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Zones
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@ -196,7 +196,7 @@ end
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--- Returns if a PointVec2 is within the zone. (Name is misleading, actually takes a #COORDINATE)
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-- @param #ZONE_BASE self
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-- @param Core.Point#COORDINATE PointVec2 The coordinate to test.
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-- @param Core.Point#COORDINATE Coordinate The coordinate to test.
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-- @return #boolean true if the PointVec2 is within the zone.
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function ZONE_BASE:IsPointVec2InZone( Coordinate )
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local InZone = self:IsVec2InZone( Coordinate:GetVec2() )
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@ -1443,8 +1443,11 @@ function ZONE_RADIUS:GetRandomCoordinateWithoutBuildings(inner,outer,distance,ma
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local T1 = timer.getTime()
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local buildings = {}
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local buildingzones = {}
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if self.ScanData and self.ScanData.BuildingCoordinates then
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buildings = self.ScanData.BuildingCoordinates
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buildingzones = self.ScanData.BuildingZones
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else
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-- build table of buildings coordinates
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for _,_object in pairs (objects) do
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@ -1456,28 +1459,32 @@ function ZONE_RADIUS:GetRandomCoordinateWithoutBuildings(inner,outer,distance,ma
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MARKER:New(scenery:GetCoordinate(),"Building"):ToAll()
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end
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buildings[#buildings+1] = scenery:GetCoordinate()
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local bradius = scenery:GetBoundingRadius() or dist
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local bzone = ZONE_RADIUS:New("Building-"..math.random(1,100000),scenery:GetVec2(),bradius,false)
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buildingzones[#buildingzones+1] = bzone
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--bzone:DrawZone(-1,{1,0,0},Alpha,FillColor,FillAlpha,1,ReadOnly)
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end
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end
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end
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self.ScanData.BuildingCoordinates = buildings
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self.ScanData.BuildingZones = buildingzones
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end
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-- max 1000 tries
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local rcoord = nil
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local found = false
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local found = true
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local iterations = 0
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for i=1,1000 do
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iterations = iterations + 1
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rcoord = self:GetRandomCoordinate(inner,outer)
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found = false
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for _,_coord in pairs (buildings) do
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local coord = _coord -- Core.Point#COORDINATE
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found = true
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for _,_coord in pairs (buildingzones) do
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local zone = _coord -- Core.Zone#ZONE_RADIUS
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-- keep >50m dist from buildings
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if coord:Get3DDistance(rcoord) > dist then
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found = true
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else
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if zone:IsPointVec2InZone(rcoord) then
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found = false
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break
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end
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end
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if found then
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@ -1489,9 +1496,36 @@ function ZONE_RADIUS:GetRandomCoordinateWithoutBuildings(inner,outer,distance,ma
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end
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end
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if not found then
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-- max 1000 tries
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local rcoord = nil
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local found = true
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local iterations = 0
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for i=1,1000 do
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iterations = iterations + 1
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rcoord = self:GetRandomCoordinate(inner,outer)
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found = true
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for _,_coord in pairs (buildings) do
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local coord = _coord -- Core.Point#COORDINATE
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-- keep >50m dist from buildings
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if coord:Get3DDistance(rcoord) < dist then
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found = false
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end
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end
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if found then
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-- we have a winner!
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if markfinal then
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MARKER:New(rcoord,"FREE"):ToAll()
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end
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break
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end
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end
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end
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T1=timer.getTime()
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self:T(string.format("Found a coordinate: %s | Iterations: %d | Time: %d",tostring(found),iterations,T1-T0))
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self:T(string.format("Found a coordinate: %s | Iterations: %d | Time: %.3f",tostring(found),iterations,T1-T0))
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if found then return rcoord else return nil end
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