From 240307ef940e67744fbf0980e9c34341b66bba5f Mon Sep 17 00:00:00 2001 From: Applevangelist Date: Thu, 20 Apr 2023 08:23:03 +0200 Subject: [PATCH] #CTLD * Docu changes --- Moose Development/Moose/Ops/CTLD.lua | 589 +++++++++++++-------------- 1 file changed, 294 insertions(+), 295 deletions(-) diff --git a/Moose Development/Moose/Ops/CTLD.lua b/Moose Development/Moose/Ops/CTLD.lua index 394a22138..1dca93f05 100644 --- a/Moose Development/Moose/Ops/CTLD.lua +++ b/Moose Development/Moose/Ops/CTLD.lua @@ -24,6 +24,299 @@ -- Last Update Apr 2023 +do + +------------------------------------------------------ +--- **CTLD_CARGO** class, extends Core.Base#BASE +-- @type CTLD_CARGO +-- @field #string ClassName Class name. +-- @field #number ID ID of this cargo. +-- @field #string Name Name for menu. +-- @field #table Templates Table of #POSITIONABLE objects. +-- @field #string CargoType Enumerator of Type. +-- @field #boolean HasBeenMoved Flag for moving. +-- @field #boolean LoadDirectly Flag for direct loading. +-- @field #number CratesNeeded Crates needed to build. +-- @field Wrapper.Positionable#POSITIONABLE Positionable Representation of cargo in the mission. +-- @field #boolean HasBeenDropped True if dropped from heli. +-- @field #number PerCrateMass Mass in kg. +-- @field #number Stock Number of builds available, -1 for unlimited. +-- @field #string Subcategory Sub-category name. +-- @extends Core.Base#BASE + +--- +-- @field #CTLD_CARGO CTLD_CARGO +CTLD_CARGO = { + ClassName = "CTLD_CARGO", + ID = 0, + Name = "none", + Templates = {}, + CargoType = "none", + HasBeenMoved = false, + LoadDirectly = false, + CratesNeeded = 0, + Positionable = nil, + HasBeenDropped = false, + PerCrateMass = 0, + Stock = nil, + Mark = nil, + } + + --- Define cargo types. + -- @type CTLD_CARGO.Enum + -- @field #string VEHICLE + -- @field #string TROOPS + -- @field #string FOB + -- @field #string CRATE + -- @field #string REPAIR + -- @field #string ENGINEERS + -- @field #string STATIC + CTLD_CARGO.Enum = { + VEHICLE = "Vehicle", -- #string vehicles + TROOPS = "Troops", -- #string troops + FOB = "FOB", -- #string FOB + CRATE = "Crate", -- #string crate + REPAIR = "Repair", -- #string repair + ENGINEERS = "Engineers", -- #string engineers + STATIC = "Static", -- #string statics + } + + --- Function to create new CTLD_CARGO object. + -- @param #CTLD_CARGO self + -- @param #number ID ID of this #CTLD_CARGO + -- @param #string Name Name for menu. + -- @param #table Templates Table of #POSITIONABLE objects. + -- @param #CTLD_CARGO.Enum Sorte Enumerator of Type. + -- @param #boolean HasBeenMoved Flag for moving. + -- @param #boolean LoadDirectly Flag for direct loading. + -- @param #number CratesNeeded Crates needed to build. + -- @param Wrapper.Positionable#POSITIONABLE Positionable Representation of cargo in the mission. + -- @param #boolean Dropped Cargo/Troops have been unloaded from a chopper. + -- @param #number PerCrateMass Mass in kg + -- @param #number Stock Number of builds available, nil for unlimited + -- @param #string Subcategory Name of subcategory, handy if using > 10 types to load. + -- @return #CTLD_CARGO self + function CTLD_CARGO:New(ID, Name, Templates, Sorte, HasBeenMoved, LoadDirectly, CratesNeeded, Positionable, Dropped, PerCrateMass, Stock, Subcategory) + -- Inherit everything from BASE class. + local self=BASE:Inherit(self, BASE:New()) -- #CTLD_CARGO + self:T({ID, Name, Templates, Sorte, HasBeenMoved, LoadDirectly, CratesNeeded, Positionable, Dropped}) + self.ID = ID or math.random(100000,1000000) + self.Name = Name or "none" -- #string + self.Templates = Templates or {} -- #table + self.CargoType = Sorte or "type" -- #CTLD_CARGO.Enum + self.HasBeenMoved = HasBeenMoved or false -- #boolean + self.LoadDirectly = LoadDirectly or false -- #boolean + self.CratesNeeded = CratesNeeded or 0 -- #number + self.Positionable = Positionable or nil -- Wrapper.Positionable#POSITIONABLE + self.HasBeenDropped = Dropped or false --#boolean + self.PerCrateMass = PerCrateMass or 0 -- #number + self.Stock = Stock or nil --#number + self.Mark = nil + self.Subcategory = Subcategory or "Other" + return self + end + + --- Query ID. + -- @param #CTLD_CARGO self + -- @return #number ID + function CTLD_CARGO:GetID() + return self.ID + end + + --- Query Subcategory + -- @param #CTLD_CARGO self + -- @return #string SubCategory + function CTLD_CARGO:GetSubCat() + return self.Subcategory + end + + --- Query Mass. + -- @param #CTLD_CARGO self + -- @return #number Mass in kg + function CTLD_CARGO:GetMass() + return self.PerCrateMass + end + + --- Query Name. + -- @param #CTLD_CARGO self + -- @return #string Name + function CTLD_CARGO:GetName() + return self.Name + end + + --- Query Templates. + -- @param #CTLD_CARGO self + -- @return #table Templates + function CTLD_CARGO:GetTemplates() + return self.Templates + end + + --- Query has moved. + -- @param #CTLD_CARGO self + -- @return #boolean Has moved + function CTLD_CARGO:HasMoved() + return self.HasBeenMoved + end + + --- Query was dropped. + -- @param #CTLD_CARGO self + -- @return #boolean Has been dropped. + function CTLD_CARGO:WasDropped() + return self.HasBeenDropped + end + + --- Query directly loadable. + -- @param #CTLD_CARGO self + -- @return #boolean loadable + function CTLD_CARGO:CanLoadDirectly() + return self.LoadDirectly + end + + --- Query number of crates or troopsize. + -- @param #CTLD_CARGO self + -- @return #number Crates or size of troops. + function CTLD_CARGO:GetCratesNeeded() + return self.CratesNeeded + end + + --- Query type. + -- @param #CTLD_CARGO self + -- @return #CTLD_CARGO.Enum Type + function CTLD_CARGO:GetType() + return self.CargoType + end + + --- Query type. + -- @param #CTLD_CARGO self + -- @return Wrapper.Positionable#POSITIONABLE Positionable + function CTLD_CARGO:GetPositionable() + return self.Positionable + end + + --- Set HasMoved. + -- @param #CTLD_CARGO self + -- @param #boolean moved + function CTLD_CARGO:SetHasMoved(moved) + self.HasBeenMoved = moved or false + end + + --- Query if cargo has been loaded. + -- @param #CTLD_CARGO self + -- @param #boolean loaded + function CTLD_CARGO:Isloaded() + if self.HasBeenMoved and not self.WasDropped() then + return true + else + return false + end + end + + --- Set WasDropped. + -- @param #CTLD_CARGO self + -- @param #boolean dropped + function CTLD_CARGO:SetWasDropped(dropped) + self.HasBeenDropped = dropped or false + end + + --- Get Stock. + -- @param #CTLD_CARGO self + -- @return #number Stock + function CTLD_CARGO:GetStock() + if self.Stock then + return self.Stock + else + return -1 + end + end + + --- Add Stock. + -- @param #CTLD_CARGO self + -- @param #number Number to add, none if nil. + -- @return #CTLD_CARGO self + function