InAir()
|
||||
@@ -651,10 +651,10 @@ function CARGO_PACKAGE:onafterOnBoard( Event, From, To, CargoCarrier, Speed, Boa
|
||||
end
|
||||
|
||||
--- Check if CargoCarrier is near the Cargo to be Loaded.
|
||||
-- @param #CARGO_PACKAGE self
|
||||
-- @param #AI_CARGO_PACKAGE self
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
-- @return #boolean
|
||||
function CARGO_PACKAGE:IsNear( CargoCarrier )
|
||||
function AI_CARGO_PACKAGE:IsNear( CargoCarrier )
|
||||
self:F()
|
||||
|
||||
local CargoCarrierPoint = CargoCarrier:GetPointVec2()
|
||||
@@ -670,12 +670,12 @@ function CARGO_PACKAGE:IsNear( CargoCarrier )
|
||||
end
|
||||
|
||||
--- Boarded Event.
|
||||
-- @param #CARGO_PACKAGE self
|
||||
-- @param #AI_CARGO_PACKAGE self
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
function CARGO_PACKAGE:onafterOnBoarded( Event, From, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
|
||||
function AI_CARGO_PACKAGE:onafterOnBoarded( Event, From, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
|
||||
self:F()
|
||||
|
||||
if self:IsNear( CargoCarrier ) then
|
||||
@@ -686,7 +686,7 @@ function CARGO_PACKAGE:onafterOnBoarded( Event, From, To, CargoCarrier, Speed, B
|
||||
end
|
||||
|
||||
--- UnBoard Event.
|
||||
-- @param #CARGO_PACKAGE self
|
||||
-- @param #AI_CARGO_PACKAGE self
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
@@ -695,7 +695,7 @@ end
|
||||
-- @param #number UnBoardDistance
|
||||
-- @param #number Radius
|
||||
-- @param #number Angle
|
||||
function CARGO_PACKAGE:onafterUnBoard( Event, From, To, CargoCarrier, Speed, UnLoadDistance, UnBoardDistance, Radius, Angle )
|
||||
function AI_CARGO_PACKAGE:onafterUnBoard( Event, From, To, CargoCarrier, Speed, UnLoadDistance, UnBoardDistance, Radius, Angle )
|
||||
self:F()
|
||||
|
||||
self.CargoInAir = self.CargoCarrier:InAir()
|
||||
@@ -728,12 +728,12 @@ function CARGO_PACKAGE:onafterUnBoard( Event, From, To, CargoCarrier, Speed, UnL
|
||||
end
|
||||
|
||||
--- UnBoarded Event.
|
||||
-- @param #CARGO_PACKAGE self
|
||||
-- @param #AI_CARGO_PACKAGE self
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
function CARGO_PACKAGE:onafterUnBoarded( Event, From, To, CargoCarrier, Speed )
|
||||
function AI_CARGO_PACKAGE:onafterUnBoarded( Event, From, To, CargoCarrier, Speed )
|
||||
self:F()
|
||||
|
||||
if self:IsNear( CargoCarrier ) then
|
||||
@@ -744,7 +744,7 @@ function CARGO_PACKAGE:onafterUnBoarded( Event, From, To, CargoCarrier, Speed )
|
||||
end
|
||||
|
||||
--- Load Event.
|
||||
-- @param #CARGO_PACKAGE self
|
||||
-- @param #AI_CARGO_PACKAGE self
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
@@ -752,7 +752,7 @@ end
|
||||
-- @param #number Speed
|
||||
-- @param #number LoadDistance
|
||||
-- @param #number Angle
|
||||
function CARGO_PACKAGE:onafterLoad( Event, From, To, CargoCarrier, Speed, LoadDistance, Angle )
|
||||
function AI_CARGO_PACKAGE:onafterLoad( Event, From, To, CargoCarrier, Speed, LoadDistance, Angle )
|
||||
self:F()
|
||||
|
||||
self.CargoCarrier = CargoCarrier
|
||||
@@ -772,13 +772,13 @@ function CARGO_PACKAGE:onafterLoad( Event, From, To, CargoCarrier, Speed, LoadDi
|
||||
end
|
||||
|
||||
--- UnLoad Event.
