Publish new release

This commit is contained in:
FlightControl
2016-12-16 17:06:43 +01:00
parent e98d36e314
commit 23a039b58f
138 changed files with 11827 additions and 5448 deletions

View File

@@ -17,7 +17,7 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AIBalancer.html">AIBalancer</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
<li><a href="AirbasePolice.html">AirbasePolice</a></li>
@@ -26,6 +26,7 @@
<li><a href="Cargo.html">Cargo</a></li>
<li><a href="CleanUp.html">CleanUp</a></li>
<li><a href="Client.html">Client</a></li>
<li><a href="CommandCenter.html">CommandCenter</a></li>
<li><a href="Controllable.html">Controllable</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
@@ -42,9 +43,9 @@
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="Fsm.html">Fsm</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
@@ -56,17 +57,16 @@
<li><a href="Patrol.html">Patrol</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
<li><a href="Process.html">Process</a></li>
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Process_Smoke.html">Process_Smoke</a></li>
<li><a href="Route.html">Route</a></li>
<li><a href="ScheduleDispatcher.html">ScheduleDispatcher</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="StateMachine.html">StateMachine</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>
@@ -75,9 +75,11 @@
<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>
<li><a href="routines.html">routines</a></li>
</ul>
</div>
<div id="content">
@@ -202,24 +204,6 @@
<td class="name" nowrap="nowrap"><a href="##(Unit).SensorType">Unit.SensorType</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(Unit).detectionDistanceAfterburner">Unit.detectionDistanceAfterburner</a></td>
<td class="summary">
<p>..., engines are in afterburner mode</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(Unit).detectionDistanceIdle">Unit.detectionDistanceIdle</a></td>
<td class="summary">
<p>detection of tail-on target with heat signature = 1 in upper hemisphere, engines are in idle</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(Unit).detectionDistanceMaximal">Unit.detectionDistanceMaximal</a></td>
<td class="summary">
<p>..., engines are in maximal mode</p>
</td>
</tr>
<tr>
@@ -655,6 +639,28 @@ First value indicates if at least one of the unit's radar(s) is on.</p>
<td class="name" nowrap="nowrap"><a href="##(Unit.SensorType).RWR">Unit.SensorType.RWR</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(Wrapper.Unit)">Type <code>Wrapper.Unit</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(Wrapper.Unit).detectionDistanceAfterburner">Wrapper.Unit.detectionDistanceAfterburner</a></td>
<td class="summary">
<p>..., engines are in afterburner mode</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(Wrapper.Unit).detectionDistanceIdle">Wrapper.Unit.detectionDistanceIdle</a></td>
<td class="summary">
<p>detection of tail-on target with heat signature = 1 in upper hemisphere, engines are in idle</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(Wrapper.Unit).detectionDistanceMaximal">Wrapper.Unit.detectionDistanceMaximal</a></td>
<td class="summary">
<p>..., engines are in maximal mode</p>
</td>
</tr>
</table>
@@ -687,10 +693,7 @@ First value indicates if at least one of the unit's radar(s) is on.</p>
<h2><a id="#(TypeName)" >Type <code>TypeName</code></a></h2>
<h2><a id="#(Unit)" >Type <code>Unit</code></a></h2>
<p>An IRST.</p>
<h3>Field(s)</h3>
<h3>Field(s)</h3>
<dl class="function">
<dt>
@@ -940,48 +943,6 @@ First value indicates if at least one of the unit's radar(s) is on.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="##(Distance)">#Distance</a></em>
<a id="#(Unit).detectionDistanceAfterburner" >
<strong>Unit.detectionDistanceAfterburner</strong>
</a>
</dt>
<dd>
<p>..., engines are in afterburner mode</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="##(Distance)">#Distance</a></em>
<a id="#(Unit).detectionDistanceIdle" >
<strong>Unit.detectionDistanceIdle</strong>
</a>
</dt>
<dd>
<p>detection of tail-on target with heat signature = 1 in upper hemisphere, engines are in idle</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="##(Distance)">#Distance</a></em>
<a id="#(Unit).detectionDistanceMaximal" >
<strong>Unit.detectionDistanceMaximal</strong>
</a>
</dt>
<dd>
<p>..., engines are in maximal mode</p>
</dd>
</dl>
<dl class="function">
@@ -1122,7 +1083,7 @@ First value indicates if at least one of the unit's radar(s) is on.</p>
<h3>Return value</h3>
<p><em><a href="DCSGroup.html##(Group)">DCSGroup#Group</a>:</em></p>
<p><em><a href="Dcs.DCSWrapper.Group.html##(Group)">Dcs.DCSWrapper.Group#Group</a>:</em></p>
</dd>
@@ -1240,7 +1201,7 @@ First value indicates if at least one of the unit's radar(s) is on.</p>
<h3>Return value</h3>
<p><em>#boolean, <a href="Object.html##(Object)">Object#Object</a>:</em></p>
<p><em>#boolean, <a href="Wrapper.Object.html##(Object)">Wrapper.Object#Object</a>:</em></p>
</dd>
@@ -2054,6 +2015,54 @@ If sensor type is not specified the function returns true if the unit has at lea
<h2><a id="#(Weapon.Desc)" >Type <code>Weapon.Desc</code></a></h2>
<h2><a id="#(Wrapper.Unit)" >Type <code>Wrapper.Unit</code></a></h2>
<p>An IRST.</p>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<em><a href="##(Distance)">#Distance</a></em>
<a id="#(Wrapper.Unit).detectionDistanceAfterburner" >
<strong>Wrapper.Unit.detectionDistanceAfterburner</strong>
</a>
</dt>
<dd>
<p>..., engines are in afterburner mode</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="##(Distance)">#Distance</a></em>
<a id="#(Wrapper.Unit).detectionDistanceIdle" >
<strong>Wrapper.Unit.detectionDistanceIdle</strong>
</a>
</dt>
<dd>
<p>detection of tail-on target with heat signature = 1 in upper hemisphere, engines are in idle</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="##(Distance)">#Distance</a></em>
<a id="#(Wrapper.Unit).detectionDistanceMaximal" >
<strong>Wrapper.Unit.detectionDistanceMaximal</strong>
</a>
</dt>
<dd>
<p>..., engines are in maximal mode</p>
</dd>
</dl>
<h2><a id="#(list)" >Type <code>list</code></a></h2>
</div>