mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Lots of changes done...
Change trace prototypes. Change DCS class prototypes
This commit is contained in:
@@ -159,7 +159,7 @@ end
|
||||
|
||||
--- Set a status to a Group within the Database, this to check crossing events for example.
|
||||
function DATABASE:SetStatusGroup( GroupName, Status )
|
||||
self:T( Status )
|
||||
self:F( Status )
|
||||
|
||||
self.Groups[GroupName].Status = Status
|
||||
end
|
||||
@@ -167,7 +167,7 @@ end
|
||||
|
||||
--- Get a status to a Group within the Database, this to check crossing events for example.
|
||||
function DATABASE:GetStatusGroup( GroupName )
|
||||
self:T( Status )
|
||||
self:F( Status )
|
||||
|
||||
if self.Groups[GroupName] then
|
||||
return self.Groups[GroupName].Status
|
||||
@@ -320,7 +320,7 @@ end
|
||||
|
||||
--- Follows new players entering Clients within the DCSRTE.
|
||||
function DATABASE:_FollowPlayers()
|
||||
self:T( "_FollowPlayers" )
|
||||
self:F( "_FollowPlayers" )
|
||||
|
||||
local ClientUnit = 0
|
||||
local CoalitionsData = { AlivePlayersRed = coalition.getPlayers(coalition.side.RED), AlivePlayersBlue = coalition.getPlayers(coalition.side.BLUE) }
|
||||
@@ -343,7 +343,7 @@ end
|
||||
|
||||
--- Add a new player entering a Unit.
|
||||
function DATABASE:_AddPlayerFromUnit( UnitData )
|
||||
self:T( UnitData )
|
||||
self:F( UnitData )
|
||||
|
||||
if UnitData:isExist() then
|
||||
local UnitName = UnitData:getName()
|
||||
@@ -421,7 +421,7 @@ end
|
||||
|
||||
--- Registers Scores the players completing a Mission Task.
|
||||
function DATABASE:_AddMissionTaskScore( PlayerUnit, MissionName, Score )
|
||||
self:T( { PlayerUnit, MissionName, Score } )
|
||||
self:F( { PlayerUnit, MissionName, Score } )
|
||||
|
||||
local PlayerName = PlayerUnit:getPlayerName()
|
||||
|
||||
@@ -447,7 +447,7 @@ end
|
||||
|
||||
--- Registers Mission Scores for possible multiple players that contributed in the Mission.
|
||||
function DATABASE:_AddMissionScore( MissionName, Score )
|
||||
self:T( { PlayerUnit, MissionName, Score } )
|
||||
self:F( { PlayerUnit, MissionName, Score } )
|
||||
|
||||
for PlayerName, PlayerData in pairs( self.Players ) do
|
||||
|
||||
@@ -468,7 +468,7 @@ end
|
||||
|
||||
|
||||
function DATABASE:OnHit( event )
|
||||
self:T( { event } )
|
||||
self:F( { event } )
|
||||
|
||||
local InitUnit = nil
|
||||
local InitUnitName = ""
|
||||
|
||||
Reference in New Issue
Block a user