|
||||
-- @param #CARGO_PACKAGE self
|
||||
-- @param #AI_CARGO_PACKAGE self
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
-- @param #number Distance
|
||||
-- @param #number Angle
|
||||
function CARGO_PACKAGE:onafterUnLoad( Event, From, To, CargoCarrier, Speed, Distance, Angle )
|
||||
function AI_CARGO_PACKAGE:onafterUnLoad( Event, From, To, CargoCarrier, Speed, Distance, Angle )
|
||||
self:F()
|
||||
|
||||
local StartPointVec2 = self.CargoCarrier:GetPointVec2()
|
||||
@@ -800,27 +800,27 @@ end
|
||||
|
||||
end
|
||||
|
||||
do -- CARGO_GROUP
|
||||
do -- AI_CARGO_GROUP
|
||||
|
||||
--- @type CARGO_GROUP
|
||||
-- @extends AI.AI_Cargo#CARGO_BASE
|
||||
--- @type AI_CARGO_GROUP
|
||||
-- @extends AI.AI_Cargo#AI_CARGO
|
||||
-- @field Set#SET_BASE CargoSet A set of cargo objects.
|
||||
-- @field #string Name A string defining the name of the cargo group. The name is the unique identifier of the cargo.
|
||||
CARGO_GROUP = {
|
||||
ClassName = "CARGO_GROUP",
|
||||
AI_CARGO_GROUP = {
|
||||
ClassName = "AI_CARGO_GROUP",
|
||||
}
|
||||
|
||||
--- CARGO_GROUP constructor.
|
||||
-- @param #CARGO_GROUP self
|
||||
--- AI_CARGO_GROUP constructor.
|
||||
-- @param #AI_CARGO_GROUP self
|
||||
-- @param Core.Set#Set_BASE CargoSet
|
||||
-- @param #string Type
|
||||
-- @param #string Name
|
||||
-- @param #number Weight
|
||||
-- @param #number ReportRadius (optional)
|
||||
-- @param #number NearRadius (optional)
|
||||
-- @return #CARGO_GROUP
|
||||
function CARGO_GROUP:New( CargoSet, Type, Name, ReportRadius, NearRadius )
|
||||
local self = BASE:Inherit( self, CARGO_BASE:New( Type, Name, 0, ReportRadius, NearRadius ) ) -- #CARGO_GROUP
|
||||
-- @return #AI_CARGO_GROUP
|
||||
function AI_CARGO_GROUP:New( CargoSet, Type, Name, ReportRadius, NearRadius )
|
||||
local self = BASE:Inherit( self, AI_CARGO:New( Type, Name, 0, ReportRadius, NearRadius ) ) -- #AI_CARGO_GROUP
|
||||
self:F( { Type, Name, ReportRadius, NearRadius } )
|
||||
|
||||
self.CargoSet = CargoSet
|
||||
@@ -829,44 +829,44 @@ function CARGO_GROUP:New( CargoSet, Type, Name, ReportRadius, NearRadius )
|
||||
return self
|
||||
end
|
||||
|
||||
end -- CARGO_GROUP
|
||||
end -- AI_CARGO_GROUP
|
||||
|
||||
do -- CARGO_GROUPED
|
||||
do -- AI_CARGO_GROUPED
|
||||
|
||||
--- @type CARGO_GROUPED
|
||||
-- @extends AI.AI_Cargo#CARGO_GROUP
|
||||
CARGO_GROUPED = {
|
||||
ClassName = "CARGO_GROUPED",
|
||||
--- @type AI_CARGO_GROUPED
|
||||
-- @extends AI.AI_Cargo#AI_CARGO_GROUP
|
||||
AI_CARGO_GROUPED = {
|
||||
ClassName = "AI_CARGO_GROUPED",
|
||||
}
|
||||
|
||||
--- CARGO_GROUPED constructor.
|
||||
-- @param #CARGO_GROUPED self
|
||||
--- AI_CARGO_GROUPED constructor.