CTLD_CARGO:AddStock(Number) + if self.Stock then -- Stock nil? + local number = Number or 1 + self.Stock = self.Stock + number + end + return self + end + + --- Remove Stock. + -- @param #CTLD_CARGO self + -- @param #number Number to reduce, none if nil. + -- @return #CTLD_CARGO self + function CTLD_CARGO:RemoveStock(Number) + if self.Stock then -- Stock nil? + local number = Number or 1 + self.Stock = self.Stock - number + if self.Stock < 0 then self.Stock = 0 end + end + return self + end + + --- Set Stock. + -- @param #CTLD_CARGO self + -- @param #number Number to set, nil means unlimited. + -- @return #CTLD_CARGO self + function CTLD_CARGO:SetStock(Number) + self.Stock = Number + return self + end + + --- Query crate type for REPAIR + -- @param #CTLD_CARGO self + -- @param #boolean + function CTLD_CARGO:IsRepair() + if self.CargoType == "Repair" then + return true + else + return false + end + end + + --- Query crate type for STATIC + -- @param #CTLD_CARGO self + -- @return #boolean + function CTLD_CARGO:IsStatic() + if self.CargoType == "Static" then + return true + else + return false + end + end + + --- Add mark + -- @param #CTLD_CARGO self + -- @return #CTLD_CARGO self + function CTLD_CARGO:AddMark(Mark) + self.Mark = Mark + return self + end + + --- Get mark + -- @param #CTLD_CARGO self + -- @return #string Mark + function CTLD_CARGO:GetMark(Mark) + return self.Mark + end + + --- Wipe mark + -- @param #CTLD_CARGO self + -- @return #CTLD_CARGO self + function CTLD_CARGO:WipeMark() + self.Mark = nil + return self + end + + --- Get overall mass of a cargo object, i.e. crates needed x mass per crate + -- @param #CTLD_CARGO self + -- @return #number mass + function CTLD_CARGO:GetNetMass() + return self.CratesNeeded * self.PerCrateMass + end + +end + do ------------------------------------------------------ @@ -40,7 +333,7 @@ do -- @extends Core.Base#BASE --- --- @field #CTLD_ENGINEERING +-- @field #CTLD_ENGINEERING CTLD_ENGINEERING CTLD_ENGINEERING = { ClassName = "CTLD_ENGINEERING", lid = "", @@ -287,300 +580,6 @@ CTLD_ENGINEERING = { end - -do - ------------------------------------------------------- ---- **CTLD_CARGO** class, extends Core.Base#BASE --- @type CTLD_CARGO --- @field #string ClassName Class name. --- @field #number ID ID of this cargo. --- @field #string Name Name for menu. --- @field #table Templates Table of #POSITIONABLE objects. --- @field #string CargoType Enumerator of Type. --- @field #boolean HasBeenMoved Flag for moving. --- @field #boolean LoadDirectly Flag for direct loading. --- @field #number CratesNeeded Crates needed to build. --- @field Wrapper.Positionable#POSITIONABLE Positionable Representation of cargo in the mission. --- @field #boolean HasBeenDropped True if dropped from heli. --- @field #number PerCrateMass Mass in kg. --- @field #number Stock Number of builds available, -1 for unlimited. --- @field #string Subcategory Sub-category name. --- @extends Core.Base#BASE - ---- --- @field #CTLD_CARGO CTLD_CARGO -CTLD_CARGO = { - ClassName = "CTLD_CARGO", - ID = 0, - Name = "none", - Templates = {}, - CargoType = "none", - HasBeenMoved = false, - LoadDirectly = false, - CratesNeeded = 0, - Positionable = nil, - HasBeenDropped = false, - PerCrateMass = 0, - Stock = nil, - Mark = nil, - } - - --- Define cargo types. - -- @type CTLD_CARGO.Enum - -- @field #string VEHICLE - -- @field #string TROOPS - -- @field #string FOB - -- @field #string CRATE - -- @field #string REPAIR - -- @field #string ENGINEERS - -- @field #string STATIC - CTLD_CARGO.Enum = { - VEHICLE = "Vehicle", -- #string vehicles - TROOPS = "Troops", -- #string troops - FOB = "FOB", -- #string FOB - CRATE = "Crate", -- #string crate - REPAIR = "Repair", -- #string repair - ENGINEERS = "Engineers", -- #string engineers - STATIC = "Static", -- #string statics - } - - --- Function to create new CTLD_CARGO object. - -- @param #CTLD_CARGO self - -- @param #number ID ID of this #CTLD_CARGO - -- @param #string Name Name for menu. - -- @param #table Templates Table of #POSITIONABLE objects. - -- @param #CTLD_CARGO.Enum Sorte Enumerator of Type. - -- @param #boolean HasBeenMoved Flag for moving. - -- @param #boolean LoadDirectly Flag for direct loading. - -- @param #number CratesNeeded Crates needed to build. - -- @param Wrapper.Positionable#POSITIONABLE Positionable Representation of cargo in the mission. - -- @param #boolean Dropped Cargo/Troops have been unloaded from a chopper. - -- @param #number PerCrateMass Mass in kg - -- @param #number Stock Number of builds available, nil for unlimited - -- @param #string Subcategory Name of subcategory, handy if using > 10 types to load. - -- @return #CTLD_CARGO self - function CTLD_CARGO:New(ID, Name, Templates, Sorte, HasBeenMoved, LoadDirectly, CratesNeeded, Positionable, Dropped, PerCrateMass, Stock, Subcategory) - -- Inherit everything from BASE class. - local self=BASE:Inherit(self, BASE:New()) -- #CTLD - self:T({ID, Name, Templates, Sorte, HasBeenMoved, LoadDirectly, CratesNeeded, Positionable, Dropped}) - self.ID = ID or math.random(100000,1000000) - self.Name = Name or "none" -- #string - self.Templates = Templates or {} -- #table - self.CargoType = Sorte or "type" -- #CTLD_CARGO.Enum - self.HasBeenMoved = HasBeenMoved or false -- #boolean - self.LoadDirectly = LoadDirectly or false -- #boolean - self.CratesNeeded = CratesNeeded or 0 -- #number - self.Positionable = Positionable or nil -- Wrapper.Positionable#POSITIONABLE - self.HasBeenDropped = Dropped or false --#boolean - self.PerCrateMass = PerCrateMass or 0 -- #number - self.Stock = Stock or nil --#number - self.Mark = nil - self.Subcategory = Subcategory or "Other" - return self - end - - --- Query ID. - -- @param #CTLD_CARGO self - -- @return #number ID - function CTLD_CARGO:GetID() - return self.ID - end - - --- Query Subcategory - -- @param #CTLD_CARGO self - -- @return #string SubCategory - function CTLD_CARGO:GetSubCat() - return self.Subcategory - end - - --- Query Mass. - -- @param #CTLD_CARGO self - -- @return #number Mass in kg - function CTLD_CARGO:GetMass() - return self.PerCrateMass - end - - --- Query Name. - -- @param #CTLD_CARGO self - -- @return #string Name - function CTLD_CARGO:GetName() - return self.Name - end - - --- Query Templates. - -- @param #CTLD_CARGO self - -- @return #table Templates - function CTLD_CARGO:GetTemplates() - return self.Templates - end - - --- Query has moved. - -- @param #CTLD_CARGO self - -- @return #boolean Has moved - function CTLD_CARGO:HasMoved() - return self.HasBeenMoved - end - - --- Query was dropped. - -- @param #CTLD_CARGO self - -- @return #boolean Has been dropped. - function CTLD_CARGO:WasDropped() - return self.HasBeenDropped - end - - --- Query directly loadable. - -- @param #CTLD_CARGO self - -- @return #boolean loadable - function CTLD_CARGO:CanLoadDirectly() - return self.LoadDirectly - end - - --- Query number of crates or troopsize. - -- @param #CTLD_CARGO self - -- @return #number Crates or size of troops. - function CTLD_CARGO:GetCratesNeeded() - return self.CratesNeeded - end - - --- Query type. - -- @param #CTLD_CARGO self - -- @return #CTLD_CARGO.Enum Type - function CTLD_CARGO:GetType() - return self.CargoType - end - - --- Query type. - -- @param #CTLD_CARGO self - -- @return Wrapper.Positionable#POSITIONABLE Positionable - function CTLD_CARGO:GetPositionable() - return self.Positionable - end - - --- Set HasMoved. - -- @param #CTLD_CARGO self - -- @param #boolean moved - function CTLD_CARGO:SetHasMoved(moved) - self.HasBeenMoved = moved or false - end - - --- Query if cargo has been loaded. - -- @param #CTLD_CARGO self - -- @param #boolean loaded - function CTLD_CARGO:Isloaded() - if self.HasBeenMoved and not self.WasDropped() then - return true - else - return false - end - end - - --- Set WasDropped. - -- @param #CTLD_CARGO self - -- @param #boolean dropped - function CTLD_CARGO:SetWasDropped(dropped) - self.HasBeenDropped = dropped or false - end - - --- Get Stock. - -- @param #CTLD_CARGO self - -- @return #number Stock - function CTLD_CARGO:GetStock() - if self.Stock then - return self.Stock - else - return -1 - end - end - - --- Add Stock. - -- @param #CTLD_CARGO self - -- @param #number Number to add, none if nil. - -- @return #CTLD_CARGO self - function CTLD_CARGO:AddStock(Number) - if self.Stock then -- Stock nil? - local number = Number or 1 - self.Stock = self.Stock + number - end - return self - end - - --- Remove Stock. - -- @param #CTLD_CARGO self - -- @param #number Number to reduce, none if nil. - -- @return #CTLD_CARGO self - function CTLD_CARGO:RemoveStock(Number) - if self.Stock then -- Stock nil? - local number = Number or 1 - self.Stock = self.Stock - number - if self.Stock < 0 then self.Stock = 0 end - end - return self - end - - --- Set Stock. - -- @param #CTLD_CARGO self - -- @param #number Number to set, nil means unlimited. - -- @return #CTLD_CARGO self - function CTLD_CARGO:SetStock(Number) - self.Stock = Number - return self - end - - --- Query crate type for REPAIR - -- @param #CTLD_CARGO self - -- @param #boolean - function CTLD_CARGO:IsRepair() - if self.CargoType == "Repair" then - return true - else - return false - end - end - - --- Query crate type for STATIC - -- @param #CTLD_CARGO self - -- @return #boolean - function CTLD_CARGO:IsStatic() - if self.CargoType == "Static" then - return true - else - return false - end - end - - --- Add mark - -- @param #CTLD_CARGO self - -- @return #CTLD_CARGO self - function CTLD_CARGO:AddMark(Mark) - self.Mark = Mark - return self - end - - --- Get mark - -- @param #CTLD_CARGO self - -- @return #string Mark - function CTLD_CARGO:GetMark(Mark) - return self.Mark - end - - --- Wipe mark - -- @param #CTLD_CARGO self - -- @return #CTLD_CARGO self - function CTLD_CARGO:WipeMark() - self.Mark = nil - return self - end - - --- Get overall mass of a cargo object, i.e. crates needed x mass per crate - -- @param #CTLD_CARGO self - -- @return #number mass - function CTLD_CARGO:GetNetMass() - return self.CratesNeeded * self.PerCrateMass - end - -end - do ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- TODO CTLD