Lots of changes done...

Change trace prototypes.
Change DCS class prototypes
This commit is contained in:
FlightControl
2016-03-28 22:54:31 +02:00
parent 8eab8622c6
commit 260f109e40
40 changed files with 1251 additions and 1073 deletions

View File

@@ -23,7 +23,7 @@ MOVEMENT = {
function MOVEMENT:New( MovePrefixes, MoveMaximum )
local self = BASE:Inherit( self, BASE:New() )
self:T( { MovePrefixes, MoveMaximum } )
self:F( { MovePrefixes, MoveMaximum } )
if type( MovePrefixes ) == 'table' then
self.MovePrefixes = MovePrefixes
@@ -35,34 +35,34 @@ function MOVEMENT:New( MovePrefixes, MoveMaximum )
self.AliveUnits = 0 -- Contains the counter how many units are currently alive
self.MoveUnits = {} -- Reflects if the Moving for this MovePrefixes is going to be scheduled or not.
self.AddEvent( self, world.event.S_EVENT_BIRTH, self.OnBirth )
self.AddEvent( self, world.event.S_EVENT_DEAD, self.OnDeadOrCrash )
self.AddEvent( self, world.event.S_EVENT_CRASH, self.OnDeadOrCrash )
self:AddEvent( world.event.S_EVENT_BIRTH, self.OnBirth )
self:AddEvent( world.event.S_EVENT_DEAD, self.OnDeadOrCrash )
self:AddEvent( world.event.S_EVENT_CRASH, self.OnDeadOrCrash )
self.EnableEvents( self )
self:EnableEvents()
self.ScheduleStart( self )
self:ScheduleStart()
return self
end
--- Call this function to start the MOVEMENT scheduling.
function MOVEMENT:ScheduleStart()
self:T()
self:F()
self.MoveFunction = routines.scheduleFunction( self._Scheduler, { self }, timer.getTime() + 1, 120 )
end
--- Call this function to stop the MOVEMENT scheduling.
-- @todo need to implement it ... Forgot.
function MOVEMENT:ScheduleStop()
self:T()
self:F()
end
--- Captures the birth events when new Units were spawned.
-- @todo This method should become obsolete. The new @{DATABASE} class will handle the collection administration.
function MOVEMENT:OnBirth( event )
self:T( { event } )
self:F( { event } )
if timer.getTime0() < timer.getAbsTime() then -- dont need to add units spawned in at the start of the mission if mist is loaded in init line
if event.initiator and Object.getCategory(event.initiator) == Object.Category.UNIT then
@@ -88,7 +88,7 @@ end
--- Captures the Dead or Crash events when Units crash or are destroyed.
-- @todo This method should become obsolete. The new @{DATABASE} class will handle the collection administration.
function MOVEMENT:OnDeadOrCrash( event )
self:T( { event } )
self:F( { event } )
if event.initiator and Object.getCategory(event.initiator) == Object.Category.UNIT then
local MovementUnit = event.initiator
@@ -106,7 +106,7 @@ end
--- This function is called automatically by the MOVEMENT scheduler. A new function is scheduled when MoveScheduled is true.
function MOVEMENT:_Scheduler()
self:T( { self.MovePrefixes, self.MoveMaximum, self.AliveUnits, self.MovementGroups } )
self:F( { self.MovePrefixes, self.MoveMaximum, self.AliveUnits, self.MovementGroups } )
if self.AliveUnits > 0 then
local MoveProbability = ( self.MoveMaximum * 100 ) / self.AliveUnits