|
||||
-- @param #AI_CARGO_GROUPED self
|
||||
-- @param Core.Set#Set_BASE CargoSet
|
||||
-- @param #string Type
|
||||
-- @param #string Name
|
||||
-- @param #number Weight
|
||||
-- @param #number ReportRadius (optional)
|
||||
-- @param #number NearRadius (optional)
|
||||
-- @return #CARGO_GROUPED
|
||||
function CARGO_GROUPED:New( CargoSet, Type, Name, ReportRadius, NearRadius )
|
||||
local self = BASE:Inherit( self, CARGO_GROUP:New( CargoSet, Type, Name, ReportRadius, NearRadius ) ) -- #CARGO_GROUPED
|
||||
-- @return #AI_CARGO_GROUPED
|
||||
function AI_CARGO_GROUPED:New( CargoSet, Type, Name, ReportRadius, NearRadius )
|
||||
local self = BASE:Inherit( self, AI_CARGO_GROUP:New( CargoSet, Type, Name, ReportRadius, NearRadius ) ) -- #AI_CARGO_GROUPED
|
||||
self:F( { Type, Name, ReportRadius, NearRadius } )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Enter Boarding State.
|
||||
-- @param #CARGO_GROUPED self
|
||||
-- @param #AI_CARGO_GROUPED self
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function CARGO_GROUPED:onenterBoarding( Event, From, To, CargoCarrier )
|
||||
function AI_CARGO_GROUPED:onenterBoarding( Event, From, To, CargoCarrier )
|
||||
self:F( { CargoCarrier.UnitName, Event, From, To } )
|
||||
|
||||
if From == "UnLoaded" then
|
||||
|
||||
-- For each Cargo object within the CARGO_GROUPED, route each object to the CargoLoadPointVec2
|
||||
-- For each Cargo object within the AI_CARGO_GROUPED, route each object to the CargoLoadPointVec2
|
||||
self.CargoSet:ForEach(
|
||||
function( Cargo )
|
||||
Cargo:__Board( 1, CargoCarrier )
|
||||
@@ -879,16 +879,16 @@ function CARGO_GROUPED:onenterBoarding( Event, From, To, CargoCarrier )
|
||||
end
|
||||
|
||||
--- Enter Loaded State.
|
||||
-- @param #CARGO_GROUPED self
|
||||
-- @param #AI_CARGO_GROUPED self
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function CARGO_GROUPED:onenterLoaded( Event, From, To, CargoCarrier )
|
||||
function AI_CARGO_GROUPED:onenterLoaded( Event, From, To, CargoCarrier )
|
||||
self:F( { CargoCarrier.UnitName, Event, From, To } )
|
||||
|
||||
if From == "UnLoaded" then
|
||||
-- For each Cargo object within the CARGO_GROUPED, load each cargo to the CargoCarrier.
|
||||
-- For each Cargo object within the AI_CARGO_GROUPED, load each cargo to the CargoCarrier.
|
||||
for CargoID, Cargo in pairs( self.CargoSet:GetSet() ) do
|
||||
Cargo:Load( CargoCarrier )
|
||||
end
|
||||
@@ -896,17 +896,17 @@ function CARGO_GROUPED:onenterLoaded( Event, From, To, CargoCarrier )
|
||||
end
|
||||
|
||||
--- Leave Boarding State.
|
||||
-- @param #CARGO_GROUPED self
|
||||
-- @param #AI_CARGO_GROUPED self
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function CARGO_GROUPED:onleaveBoarding( Event, From, To, CargoCarrier )
|
||||
function AI_CARGO_GROUPED:onleaveBoarding( Event, From, To, CargoCarrier )
|
||||
self:F( { CargoCarrier.UnitName, Event, From, To } )
|
||||
|
||||
local Boarded = true
|
||||
|
||||
-- For each Cargo object within the CARGO_GROUPED, route each object to the CargoLoadPointVec2
|
||||
-- For each Cargo object within the AI_CARGO_GROUPED, route each object to the CargoLoadPointVec2
|
||||
for CargoID, Cargo in pairs( self.CargoSet:GetSet() ) do
|
||||
self:T( Cargo.current )
|
||||
if not Cargo:is( "Loaded" ) then
|
||||
@@ -923,19 +923,19 @@ function CARGO_GROUPED:onleaveBoarding( Event, From, To, CargoCarrier )
|
||||
end
|
||||
|
||||
--- Enter UnBoarding State.
|
||||
-- @param #CARGO_GROUPED self
|
||||
-- @param #AI_CARGO_GROUPED self
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function CARGO_GROUPED:onenterUnBoarding( Event, From, To, ToPointVec2 )
|
||||
function AI_CARGO_GROUPED:onenterUnBoarding( Event, From, To, ToPointVec2 )
|
||||
self:F()
|
||||
|
||||
local Timer = 1
|
||||
|
||||
if From == "Loaded" then
|
||||
|
||||
-- For each Cargo object within the CARGO_GROUPED, route each object to the CargoLoadPointVec2
|
||||
-- For each Cargo object within the AI_CARGO_GROUPED, route each object to the CargoLoadPointVec2
|
||||
self.CargoSet:ForEach(
|
||||
function( Cargo )
|
||||
Cargo:__UnBoard( Timer, ToPointVec2 )
|
||||
@@ -949,12 +949,12 @@ function CARGO_GROUPED:onenterUnBoarding( Event, From, To, ToPointVec2 )
|
||||
end
|
||||
|
||||
--- Leave UnBoarding State.
|
||||
-- @param #CARGO_GROUPED self
|
||||
-- @param #AI_CARGO_GROUPED self
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function CARGO_GROUPED:onleaveUnBoarding( Event, From, To, ToPointVec2 )
|
||||
function AI_CARGO_GROUPED:onleaveUnBoarding( Event, From, To, ToPointVec2 )
|
||||
self:F( { ToPointVec2, Event, From, To } )
|
||||
|
||||
local Angle = 180
|
||||
@@ -964,7 +964,7 @@ function CARGO_GROUPED:onleaveUnBoarding( Event, From, To, ToPointVec2 )
|
||||
if From == "UnBoarding" then
|
||||
local UnBoarded = true
|
||||
|
||||
-- For each Cargo object within the CARGO_GROUPED, route each object to the CargoLoadPointVec2
|
||||
-- For each Cargo object within the AI_CARGO_GROUPED, route each object to the CargoLoadPointVec2
|
||||
for CargoID, Cargo in pairs( self.CargoSet:GetSet() ) do
|
||||
self:T( Cargo.current )
|
||||
if not Cargo:is( "UnLoaded" ) then
|
||||
@@ -984,12 +984,12 @@ function CARGO_GROUPED:onleaveUnBoarding( Event, From, To, ToPointVec2 )
|
||||
end
|
||||
|
||||
--- UnBoard Event.
|
||||
-- @param #CARGO_GROUPED self
|
||||
-- @param #AI_CARGO_GROUPED self
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function CARGO_GROUPED:onafterUnBoarding( Event, From, To, ToPointVec2 )
|
||||
function AI_CARGO_GROUPED:onafterUnBoarding( Event, From, To, ToPointVec2 )
|
||||
self:F( { ToPointVec2, Event, From, To } )
|
||||
|
||||
self:__UnLoad( 1, ToPointVec2 )
|
||||
@@ -998,17 +998,17 @@ end
|
||||
|
||||
|
||||
--- Enter UnLoaded State.
|
||||
-- @param #CARGO_GROUPED self
|
||||
-- @param #AI_CARGO_GROUPED self
|
||||
-- @param Core.Point#POINT_VEC2
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function CARGO_GROUPED:onenterUnLoaded( Event, From, To, ToPointVec2 )
|
||||
function AI_CARGO_GROUPED:onenterUnLoaded( Event, From, To, ToPointVec2 )
|
||||
self:F( { ToPointVec2, Event, From, To } )
|
||||
|
||||
if From == "Loaded" then
|
||||
|
||||
-- For each Cargo object within the CARGO_GROUPED, route each object to the CargoLoadPointVec2
|
||||
-- For each Cargo object within the AI_CARGO_GROUPED, route each object to the CargoLoadPointVec2
|
||||
self.CargoSet:ForEach(
|
||||
function( Cargo )
|
||||
Cargo:UnLoad( ToPointVec2 )
|
||||
@@ -1019,7 +1019,7 @@ function CARGO_GROUPED:onenterUnLoaded( Event, From, To, ToPointVec2 )
|
||||
|
||||
end
|
||||
|
||||
end -- CARGO_GROUPED
|
||||
end -- AI_CARGO_GROUPED
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user